%module{Slic3r::XS}; #include #include "libslic3r/GUI/3DScene.hpp" %name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray { GLVertexArray(); ~GLVertexArray(); void load_mesh(TriangleMesh* mesh) const %code%{ THIS->load_mesh(*mesh); %}; size_t size() const %code%{ RETVAL = THIS->verts.size(); %}; void* verts_ptr() const %code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->verts.front(); %}; void* norms_ptr() const %code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->norms.front(); %}; }; %package{Slic3r::GUI::_3DScene}; %{ void _extrusionentity_to_verts_do(Lines lines, std::vector widths, std::vector heights, bool closed, double top_z, Point* copy, GLVertexArray* qverts, GLVertexArray* tverts) CODE: _3DScene::_extrusionentity_to_verts_do(lines, widths, heights, closed, top_z, *copy, qverts, tverts); %}