// Tree supports by Thomas Rahm, losely based on Tree Supports by CuraEngine. // Original source of Thomas Rahm's tree supports: // https://github.com/ThomasRahm/CuraEngine // // Original CuraEngine copyright: // Copyright (c) 2021 Ultimaker B.V. // CuraEngine is released under the terms of the AGPLv3 or higher. #include "TreeSupport.hpp" #include "AABBTreeIndirect.hpp" #include "BuildVolume.hpp" #include "ClipperUtils.hpp" #include "EdgeGrid.hpp" #include "Fill/Fill.hpp" #include "Layer.hpp" #include "Print.hpp" #include "MultiPoint.hpp" #include "Polygon.hpp" #include "Polyline.hpp" #include "MutablePolygon.hpp" #include "SupportMaterial.hpp" #include #include #include #include #include #include #ifdef _WIN32 #include //todo Remove! ONLY FOR PUBLIC BETA!! #endif // _WIN32 #include #include #include #include namespace Slic3r { namespace FFFTreeSupport { enum class LineStatus { INVALID, TO_MODEL, TO_MODEL_GRACIOUS, TO_MODEL_GRACIOUS_SAFE, TO_BP, TO_BP_SAFE }; using LineInformation = std::vector>; using LineInformations = std::vector; static inline void validate_range(const Point &pt) { static constexpr const int32_t hi = 65536 * 16384; if (pt.x() > hi || pt.y() > hi || -pt.x() > hi || -pt.y() > hi) throw ClipperLib::clipperException("Coordinate outside allowed range"); } static inline void validate_range(const Points &points) { for (const Point &p : points) validate_range(p); } static inline void validate_range(const MultiPoint &mp) { validate_range(mp.points); } static inline void validate_range(const Polygons &polygons) { for (const Polygon &p : polygons) validate_range(p); } static inline void validate_range(const Polylines &polylines) { for (const Polyline &p : polylines) validate_range(p); } static inline void validate_range(const LineInformation &lines) { for (const auto& p : lines) validate_range(p.first); } static inline void validate_range(const LineInformations &lines) { for (const LineInformation &l : lines) validate_range(l); } static inline void clip_for_diff(const Polygon &src, const BoundingBox &bbox, Polygon &out) { out.clear(); const size_t cnt = src.points.size(); if (cnt < 3) return; enum class Side { Left = 1, Right = 2, Top = 4, Bottom = 8 }; auto sides = [bbox](const Point &p) { return int(p.x() < bbox.min.x()) * int(Side::Left) + int(p.x() > bbox.max.x()) * int(Side::Right) + int(p.y() < bbox.min.y()) * int(Side::Bottom) + int(p.y() > bbox.max.y()) * int(Side::Top); }; int sides_prev = sides(src.points.back()); int sides_this = sides(src.points.front()); const size_t last = cnt - 1; for (size_t i = 0; i < last; ++ i) { int sides_next = sides(src.points[i + 1]); if (// This point is inside. Take it. sides_this == 0 || // Either this point is outside and previous or next is inside, or // the edge possibly cuts corner of the bounding box. (sides_prev & sides_this & sides_next) == 0) { out.points.emplace_back(src.points[i]); sides_prev = sides_this; } else { // All the three points (this, prev, next) are outside at the same side. // Ignore this point. } sides_this = sides_next; } // For the last point, if src is completely outside bbox, then out.points will be empty. Just use the first point instead. int sides_next = sides(out.points.empty() ? src.points.front() : out.points.front()); if (// The last point is inside. Take it. sides_this == 0 || // Either this point is outside and previous or next is inside, or // the edge possibly cuts corner of the bounding box. (sides_prev & sides_this & sides_next) == 0) out.points.emplace_back(src.points.back()); } [[nodiscard]] static inline Polygon clip_for_diff(const Polygon &src, const BoundingBox &bbox) { Polygon out; clip_for_diff(src, bbox, out); return out; } [[nodiscard]] static inline Polygons clip_for_diff(const Polygons &src, const BoundingBox &bbox) { Polygons out; out.reserve(src.size()); for (const Polygon &p : src) out.emplace_back(clip_for_diff(p, bbox)); return out; } [[nodiscard]] static inline Polygons diff_clipped(const Polygons &src, const Polygons &clipping) { return diff(src, clip_for_diff(clipping, get_extents(src).inflated(SCALED_EPSILON))); } static constexpr const auto tiny_area_threshold = sqr(scaled(0.001)); static std::vector>> group_meshes(const Print &print, const std::vector &print_object_ids) { std::vector>> grouped_meshes; //FIXME this is ugly, it does not belong here. for (size_t object_id : print_object_ids) { const PrintObject &print_object = *print.get_object(object_id); const PrintObjectConfig &object_config = print_object.config(); if (object_config.support_material_contact_distance < EPSILON) // || min_feature_size < scaled(0.1) that is the minimum line width TreeSupportSettings::soluble = true; } size_t largest_printed_mesh_idx = 0; // Group all meshes that can be processed together. NOTE this is different from mesh-groups! Only one setting object is needed per group, // as different settings in the same group may only occur in the tip, which uses the original settings objects from the meshes. for (size_t object_id : print_object_ids) { const PrintObject &print_object = *print.get_object(object_id); #ifndef NDEBUG const PrintObjectConfig &object_config = print_object.config(); #endif // NDEBUG // Support must be enabled and set to Tree style. assert(object_config.support_material); assert(object_config.support_material_style == smsTree); bool found_existing_group = false; TreeSupportSettings next_settings{ TreeSupportMeshGroupSettings{ print_object } }; //FIXME for now only a single object per group is enabled. #if 0 for (size_t idx = 0; idx < grouped_meshes.size(); ++ idx) if (next_settings == grouped_meshes[idx].first) { found_existing_group = true; grouped_meshes[idx].second.emplace_back(object_id); // handle some settings that are only used for performance reasons. This ensures that a horrible set setting intended to improve performance can not reduce it drastically. grouped_meshes[idx].first.performance_interface_skip_layers = std::min(grouped_meshes[idx].first.performance_interface_skip_layers, next_settings.performance_interface_skip_layers); } #endif if (! found_existing_group) grouped_meshes.emplace_back(next_settings, std::vector{ object_id }); // no need to do this per mesh group as adaptive layers and raft setting are not setable per mesh. if (print.get_object(largest_printed_mesh_idx)->layers().back()->print_z < print_object.layers().back()->print_z) largest_printed_mesh_idx = object_id; } #if 0 { std::vector known_z(storage.meshes[largest_printed_mesh_idx].layers.size()); for (size_t z = 0; z < storage.meshes[largest_printed_mesh_idx].layers.size(); z++) known_z[z] = storage.meshes[largest_printed_mesh_idx].layers[z].printZ; for (size_t idx = 0; idx < grouped_meshes.size(); ++ idx) grouped_meshes[idx].first.setActualZ(known_z); } #endif return grouped_meshes; } #if 0 // todo remove as only for debugging relevant [[nodiscard]] static std::string getPolygonAsString(const Polygons& poly) { std::string ret; for (auto path : poly) for (Point p : path) { if (ret != "") ret += ","; ret += "(" + std::to_string(p.x()) + "," + std::to_string(p.y()) + ")"; } return ret; } #endif //todo Remove! Only relevant for public BETA! static bool inline g_showed_critical_error = false; static bool inline g_showed_performance_warning = false; void tree_supports_show_error(std::string message, bool critical) { // todo Remove! ONLY FOR PUBLIC BETA!! #if defined(_WIN32) && defined(TREE_SUPPORT_SHOW_ERRORS) static bool showed_critical = false; static bool showed_performance = false; auto bugtype = std::string(critical ? " This is a critical bug. It may cause missing or malformed branches.\n" : "This bug should only decrease performance.\n"); bool show = (critical && !g_showed_critical_error) || (!critical && !g_showed_performance_warning); (critical ? g_showed_critical_error : g_showed_performance_warning) = true; if (show) MessageBoxA(nullptr, std::string("TreeSupport_2 MOD detected an error while generating the tree support.\nPlease report this back to me with profile and model.\nRevision 5.0\n" + message + "\n" + bugtype).c_str(), "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING); #endif // WIN32 } [[nodiscard]] static const std::vector generate_overhangs(const PrintObject &print_object) { std::vector out(print_object.layer_count(), Polygons{}); const PrintObjectConfig &config = print_object.config(); const bool support_auto = config.support_material_auto.value; const int support_enforce_layers = config.support_material_enforce_layers.value; std::vector enforcers_layers{ print_object.slice_support_enforcers() }; std::vector blockers_layers{ print_object.slice_support_blockers() }; print_object.project_and_append_custom_facets(false, EnforcerBlockerType::ENFORCER, enforcers_layers); print_object.project_and_append_custom_facets(false, EnforcerBlockerType::BLOCKER, blockers_layers); const int support_threshold = config.support_material_threshold.value; const bool support_threshold_auto = support_threshold == 0; // +1 makes the threshold inclusive double tan_threshold = support_threshold_auto ? 0. : tan(M_PI * double(support_threshold + 1) / 180.); tbb::parallel_for(tbb::blocked_range(1, out.size()), [&print_object, &enforcers_layers, &blockers_layers, support_auto, support_enforce_layers, support_threshold_auto, tan_threshold, &out] (const tbb::blocked_range &range) { for (LayerIndex layer_id = range.begin(); layer_id < range.end(); ++ layer_id) { const Layer ¤t_layer = *print_object.get_layer(layer_id); const Layer &lower_layer = *print_object.get_layer(layer_id - 1); // Full overhangs with zero lower_layer_offset and no blockers applied. Polygons raw_overhangs; bool raw_overhangs_calculated = false; // Final overhangs. Polygons overhangs; // For how many layers full overhangs shall be supported. const bool enforced_layer = layer_id < support_enforce_layers; if (support_auto || enforced_layer) { float lower_layer_offset; if (enforced_layer) lower_layer_offset = 0; else if (support_threshold_auto) { float external_perimeter_width = 0; for (const LayerRegion *layerm : lower_layer.regions()) external_perimeter_width += layerm->flow(frExternalPerimeter).scaled_width(); external_perimeter_width /= lower_layer.region_count(); lower_layer_offset = float(0.5 * external_perimeter_width); } else lower_layer_offset = scaled(lower_layer.height / tan_threshold); overhangs = lower_layer_offset == 0 ? diff(current_layer.lslices, lower_layer.lslices) : diff(current_layer.lslices, offset(lower_layer.lslices, lower_layer_offset)); if (lower_layer_offset == 0) { raw_overhangs = overhangs; raw_overhangs_calculated = true; } if (! (enforced_layer || blockers_layers.empty() || blockers_layers[layer_id].empty())) overhangs = diff(overhangs, blockers_layers[layer_id], ApplySafetyOffset::Yes); } if (! enforcers_layers.empty() && ! enforcers_layers[layer_id].empty()) // Has some support enforcers at this layer, apply them to the overhangs, don't apply the support threshold angle. if (Polygons enforced_overhangs = intersection(raw_overhangs_calculated ? raw_overhangs : diff(current_layer.lslices, lower_layer.lslices), enforcers_layers[layer_id]); ! enforced_overhangs.empty()) { //FIXME this is a hack to make enforcers work on steep overhangs. enforced_overhangs = diff(offset(enforced_overhangs, //FIXME this is a fudge constant! scaled(0.4)), lower_layer.lslices); overhangs = overhangs.empty() ? std::move(enforced_overhangs) : union_(overhangs, enforced_overhangs); } out[layer_id] = std::move(overhangs); } }); return out; } /*! * \brief Precalculates all avoidances, that could be required. * * \param storage[in] Background storage to access meshes. * \param currently_processing_meshes[in] Indexes of all meshes that are processed in this iteration */ [[nodiscard]] static LayerIndex precalculate(const Print &print, const std::vector &overhangs, const TreeSupportSettings &config, const std::vector &object_ids, TreeModelVolumes &volumes) { // calculate top most layer that is relevant for support LayerIndex max_layer = 0; for (size_t object_id : object_ids) { const PrintObject &print_object = *print.get_object(object_id); int max_support_layer_id = 0; for (int layer_id = 1; layer_id < int(print_object.layer_count()); ++ layer_id) if (! overhangs[layer_id].empty()) max_support_layer_id = layer_id; max_layer = std::max(max_support_layer_id - int(config.z_distance_top_layers), 0); } if (max_layer > 0) // The actual precalculation happens in TreeModelVolumes. volumes.precalculate(max_layer); return max_layer; } /*! * \brief Converts a Polygons object representing a line into the internal format. * * \param polylines[in] The Polyline that will be converted. * \param layer_idx[in] The current layer. * \return All