#ifndef slic3r_Layer_hpp_ #define slic3r_Layer_hpp_ #include "libslic3r.h" #include "Flow.hpp" #include "SurfaceCollection.hpp" #include "ExtrusionEntityCollection.hpp" #include "ExPolygonCollection.hpp" #include "PolylineCollection.hpp" namespace Slic3r { class Layer; class PrintRegion; class PrintObject; class LayerRegion { public: Layer* layer() { return m_layer; } const Layer* layer() const { return m_layer; } PrintRegion* region() { return m_region; } const PrintRegion* region() const { return m_region; } // collection of surfaces generated by slicing the original geometry // divided by type top/bottom/internal SurfaceCollection slices; // collection of extrusion paths/loops filling gaps // These fills are generated by the perimeter generator. // They are not printed on their own, but they are copied to this->fills during infill generation. ExtrusionEntityCollection thin_fills; // Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature") // and for re-starting of infills. ExPolygons fill_expolygons; // collection of surfaces for infill generation SurfaceCollection fill_surfaces; // Collection of perimeter surfaces. This is a cached result of diff(slices, fill_surfaces). // While not necessary, the memory consumption is meager and it speeds up calculation. // The perimeter_surfaces keep the IDs of the slices (top/bottom/) SurfaceCollection perimeter_surfaces; // collection of expolygons representing the bridged areas (thus not // needing support material) Polygons bridged; // collection of polylines representing the unsupported bridge edges PolylineCollection unsupported_bridge_edges; // ordered collection of extrusion paths/loops to build all perimeters // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection perimeters; // ordered collection of extrusion paths to fill surfaces // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection fills; Flow flow(FlowRole role, bool bridge = false, double width = -1) const; void slices_to_fill_surfaces_clipped(); void prepare_fill_surfaces(); void make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces); void process_external_surfaces(const Layer* lower_layer); double infill_area_threshold() const; // Trim surfaces by trimming polygons. Used by the elephant foot compensation at the 1st layer. void trim_surfaces(const Polygons &trimming_polygons); // Single elephant foot compensation step, used by the elephant foor compensation at the 1st layer. // Trim surfaces by trimming polygons (shrunk by an elephant foot compensation step), but don't shrink narrow parts so much that no perimeter would fit. void elephant_foot_compensation_step(const float elephant_foot_compensation_perimeter_step, const Polygons &trimming_polygons); void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? bool has_extrusions() const { return ! this->perimeters.entities.empty() || ! this->fills.entities.empty(); } protected: friend class Layer; LayerRegion(Layer *layer, PrintRegion *region) : m_layer(layer), m_region(region) {} ~LayerRegion() {} private: Layer *m_layer; PrintRegion *m_region; }; typedef std::vector LayerRegionPtrs; class Layer { public: size_t id() const { return m_id; } void set_id(size_t id) { m_id = id; } PrintObject* object() { return m_object; } const PrintObject* object() const { return m_object; } Layer *upper_layer; Layer *lower_layer; bool slicing_errors; coordf_t slice_z; // Z used for slicing in unscaled coordinates coordf_t print_z; // Z used for printing in unscaled coordinates coordf_t height; // layer height in unscaled coordinates // collection of expolygons generated by slicing the original geometry; // also known as 'islands' (all regions and surface types are merged here) // The slices are chained by the shortest traverse distance and this traversal // order will be recovered by the G-code generator. ExPolygonCollection slices; size_t region_count() const { return m_regions.size(); } const LayerRegion* get_region(int idx) const { return m_regions.at(idx); } LayerRegion* get_region(int idx) { return m_regions[idx]; } LayerRegion* add_region(PrintRegion* print_region); const LayerRegionPtrs& regions() const { return m_regions; } // Test whether whether there are any slices assigned to this layer. bool empty() const; void make_slices(); // Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill. void merge_slices(); // Slices merged into islands, to be used by the elephant foot compensation to trim the individual surfaces with the shrunk merged slices. ExPolygons merged(float offset) const; template bool any_internal_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : m_regions) if (layerm->slices.any_internal_contains(item)) return true; return false; } template bool any_bottom_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : m_regions) if (layerm->slices.any_bottom_contains(item)) return true; return false; } void make_perimeters(); void make_fills(); void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { for (auto layerm : m_regions) if (layerm->has_extrusions()) return true; return false; } protected: friend class PrintObject; Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : upper_layer(nullptr), lower_layer(nullptr), slicing_errors(false), slice_z(slice_z), print_z(print_z), height(height), m_id(id), m_object(object) {} virtual ~Layer(); private: // sequential number of layer, 0-based size_t m_id; PrintObject *m_object; LayerRegionPtrs m_regions; }; class SupportLayer : public Layer { public: // Polygons covered by the supports: base, interface and contact areas. ExPolygonCollection support_islands; // Extrusion paths for the support base and for the support interface and contacts. ExtrusionEntityCollection support_fills; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { return ! support_fills.empty(); } protected: friend class PrintObject; // The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower // between the raft and the object first layer. SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : Layer(id, object, height, print_z, slice_z) {} virtual ~SupportLayer() {} }; } #endif