#ifndef MTUTILS_HPP #define MTUTILS_HPP #include // for std::atomic_flag and memory orders #include // for std::lock_guard #include // for std::function #include // for std::forward namespace Slic3r { /// Handy little spin mutex for the cached meshes. /// Implements the "Lockable" concept class SpinMutex { std::atomic_flag m_flg; static const /*constexpr*/ auto MO_ACQ = std::memory_order_acquire; static const /*constexpr*/ auto MO_REL = std::memory_order_release; public: inline SpinMutex() { m_flg.clear(MO_REL); } inline void lock() { while(m_flg.test_and_set(MO_ACQ)); } inline bool try_lock() { return !m_flg.test_and_set(MO_ACQ); } inline void unlock() { m_flg.clear(MO_REL); } }; /// A wrapper class around arbitrary object that needs thread safe caching. template class CachedObject { public: // Method type which refreshes the object when it has been invalidated using Setter = std::function; private: T m_obj; // the object itself bool m_valid; // invalidation flag SpinMutex m_lck; // to make the caching thread safe // the setter will be called just before the object's const value is about // to be retrieved. std::function m_setter; public: // Forwarded constructor template inline CachedObject(Setter fn, Args&&...args): m_obj(std::forward(args)...), m_valid(false), m_setter(fn) {} // invalidate the value of the object. The object will be refreshed at the // next retrieval (Setter will be called). The data that is used in // the setter function should be guarded as well during modification so the // modification has to take place in fn. inline void invalidate(std::function fn) { std::lock_guard lck(m_lck); fn(); m_valid = false; } // Get the const object properly updated. inline const T& get() { std::lock_guard lck(m_lck); if(!m_valid) { m_setter(m_obj); m_valid = true; } return m_obj; } }; } #endif // MTUTILS_HPP