lines of the \p polylines object, with information for each point regarding in which avoidance it is currently valid in. */ // Called by generate_initial_areas() [[nodiscard]] static LineInformations convert_lines_to_internal( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const Polylines &polylines, LayerIndex layer_idx) { const bool min_xy_dist = config.xy_distance > config.xy_min_distance; LineInformations result; // Also checks if the position is valid, if it is NOT, it deletes that point for (const Polyline &line : polylines) { LineInformation res_line; for (Point p : line) { if (! contains(volumes.getAvoidance(config.getRadius(0), layer_idx, TreeModelVolumes::AvoidanceType::FastSafe, false, min_xy_dist), p)) res_line.emplace_back(p, LineStatus::TO_BP_SAFE); else if (! contains(volumes.getAvoidance(config.getRadius(0), layer_idx, TreeModelVolumes::AvoidanceType::Fast, false, min_xy_dist), p)) res_line.emplace_back(p, LineStatus::TO_BP); else if (config.support_rests_on_model && ! contains(volumes.getAvoidance(config.getRadius(0), layer_idx, TreeModelVolumes::AvoidanceType::FastSafe, true, min_xy_dist), p)) res_line.emplace_back(p, LineStatus::TO_MODEL_GRACIOUS_SAFE); else if (config.support_rests_on_model && ! contains(volumes.getAvoidance(config.getRadius(0), layer_idx, TreeModelVolumes::AvoidanceType::Fast, true, min_xy_dist), p)) res_line.emplace_back(p, LineStatus::TO_MODEL_GRACIOUS); else if (config.support_rests_on_model && ! contains(volumes.getCollision(config.getRadius(0), layer_idx, min_xy_dist), p)) res_line.emplace_back(p, LineStatus::TO_MODEL); else if (!res_line.empty()) { result.emplace_back(res_line); res_line.clear(); } } if (!res_line.empty()) { result.emplace_back(res_line); res_line.clear(); } } validate_range(result); return result; } /*! * \brief Converts lines in internal format into a Polygons object representing these lines. * * \param lines[in] The lines that will be converted. * \return All lines of the \p lines object as a Polygons object. */ [[nodiscard]] static Polylines convert_internal_to_lines(LineInformations lines) { Polylines result; for (LineInformation line : lines) { Polyline path; for (auto point_data : line) path.points.emplace_back(point_data.first); result.emplace_back(std::move(path)); } validate_range(result); return result; } /*! * \brief Evaluates if a point has to be added now. Required for a split_lines call in generate_initial_areas(). * * \param current_layer[in] The layer on which the point lies, point and its status. * \return whether the point is valid. */ [[nodiscard]] static bool evaluate_point_for_next_layer_function( const TreeModelVolumes &volumes, const TreeSupportSettings &config, size_t current_layer, const std::pair &p) { using AvoidanceType = TreeModelVolumes::AvoidanceType; const bool min_xy_dist = config.xy_distance > config.xy_min_distance; if (! contains(volumes.getAvoidance(config.getRadius(0), current_layer - 1, p.second == LineStatus::TO_BP_SAFE ? AvoidanceType::FastSafe : AvoidanceType::Fast, false, min_xy_dist), p.first)) return true; if (config.support_rests_on_model && (p.second != LineStatus::TO_BP && p.second != LineStatus::TO_BP_SAFE)) return ! contains( p.second == LineStatus::TO_MODEL_GRACIOUS || p.second == LineStatus::TO_MODEL_GRACIOUS_SAFE ? volumes.getAvoidance(config.getRadius(0), current_layer - 1, p.second == LineStatus::TO_MODEL_GRACIOUS_SAFE ? AvoidanceType::FastSafe : AvoidanceType::Fast, true, min_xy_dist) : volumes.getCollision(config.getRadius(0), current_layer - 1, min_xy_dist), p.first); return false; } /*! * \brief Evaluates which points of some lines are not valid one layer below and which are. Assumes all points are valid on the current layer. Validity is evaluated using supplied lambda. * * \param lines[in] The lines that have to be evaluated. * \param evaluatePoint[in] The function used to evaluate the points. * \return A pair with which points are still valid in the first slot and which are not in the second slot. */ template [[nodiscard]] static std::pair split_lines(const LineInformations &lines, EvaluatePointFn evaluatePoint) { // assumes all Points on the current line are valid LineInformations keep; LineInformations set_free; for (const std::vector> &line : lines) { bool current_keep = true; LineInformation resulting_line; for (const std::pair &me : line) { if (evaluatePoint(me) != current_keep) { if (! resulting_line.empty()) (current_keep ? &keep : &set_free)->emplace_back(std::move(resulting_line)); current_keep = !current_keep; } resulting_line.emplace_back(me); } if (! resulting_line.empty()) (current_keep ? &keep : &set_free)->emplace_back(std::move(resulting_line)); } validate_range(keep); validate_range(set_free); return std::pair>>, std::vector>>>(keep, set_free); } // Ported from CURA's PolygonUtils::getNextPointWithDistance() // Sample a next point at distance "dist" from start_pt on polyline segment (start_idx, start_idx + 1). // Returns sample point and start index of its segment on polyline if such sample exists. static std::optional> polyline_sample_next_point_at_distance(const Points &polyline, const Point &start_pt, size_t start_idx, double dist) { const double dist2 = sqr(dist); const auto dist2i = int64_t(dist2); static constexpr const auto eps = scaled(0.01); for (size_t i = start_idx + 1; i < polyline.size(); ++ i) { const Point p1 = polyline[i]; if ((p1 - start_pt).cast().squaredNorm() >= dist2i) { // The end point is outside the circle with center "start_pt" and radius "dist". const Point p0 = polyline[i - 1]; Vec2d v = (p1 - p0).cast(); double l2v = v.squaredNorm(); if (l2v < sqr(eps)) { // Very short segment. Point c = (p0 + p1) / 2; if (std::abs((start_pt - c).cast().norm() - dist) < eps) return std::pair{ c, i - 1 }; else continue; } Vec2d p0f = (start_pt - p0).cast(); // Foot point of start_pt into v. Vec2d foot_pt = v * (p0f.dot(v) / l2v); // Vector from foot point of "start_pt" to "start_pt". Vec2d xf = p0f - foot_pt; // Squared distance of "start_pt" from the ray (p0, p1). double l2_from_line = xf.squaredNorm(); double det = dist2 - l2_from_line; if (det > - SCALED_EPSILON) { // The ray (p0, p1) touches or intersects a circle centered at "start_pt" with radius "dist". // Distance of the circle intersection point from the foot point. double dist_circle_intersection = std::sqrt(std::max(0., det)); if ((v - foot_pt).cast().norm() > dist_circle_intersection) { // Intersection of the circle with the segment (p0, p1) is on the right side (close to p1) from the foot point. Point p = p0 + (foot_pt + v * (dist_circle_intersection / sqrt(l2v))).cast(); validate_range(p); return std::pair{ p, i - 1 }; } } } } return {}; } /*! * \brief Eensures that every line segment is about distance in length. The resulting lines may differ from the original but all points are on the original * * \param input[in] The lines on which evenly spaced points should be placed. * \param distance[in] The distance the points should be from each other. * \param min_points[in] The amount of points that have to be placed. If not enough can be placed the distance will be reduced to place this many points. * \return A Polygons object containing the evenly spaced points. Does not represent an area, more a collection of points on lines. */ [[nodiscard]] static Polylines ensure_maximum_distance_polyline(const Polylines &input, double distance, size_t min_points) { Polylines result; for (Polyline part : input) { if (part.empty()) continue; double len = length(part.points); Polyline line; double current_distance = std::max(distance, scaled(0.1)); if (len < 2 * distance && min_points <= 1) { // Insert the opposite point of the first one. //FIXME pretty expensive Polyline pl(part); pl.clip_end(len / 2); line.points.emplace_back(pl.points.back()); } else { size_t optimal_end_index = part.size() - 1; if (part.front() == part.back()) { size_t optimal_start_index = 0; // If the polyline was a polygon, there is a high chance it was an overhang. Overhangs that are <60� tend to be very thin areas, so lets get the beginning and end of them and ensure that they are supported. // The first point of the line will always be supported, so rotate the order of points in this polyline that one of the two corresponding points that are furthest from each other is in the beginning. // The other will be manually added (optimal_end_index) coord_t max_dist2_between_vertecies = 0; for (size_t idx = 0; idx < part.size() - 1; ++ idx) { for (size_t inner_idx = 0; inner_idx < part.size() - 1; inner_idx++) { if ((part[idx] - part[inner_idx]).cast().squaredNorm() > max_dist2_between_vertecies) { optimal_start_index = idx; optimal_end_index = inner_idx; max_dist2_between_vertecies = (part[idx] - part[inner_idx]).cast().squaredNorm(); } } } std::rotate(part.begin(), part.begin() + optimal_start_index, part.end() - 1); part[part.size() - 1] = part[0]; // restore that property that this polyline ends where it started. optimal_end_index = (part.size() + optimal_end_index - optimal_start_index - 1) % (part.size() - 1); } while (line.size() < min_points && current_distance >= scaled(0.1)) { line.clear(); Point current_point = part[0]; line.points.emplace_back(part[0]); if (min_points > 1 || (part[0] - part[optimal_end_index]).cast().norm() > current_distance) line.points.emplace_back(part[optimal_end_index]); size_t current_index = 0; std::optional> next_point; double next_distance = current_distance; // Get points so that at least min_points are added and they each are current_distance away from each other. If that is impossible, decrease current_distance a bit. // The input are lines, that means that the line from the last to the first vertex does not have to exist, so exclude all points that are on this line! while ((next_point = polyline_sample_next_point_at_distance(part.points, current_point, current_index, next_distance))) { // Not every point that is distance away, is valid, as it may be much closer to another point. This is especially the case when the overhang is very thin. // So this ensures that the points are actually a certain distance from each other. // This assurance is only made on a per polygon basis, as different but close polygon may not be able to use support below the other polygon. double min_distance_to_existing_point = std::numeric_limits::max(); for (Point p : line) min_distance_to_existing_point = std::min(min_distance_to_existing_point, (p - next_point->first).cast().norm()); if (min_distance_to_existing_point >= current_distance) { // viable point was found. Add to possible result. line.points.emplace_back(next_point->first); current_point = next_point->first; current_index = next_point->second; next_distance = current_distance; } else { if (current_point == next_point->first) { // In case a fixpoint is encountered, better aggressively overcompensate so the code does not become stuck here... BOOST_LOG_TRIVIAL(warning) << "Tree Support: Encountered a fixpoint in polyline_sample_next_point_at_distance. This is expected to happen if the distance (currently " << next_distance << ") is smaller than 100"; tree_supports_show_error("Encountered issue while placing tips. Some tips may be missing.", true); if (next_distance > 2 * current_distance) // This case should never happen, but better safe than sorry. break; next_distance += current_distance; continue; } // if the point was too close, the next possible viable point is at least distance-min_distance_to_existing_point away from the one that was just checked. next_distance = std::max(current_distance - min_distance_to_existing_point, scaled(0.1)); current_point = next_point->first; current_index = next_point->second; } } current_distance *= 0.9; } } result.emplace_back(std::move(line)); } validate_range(result); return result; } /*! * \brief Returns Polylines representing the (infill) lines that will result in slicing the given area * * \param area[in] The area that has to be filled with infill. * \param roof[in] Whether the roofing or regular support settings should be used. * \param layer_idx[in] The current layer index. * \param support_infill_distance[in] The distance that should be between the infill lines. * * \return A Polygons object that represents the resulting infill lines. */ [[nodiscard]] static Polylines generate_support_infill_lines( const Polygons &polygon, const SupportParameters &support_params, bool roof, LayerIndex layer_idx, coord_t support_infill_distance) { #if 0 Polygons gaps; // as we effectivly use lines to place our supportPoints we may use the Infill class for it, while not made for it it works perfect const EFillMethod pattern = roof ? config.roof_pattern : config.support_pattern; // const bool zig_zaggify_infill = roof ? pattern == EFillMethod::ZIG_ZAG : config.zig_zaggify_support; const bool connect_polygons = false; constexpr coord_t support_roof_overlap = 0; constexpr size_t infill_multiplier = 1; constexpr coord_t outline_offset = 0; const int support_shift = roof ? 