%module{Slic3r::XS}; %{ #include #include "libslic3r/TriangleMesh.hpp" #include "libslic3r/TriangleMeshSlicer.hpp" %} %name{Slic3r::TriangleMesh} class TriangleMesh { TriangleMesh(); ~TriangleMesh(); Clone clone() %code{% RETVAL = THIS; %}; void write_ascii(char* output_file); void write_binary(char* output_file); void scale(float factor); void scale_xyz(Vec3d* versor) %code{% THIS->scale(versor->cast()); %}; void translate(float x, float y, float z); void rotate_x(float angle); void rotate_y(float angle); void rotate_z(float angle); void mirror_x(); void mirror_y(); void mirror_z(); void align_to_origin(); void rotate(double angle, Point* center); void merge(TriangleMesh* mesh) %code{% THIS->merge(*mesh); %}; Clone convex_hull(); Clone bounding_box(); Clone center() %code{% RETVAL = THIS->bounding_box().center(); %}; int facets_count(); %{ void TriangleMesh::ReadFromPerl(vertices, facets) SV* vertices SV* facets CODE: std::vector out_vertices; { AV* vertices_av = (AV*)SvRV(vertices); int number_of_vertices = av_len(vertices_av) + 1; out_vertices.reserve(number_of_vertices); for (int i = 0; i < number_of_vertices; ++ i) { AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, i, 0)); out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0)))); } } std::vector out_indices; { AV* facets_av = (AV*)SvRV(facets); int number_of_facets = av_len(facets_av) + 1; out_indices.reserve(number_of_facets); for (int i = 0; i < number_of_facets; ++ i) { AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0)); out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0)))); } } *THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices)); SV* TriangleMesh::stats() CODE: HV* hv = newHV(); (void)hv_stores( hv, "number_of_facets", newSViv(THIS->facets_count()) ); (void)hv_stores( hv, "number_of_parts", newSViv(THIS->stats().number_of_parts) ); (void)hv_stores( hv, "volume", newSVnv(THIS->stats().volume) ); (void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stats().repaired_errors.degenerate_facets) ); (void)hv_stores( hv, "edges_fixed", newSViv(THIS->stats().repaired_errors.edges_fixed) ); (void)hv_stores( hv, "facets_removed", newSViv(THIS->stats().repaired_errors.facets_removed) ); (void)hv_stores( hv, "facets_reversed", newSViv(THIS->stats().repaired_errors.facets_reversed) ); (void)hv_stores( hv, "backwards_edges", newSViv(THIS->stats().repaired_errors.backwards_edges) ); RETVAL = (SV*)newRV_noinc((SV*)hv); OUTPUT: RETVAL SV* TriangleMesh::vertices() CODE: // vertices AV* vertices = newAV(); av_extend(vertices, THIS->its.vertices.size()); for (size_t i = 0; i < THIS->its.vertices.size(); i++) { AV* vertex = newAV(); av_store(vertices, i, newRV_noinc((SV*)vertex)); av_extend(vertex, 2); av_store(vertex, 0, newSVnv(THIS->its.vertices[i](0))); av_store(vertex, 1, newSVnv(THIS->its.vertices[i](1))); av_store(vertex, 2, newSVnv(THIS->its.vertices[i](2))); } RETVAL = newRV_noinc((SV*)vertices); OUTPUT: RETVAL SV* TriangleMesh::facets() CODE: // facets AV* facets = newAV(); av_extend(facets, THIS->facets_count()); for (int i = 0; i < THIS->facets_count(); i++) { AV* facet = newAV(); av_store(facets, i, newRV_noinc((SV*)facet)); av_extend(facet, 2); av_store(facet, 0, newSVnv(THIS->its.indices[i][0])); av_store(facet, 1, newSVnv(THIS->its.indices[i][1])); av_store(facet, 2, newSVnv(THIS->its.indices[i][2])); } RETVAL = newRV_noinc((SV*)facets); OUTPUT: RETVAL SV* TriangleMesh::size() CODE: AV* size = newAV(); av_extend(size, 2); av_store(size, 0, newSVnv(THIS->stats().size(0))); av_store(size, 1, newSVnv(THIS->stats().size(1))); av_store(size, 2, newSVnv(THIS->stats().size(2))); RETVAL = newRV_noinc((SV*)size); OUTPUT: RETVAL SV* TriangleMesh::slice(z) std::vector z CODE: // convert doubles to floats std::vector z_f = cast(z); std::vector layers = slice_mesh_ex(THIS->its, z_f, 0.049f); AV* layers_av = newAV(); size_t len = layers.size(); if (len > 0) av_extend(layers_av, len-1); for (unsigned int i = 0; i < layers.size(); i++) { AV* expolygons_av = newAV(); len = layers[i].size(); if (len > 0) av_extend(expolygons_av, len-1); unsigned int j = 0; for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) { av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it)); } av_store(layers_av, i, newRV_noinc((SV*)expolygons_av)); } RETVAL = (SV*)newRV_noinc((SV*)layers_av); OUTPUT: RETVAL void TriangleMesh::cut(z, upper_mesh, lower_mesh) float z; TriangleMesh* upper_mesh; TriangleMesh* lower_mesh; CODE: indexed_triangle_set upper, lower; cut_mesh(THIS->its, z, upper_mesh ? &upper : nullptr, lower_mesh ? &lower : nullptr); if (upper_mesh) *upper_mesh = TriangleMesh(upper); if (lower_mesh) *lower_mesh = TriangleMesh(lower); std::vector TriangleMesh::bb3() CODE: RETVAL.push_back(THIS->stats().min(0)); RETVAL.push_back(THIS->stats().min(1)); RETVAL.push_back(THIS->stats().max(0)); RETVAL.push_back(THIS->stats().max(1)); RETVAL.push_back(THIS->stats().min(2)); RETVAL.push_back(THIS->stats().max(2)); OUTPUT: RETVAL Clone cube(double x, double y, double z) CODE: RETVAL = make_cube(x,y,z); OUTPUT: RETVAL Clone cylinder(double r, double h) CODE: RETVAL = make_cylinder(r, h); OUTPUT: RETVAL Clone sphere(double rho) CODE: RETVAL = make_sphere(rho); OUTPUT: RETVAL %} };