#ifndef slic3r_SLAPrint_hpp_ #define slic3r_SLAPrint_hpp_ #include #include "PrintBase.hpp" #include "PrintExport.hpp" #include "Point.hpp" #include "MTUtils.hpp" namespace Slic3r { enum SLAPrintStep : unsigned int { slapsRasterize, slapsValidate, slapsCount }; enum SLAPrintObjectStep : unsigned int { slaposObjectSlice, slaposSupportPoints, slaposSupportTree, slaposBasePool, slaposSliceSupports, slaposIndexSlices, slaposCount }; class SLAPrint; class GLCanvas; using _SLAPrintObjectBase = PrintObjectBaseWithState; // Layers according to quantized height levels. This will be consumed by // the printer (rasterizer) in the SLAPrint class. using LevelID = long long; template struct Range { It from, to; It begin() const { return from; } It end() const { return to; } using Type = It; Range() = default; explicit Range(It &&b, It &&e): from(std::forward(b)), to(std::forward(e)) {} }; enum SliceOrigin { soSupport, soModel }; using SliceStore = std::vector; using SliceIterator = SliceStore::const_iterator; using SliceRange = Range; class SLAPrintObject : public _SLAPrintObjectBase { private: // Prevents erroneous use by other classes. using Inherited = _SLAPrintObjectBase; public: // I refuse to grantee copying (Tamas) SLAPrintObject(const SLAPrintObject&) = delete; SLAPrintObject& operator=(const SLAPrintObject&) = delete; const SLAPrintObjectConfig& config() const { return m_config; } const Transform3d& trafo() const { return m_trafo; } struct Instance { Instance(ModelID instance_id, const Point &shift, float rotation) : instance_id(instance_id), shift(shift), rotation(rotation) {} bool operator==(const Instance &rhs) const { return this->instance_id == rhs.instance_id && this->shift == rhs.shift && this->rotation == rhs.rotation; } // ID of the corresponding ModelInstance. ModelID instance_id; // Slic3r::Point objects in scaled G-code coordinates Point shift; // Rotation along the Z axis, in radians. float rotation; }; const std::vector& instances() const { return m_instances; } bool has_mesh(SLAPrintObjectStep step) const; TriangleMesh get_mesh(SLAPrintObjectStep step) const; // Get a support mesh centered around origin in XY, and with zero rotation around Z applied. // Support mesh is only valid if this->is_step_done(slaposSupportTree) is true. const TriangleMesh& support_mesh() const; // Get a pad mesh centered around origin in XY, and with zero rotation around Z applied. // Support mesh is only valid if this->is_step_done(slaposBasePool) is true. const TriangleMesh& pad_mesh() const; // This will return the transformed mesh which is cached const TriangleMesh& transformed_mesh() const; std::vector transformed_support_points() const; // Get the needed Z elevation for the model geometry if supports should be // displayed. This Z offset should also be applied to the support // geometries. Note that this is not the same as the value stored in config // as the pad height also needs to be considered. double get_elevation() const; // This method returns the needed elevation according to the processing // status. If the supports are not ready, it is zero, if they are and the // pad is not, then without the pad, otherwise the full value is returned. double get_current_elevation() const; // This method returns the support points of this SLAPrintObject. const std::vector& get_support_points() const; private: // An index record referencing the slices // (get_model_slices(), get_support_slices()) where the keys are the height // levels of the model in scaled-clipper coordinates. The levels correspond // to the z coordinate of the object coordinate system. class SliceRecord { public: using Key = LevelID; private: static const size_t NONE = size_t(-1); // this will be the max limit of size_t size_t m_model_slices_idx = NONE; size_t m_support_slices_idx = NONE; LevelID m_print_z = 0; // Top of the layer float m_slice_z = 0.f; // Exact level of the slice float m_height = 0.f; // Height of the sliced layer public: SliceRecord(Key key, float slicez, float height): m_print_z(key), m_slice_z(slicez), m_height(height) {} inline Key key() const { return m_print_z; } inline float slice_level() const { return m_slice_z; } inline float layer_height() const { return m_height; } SliceIterator get_slices(const SLAPrintObject& po, SliceOrigin so) const; void set_model_slice_idx(size_t id) { m_model_slices_idx = id; } void set_support_slice_idx(size_t id) { m_support_slices_idx = id; } }; using SliceIndex = std::vector; // Retrieve the slice index which is readable only after slaposIndexSlices // is done. const SliceIndex& get_slice_index() const; SliceIndex::iterator search_slice_index(float slice_level); SliceIndex::const_iterator search_slice_index(float slice_level) const; SliceIndex::iterator search_slice_index(SliceRecord::Key key); SliceIndex::const_iterator search_slice_index(SliceRecord::Key key) const; public: SliceIterator get_slices(SliceOrigin so, LevelID k) const; SliceRange get_slices( SliceOrigin so, float from_level, float to_level = std::numeric_limits::infinity()) const; // These two methods should be callable on the client side (e.g. UI thread) // when the appropriate steps slaposObjectSlice and slaposSliceSupports // are ready. All the print objects are processed before slapsRasterize so // it is safe to call them during and/or after slapsRasterize. const std::vector& get_model_slices() const; const std::vector& get_support_slices() const; inline const std::vector& get_height_levels() const { return m_height_levels; } protected: // to be called from SLAPrint only. friend