#ifndef SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ #define SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ #include "libslic3r/TriangleMesh.hpp" namespace Slic3r{ // Decimates the model by collapsing short edges. It starts with very small edges and gradually increases the collapsible length, // until the target triangle count is reached (the algorithm will certainly undershoot the target count, result will have less triangles than target count) // The algorithm does not check for triangle flipping, disconnections, self intersections or any other degeneration that can appear during mesh processing. void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_count); } #endif /* SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ */