#ifndef slic3r_GLGizmoSlaSupports_hpp_ #define slic3r_GLGizmoSlaSupports_hpp_ #include "GLGizmoBase.hpp" // There is an L function in igl that would be overridden by our localization macro - let's undefine it... #undef L #include #include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code #include "libslic3r/SLA/SLACommon.hpp" #include "libslic3r/SLAPrint.hpp" namespace Slic3r { namespace GUI { class GLGizmoSlaSupports : public GLGizmoBase { private: ModelObject* m_model_object = nullptr; ModelObject* m_old_model_object = nullptr; int m_active_instance = -1; int m_old_instance_id = -1; std::pair unproject_on_mesh(const Vec2d& mouse_pos); const float RenderPointScale = 1.f; GLUquadricObj* m_quadric; Eigen::MatrixXf m_V; // vertices Eigen::MatrixXi m_F; // facets indices igl::AABB m_AABB; struct SourceDataSummary { Geometry::Transformation transformation; }; class CacheEntry { public: CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) : support_point(point), selected(sel), normal(norm) {} sla::SupportPoint support_point; bool selected; // whether the point is selected Vec3f normal; }; // This holds information to decide whether recalculation is necessary: SourceDataSummary m_source_data; mutable Vec3d m_starting_center; public: #if ENABLE_SVG_ICONS GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); #else GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id); #endif // ENABLE_SVG_ICONS virtual ~GLGizmoSlaSupports(); void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection); bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down); void delete_selected_points(bool force = false); std::pair get_sla_clipping_plane() const; private: bool on_init(); void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; void render_selection_rectangle() const; void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const; bool is_mesh_update_necessary() const; void update_mesh(); void update_cache_entry_normal(unsigned int i) const; #if !ENABLE_IMGUI void render_tooltip_texture() const; mutable GLTexture m_tooltip_texture; mutable GLTexture m_reset_texture; #endif // not ENABLE_IMGUI bool m_lock_unique_islands = false; bool m_editing_mode = false; // Is editing mode active? bool m_old_editing_state = false; // To keep track of whether the user toggled between the modes (needed for imgui refreshes). float m_new_point_head_diameter; // Size of a new point. float m_minimal_point_distance = 20.f; float m_density = 100.f; mutable std::vector m_editing_mode_cache; // a support point and whether it is currently selected float m_clipping_plane_distance = 0.f; bool m_selection_rectangle_active = false; Vec2d m_selection_rectangle_start_corner; Vec2d m_selection_rectangle_end_corner; bool m_ignore_up_event = false; bool m_combo_box_open = false; // To ensure proper rendering of the imgui combobox. bool m_unsaved_changes = false; // Are there unsaved changes in manual mode? bool m_selection_empty = true; EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state) int m_canvas_width; int m_canvas_height; std::vector get_config_options(const std::vector& keys) const; // Methods that do the model_object and editing cache synchronization, // editing mode selection, etc: enum { AllPoints = -2, NoPoints, }; void select_point(int i); void editing_mode_apply_changes(); void editing_mode_discard_changes(); void editing_mode_reload_cache(); void get_data_from_backend(); void auto_generate(); void switch_to_editing_mode(); protected: void on_set_state() override; void on_start_dragging(const GLCanvas3D::Selection& selection) override; #if ENABLE_IMGUI virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) override; #endif // ENABLE_IMGUI virtual std::string on_get_name() const; virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; virtual bool on_is_selectable() const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoSlaSupports_hpp_