class SLAPrint; SLAPrintObject(SLAPrint* print, ModelObject* model_object); ~SLAPrintObject(); void config_apply(const ConfigBase &other, bool ignore_nonexistent = false) { this->m_config.apply(other, ignore_nonexistent); } void config_apply_only(const ConfigBase &other, const t_config_option_keys &keys, bool ignore_nonexistent = false) { this->m_config.apply_only(other, keys, ignore_nonexistent); } void set_trafo(const Transform3d& trafo) { m_transformed_rmesh.invalidate([this, &trafo](){ m_trafo = trafo; }); } void set_instances(const std::vector &instances) { m_instances = instances; } // Invalidates the step, and its depending steps in SLAPrintObject and SLAPrint. bool invalidate_step(SLAPrintObjectStep step); bool invalidate_all_steps(); // Invalidate steps based on a set of parameters changed. bool invalidate_state_by_config_options(const std::vector &opt_keys); // Which steps have to be performed. Implicitly: all // to be accessible from SLAPrint std::vector m_stepmask; private: // Object specific configuration, pulled from the configuration layer. SLAPrintObjectConfig m_config; // Translation in Z + Rotation by Y and Z + Scaling / Mirroring. Transform3d m_trafo = Transform3d::Identity(); std::vector m_instances; // Individual 2d slice polygons from lower z to higher z levels std::vector m_model_slices; // Exact (float) height levels mapped to the slices. Each record contains // the index to the model and the support slice vectors. std::vector m_slice_index; // The height levels corrected and scaled up in integer values. This will // be used at rasterization. std::vector m_level_ids; std::vector m_height_levels; // Caching the transformed (m_trafo) raw mesh of the object mutable CachedObject m_transformed_rmesh; class SupportData; std::unique_ptr m_supportdata; }; using PrintObjects = std::vector; class TriangleMesh; struct SLAPrintStatistics { SLAPrintStatistics() { clear(); } std::string estimated_print_time; double objects_used_material; double support_used_material; size_t slow_layers_count; size_t fast_layers_count; double total_cost; double total_weight; // Config with the filled in print statistics. DynamicConfig config() const; // Config with the statistics keys populated with placeholder strings. static DynamicConfig placeholders(); // Replace the print statistics placeholders in the path. std::string finalize_output_path(const std::string &path_in) const; void clear() { estimated_print_time.clear(); objects_used_material = 0.; support_used_material = 0.; slow_layers_count = 0; fast_layers_count = 0; total_cost = 0.; total_weight = 0.; } }; /** * @brief This class is the high level FSM for the SLA printing process. * * It should support the background processing framework and contain the * metadata for the support geometries and their slicing. It should also * dispatch the SLA printing configuration values to the appropriate calculation * steps. */ class SLAPrint : public PrintBaseWithState { private: // Prevents erroneous use by other classes. typedef PrintBaseWithState Inherited; public: SLAPrint(): m_stepmask(slapsCount, true) {} virtual ~SLAPrint() override { this->clear(); } PrinterTechnology technology() const noexcept override { return ptSLA; } void clear() override; bool empty() const override { return m_objects.empty(); } ApplyStatus apply(const Model &model, const DynamicPrintConfig &config) override; void set_task(const TaskParams ¶ms) override; void process() override; void finalize() override; // Returns true if an object step is done on all objects and there's at least one object. bool is_step_done(SLAPrintObjectStep step) const; // Returns true if the last step was finished with success. bool finished() const override { return this->is_step_done(slaposIndexSlices) && this->Inherited::is_step_done(slapsRasterize); } template void export_raster(const std::string& fname) { if(m_printer) m_printer->save(fname); } const PrintObjects& objects() const { return m_objects; } std::string output_filename() const override; const SLAPrintStatistics& print_statistics() const { return m_print_statistics; } std::string validate() const override; private: using SLAPrinter = FilePrinter; using SLAPrinterPtr = std::unique_ptr; // Invalidate steps based on a set of parameters changed. bool invalidate_state_by_config_options(const std::vector &opt_keys); std::vector calculate_heights(const BoundingBoxf3& bb, float elevation, float initial_layer_height, float layer_height) const; void fill_statistics(); SLAPrintConfig m_print_config; SLAPrinterConfig m_printer_config; SLAMaterialConfig m_material_config; SLAPrintObjectConfig m_default_object_config; PrintObjects m_objects; std::vector m_stepmask; // Definition of the print input map. It consists of the slices indexed // with scaled (clipper) Z coordinates. Also contains the instance // transformations in scaled and filtered version. This is enough for the // rasterizer to be able to draw every layer in the right position using Layer = ExPolygons; using LayerCopies = std::vector; struct LayerRef { std::reference_wrapper lref; std::reference_wrapper copies; LayerRef(const Layer& lyr, const LayerCopies& cp) : lref(std::cref(lyr)), copies(std::cref(cp)) {} }; // One level may contain multiple slices from multiple objects and their // supports using LayerRefs = std::vector; std::map m_printer_input; // The printer itself SLAPrinterPtr m_printer; // Estimated print time, material consumed. SLAPrintStatistics m_print_statistics; friend SLAPrintObject; }; } // namespace Slic3r #endif /* slic3r_SLAPrint_hpp_ */