0 : support_infill_distance / 2; const size_t wall_line_count = include_walls && !roof ? config.support_wall_count : 0; const Point infill_origin; constexpr Polygons* perimeter_gaps = nullptr; constexpr bool use_endpieces = true; const bool connected_zigzags = roof ? false : config.connect_zigzags; const size_t zag_skip_count = roof ? 0 : config.zag_skip_count; constexpr coord_t pocket_size = 0; std::vector angles = roof ? config.support_roof_angles : config.support_infill_angles; std::vector toolpaths; const coord_t z = config.getActualZ(layer_idx); int divisor = static_cast(angles.size()); int index = ((layer_idx % divisor) + divisor) % divisor; const AngleRadians fill_angle = angles[index]; Infill roof_computation(pattern, true /* zig_zaggify_infill */, connect_polygons, polygon, roof ? config.support_roof_line_width : config.support_line_width, support_infill_distance, support_roof_overlap, infill_multiplier, fill_angle, z, support_shift, config.resolution, wall_line_count, infill_origin, perimeter_gaps, connected_zigzags, use_endpieces, false /* skip_some_zags */, zag_skip_count, pocket_size); Polygons polygons; Polygons lines; roof_computation.generate(toolpaths, polygons, lines, config.settings); append(lines, to_polylines(polygons)); return lines; #else #ifdef _WIN32 if (! BoundingBox(Point::new_scale(-170., -170.), Point::new_scale(170., 170.)).contains(get_extents(polygon))) ::MessageBoxA(nullptr, "TreeSupport infill kravsky", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING); #endif // _WIN32 const Flow &flow = roof ? support_params.support_material_interface_flow : support_params.support_material_flow; std::unique_ptr filler = std::unique_ptr(Fill::new_from_type(roof ? support_params.interface_fill_pattern : support_params.base_fill_pattern)); FillParams fill_params; filler->layer_id = layer_idx; filler->spacing = flow.spacing(); filler->angle = roof ? //fixme support_layer.interface_id() instead of layer_idx (support_params.interface_angle + (layer_idx & 1) ? float(- M_PI / 4.) : float(+ M_PI / 4.)) : support_params.base_angle; fill_params.density = float(roof ? support_params.interface_density : scaled(filler->spacing) / (scaled(filler->spacing) + float(support_infill_distance))); fill_params.dont_adjust = true; Polylines out; for (ExPolygon &expoly : union_ex(polygon)) { // The surface type does not matter. assert(area(expoly) > 0.); #ifdef _WIN32 if (area(expoly) <= 0.) ::MessageBoxA(nullptr, "TreeSupport infill negative area", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING); #endif // _WIN32 assert(intersecting_edges(to_polygons(expoly)).empty()); #ifdef _WIN32 if (! intersecting_edges(to_polygons(expoly)).empty()) ::MessageBoxA(nullptr, "TreeSupport infill self intersections", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING); #endif // _WIN32 Surface surface(stInternal, std::move(expoly)); try { Polylines pl = filler->fill_surface(&surface, fill_params); assert(pl.empty() || get_extents(surface.expolygon).inflated(SCALED_EPSILON).contains(get_extents(pl))); #ifdef _WIN32 if (! pl.empty() && ! get_extents(surface.expolygon).inflated(SCALED_EPSILON).contains(get_extents(pl))) ::MessageBoxA(nullptr, "TreeSupport infill failure", "Bug detected!", MB_OK | MB_SYSTEMMODAL | MB_SETFOREGROUND | MB_ICONWARNING); #endif // _WIN32 append(out, std::move(pl)); } catch (InfillFailedException &) { } } validate_range(out); return out; #endif } /*! * \brief Unions two Polygons. Ensures that if the input is non empty that the output also will be non empty. * \param first[in] The first Polygon. * \param second[in] The second Polygon. * \return The union of both Polygons */ [[nodiscard]] static Polygons safe_union(const Polygons first, const Polygons second = {}) { // unionPolygons can slowly remove Polygons under certain circumstances, because of rounding issues (Polygons that have a thin area). // This does not cause a problem when actually using it on large areas, but as influence areas (representing centerpoints) can be very thin, this does occur so this ugly workaround is needed // Here is an example of a Polygons object that will loose vertices when unioning, and will be gone after a few times unionPolygons was called: /* Polygons example; Polygon exampleInner; exampleInner.add(Point(120410,83599));//A exampleInner.add(Point(120384,83643));//B exampleInner.add(Point(120399,83618));//C exampleInner.add(Point(120414,83591));//D exampleInner.add(Point(120423,83570));//E exampleInner.add(Point(120419,83580));//F example.add(exampleInner); for(int i=0;i<10;i++){ log("Iteration %d Example area: %f\n",i,area(example)); example=example.unionPolygons(); } */ Polygons result; if (! first.empty() || ! second.empty()) { result = union_(first, second); if (result.empty()) { BOOST_LOG_TRIVIAL(debug) << "Caught an area destroying union, enlarging areas a bit."; // just take the few lines we have, and offset them a tiny bit. Needs to be offsetPolylines, as offset may aleady have problems with the area. result = union_(offset(to_polylines(first), scaled(0.002), jtMiter, 1.2), offset(to_polylines(second), scaled(0.002), jtMiter, 1.2)); } } return result; } /*! * \brief Offsets (increases the area of) a polygons object in multiple steps to ensure that it does not lag through over a given obstacle. * \param me[in] Polygons object that has to be offset. * \param distance[in] The distance by which me should be offset. Expects values >=0. * \param collision[in] The area representing obstacles. * \param last_step_offset_without_check[in] The most it is allowed to offset in one step. * \param min_amount_offset[in] How many steps have to be done at least. As this uses round offset this increases the amount of vertices, which may be required if Polygons get very small. Required as arcTolerance is not exposed in offset, which should result with a similar result. * \return The resulting Polygons object. */ [[nodiscard]] static Polygons safe_offset_inc(const Polygons& me, coord_t distance, const Polygons& collision, coord_t safe_step_size, coord_t last_step_offset_without_check, size_t min_amount_offset) { bool do_final_difference = last_step_offset_without_check == 0; Polygons ret = safe_union(me); // ensure sane input // Trim the collision polygons with the region of interest for diff() efficiency. Polygons collision_trimmed_buffer; auto collision_trimmed = [&collision_trimmed_buffer, &collision, &ret, distance]() -> const Polygons& { if (collision_trimmed_buffer.empty() && ! collision.empty()) collision_trimmed_buffer = clip_for_diff(collision, get_extents(ret).inflated(std::max(0, distance) + SCALED_EPSILON)); return collision_trimmed_buffer; }; if (distance == 0) return do_final_difference ? diff(ret, collision_trimmed()) : union_(ret); if (safe_step_size < 0 || last_step_offset_without_check < 0) { BOOST_LOG_TRIVIAL(error) << "Offset increase got invalid parameter!"; tree_supports_show_error("Negative offset distance... How did you manage this ?", true); return do_final_difference ? diff(ret, collision_trimmed()) : union_(ret); } coord_t step_size = safe_step_size; int steps = distance > last_step_offset_without_check ? (distance - last_step_offset_without_check) / step_size : 0; if (distance - steps * step_size > last_step_offset_without_check) { if ((steps + 1) * step_size <= distance) // This will be the case when last_step_offset_without_check >= safe_step_size ++ steps; else do_final_difference = true; } if (steps + (distance < last_step_offset_without_check || distance % step_size != 0) < min_amount_offset && min_amount_offset > 1) { // yes one can add a bool as the standard specifies that a result from compare operators has to be 0 or 1 // reduce the stepsize to ensure it is offset the required amount of times step_size = distance / min_amount_offset; if (step_size >= safe_step_size) { // effectivly reduce last_step_offset_without_check step_size = safe_step_size; steps = min_amount_offset; } else steps = distance / step_size; } // offset in steps for (int i = 0; i < steps; ++ i) { ret = diff(offset(ret, step_size, ClipperLib::jtRound, scaled(0.01)), collision_trimmed()); // ensure that if many offsets are done the performance does not suffer extremely by the new vertices of jtRound. if (i % 10 == 7) ret = polygons_simplify(ret, scaled(0.015)); } // offset the remainder float last_offset = distance - steps * step_size; if (last_offset > SCALED_EPSILON) ret = offset(ret, distance - steps * step_size, ClipperLib::jtRound, scaled(0.01)); ret = polygons_simplify(ret, scaled(0.015)); if (do_final_difference) ret = diff(ret, collision_trimmed()); return union_(ret); } static inline SupportGeneratorLayer& layer_initialize( SupportGeneratorLayer &layer_new, const SupporLayerType layer_type, const SlicingParameters &slicing_params, const size_t layer_idx) { layer_new.layer_type = layer_type; layer_new.print_z = slicing_params.object_print_z_min + slicing_params.first_object_layer_height + layer_idx * slicing_params.layer_height; layer_new.height = layer_idx == 0 ? slicing_params.first_object_layer_height : slicing_params.layer_height; layer_new.bottom_z = layer_idx == 0 ? slicing_params.object_print_z_min : layer_new.print_z - layer_new.height; return layer_new; } // Using the std::deque as an allocator. inline SupportGeneratorLayer& layer_allocate( std::deque &layer_storage, SupporLayerType layer_type, const SlicingParameters &slicing_params, size_t layer_idx) { //FIXME take raft into account. layer_storage.push_back(SupportGeneratorLayer()); return layer_initialize(layer_storage.back(), layer_type, slicing_params, layer_idx); } inline SupportGeneratorLayer& layer_allocate( std::deque &layer_storage, tbb::spin_mutex& layer_storage_mutex, SupporLayerType layer_type, const SlicingParameters &slicing_params, size_t layer_idx) { tbb::spin_mutex::scoped_lock lock(layer_storage_mutex); layer_storage.push_back(SupportGeneratorLayer()); return layer_initialize(layer_storage.back(), layer_type, slicing_params, layer_idx); } using SupportElements = std::deque; /*! * \brief Creates the initial influence areas (that can later be propagated down) by placing them below the overhang. * * Generates Points where the Model should be supported and creates the areas where these points have to be placed. * * \param mesh[in] The mesh that is currently processed. * \param move_bounds[out] Storage for the influence areas. * \param storage[in] Background storage, required for adding roofs. */ static void generate_initial_areas( const PrintObject &print_object, const TreeModelVolumes &volumes, const TreeSupportSettings &config, const std::vector &overhangs, std::vector &move_bounds, SupportGeneratorLayersPtr &top_contacts, SupportGeneratorLayersPtr &top_interface_layers, SupportGeneratorLayerStorage &layer_storage) { using AvoidanceType = TreeModelVolumes::AvoidanceType; static constexpr const auto base_radius = scaled(0.01); const Polygon base_circle = make_circle(base_radius, SUPPORT_TREE_CIRCLE_RESOLUTION); TreeSupportMeshGroupSettings mesh_group_settings(print_object); TreeSupportSettings mesh_config{ mesh_group_settings }; SupportParameters support_params(print_object); support_params.with_sheath = true; support_params.support_density = 0; const size_t z_distance_delta = mesh_config.z_distance_top_layers + 1; // To ensure z_distance_top_layers are left empty between the overhang (zeroth empty layer), the support has to be added z_distance_top_layers+1 layers below const bool min_xy_dist = mesh_config.xy_distance > mesh_config.xy_min_distance; #if 0 if (mesh.overhang_areas.size() <= z_distance_delta) return; #endif const coord_t connect_length = (mesh_config.support_line_width * 100. / mesh_group_settings.support_tree_top_rate) + std::max(2. * mesh_config.min_radius - 1.0 * mesh_config.support_line_width, 0.0); // As r*r=x*x+y*y (circle equation): If a circle with center at (0,0) the top most point is at (0,r) as in y=r. // This calculates how far one has to move on the x-axis so that y=r-support_line_width/2. // In other words how far does one need to move on the x-axis to be support_line_width/2 away from the circle line. // As a circle is round this length is identical for every axis as long as the 90 degrees angle between both remains. const coord_t circle_length_to_half_linewidth_change = mesh_config.min_radius < mesh_config.support_line_width ? mesh_config.min_radius / 2 : sqrt(sqr(mesh_config.min_radius) - sqr(mesh_config.min_radius - mesh_config.support_line_width / 2)); // Extra support offset to compensate for larger tip radiis. Also outset a bit more when z overwrites xy, because supporting something with a part of a support line is better than not supporting it at all. //FIXME Vojtech: This is not sufficient for support enforcers to work. //FIXME There is no account for the support overhang angle. //FIXME There is no account for the width of the collision regions. const coord_t extra_outset = std::max(coord_t(0), mesh_config.min_radius - mesh_config.support_line_width) + (min_xy_dist ? mesh_config.support_line_width / 2 : 0) //FIXME this is a heuristic value for support enforcers to work. // + 10 * mesh_config.support_line_width; ; const size_t support_roof_layers = mesh_group_settings.support_roof_enable ? (mesh_group_settings.support_roof_height + mesh_config.layer_height / 2) / mesh_config.layer_height : 0; const bool roof_enabled = support_roof_layers != 0; const bool force_tip_to_roof = sqr(mesh_config.min_radius) * M_PI > mesh_group_settings.minimum_roof_area && roof_enabled; //FIXME mesh_group_settings.support_angle does not apply to enforcers and also it does not apply to automatic support angle (by half the external perimeter width). //used by max_overhang_insert_lag, only if not min_xy_dist. const coord_t max_overhang_speed = mesh_group_settings.support_angle < 0.5 * M_PI ? coord_t(tan(mesh_group_settings.support_angle) * mesh_config.layer_height) : std::numeric_limits::max(); // cap for how much layer below the overhang a new support point may be added, as other than with regular support every new inserted point // may cause extra material and time cost. Could also be an user setting or differently calculated. Idea is that if an overhang // does not turn valid in double the amount of layers a slope of support angle would take to travel xy_distance, nothing reasonable will come from it. // The 2*z_distance_delta is only a catch for when the support angle is very high. // Used only if not min_xy_dist. const coord_t max_overhang_insert_lag = std::max(round_up_divide(mesh_config.xy_distance, max_overhang_speed / 2), 2 * mesh_config.z_distance_top_layers); //FIXME size_t num_support_layers = print_object.layer_count(); std::vector> already_inserted(num_support_layers - z_distance_delta); std::mutex mutex_layer_storage, mutex_movebounds; tbb::parallel_for(tbb::blocked_range(1, num_support_layers - z_distance_delta), [&print_object, &volumes, &config, &overhangs, &mesh_config, &mesh_group_settings, &support_params, z_distance_delta, min_xy_dist, force_tip_to_roof, roof_enabled, support_roof_layers, extra_outset, circle_length_to_half_linewidth_change, connect_length, max_overhang_insert_lag, &base_circle, &mutex_layer_storage, &mutex_movebounds, &top_contacts, &layer_storage, &already_inserted, &move_bounds](const tbb::blocked_range &range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { if (overhangs[layer_idx + z_distance_delta].empty()) continue; // take the least restrictive avoidance possible Polygons relevant_forbidden; { const Polygons &relevant_forbidden_raw = mesh_config.support_rests_on_model ? volumes.getCollision(mesh_config.getRadius(0), layer_idx, min_xy_dist) : volumes.getAvoidance(mesh_config.getRadius(0), layer_idx, AvoidanceType::Fast, false, min_xy_dist); // prevent rounding errors down the line, points placed directly on the line of the forbidden area may not be added otherwise. relevant_forbidden = offset(union_ex(relevant_forbidden_raw), scaled(0.005), jtMiter, 1.2); } auto generateLines = [&](const Polygons& area, bool roof, LayerIndex layer_idx) -> Polylines { const coord_t support_infill_distance = roof ? mesh_group_settings.support_roof_line_distance : mesh_group_settings.support_tree_branch_distance; return generate_support_infill_lines(area, support_params, roof, layer_idx, support_infill_distance); }; // roof_tip_layers = force_tip_to_roof ? support_roof_layers - dtt_roof : 0 // insert_layer_idx = layer_idx - dtt_roof // supports_roof = dtt_roof > 0 // dont_move_until = roof_enabled ? support_roof_layers - dtt_roof : 0 auto addLinesAsInfluenceAreas = [&](LineInformations lines, size_t roof_tip_layers, LayerIndex insert_layer_idx, bool supports_roof, size_t dont_move_until) { auto addPointAsInfluenceArea = [&](std::pair p, size_t dtt, LayerIndex insert_layer, size_t dont_move_until, bool roof, bool skip_ovalisation) { bool to_bp = p.second == LineStatus::TO_BP || p.second == LineStatus::TO_BP_SAFE; bool gracious = to_bp || p.second == LineStatus::TO_MODEL_GRACIOUS || p.second == LineStatus::TO_MODEL_GRACIOUS_SAFE; bool safe_radius = p.second == LineStatus::TO_BP_SAFE || p.second == LineStatus::TO_MODEL_GRACIOUS_SAFE; if (!mesh_config.support_rests_on_model && !to_bp) { BOOST_LOG_TRIVIAL(warning) << "Tried to add an invalid support point"; tree_supports_show_error("Unable to add tip. Some overhang may not be supported correctly.", true); return; } Polygons circle{ base_circle }; circle.front().translate(p.first); { std::lock_guard critical_section_movebounds(mutex_movebounds); Point hash_pos = p.first / ((mesh_config.min_radius + 1) / 10); if (! already_inserted[insert_layer].count(hash_pos)) { // normalize the point a bit to also catch points which are so close that inserting it would achieve nothing already_inserted[insert_layer].emplace(hash_pos); SupportElementState state; state.target_height = insert_layer; state.target_position = p.first; state.next_position = p.first; state.layer_idx = insert_layer; state.effective_radius_height = dtt; state.to_buildplate = to_bp; state.distance_to_top = dtt; state.result_on_layer = p.first; assert(state.result_on_layer_is_set()); state.increased_to_model_radius = 0; state.to_model_gracious = gracious; state.elephant_foot_increases = 0; state.use_min_xy_dist = min_xy_dist; state.supports_roof = roof; state.dont_move_until = dont_move_until; state.can_use_safe_radius = safe_radius; state.missing_roof_layers = force_tip_to_roof ? dont_move_until : 0; state.skip_ovalisation = skip_ovalisation; move_bounds[insert_layer].emplace_back(state, std::move(circle)); } } }; validate_range(lines); // Add tip area as roof (happens when minimum roof area > minimum tip area) if possible size_t dtt_roof_tip; for (dtt_roof_tip = 0; dtt_roof_tip < roof_tip_layers && insert_layer_idx - dtt_roof_tip >= 1; dtt_roof_tip++) { auto evaluateRoofWillGenerate = [&](std::pair p) { //FIXME Vojtech: The circle is just shifted, it has a known size, the infill should fit all the time! #if 0 Polygon roof_circle; for (Point corner : base_circle) roof_circle.points.emplace_back(p.first + corner * mesh_config.min_radius); return !generate_support_infill_lines({ roof_circle }, mesh_config, true, insert_layer_idx - dtt_roof_tip, mesh_config.support_roof_line_distance).empty(); #else return true; #endif }; { std::pair split = // keep all lines that are still valid on the next layer split_lines(lines, [&volumes, &config, insert_layer_idx, dtt_roof_tip](const std::pair &p) { return evaluate_point_for_next_layer_function(volumes, config, insert_layer_idx - dtt_roof_tip, p); }); LineInformations points = std::move(split.second); // Not all roofs are guaranteed to actually generate lines, so filter these out and add them as points. split = split_lines(split.first, evaluateRoofWillGenerate); lines = std::move(split.first); append(points, split.second); // add all points that would not be valid for (const LineInformation &line : points) for (const std::pair &point_data : line) addPointAsInfluenceArea(point_data, 0, insert_layer_idx - dtt_roof_tip, roof_tip_layers - dtt_roof_tip, dtt_roof_tip != 0, false); } // add all tips as roof to the roof storage Polygons added_roofs; for (const LineInformation &line : lines) //FIXME sweep the tip radius along the line? for (const std::pair &p : line) { Polygon roof_circle{ base_circle }; roof_circle.scale(mesh_config.min_radius / base_radius); roof_circle.translate(p.first); added_roofs.emplace_back(std::move(roof_circle)); } if (! added_roofs.empty()) { added_roofs = union_(added_roofs); { std::lock_guard lock(mutex_layer_storage); SupportGeneratorLayer *&l = top_contacts[insert_layer_idx - dtt_roof_tip]; if (l == nullptr) l = &layer_allocate(layer_storage, SupporLayerType::TopContact, print_object.slicing_parameters(), insert_layer_idx - dtt_roof_tip); append(l->polygons, std::move(added_roofs)); } } } for (LineInformation line : lines) { bool disable_ovalistation = mesh_config.min_radius < 3 * mesh_config.support_line_width && roof_tip_layers == 0 && dtt_roof_tip == 0 && line.size() > 5; // If a line consists of enough tips, the assumption is that it is not a single tip, but part of a simulated support pattern. Ovalisation should be disabled for these to improve the quality of the lines when tip_diameter=line_width for (auto point_data : line) addPointAsInfluenceArea(point_data, 0, insert_layer_idx - dtt_roof_tip, dont_move_until > dtt_roof_tip ? dont_move_until - dtt_roof_tip : 0, dtt_roof_tip != 0 || supports_roof, disable_ovalistation); } }; // every overhang has saved if a roof should be generated for it. This can NOT be done in the for loop as an area may NOT have a roof // even if it is larger than the minimum_roof_area when it is only larger because of the support horizontal expansion and // it would not have a roof if the overhang is offset by support roof horizontal expansion instead. (At least this is the current behavior of the regular support) Polygons overhang_regular; { const Polygons &overhang_raw = overhangs[layer_idx + z_distance_delta]; overhang_regular = mesh_group_settings.support_offset == 0 ? overhang_raw : safe_offset_inc(overhang_raw, mesh_group_settings.support_offset, relevant_forbidden, mesh_config.min_radius * 1.75 + mesh_config.xy_min_distance, 0, 1); // offset ensures that areas that could be supported by a part of a support line, are not considered unsupported overhang Polygons remaining_overhang = intersection( diff(mesh_group_settings.support_offset == 0 ? overhang_raw : offset(union_ex(overhang_raw), mesh_group_settings.support_offset, jtMiter, 1.2), offset(union_ex(overhang_regular), mesh_config.support_line_width * 0.5, jtMiter, 1.2)), relevant_forbidden); // Offset the area to compensate for large tip radiis. Offset happens in multiple steps to ensure the tip is as close to the original overhang as possible. //+mesh_config.support_line_width / 80 to avoid calculating very small (useless) offsets because of rounding errors. //FIXME likely a better approach would be to find correspondences between the full overhang and the trimmed overhang // and if there is no correspondence, project the missing points to the clipping curve. for (coord_t extra_total_offset_acc = 0; ! remaining_overhang.empty() && extra_total_offset_acc + mesh_config.support_line_width / 8 < extra_outset; ) { const coord_t offset_current_step = std::min( extra_total_offset_acc + 2 * mesh_config.support_line_width > mesh_config.min_radius ? mesh_config.support_line_width / 8 : circle_length_to_half_linewidth_change, extra_outset - extra_total_offset_acc); extra_total_offset_acc += offset_current_step; const Polygons &raw_collision = volumes.getCollision(0, layer_idx, true); const coord_t offset_step = mesh_config.xy_min_distance + mesh_config.support_line_width; // Reducing the remaining overhang by the areas already supported. //FIXME 1.5 * extra_total_offset_acc seems to be too much, it may remove some remaining overhang without being supported at all. remaining_overhang = diff(remaining_overhang, safe_offset_inc(overhang_regular, 1.5 * extra_total_offset_acc, raw_collision, offset_step, 0, 1)); // Extending the overhangs by the inflated remaining overhangs. overhang_regular = union_(overhang_regular, diff(safe_offset_inc(remaining_overhang, extra_total_offset_acc, raw_collision, offset_step, 0, 1), relevant_forbidden)); } // If the xy distance overrides the z distance, some support needs to be inserted further down. //=> Analyze which support points do not fit on this layer and check if they will fit a few layers down (while adding them an infinite amount of layers down would technically be closer the the setting description, it would not produce reasonable results. ) if (! min_xy_dist) { LineInformations overhang_lines; { //Vojtech: Generate support heads at support_tree_branch_distance spacing by producing a zig-zag infill at support_tree_branch_distance spacing, // which is then resmapled // support_line_width to form a line here as otherwise most will be unsupported. Technically this violates branch distance, // mbut not only is this the only reasonable choice, but it ensures consistent behavior as some infill