#ifndef slic3r_Polygon_hpp_ #define slic3r_Polygon_hpp_ #include "libslic3r.h" #include #include #include "Line.hpp" #include "MultiPoint.hpp" #include "Polyline.hpp" namespace Slic3r { class Polygon; typedef std::vector Polygons; class Polygon : public MultiPoint { public: operator Polygons() const { Polygons pp; pp.push_back(*this); return pp; } operator Polyline() const { return this->split_at_first_point(); } Point& operator[](Points::size_type idx) { return this->points[idx]; } const Point& operator[](Points::size_type idx) const { return this->points[idx]; } Polygon() {} explicit Polygon(const Points &points) : MultiPoint(points) {} Polygon(std::initializer_list points) : MultiPoint(points) {} Polygon(const Polygon &other) : MultiPoint(other.points) {} Polygon(Polygon &&other) : MultiPoint(std::move(other.points)) {} static Polygon new_scale(const std::vector &points) { Polygon pgn; pgn.points.reserve(points.size()); for (const Vec2d &pt : points) pgn.points.emplace_back(Point::new_scale(pt(0), pt(1))); return pgn; } Polygon& operator=(const Polygon &other) { points = other.points; return *this; } Polygon& operator=(Polygon &&other) { points = std::move(other.points); return *this; } // last point == first point for polygons const Point& last_point() const override { return this->points.front(); } virtual Lines lines() const; Polyline split_at_vertex(const Point &point) const; // Split a closed polygon into an open polyline, with the split point duplicated at both ends. Polyline split_at_index(int index) const; // Split a closed polygon into an open polyline, with the split point duplicated at both ends. Polyline split_at_first_point() const { return this->split_at_index(0); } Points equally_spaced_points(double distance) const { return this->split_at_first_point().equally_spaced_points(distance); } double area() const; bool is_counter_clockwise() const; bool is_clockwise() const; bool make_counter_clockwise(); bool make_clockwise(); bool is_valid() const { return this->points.size() >= 3; } // Does an unoriented polygon contain a point? // Tested by counting intersections along a horizontal line. bool contains(const Point &point) const; Polygons simplify(double tolerance) const; void simplify(double tolerance, Polygons &polygons) const; void triangulate_convex(Polygons* polygons) const; Point centroid() const; Points concave_points(double angle = PI) const; Points convex_points(double angle = PI) const; // Projection of a point onto the polygon. Point point_projection(const Point &point) const; }; inline bool operator==(const Polygon &lhs, const Polygon &rhs) { return lhs.points == rhs.points; } inline bool operator!=(const Polygon &lhs, const Polygon &rhs) { return lhs.points != rhs.points; } extern BoundingBox get_extents(const Points &points); extern BoundingBox get_extents(const Polygon &poly); extern BoundingBox get_extents(const Polygons &polygons); extern BoundingBox get_extents_rotated(const Polygon &poly, double angle); extern BoundingBox get_extents_rotated(const Polygons &polygons, double angle); extern std::vector get_extents_vector(const Polygons &polygons); inline double total_length(const Polygons &polylines) { double total = 0; for (Polygons::const_iterator it = polylines.begin(); it != polylines.end(); ++it) total += it->length(); return total; } // Remove sticks (tentacles with zero area) from the polygon. extern bool remove_sticks(Polygon &poly); extern bool remove_sticks(Polygons &polys); // Remove polygons with less than 3 edges. extern bool remove_degenerate(Polygons &polys); extern bool remove_small(Polygons &polys, double min_area); extern void remove_collinear(Polygon &poly); extern void remove_collinear(Polygons &polys); // Append a vector of polygons at the end of another vector of polygons. inline void polygons_append(Polygons &dst, const Polygons &src) { dst.insert(dst.end(), src.begin(), src.end()); } inline void polygons_append(Polygons &dst, Polygons &&src) { if (dst.empty()) { dst = std::move(src); } else { std::move(std::begin(src), std::end(src), std::back_inserter(dst)); src.clear(); } } inline Polygons polygons_simplify(const Polygons &polys, double tolerance) { Polygons out; out.reserve(polys.size()); for (const Polygon &p : polys) polygons_append(out, p.simplify(tolerance)); return out; } inline