#if 0 #pragma optimize("", off) #undef NDEBUG #undef assert #endif #include "ShortestPath.hpp" #include "KDTreeIndirect.hpp" #include "MutablePriorityQueue.hpp" #include "Print.hpp" #include #include namespace Slic3r { // Chain perimeters (always closed) and thin fills (closed or open) using a greedy algorithm. // Solving a Traveling Salesman Problem (TSP) with the modification, that the sites are not always points, but points and segments. // Solving using a greedy algorithm, where a shortest edge is added to the solution if it does not produce a bifurcation or a cycle. // Return index and "reversed" flag. // https://en.wikipedia.org/wiki/Multi-fragment_algorithm // The algorithm builds a tour for the traveling salesman one edge at a time and thus maintains multiple tour fragments, each of which // is a simple path in the complete graph of cities. At each stage, the algorithm selects the edge of minimal cost that either creates // a new fragment, extends one of the existing paths or creates a cycle of length equal to the number of cities. template std::vector> chain_segments(SegmentEndPointFunc end_point_func, size_t num_segments, const PointType *start_near) { std::vector> out; if (num_segments == 0) { // Nothing to do. } else if (num_segments == 1) { // Just sort the end points so that the first point visited is closest to start_near. out.emplace_back(0, start_near != nullptr && (end_point_func(0, true) - *start_near).cast().squaredNorm() < (end_point_func(0, false) - *start_near).cast().squaredNorm()); } else { // End points of segments for the KD tree closest point search. // A single end point is inserted into the search structure for loops, two end points are entered for open paths. struct EndPoint { EndPoint(const Vec2d &pos) : pos(pos) {} Vec2d pos; // Identifier of the chain, to which this end point belongs. Zero means unassigned. size_t chain_id = 0; // Link to the closest currently valid end point. EndPoint *edge_out = nullptr; // Distance to the next end point following the link. // Zero value -> start of the final path. double distance_out = std::numeric_limits::max(); size_t heap_idx = std::numeric_limits::max(); }; std::vector end_points; end_points.reserve(num_segments * 2); for (size_t i = 0; i < num_segments; ++ i) { end_points.emplace_back(end_point_func(i, true ).cast()); end_points.emplace_back(end_point_func(i, false).cast()); } // Construct the closest point KD tree over end points of segments. auto coordinate_fn = [&end_points](size_t idx, size_t dimension) -> double { return end_points[idx].pos[dimension]; }; KDTreeIndirect<2, double, decltype(coordinate_fn)> kdtree(coordinate_fn, end_points.size()); // Helper to detect loops in already connected paths. // Unique chain IDs are assigned to paths. If paths are connected, end points will not have their chain IDs updated, but the chain IDs // will remember an "equivalent" chain ID, which is the lowest ID of all the IDs in the path, and the lowest ID is equivalent to itself. class EquivalentChains { public: // Zero'th chain ID is invalid. EquivalentChains(size_t reserve) { m_equivalent_with.reserve(reserve); m_equivalent_with.emplace_back(0); } // Generate next equivalence class. size_t next() { m_equivalent_with.emplace_back(++ m_last_chain_id); return m_last_chain_id; } // Get equivalence class for chain ID. size_t operator()(size_t chain_id) { if (chain_id != 0) { for (size_t last = chain_id;;) { size_t lower = m_equivalent_with[last]; if (lower == last) { m_equivalent_with[chain_id] = lower; chain_id = lower; break; } last = lower; } } return chain_id; } size_t merge(size_t chain_id1, size_t chain_id2) { size_t chain_id = std::min((*this)(chain_id1), (*this)(chain_id2)); m_equivalent_with[chain_id1] = chain_id; m_equivalent_with[chain_id2] = chain_id; return chain_id; } #ifndef NDEBUG bool validate() { assert(m_last_chain_id >= 0); assert(m_last_chain_id + 1 == m_equivalent_with.size()); for (size_t i = 0; i < m_equivalent_with.size(); ++ i) { for (size_t last = i;;) { size_t lower = m_equivalent_with[last]; assert(lower <= last); if (lower == last) break; last = lower; } } return true; } #endif /* NDEBUG */ private: // Unique chain ID assigned to chains of end points of segments. size_t m_last_chain_id = 0; std::vector m_equivalent_with; } equivalent_chain(num_segments); // Find the first end point closest to start_near. EndPoint *first_point = nullptr; size_t first_point_idx = std::numeric_limits::max(); if (start_near != nullptr) { size_t idx = find_closest_point(kdtree, start_near->cast()); assert(idx < end_points.size()); first_point = &end_points[idx]; first_point->distance_out = 0.; first_point->chain_id = equivalent_chain.next(); first_point_idx = idx; } // Assign the closest point and distance to