patterns generate // each line segment as its own polyline part causing a similar line forming behavior. Also it is assumed that // the area that is valid a layer below is to small for support roof. Polylines polylines = ensure_maximum_distance_polyline(generateLines(remaining_overhang, false, layer_idx), mesh_config.min_radius, 1); if (polylines.size() <= 3) // add the outer wall to ensure it is correct supported instead polylines = ensure_maximum_distance_polyline(to_polylines(remaining_overhang), connect_length, 3); for (const auto &line : polylines) { LineInformation res_line; for (Point p : line) res_line.emplace_back(p, LineStatus::INVALID); overhang_lines.emplace_back(res_line); } validate_range(overhang_lines); } for (size_t lag_ctr = 1; lag_ctr <= max_overhang_insert_lag && !overhang_lines.empty() && layer_idx - coord_t(lag_ctr) >= 1; lag_ctr++) { // get least restricted avoidance for layer_idx-lag_ctr const Polygons &relevant_forbidden_below = mesh_config.support_rests_on_model ? volumes.getCollision(mesh_config.getRadius(0), layer_idx - lag_ctr, min_xy_dist) : volumes.getAvoidance(mesh_config.getRadius(0), layer_idx - lag_ctr, AvoidanceType::Fast, false, min_xy_dist); // it is not required to offset the forbidden area here as the points wont change: If points here are not inside the forbidden area neither will they be later when placing these points, as these are the same points. auto evaluatePoint = [&](std::pair p) { return contains(relevant_forbidden_below, p.first); }; std::pair split = split_lines(overhang_lines, evaluatePoint); // keep all lines that are invalid overhang_lines = split.first; // Set all now valid lines to their correct LineStatus. Easiest way is to just discard Avoidance information for each point and evaluate them again. LineInformations fresh_valid_points = convert_lines_to_internal(volumes, config, convert_internal_to_lines(split.second), layer_idx - lag_ctr); validate_range(fresh_valid_points); addLinesAsInfluenceAreas(fresh_valid_points, (force_tip_to_roof && lag_ctr <= support_roof_layers) ? support_roof_layers : 0, layer_idx - lag_ctr, false, roof_enabled ? support_roof_layers : 0); } } } Polygons overhang_roofs; std::vector> overhang_processing; if (roof_enabled) { static constexpr const coord_t support_roof_offset = 0; overhang_roofs = safe_offset_inc(overhangs[layer_idx + z_distance_delta], support_roof_offset, relevant_forbidden, mesh_config.min_radius * 2 + mesh_config.xy_min_distance, 0, 1); if (mesh_group_settings.minimum_support_area > 0) remove_small(overhang_roofs, mesh_group_settings.minimum_roof_area); overhang_regular = diff(overhang_regular, overhang_roofs, ApplySafetyOffset::Yes); for (ExPolygon &roof_part : union_ex(overhang_roofs)) overhang_processing.emplace_back(std::move(roof_part), true); } if (mesh_group_settings.minimum_support_area > 0) remove_small(overhang_regular, mesh_group_settings.minimum_support_area); for (ExPolygon &support_part : union_ex(overhang_regular)) overhang_processing.emplace_back(std::move(support_part), false); for (const std::pair &overhang_pair : overhang_processing) { const bool roof_allowed_for_this_part = overhang_pair.second; Polygons overhang_outset = to_polygons(overhang_pair.first); const size_t min_support_points = std::max(coord_t(1), std::min(coord_t(3), coord_t(total_length(overhang_outset) / connect_length))); LineInformations overhang_lines; Polygons last_overhang = overhang_outset; size_t dtt_roof = 0; // Sometimes roofs could be empty as the pattern does not generate lines if the area is narrow enough (i am looking at you, concentric infill). // To catch these cases the added roofs are saved to be evaluated later. std::vector added_roofs(support_roof_layers); // Assumption is that roof will support roof further up to avoid a lot of unnecessary branches. Each layer down it is checked whether the roof area // is still large enough to be a roof and aborted as soon as it is not. This part was already reworked a few times, and there could be an argument // made to change it again if there are actual issues encountered regarding supporting roofs. // Main problem is that some patterns change each layer, so just calculating points and checking if they are still valid an layer below is not useful, // as the pattern may be different one layer below. Same with calculating which points are now no longer being generated as result from // a decreasing roof, as there is no guarantee that a line will be above these points. Implementing a separate roof support behavior // for each pattern harms maintainability as it very well could be >100 LOC if (roof_allowed_for_this_part) { for (dtt_roof = 0; dtt_roof < support_roof_layers && layer_idx - dtt_roof >= 1; dtt_roof++) { // here the roof is handled. If roof can not be added the branches will try to not move instead Polygons forbidden_next; { const Polygons &forbidden_next_raw = mesh_config.support_rests_on_model ? volumes.getCollision(mesh_config.getRadius(0), layer_idx - (dtt_roof + 1), min_xy_dist) : volumes.getAvoidance(mesh_config.getRadius(0), layer_idx - (dtt_roof + 1), AvoidanceType::Fast, false, min_xy_dist); // prevent rounding errors down the line //FIXME maybe use SafetyOffset::Yes at the following diff() instead? forbidden_next = offset(union_ex(forbidden_next_raw), scaled(0.005), jtMiter, 1.2); } Polygons overhang_outset_next = diff(overhang_outset, forbidden_next); if (area(overhang_outset_next) < mesh_group_settings.minimum_roof_area) { // next layer down the roof area would be to small so we have to insert our roof support here. Also convert squaremicrons to squaremilimeter if (dtt_roof != 0) { size_t dtt_before = dtt_roof > 0 ? dtt_roof - 1 : 0; // Produce support head points supporting an interface layer: First produce the interface lines, then sample them. overhang_lines = convert_lines_to_internal(volumes, config, ensure_maximum_distance_polyline(generateLines(last_overhang, true, layer_idx - dtt_before), connect_length, 1), layer_idx - dtt_before); overhang_lines = split_lines(overhang_lines, [&volumes, &config, layer_idx, dtt_before](const std::pair &p) { return evaluate_point_for_next_layer_function(volumes, config, layer_idx - dtt_before, p); }) .first; } break; } added_roofs[dtt_roof] = overhang_outset; last_overhang = overhang_outset; overhang_outset = overhang_outset_next; } } size_t layer_generation_dtt = std::max(dtt_roof, size_t(1)) - 1; // 1 inside max and -1 outside to avoid underflow. layer_generation_dtt=dtt_roof-1 if dtt_roof!=0; // if the roof should be valid, check that the area does generate lines. This is NOT guaranteed. if (overhang_lines.empty() && dtt_roof != 0 && generateLines(overhang_outset, true, layer_idx - layer_generation_dtt).empty()) for (size_t idx = 0; idx < dtt_roof; idx++) { // check for every roof area that it has resulting lines. Remember idx 1 means the 2. layer of roof => higher idx == lower layer if (generateLines(added_roofs[idx], true, layer_idx - idx).empty()) { dtt_roof = idx; layer_generation_dtt = std::max(dtt_roof, size_t(1)) - 1; break; } } { std::lock_guard lock(mutex_layer_storage); for (size_t idx = 0; idx < dtt_roof; ++ idx) if (! added_roofs[idx].empty()) { SupportGeneratorLayer *&l = top_contacts[layer_idx - idx]; if (l == nullptr) l = &layer_allocate(layer_storage, SupporLayerType::TopContact, print_object.slicing_parameters(), layer_idx - idx); // will be unioned in finalize_interface_and_support_areas() append(l->polygons, std::move(added_roofs[idx])); } } if (overhang_lines.empty()) { // support_line_width to form a line here as otherwise most will be unsupported. Technically this violates branch distance, but not only is this the only reasonable choice, // but it ensures consistant behaviour as some infill patterns generate each line segment as its own polyline part causing a similar line forming behaviour. // This is not doen when a roof is above as the roof will support the model and the trees only need to support the roof Polylines polylines = ensure_maximum_distance_polyline( generateLines(overhang_outset, dtt_roof != 0, layer_idx - layer_generation_dtt), dtt_roof == 0 ? mesh_config.min_radius / 2 : connect_length, 1); size_t point_count = 0; for (const Polyline &poly : polylines) point_count += poly.size(); if (point_count <= min_support_points) { // add the outer wall (of the overhang) to ensure it is correct supported instead. Try placing the support points in a way that they fully support the outer wall, instead of just the with half of the the support line width. // I assume that even small overhangs are over one line width wide, so lets try to place the support points in a way that the full support area generated from them // will support the overhang (if this is not done it may only be half). This WILL NOT be the case when supporting an angle of about < 60� so there is a fallback, // as some support is better than none. Polygons reduced_overhang_outset = offset(union_ex(overhang_outset), -mesh_config.support_line_width / 2.2, jtMiter, 1.2); polylines = ensure_maximum_distance_polyline( to_polylines( ! reduced_overhang_outset.empty() && area(offset(diff_ex(overhang_outset, reduced_overhang_outset), std::max(mesh_config.support_line_width, connect_length), jtMiter, 1.2)) < sqr(scaled(0.001)) ? reduced_overhang_outset : overhang_outset), connect_length, min_support_points); } LayerIndex last_insert_layer = layer_idx - dtt_roof; overhang_lines = convert_lines_to_internal(volumes, config, polylines, last_insert_layer); } if (int(dtt_roof) >= layer_idx && roof_allowed_for_this_part && ! overhang_outset.empty()) { // reached buildplate std::lock_guard lock(mutex_layer_storage); SupportGeneratorLayer*& l = top_contacts[0]; if (l == nullptr) l = &layer_allocate(layer_storage, SupporLayerType::TopContact, print_object.slicing_parameters(), 0); append(l->polygons, std::move(overhang_outset)); } else // normal trees have to be generated addLinesAsInfluenceAreas(overhang_lines, force_tip_to_roof ? support_roof_layers - dtt_roof : 0, layer_idx - dtt_roof, dtt_roof > 0, roof_enabled ? support_roof_layers - dtt_roof : 0); } } }); } static unsigned int move_inside(const Polygons &polygons, Point &from, int distance = 0, int64_t maxDist2 = std::numeric_limits::max()) { Point ret = from; double bestDist2 = std::numeric_limits::max(); auto bestPoly = static_cast(-1); bool is_already_on_correct_side_of_boundary = false; // whether [from] is already on the right side of the boundary for (unsigned int poly_idx = 0; poly_idx < polygons.size(); ++ poly_idx) { const Polygon &poly = polygons[poly_idx]; if (poly.size() < 2) continue; Point p0 = poly[poly.size() - 2]; Point p1 = poly.back(); // because we compare with vSize2 here (no division by zero), we also need to compare by vSize2 inside the loop // to avoid integer rounding edge cases bool projected_p_beyond_prev_segment = (p1 - p0).cast().dot((from - p0).cast()) >= (p1 - p0).cast().squaredNorm(); for (const Point& p2 : poly) { // X = A + Normal(B-A) * (((B-A) dot (P-A)) / VSize(B-A)); // = A + (B-A) * ((B-A) dot (P-A)) / VSize2(B-A); // X = P projected on AB const Point& a = p1; const Point& b = p2; const Point& p = from; auto ab = (b - a).cast(); auto ap = (p - a).cast(); int64_t ab_length2 = ab.squaredNorm(); if (ab_length2 <= 0) { //A = B, i.e. the input polygon had two adjacent points on top of each other. p1 = p2; //Skip only one of the points. continue; } int64_t dot_prod = ab.dot(ap); if (dot_prod <= 0) { // x is projected to before ab if (projected_p_beyond_prev_segment) { // case which looks like: > . projected_p_beyond_prev_segment = false; Point& x = p1; auto dist2 = (x - p).cast().squaredNorm(); if (dist2 < bestDist2) { bestDist2 = dist2; bestPoly = poly_idx; if (distance == 0) ret = x; else { Vec2d abd = ab.cast(); Vec2d p1p2 = (p1 - p0).cast(); double lab = abd.norm(); double lp1p2 = p1p2.norm(); // inward direction irrespective of sign of [distance] auto inward_dir = perp(abd * (scaled(10.0) / lab) + p1p2 * (scaled(10.0) / lp1p2)); // MM2INT(10.0) to retain precision for the eventual normalization ret = x + (inward_dir * (distance / inward_dir.norm())).cast(); is_already_on_correct_side_of_boundary = inward_dir.dot((p - x).cast()) * distance >= 0; } } } else { projected_p_beyond_prev_segment = false; p0 = p1; p1 = p2; continue; } } else if (dot_prod >= ab_length2) { // x is projected to beyond ab projected_p_beyond_prev_segment = true; p0 = p1; p1 = p2; continue; } else { // x is projected to a point properly on the line segment (not onto a vertex). The case which looks like | . projected_p_beyond_prev_segment = false; Point x = a + (ab.cast() * (double(dot_prod) / double(ab_length2))).cast(); auto dist2 = (p - x).cast().squaredNorm(); if (dist2 < bestDist2) { bestDist2 = dist2; bestPoly = poly_idx; if (distance == 0) ret = x; else { Vec2d abd = ab.cast(); Vec2d inward_dir = perp(abd * (distance / abd.norm())); // inward or outward depending on the sign of [distance] ret = x + inward_dir.cast(); is_already_on_correct_side_of_boundary = inward_dir.dot((p - x).cast()) >= 0; } } } p0 = p1; p1 = p2; } } // when the best point is already inside and we're moving inside, or when the best point is already outside and we're moving outside if (is_already_on_correct_side_of_boundary) { if (bestDist2 < distance * distance) from = ret; else { // from = from; // original point stays unaltered. It is already inside by enough distance } return bestPoly; } else if (bestDist2 < maxDist2) { from = ret; return bestPoly; } return -1; } static Point move_inside_if_outside(const Polygons &polygons, Point from, int distance = 0, int64_t maxDist2 = std::numeric_limits::max()) { if (! contains(polygons, from)) move_inside(polygons, from); return from; } /*! * \brief Checks if an influence area contains a valid subsection and returns the corresponding metadata and the new Influence area. * * Calculates an influence areas of the layer below, based on the influence area of one element on the current layer. * Increases every influence area by maximum_move_distance_slow. If this is not enough, as in we would change our gracious or to_buildplate status the influence areas are instead increased by maximum_move_distance_slow. * Also ensures that increasing the radius of a branch, does not cause it to change its status (like to_buildplate ). If this were the case, the radius is not increased instead. * * Warning: The used format inside this is different as the SupportElement does not have a valid area member. Instead this area is saved as value of the dictionary. This was done to avoid not needed heap allocations. * * \param settings[in] Which settings have to be used to check validity. * \param layer_idx[in] Number of the current layer. * \param parent[in] The metadata of the parents influence area. * \param relevant_offset[in] The maximal possible influence area. No guarantee regarding validity with current layer collision required, as it is ensured in-function! * \param to_bp_data[out] The part of the Influence area that can reach the buildplate. * \param to_model_data[out] The part of the Influence area that do not have to reach the buildplate. This has overlap with new_layer_data. * \param increased[out] Area than can reach all further up support points. No assurance is made that the buildplate or the model can be reached in accordance to the user-supplied settings. * \param overspeed[in] How much should the already offset area be offset again. Usually this is 0. * \param mergelayer[in] Will the merge method be called on this layer. This information is required as some calculation can be avoided if they are not required for merging. * \return A valid support element for the next layer regarding the calculated influence areas. Empty if no influence are can be created using the supplied influence area and settings. */ [[nodiscard]] static std::optional increase_single_area( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const AreaIncreaseSettings &settings, const LayerIndex layer_idx, const SupportElement &parent, const Polygons &relevant_offset, Polygons &to_bp_data, Polygons &to_model_data, Polygons &increased, const coord_t overspeed, const bool mergelayer) { SupportElementState current_elem{ SupportElementState::propagate_down(parent.state) }; Polygons check_layer_data; if (settings.increase_radius) current_elem.effective_radius_height += 1; coord_t radius = config.getCollisionRadius(current_elem); if (settings.move) { increased = relevant_offset; if (overspeed > 0) { const coord_t safe_movement_distance = (current_elem.use_min_xy_dist ? config.xy_min_distance : config.xy_distance) + (std::min(config.z_distance_top_layers, config.z_distance_bottom_layers) > 0 ? config.min_feature_size : 0); // The difference to ensure that the result not only conforms to wall_restriction, but collision/avoidance is done later. // The higher last_safe_step_movement_distance comes exactly from the fact that the collision will be subtracted later. increased = safe_offset_inc(increased, overspeed, volumes.getWallRestriction(config.getCollisionRadius(parent.state), layer_idx, parent.state.use_min_xy_dist), safe_movement_distance, safe_movement_distance + radius, 1); } if (settings.no_error && settings.move) // as ClipperLib::jtRound has to be used for offsets this simplify is VERY important for performance. polygons_simplify(increased, scaled(0.025)); } else // if no movement is done the areas keep parent area as no move == offset(0) increased = parent.influence_area; if (mergelayer || current_elem.to_buildplate) { to_bp_data = safe_union(diff_clipped(increased, volumes.getAvoidance(radius, layer_idx - 1, settings.type, false, settings.use_min_distance))); if (! current_elem.to_buildplate && area(to_bp_data) > tiny_area_threshold) { // mostly happening in the tip, but with merges one should check every time, just to be sure. current_elem.to_buildplate = true; // sometimes nodes that can reach the buildplate are marked as cant reach, tainting subtrees. This corrects it. BOOST_LOG_TRIVIAL(debug) << "Corrected taint leading to a wrong to model value on layer " << layer_idx - 1 << " targeting " << current_elem.target_height << " with radius " << radius; } } if (config.support_rests_on_model) { if (mergelayer || current_elem.to_model_gracious) to_model_data = safe_union(diff_clipped(increased, volumes.getAvoidance(radius, layer_idx - 1, settings.type, true, settings.use_min_distance))); if (!current_elem.to_model_gracious) { if (mergelayer && area(to_model_data) >= tiny_area_threshold) { current_elem.to_model_gracious = true; BOOST_LOG_TRIVIAL(debug) << "Corrected taint leading to a wrong non gracious value on layer " << layer_idx - 1 << " targeting " << current_elem.target_height << " with radius " << radius; } else to_model_data = safe_union(diff_clipped(increased, volumes.getCollision(radius, layer_idx - 1, settings.use_min_distance))); } } check_layer_data = current_elem.to_buildplate ? to_bp_data : to_model_data; if (settings.increase_radius && area(check_layer_data) > tiny_area_threshold) { auto validWithRadius = [&](coord_t next_radius) { if (volumes.ceilRadius(next_radius, settings.use_min_distance) <= volumes.ceilRadius(radius, settings.use_min_distance)) return true; Polygons to_bp_data_2; if (current_elem.to_buildplate) // regular union as output will not be used later => this area should always be a subset of the safe_union one (i think) to_bp_data_2 = diff_clipped(increased, volumes.getAvoidance(next_radius, layer_idx - 1, settings.type, false, settings.use_min_distance)); Polygons to_model_data_2; if (config.support_rests_on_model && !current_elem.to_buildplate) to_model_data_2 = diff_clipped(increased, current_elem.to_model_gracious ? volumes.getAvoidance(next_radius, layer_idx - 1, settings.type, true, settings.use_min_distance) : volumes.getCollision(next_radius, layer_idx - 1, settings.use_min_distance)); Polygons check_layer_data_2 = current_elem.to_buildplate ? to_bp_data_2 : to_model_data_2; return area(check_layer_data_2) > tiny_area_threshold; }; coord_t ceil_radius_before = volumes.ceilRadius(radius, settings.use_min_distance); if (config.getCollisionRadius(current_elem) < config.increase_radius_until_radius && config.getCollisionRadius(current_elem) < config.getRadius(current_elem)) { coord_t target_radius = std::min(config.getRadius(current_elem), config.increase_radius_until_radius); coord_t current_ceil_radius = volumes.getRadiusNextCeil(radius, settings.use_min_distance); while (current_ceil_radius < target_radius && validWithRadius(volumes.getRadiusNextCeil(current_ceil_radius + 1, settings.use_min_distance))) current_ceil_radius = volumes.getRadiusNextCeil(current_ceil_radius + 1, settings.use_min_distance); size_t resulting_eff_dtt = current_elem.effective_radius_height; while (resulting_eff_dtt + 1 < current_elem.distance_to_top && config.getRadius(resulting_eff_dtt + 1, current_elem.elephant_foot_increases) <= current_ceil_radius && config.getRadius(resulting_eff_dtt + 1, current_elem.elephant_foot_increases) <= config.getRadius(current_elem)) ++ resulting_eff_dtt; current_elem.effective_radius_height = resulting_eff_dtt; } radius = config.getCollisionRadius(current_elem); const coord_t foot_radius_increase = config.branch_radius * (std::max(config.diameter_scale_bp_radius - config.diameter_angle_scale_factor, 0.0)); // Is nearly all of the time 1, but sometimes an increase of 1 could cause the radius to become bigger than recommendedMinRadius, // which could cause the radius to become bigger than precalculated. double planned_foot_increase = std::min(1.0, double(config.recommendedMinRadius(layer_idx - 1) - config.getRadius(current_elem)) / foot_radius_increase); //FIXME bool increase_bp_foot = planned_foot_increase > 0 && current_elem.to_buildplate; // bool increase_bp_foot = false; if (increase_bp_foot && config.getRadius(current_elem) >= config.branch_radius && config.getRadius(current_elem) >= config.increase_radius_until_radius) if (validWithRadius(config.getRadius(current_elem.effective_radius_height, current_elem.elephant_foot_increases + planned_foot_increase))) { current_elem.elephant_foot_increases += planned_foot_increase; radius = config.getCollisionRadius(current_elem); } if (ceil_radius_before != volumes.ceilRadius(radius, settings.use_min_distance)) { if (current_elem.to_buildplate) to_bp_data = safe_union(diff_clipped(increased, volumes.getAvoidance(radius, layer_idx - 1, settings.type, false, settings.use_min_distance))); if (config.support_rests_on_model && (!current_elem.to_buildplate || mergelayer)) to_model_data = safe_union(diff_clipped(increased, current_elem.to_model_gracious ? volumes.getAvoidance(radius, layer_idx - 1, settings.type, true, settings.use_min_distance) : volumes.getCollision(radius, layer_idx - 1, settings.use_min_distance) )); check_layer_data = current_elem.to_buildplate ? to_bp_data : to_model_data; if (area(check_layer_data) < tiny_area_threshold) { BOOST_LOG_TRIVIAL(error) << "Lost area by doing catch up from " << ceil_radius_before << " to radius " << volumes.ceilRadius(config.getCollisionRadius(current_elem), settings.use_min_distance); tree_supports_show_error("Area lost catching up radius. May not cause visible malformation.", true); } } } return area(check_layer_data) > tiny_area_threshold ? std::optional(current_elem) : std::optional(); } struct SupportElementInfluenceAreas { // All influence areas: both to build plate and model. Polygons influence_areas; // Influence areas just to build plate. Polygons to_bp_areas; // Influence areas just to model. Polygons to_model_areas; void clear() { this->influence_areas.clear(); this->to_bp_areas.clear(); this->to_model_areas.clear(); } }; struct SupportElementMerging { SupportElementState state; /*! * \brief All elements in the layer above the current one that are supported by this element */ SupportElement::ParentIndices parents; SupportElementInfluenceAreas areas; // Bounding box of all influence areas. Eigen::AlignedBox bbox_data; const Eigen::AlignedBox& bbox() const { return bbox_data;} const Point centroid() const { return (bbox_data.min() + bbox_data.max()) / 2; } void set_bbox(const BoundingBox& abbox) { Point eps { coord_t(SCALED_EPSILON), coord_t(SCALED_EPSILON) }; bbox_data = { abbox.min - eps, abbox.max + eps }; } // Called by the AABBTree builder to get an index into the vector of source elements. // Not needed, thus zero is returned. static size_t idx() { return 0; } }; // #define TREESUPPORT_DEBUG_SVG /*! * \brief Increases influence areas as far as required. * * Calculates influence areas of the layer below, based on the influence areas of the current layer. * Increases every influence area by maximum_move_distance_slow. If this is not enough, as in it would change the gracious or to_buildplate status, the influence areas are instead increased by maximum_move_distance. * Also ensures that increasing the radius of a branch, does not cause it to change its status (like to_buildplate ). If this were the case, the radius is not increased instead. * * Warning: The used format inside this is different as the SupportElement does not have a valid area member. Instead this area is saved as value of the dictionary. This was done to avoid not needed heap allocations. * * \param to_bp_areas[out] Influence areas that can reach the buildplate * \param to_model_areas[out] Influence areas that do not have to