#ifndef slic3r_MultiPoint_hpp_ #define slic3r_MultiPoint_hpp_ #include "libslic3r.h" #include #include #include "Line.hpp" #include "Point.hpp" namespace Slic3r { class BoundingBox; class MultiPoint { public: Points points; operator Points() const; MultiPoint() {}; MultiPoint(const MultiPoint &other) : points(other.points) {} MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {} explicit MultiPoint(const Points &_points): points(_points) {} MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; } MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; } void scale(double factor); void translate(double x, double y); void translate(const Point &vector); void rotate(double angle); void rotate(double angle, const Point ¢er); void reverse(); Point first_point() const; virtual Point last_point() const = 0; virtual Lines lines() const = 0; double length() const; bool is_valid() const { return this->points.size() >= 2; } int find_point(const Point &point) const; bool has_boundary_point(const Point &point) const; BoundingBox bounding_box() const; // Return true if there are exact duplicates. bool has_duplicate_points() const; // Remove exact duplicates, return true if any duplicate has been removed. bool remove_duplicate_points(); void append(const Point &point) { this->points.push_back(point); } void append(const Points &src) { this->append(src.begin(), src.end()); } void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); } void append(Points &&src) { if (this->points.empty()) this->points = std::move(src); else std::move(std::begin(src), std::end(src), std::back_inserter(this->points)); } bool intersection(const Line& line, Point* intersection) const; std::string dump_perl() const; static Points _douglas_peucker(const Points &points, const double tolerance); }; extern BoundingBox get_extents(const MultiPoint &mp); extern BoundingBox get_extents_rotated(const std::vector &points, double angle); extern BoundingBox get_extents_rotated(const MultiPoint &mp, double angle); } // namespace Slic3r #endif