the end points. for (EndPoint &end_point : end_points) { assert(end_point.edge_out == nullptr); if (&end_point != first_point) { size_t this_idx = &end_point - &end_points.front(); // Find the closest point to this end_point, which lies on a different extrusion path (filtered by the lambda). // Ignore the starting point as the starting point is considered to be occupied, no end point coud connect to it. size_t next_idx = find_closest_point(kdtree, end_point.pos, [this_idx, first_point_idx](size_t idx){ return idx != first_point_idx && (idx ^ this_idx) > 1; }); assert(next_idx < end_points.size()); EndPoint &end_point2 = end_points[next_idx]; end_point.edge_out = &end_point2; end_point.distance_out = (end_point2.pos - end_point.pos).squaredNorm(); } } // Initialize a heap of end points sorted by the lowest distance to the next valid point of a path. auto queue = make_mutable_priority_queue( [](EndPoint *ep, size_t idx){ ep->heap_idx = idx; }, [](EndPoint *l, EndPoint *r){ return l->distance_out < r->distance_out; }); queue.reserve(end_points.size() * 2 - 1); for (EndPoint &ep : end_points) if (first_point != &ep) queue.push(&ep); #ifndef NDEBUG auto validate_graph_and_queue = [&equivalent_chain, &end_points, &queue, first_point]() -> bool { assert(equivalent_chain.validate()); for (EndPoint &ep : end_points) { if (ep.heap_idx < queue.size()) { // End point is on the heap. assert(*(queue.cbegin() + ep.heap_idx) == &ep); assert(ep.chain_id == 0); } else { // End point is NOT on the heap, therefore it is part of the output path. assert(ep.heap_idx == std::numeric_limits::max()); assert(ep.chain_id != 0); if (&ep == first_point) { assert(ep.edge_out == nullptr); } else { assert(ep.edge_out != nullptr); // Detect loops. for (EndPoint *pt = &ep; pt != nullptr;) { // Out of queue. It is a final point. assert(pt->heap_idx == std::numeric_limits::max()); EndPoint *pt_other = &end_points[(pt - &end_points.front()) ^ 1]; if (pt_other->heap_idx < queue.size()) // The other side of this segment is undecided yet. break; pt = pt_other->edge_out; } } } } for (EndPoint *ep : queue) // Points in the queue are not connected yet. assert(ep->chain_id == 0); return true; }; #endif /* NDEBUG */ // Chain the end points: find (num_segments - 1) shortest links not forming bifurcations or loops. assert(num_segments >= 2); for (int iter = int(num_segments) - 2;; -- iter) { assert(validate_graph_and_queue()); // Take the first end point, for which the link points to the currently closest valid neighbor. EndPoint &end_point1 = *queue.top(); assert(end_point1.edge_out != nullptr); // No point on the queue may be connected yet. assert(end_point1.chain_id == 0); // Take the closest end point to the first end point, EndPoint &end_point2 = *end_point1.edge_out; bool valid = true; size_t end_point1_other_chain_id = 0; size_t end_point2_other_chain_id = 0; if (end_point2.chain_id > 0) { // The other side is part of the output path. Don't connect to end_point2, update end_point1 and try another one. valid = false; } else { // End points of the opposite ends of the segments. end_point1_other_chain_id = equivalent_chain(end_points[(&end_point1 - &end_points.front()) ^ 1].chain_id); end_point2_other_chain_id = equivalent_chain(end_points[(&end_point2 - &end_points.front()) ^ 1].chain_id); if (end_point1_other_chain_id == end_point2_other_chain_id && end_point1_other_chain_id != 0) // This edge forms a loop. Update end_point1 and try another one. valid = false; } if (valid) { // Remove the first and second point from the queue. queue.pop(); queue.remove(end_point2.heap_idx); assert(end_point1.edge_out = &end_point2); end_point2.edge_out = &end_point1; end_point2.distance_out = end_point1.distance_out; // Assign chain IDs to the newly connected end points, set equivalent_chain if two chains were merged. size_t chain_id = (end_point1_other_chain_id == 0) ? ((end_point2_other_chain_id == 0) ? equivalent_chain.next() : end_point2_other_chain_id) : ((end_point2_other_chain_id == 0) ? end_point1_other_chain_id : (end_point1_other_chain_id == end_point2_other_chain_id) ? end_point1_other_chain_id : equivalent_chain.merge(end_point1_other_chain_id, end_point2_other_chain_id)); end_point1.chain_id = chain_id; end_point2.chain_id = chain_id; assert(validate_graph_and_queue()); if (iter == 0) { // Last iteration. There shall be exactly one or two end points waiting to be connected. assert(queue.size() == ((first_point == nullptr) ? 