reach the buildplate. This has overlap with new_layer_data, as areas that can reach the buildplate are also considered valid areas to the model. * This redundancy is required if a to_buildplate influence area is allowed to merge with a to model influence area. * \param influence_areas[out] Area than can reach all further up support points. No assurance is made that the buildplate or the model can be reached in accordance to the user-supplied settings. * \param bypass_merge_areas[out] Influence areas ready to be added to the layer below that do not need merging. * \param last_layer[in] Influence areas of the current layer. * \param layer_idx[in] Number of the current layer. * \param mergelayer[in] Will the merge method be called on this layer. This information is required as some calculation can be avoided if they are not required for merging. */ static void increase_areas_one_layer( const TreeModelVolumes &volumes, const TreeSupportSettings &config, // New areas at the layer below layer_idx std::vector &merging_areas, // Layer above merging_areas. const LayerIndex layer_idx, // Layer elements above merging_areas. SupportElements &layer_elements, // If false, the merging_areas will not be merged for performance reasons. const bool mergelayer) { using AvoidanceType = TreeModelVolumes::AvoidanceType; tbb::parallel_for(tbb::blocked_range(0, merging_areas.size()), [&](const tbb::blocked_range &range) { for (size_t merging_area_idx = range.begin(); merging_area_idx < range.end(); ++ merging_area_idx) { SupportElementMerging &merging_area = merging_areas[merging_area_idx]; assert(merging_area.parents.size() == 1); SupportElement &parent = layer_elements[merging_area.parents.front()]; SupportElementState elem = SupportElementState::propagate_down(parent.state); const Polygons &wall_restriction = // Abstract representation of the model outline. If an influence area would move through it, it could teleport through a wall. volumes.getWallRestriction(config.getCollisionRadius(parent.state), layer_idx, parent.state.use_min_xy_dist); #ifdef TREESUPPORT_DEBUG_SVG SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-%d-%ld.svg", layer_idx, int(merging_area_idx)), { { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } }, { { union_ex(parent.influence_area) }, { "parent", "red", "black", "", scaled(0.1f), 0.5f } } }); #endif // TREESUPPORT_DEBUG_SVG Polygons to_bp_data, to_model_data; coord_t radius = config.getCollisionRadius(elem); // When the radius increases, the outer "support wall" of the branch will have been moved farther away from the center (as this is the definition of radius). // As it is not specified that the support_tree_angle has to be one of the center of the branch, it is here seen as the smaller angle of the outer wall of the branch, to the outer wall of the same branch one layer above. // As the branch may have become larger the distance between these 2 walls is smaller than the distance of the center points. // These extra distance is added to the movement distance possible for this layer. coord_t extra_speed = 5; // The extra speed is added to both movement distances. Also move 5 microns faster than allowed to avoid rounding errors, this may cause issues at VERY VERY small layer heights. coord_t extra_slow_speed = 0; // Only added to the slow movement distance. const coord_t ceiled_parent_radius = volumes.ceilRadius(config.getCollisionRadius(parent.state), parent.state.use_min_xy_dist); coord_t projected_radius_increased = config.getRadius(parent.state.effective_radius_height + 1, parent.state.elephant_foot_increases); coord_t projected_radius_delta = projected_radius_increased - config.getCollisionRadius(parent.state); // When z distance is more than one layer up and down the Collision used to calculate the wall restriction will always include the wall (and not just the xy_min_distance) of the layer above and below like this (d = blocked area because of z distance): /* * layer z+1:dddddiiiiiioooo * layer z+0:xxxxxdddddddddd * layer z-1:dddddxxxxxxxxxx * For more detailed visualisation see calculateWallRestrictions */ const coord_t safe_movement_distance = (elem.use_min_xy_dist ? config.xy_min_distance : config.xy_distance) + (std::min(config.z_distance_top_layers, config.z_distance_bottom_layers) > 0 ? config.min_feature_size : 0); if (ceiled_parent_radius == volumes.ceilRadius(projected_radius_increased, parent.state.use_min_xy_dist) || projected_radius_increased < config.increase_radius_until_radius) // If it is guaranteed possible to increase the radius, the maximum movement speed can be increased, as it is assumed that the maximum movement speed is the one of the slower moving wall extra_speed += projected_radius_delta; else // if a guaranteed radius increase is not possible, only increase the slow speed // Ensure that the slow movement distance can not become larger than the fast one. extra_slow_speed += std::min(projected_radius_delta, (config.maximum_move_distance + extra_speed) - (config.maximum_move_distance_slow + extra_slow_speed)); if (config.layer_start_bp_radius > layer_idx && config.recommendedMinRadius(layer_idx - 1) < config.getRadius(elem.effective_radius_height + 1, elem.elephant_foot_increases)) { // can guarantee elephant foot radius increase if (ceiled_parent_radius == volumes.ceilRadius(config.getRadius(parent.state.effective_radius_height + 1, parent.state.elephant_foot_increases + 1), parent.state.use_min_xy_dist)) extra_speed += config.branch_radius * config.diameter_scale_bp_radius; else extra_slow_speed += std::min(coord_t(config.branch_radius * config.diameter_scale_bp_radius), config.maximum_move_distance - (config.maximum_move_distance_slow + extra_slow_speed)); } const coord_t fast_speed = config.maximum_move_distance + extra_speed; const coord_t slow_speed = config.maximum_move_distance_slow + extra_speed + extra_slow_speed; Polygons offset_slow, offset_fast; bool add = false; bool bypass_merge = false; constexpr bool increase_radius = true, no_error = true, use_min_radius = true, move = true; // aliases for better readability // Determine in which order configurations are checked if they result in a valid influence area. Check will stop if a valid area is found std::vector order; auto insertSetting = [&](AreaIncreaseSettings settings, bool back) { if (std::find(order.begin(), order.end(), settings) == order.end()) { if (back) order.emplace_back(settings); else order.insert(order.begin(), settings); } }; const bool parent_moved_slow = elem.last_area_increase.increase_speed < config.maximum_move_distance; const bool avoidance_speed_mismatch = parent_moved_slow && elem.last_area_increase.type != AvoidanceType::Slow; if (elem.last_area_increase.move && elem.last_area_increase.no_error && elem.can_use_safe_radius && !mergelayer && !avoidance_speed_mismatch && (elem.distance_to_top >= config.tip_layers || parent_moved_slow)) { // assume that the avoidance type that was best for the parent is best for me. Makes this function about 7% faster. insertSetting({ elem.last_area_increase.type, elem.last_area_increase.increase_speed < config.maximum_move_distance ? slow_speed : fast_speed, increase_radius, elem.last_area_increase.no_error, !use_min_radius, elem.last_area_increase.move }, true); insertSetting({ elem.last_area_increase.type, elem.last_area_increase.increase_speed < config.maximum_move_distance ? slow_speed : fast_speed, !increase_radius, elem.last_area_increase.no_error, !use_min_radius, elem.last_area_increase.move }, true); } // branch may still go though a hole, so a check has to be done whether the hole was already passed, and the regular avoidance can be used. if (!elem.can_use_safe_radius) { // if the radius until which it is always increased can not be guaranteed, move fast. This is to avoid holes smaller than the real branch radius. // This does not guarantee the avoidance of such holes, but ensures they are avoided if possible. // order.emplace_back(AvoidanceType::Slow,!increase_radius,no_error,!use_min_radius,move); insertSetting({ AvoidanceType::Slow, slow_speed, increase_radius, no_error, !use_min_radius, !move }, true); // did we go through the hole // in many cases the definition of hole is overly restrictive, so to avoid unnecessary fast movement in the tip, it is ignored there for a bit. // This CAN cause a branch to go though a hole it otherwise may have avoided. if (elem.distance_to_top < round_up_divide(config.tip_layers, size_t(2))) insertSetting({ AvoidanceType::Fast, slow_speed, increase_radius, no_error, !use_min_radius, !move }, true); insertSetting({ AvoidanceType::FastSafe, fast_speed, increase_radius, no_error, !use_min_radius, !move }, true); // did we manage to avoid the hole insertSetting({ AvoidanceType::FastSafe, fast_speed, !increase_radius, no_error, !use_min_radius, move }, true); insertSetting({ AvoidanceType::Fast, fast_speed, !increase_radius, no_error, !use_min_radius, move }, true); } else { insertSetting({ AvoidanceType::Slow, slow_speed, increase_radius, no_error, !use_min_radius, move }, true); // while moving fast to be able to increase the radius (b) may seems preferable (over a) this can cause the a sudden skip in movement, // which looks similar to a layer shift and can reduce stability. // as such idx have chosen to only use the user setting for radius increases as a friendly recommendation. insertSetting({ AvoidanceType::Slow, slow_speed, !increase_radius, no_error, !use_min_radius, move }, true); // a if (elem.distance_to_top < config.tip_layers) insertSetting({ AvoidanceType::FastSafe, slow_speed, increase_radius, no_error, !use_min_radius, move }, true); insertSetting({ AvoidanceType::FastSafe, fast_speed, increase_radius, no_error, !use_min_radius, move }, true); // b insertSetting({ AvoidanceType::FastSafe, fast_speed, !increase_radius, no_error, !use_min_radius, move }, true); } if (elem.use_min_xy_dist) { std::vector new_order; // if the branch currently has to use min_xy_dist check if the configuration would also be valid // with the regular xy_distance before checking with use_min_radius (Only happens when Support Distance priority is z overrides xy ) for (AreaIncreaseSettings settings : order) { new_order.emplace_back(settings); new_order.push_back({ settings.type, settings.increase_speed, settings.increase_radius, settings.no_error, use_min_radius, settings.move }); } order = new_order; } if (elem.to_buildplate || (elem.to_model_gracious && intersection(parent.influence_area, volumes.getPlaceableAreas(radius, layer_idx)).empty())) { // error case // it is normal that we wont be able to find a new area at some point in time if we wont be able to reach layer 0 aka have to connect with the model insertSetting({ AvoidanceType::Fast, fast_speed, !increase_radius, !no_error, elem.use_min_xy_dist, move }, true); } if (elem.distance_to_top < elem.dont_move_until && elem.can_use_safe_radius) // only do not move when holes would be avoided in every case. // Only do not move when already in a no hole avoidance with the regular xy distance. insertSetting({ AvoidanceType::Slow, 0, increase_radius, no_error, !use_min_radius, !move }, false); Polygons inc_wo_collision; // Check whether it is faster to calculate the area increased with the fast speed independently from the slow area, or time could be saved by reusing the slow area to calculate the fast one. // Calculated by comparing the steps saved when calcualting idependently with the saved steps when not. bool offset_independant_faster = radius / safe_movement_distance - int(config.maximum_move_distance + extra_speed < radius + safe_movement_distance) > round_up_divide((extra_speed + extra_slow_speed + config.maximum_move_distance_slow), safe_movement_distance); for (const AreaIncreaseSettings &settings : order) { if (settings.move) { if (offset_slow.empty() && (settings.increase_speed == slow_speed || ! offset_independant_faster)) { // offsetting in 2 steps makes our offsetted area rounder preventing (rounding) errors created by to pointy areas. At this point one can see that the Polygons class // was never made for precision in the single digit micron range. offset_slow = safe_offset_inc(parent.influence_area, extra_speed + extra_slow_speed + config.maximum_move_distance_slow, wall_restriction, safe_movement_distance, offset_independant_faster ? safe_movement_distance + radius : 0, 2); #ifdef TREESUPPORT_DEBUG_SVG SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-slow-%d-%ld.svg", layer_idx, int(merging_area_idx)), { { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } }, { { union_ex(offset_slow) }, { "offset_slow", "red", "black", "", scaled(0.1f), 0.5f } } }); #endif // TREESUPPORT_DEBUG_SVG } if (offset_fast.empty() && settings.increase_speed != slow_speed) { if (offset_independant_faster) offset_fast = safe_offset_inc(parent.influence_area, extra_speed + config.maximum_move_distance, wall_restriction, safe_movement_distance, offset_independant_faster ? safe_movement_distance + radius : 0, 1); else { const coord_t delta_slow_fast = config.maximum_move_distance - (config.maximum_move_distance_slow + extra_slow_speed); offset_fast = safe_offset_inc(offset_slow, delta_slow_fast, wall_restriction, safe_movement_distance, safe_movement_distance + radius, offset_independant_faster ? 