void polygons_rotate(Polygons &polys, double angle) { const double cos_angle = cos(angle); const double sin_angle = sin(angle); for (Polygon &p : polys) p.rotate(cos_angle, sin_angle); } inline void polygons_reverse(Polygons &polys) { for (Polygon &p : polys) p.reverse(); } inline Points to_points(const Polygon &poly) { return poly.points; } inline Points to_points(const Polygons &polys) { size_t n_points = 0; for (size_t i = 0; i < polys.size(); ++ i) n_points += polys[i].points.size(); Points points; points.reserve(n_points); for (const Polygon &poly : polys) append(points, poly.points); return points; } inline Lines to_lines(const Polygon &poly) { Lines lines; lines.reserve(poly.points.size()); for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it) lines.push_back(Line(*it, *(it + 1))); lines.push_back(Line(poly.points.back(), poly.points.front())); return lines; } inline Lines to_lines(const Polygons &polys) { size_t n_lines = 0; for (size_t i = 0; i < polys.size(); ++ i) n_lines += polys[i].points.size(); Lines lines; lines.reserve(n_lines); for (size_t i = 0; i < polys.size(); ++ i) { const Polygon &poly = polys[i]; for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it) lines.push_back(Line(*it, *(it + 1))); lines.push_back(Line(poly.points.back(), poly.points.front())); } return lines; } inline Polylines to_polylines(const Polygons &polys) { Polylines polylines; polylines.assign(polys.size(), Polyline()); size_t idx = 0; for (Polygons::const_iterator it = polys.begin(); it != polys.end(); ++ it) { Polyline &pl = polylines[idx ++]; pl.points = it->points; pl.points.push_back(it->points.front()); } assert(idx == polylines.size()); return polylines; } inline Polylines to_polylines(Polygons &&polys) { Polylines polylines; polylines.assign(polys.size(), Polyline()); size_t idx = 0; for (Polygons::const_iterator it = polys.begin(); it != polys.end(); ++ it) { Polyline &pl = polylines[idx ++]; pl.points = std::move(it->points); pl.points.push_back(it->points.front()); } assert(idx == polylines.size()); return polylines; } } // Slic3r // start Boost #include namespace boost { namespace polygon { template <> struct geometry_concept{ typedef polygon_concept type; }; template <> struct polygon_traits { typedef coord_t coordinate_type; typedef Slic3r::Points::const_iterator iterator_type; typedef Slic3r::Point point_type; // Get the begin iterator static inline iterator_type begin_points(const Slic3r::Polygon& t) { return t.points.begin(); } // Get the end iterator static inline iterator_type end_points(const Slic3r::Polygon& t) { return t.points.end(); } // Get the number of sides of the polygon static inline std::size_t size(const Slic3r::Polygon& t) { return t.points.size(); } // Get the winding direction of the polygon static inline winding_direction winding(const Slic3r::Polygon& /* t */) { return unknown_winding; } }; template <> struct polygon_mutable_traits { // expects stl style iterators template static inline Slic3r::Polygon& set_points(Slic3r::Polygon& polygon, iT input_begin, iT input_end) { polygon.points.clear(); while (input_begin != input_end) { polygon.points.push_back(Slic3r::Point()); boost::polygon::assign(polygon.points.back(), *input_begin); ++input_begin; } // skip last point since Boost will set last point = first point polygon.points.pop_back(); return polygon; } }; template <> struct geometry_concept { typedef polygon_set_concept type; }; //next we map to the concept through traits template <> struct polygon_set_traits { typedef coord_t coordinate_type; typedef Slic3r::Polygons::const_iterator iterator_type; typedef Slic3r::Polygons operator_arg_type; static inline iterator_type begin(const Slic3r::Polygons& polygon_set) { return polygon_set.begin(); } static inline iterator_type end(const Slic3r::Polygons& polygon_set) { return polygon_set.end(); } //don't worry about these, just return false from them static inline bool clean(const Slic3r::Polygons& /* polygon_set */) { return false; } static inline bool sorted(const Slic3r::Polygons& /* polygon_set */) { return false; } }; template <> struct polygon_set_mutable_traits { template static inline void set(Slic3r::Polygons& polygons, input_iterator_type input_begin, input_iterator_type input_end) { polygons.assign(input_begin, input_end); } }; } } // end Boost #endif