2 : 1)); if (first_point == nullptr) first_point = queue.top(); while (! queue.empty()) { queue.top()->edge_out = nullptr; queue.pop(); } break; } } else { // This edge forms a loop. Update end_point1 and try another one. ++ iter; end_point1.edge_out = nullptr; // Update edge_out and distance. size_t this_idx = &end_point1 - &end_points.front(); // Find the closest point to this end_point, which lies on a different extrusion path (filtered by the filter lambda). size_t next_idx = find_closest_point(kdtree, end_point1.pos, [&end_points, &equivalent_chain, this_idx](size_t idx) { assert(end_points[this_idx].edge_out == nullptr); assert(end_points[this_idx].chain_id == 0); if ((idx ^ this_idx) <= 1 || end_points[idx].chain_id != 0) // Points of the same segment shall not be connected, // cannot connect to an already connected point (ideally those would be removed from the KD tree, but the update is difficult). return false; size_t chain1 = equivalent_chain(end_points[this_idx ^ 1].chain_id); size_t chain2 = equivalent_chain(end_points[idx ^ 1].chain_id); return chain1 != chain2 || chain1 == 0; }); assert(next_idx < end_points.size()); end_point1.edge_out = &end_points[next_idx]; end_point1.distance_out = (end_points[next_idx].pos - end_point1.pos).squaredNorm(); // Update position of this end point in the queue based on the distance calculated at the line above. queue.update(end_point1.heap_idx); //FIXME Remove the other end point from the KD tree. // As the KD tree update is expensive, do it only after some larger number of points is removed from the queue. assert(validate_graph_and_queue()); } } assert(queue.empty()); // Now interconnect pairs of segments into a chain. assert(first_point != nullptr); do { assert(out.size() < num_segments); size_t first_point_id = first_point - &end_points.front(); size_t segment_id = first_point_id >> 1; EndPoint *second_point = &end_points[first_point_id ^ 1]; out.emplace_back(segment_id, (first_point_id & 1) != 0); first_point = second_point->edge_out; } while (first_point != nullptr); } assert(out.size() == num_segments); return out; } std::vector> chain_extrusion_entities(std::vector &entities, const Point *start_near) { auto segment_end_point = [&entities](size_t idx, bool first_point) -> const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); }; std::vector> out = chain_segments(segment_end_point, entities.size(), start_near); for (size_t i = 0; i < entities.size(); ++ i) { ExtrusionEntity *ee = entities[i]; if (ee->is_loop()) // Ignore reversals for loops, as the start point equals the end point. out[i].second = false; // Is can_reverse() respected by the reversals? assert(entities[i]->can_reverse() || ! out[i].second); } return out; } void reorder_extrusion_entities(std::vector &entities, std::vector> &chain) { assert(entities.size() == chain.size()); std::vector out; out.reserve(entities.size()); for (const std::pair &idx : chain) { assert(entities[idx.first] != nullptr); out.emplace_back(entities[idx.first]); if (idx.second) out.back()->reverse(); } entities.swap(out); } void chain_and_reorder_extrusion_entities(std::vector &entities, const Point *start_near) { reorder_extrusion_entities(entities, chain_extrusion_entities(entities, start_near)); } std::vector chain_points(const Points &points, Point *start_near) { auto segment_end_point = [&points](size_t idx, bool /* first_point */) -> const Point& { return points[idx]; }; std::vector> ordered = chain_segments(segment_end_point, points.size(), start_near); std::vector out; out.reserve(ordered.size()); for (auto &segment_and_reversal : ordered) out.emplace_back(segment_and_reversal.first); return out; } template static inline T chain_path_items(const Points &points, const T &items) { auto segment_end_point = [&points](size_t idx, bool /* first_point */) -> const Point& { return points[idx]; }; std::vector> ordered = chain_segments(segment_end_point, points.size(), nullptr); T out; out.reserve(items.size()); for (auto &segment_and_reversal : ordered) out.emplace_back(items[segment_and_reversal.first]); return out; } ClipperLib::PolyNodes chain_clipper_polynodes(const Points &points, const ClipperLib::PolyNodes &items) { return chain_path_items(points, items); } std::vector> chain_print_object_instances(const Print &print) { // Order objects using a nearest neighbor search. Points object_reference_points; std::vector> instances; for (size_t i = 0; i < print.objects().size(); ++ i) { const PrintObject &object = *print.objects()[i]; for (size_t j = 0; j < object.copies().size(); ++ j) { object_reference_points.emplace_back(object.copy_center(j)); instances.emplace_back(i, j); } } auto segment_end_point = [&object_reference_points](size_t idx, bool /* first_point */) -> const Point& { return object_reference_points[idx]; }; std::vector> ordered = chain_segments(segment_end_point, instances.size(), nullptr); std::vector> out; out.reserve(instances.size()); for (auto &segment_and_reversal : ordered) out.emplace_back(instances[segment_and_reversal.first]); return out; } } // namespace Slic3r