2 : 1); } #ifdef TREESUPPORT_DEBUG_SVG SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-fast-%d-%ld.svg", layer_idx, int(merging_area_idx)), { { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } }, { { union_ex(offset_fast) }, { "offset_fast", "red", "black", "", scaled(0.1f), 0.5f } } }); #endif // TREESUPPORT_DEBUG_SVG } } std::optional result; inc_wo_collision.clear(); if (!settings.no_error) { // ERROR CASE // if the area becomes for whatever reason something that clipper sees as a line, offset would stop working, so ensure that even if if wrongly would be a line, it still actually has an area that can be increased Polygons lines_offset = offset(to_polylines(parent.influence_area), scaled(0.005), jtMiter, 1.2); Polygons base_error_area = union_(parent.influence_area, lines_offset); result = increase_single_area(volumes, config, settings, layer_idx, parent, base_error_area, to_bp_data, to_model_data, inc_wo_collision, (config.maximum_move_distance + extra_speed) * 1.5, mergelayer); #ifdef TREE_SUPPORT_SHOW_ERRORS BOOST_LOG_TRIVIAL(error) #else // TREE_SUPPORT_SHOW_ERRORS BOOST_LOG_TRIVIAL(warning) #endif // TREE_SUPPORT_SHOW_ERRORS << "Influence area could not be increased! Data about the Influence area: " "Radius: " << radius << " at layer: " << layer_idx - 1 << " NextTarget: " << elem.layer_idx << " Distance to top: " << elem.distance_to_top << " Elephant foot increases " << elem.elephant_foot_increases << " use_min_xy_dist " << elem.use_min_xy_dist << " to buildplate " << elem.to_buildplate << " gracious " << elem.to_model_gracious << " safe " << elem.can_use_safe_radius << " until move " << elem.dont_move_until << " \n " "Parent " << &parent << ": Radius: " << config.getCollisionRadius(parent.state) << " at layer: " << layer_idx << " NextTarget: " << parent.state.layer_idx << " Distance to top: " << parent.state.distance_to_top << " Elephant foot increases " << parent.state.elephant_foot_increases << " use_min_xy_dist " << parent.state.use_min_xy_dist << " to buildplate " << parent.state.to_buildplate << " gracious " << parent.state.to_model_gracious << " safe " << parent.state.can_use_safe_radius << " until move " << parent.state.dont_move_until; tree_supports_show_error("Potentially lost branch!", true); } else result = increase_single_area(volumes, config, settings, layer_idx, parent, settings.increase_speed == slow_speed ? offset_slow : offset_fast, to_bp_data, to_model_data, inc_wo_collision, 0, mergelayer); if (result) { elem = *result; radius = config.getCollisionRadius(elem); elem.last_area_increase = settings; add = true; // do not merge if the branch should not move or the priority has to be to get farther away from the model. bypass_merge = !settings.move || (settings.use_min_distance && elem.distance_to_top < config.tip_layers); if (settings.move) elem.dont_move_until = 0; else elem.result_on_layer = parent.state.result_on_layer; elem.can_use_safe_radius = settings.type != AvoidanceType::Fast; if (!settings.use_min_distance) elem.use_min_xy_dist = false; if (!settings.no_error) #ifdef TREE_SUPPORT_SHOW_ERRORS BOOST_LOG_TRIVIAL(error) #else // TREE_SUPPORT_SHOW_ERRORS BOOST_LOG_TRIVIAL(info) #endif // TREE_SUPPORT_SHOW_ERRORS << "Trying to keep area by moving faster than intended: Success"; break; } else if (!settings.no_error) BOOST_LOG_TRIVIAL(error) << "Trying to keep area by moving faster than intended: FAILURE! WRONG BRANCHES LIKLY!"; } if (add) { // Union seems useless, but some rounding errors somewhere can cause to_bp_data to be slightly bigger than it should be. assert(! inc_wo_collision.empty() || ! to_bp_data.empty() || ! to_model_data.empty()); Polygons max_influence_area = safe_union( diff_clipped(inc_wo_collision, volumes.getCollision(radius, layer_idx - 1, elem.use_min_xy_dist)), safe_union(to_bp_data, to_model_data)); merging_area.state = elem; assert(!max_influence_area.empty()); merging_area.set_bbox(get_extents(max_influence_area)); merging_area.areas.influence_areas = std::move(max_influence_area); if (! bypass_merge) { if (elem.to_buildplate) merging_area.areas.to_bp_areas = std::move(to_bp_data); if (config.support_rests_on_model) merging_area.areas.to_model_areas = std::move(to_model_data); } } else { // If the bottom most point of a branch is set, later functions will assume that the position is valid, and ignore it. // But as branches connecting with the model that are to small have to be culled, the bottom most point has to be not set. // A point can be set on the top most tip layer (maybe more if it should not move for a few layers). parent.state.result_on_layer_reset(); } } }); } [[nodiscard]] static SupportElementState merge_support_element_states( const SupportElementState &first, const SupportElementState &second, const Point &next_position, const coord_t layer_idx, const TreeSupportSettings &config) { SupportElementState out; out.next_position = next_position; out.layer_idx = layer_idx; out.use_min_xy_dist = first.use_min_xy_dist || second.use_min_xy_dist; out.supports_roof = first.supports_roof || second.supports_roof; out.dont_move_until = std::max(first.dont_move_until, second.dont_move_until); out.can_use_safe_radius = first.can_use_safe_radius || second.can_use_safe_radius; out.missing_roof_layers = std::min(first.missing_roof_layers, second.missing_roof_layers); out.skip_ovalisation = false; if (first.target_height > second.target_height) { out.target_height = first.target_height; out.target_position = first.target_position; } else { out.target_height = second.target_height; out.target_position = second.target_position; } out.effective_radius_height = std::max(first.effective_radius_height, second.effective_radius_height); out.distance_to_top = std::max(first.distance_to_top, second.distance_to_top); out.to_buildplate = first.to_buildplate && second.to_buildplate; out.to_model_gracious = first.to_model_gracious && second.to_model_gracious; // valid as we do not merge non-gracious with gracious out.elephant_foot_increases = 0; if (config.diameter_scale_bp_radius > 0) { coord_t foot_increase_radius = std::abs(std::max(config.getCollisionRadius(second), config.getCollisionRadius(first)) - config.getCollisionRadius(out)); // elephant_foot_increases has to be recalculated, as when a smaller tree with a larger elephant_foot_increases merge with a larger branch // the elephant_foot_increases may have to be lower as otherwise the radius suddenly increases. This results often in a non integer value. out.elephant_foot_increases = foot_increase_radius / (config.branch_radius * (config.diameter_scale_bp_radius - config.diameter_angle_scale_factor)); } // set last settings to the best out of both parents. If this is wrong, it will only cause a small performance penalty instead of weird behavior. out.last_area_increase = { std::min(first.last_area_increase.type, second.last_area_increase.type), std::min(first.last_area_increase.increase_speed, second.last_area_increase.increase_speed), first.last_area_increase.increase_radius || second.last_area_increase.increase_radius, first.last_area_increase.no_error || second.last_area_increase.no_error, first.last_area_increase.use_min_distance && second.last_area_increase.use_min_distance, first.last_area_increase.move || second.last_area_increase.move }; return out; } static bool merge_influence_areas_two_elements( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const LayerIndex layer_idx, SupportElementMerging &dst, SupportElementMerging &src) { // Don't merge gracious with a non gracious area as bad placement could negatively impact reliability of the whole subtree. const bool merging_gracious_and_non_gracious = dst.state.to_model_gracious != src.state.to_model_gracious; // Could cause some issues with the increase of one area, as it is assumed that if the smaller is increased // by the delta to the larger it is engulfed by it already. But because a different collision // may be removed from the in draw_area() generated circles, this assumption could be wrong. const bool merging_min_and_regular_xy = dst.state.use_min_xy_dist != src.state.use_min_xy_dist; if (merging_gracious_and_non_gracious || merging_min_and_regular_xy) return false; const bool dst_radius_bigger = config.getCollisionRadius(dst.state) > config.getCollisionRadius(src.state); const SupportElementMerging &smaller_rad = dst_radius_bigger ? src : dst; const SupportElementMerging &bigger_rad = dst_radius_bigger ? dst : src; const coord_t real_radius_delta = std::abs(config.getRadius(bigger_rad.state) - config.getRadius(smaller_rad.state)); { // Testing intersection of bounding boxes. // Expand the smaller radius branch bounding box to match the lambda intersect_small_with_bigger() below. // Because the lambda intersect_small_with_bigger() applies a rounded offset, a snug offset of the bounding box // is sufficient. On the other side, if a mitered offset was used by the lambda, // the bounding box expansion would have to account for the mitered extension of the sharp corners. Eigen::AlignedBox smaller_bbox = smaller_rad.bbox(); smaller_bbox.min() -= Point{ real_radius_delta, real_radius_delta }; smaller_bbox.max() += Point{ real_radius_delta, real_radius_delta }; if (! smaller_bbox.intersects(bigger_rad.bbox())) return false; } // Accumulator of a radius increase of a "to model" branch by merging in a "to build plate" branch. coord_t increased_to_model_radius = 0; const bool merging_to_bp = dst.state.to_buildplate && src.state.to_buildplate; if (! merging_to_bp) { // Get the real radius increase as the user does not care for the collision model. if (dst.state.to_buildplate != src.state.to_buildplate) { // Merging a "to build plate" branch with a "to model" branch. // Don't allow merging a thick "to build plate" branch into a thinner "to model" branch. const coord_t rdst = config.getRadius(dst.state); const coord_t rsrc = config.getRadius(src.state); if (dst.state.to_buildplate) { if (rsrc < rdst) increased_to_model_radius = src.state.increased_to_model_radius + rdst - rsrc; } else { if (rsrc > rdst) increased_to_model_radius = dst.state.increased_to_model_radius + rsrc - rdst; } if (increased_to_model_radius > config.max_to_model_radius_increase) return false; } // if a merge could place a stable branch on unstable ground, would be increasing the radius further // than allowed to when merging to model and to_bp trees or would merge to model before it is known // they will even been drawn the merge is skipped if (! dst.state.supports_roof && ! src.state.supports_roof && std::max(src.state.distance_to_top, dst.state.distance_to_top) < config.min_dtt_to_model) return false; } // Area of the bigger radius is used to ensure correct placement regarding the relevant avoidance, // so if that would change an invalid area may be created. if (! bigger_rad.state.can_use_safe_radius && smaller_rad.state.can_use_safe_radius) return false; // the bigger radius is used to verify that the area is still valid after the increase with the delta. // If there were a point where the big influence area could be valid with can_use_safe_radius // the element would already be can_use_safe_radius. // the smaller radius, which gets increased by delta may reach into the area where use_min_xy_dist is no longer required. const bool use_min_radius = bigger_rad.state.use_min_xy_dist && smaller_rad.state.use_min_xy_dist; // The idea is that the influence area with the smaller collision radius is increased by the radius difference. // If this area has any intersections with the influence area of the larger collision radius, a branch (of the larger collision radius) placed in this intersection, has already engulfed the branch of the smaller collision radius. // Because of this a merge may happen even if the influence areas (that represent possible center points of branches) do not intersect yet. // Remember that collision radius <= real radius as otherwise this assumption would be false. const coord_t smaller_collision_radius = config.getCollisionRadius(smaller_rad.state); const Polygons &collision = volumes.getCollision(smaller_collision_radius, layer_idx - 1, use_min_radius); auto intersect_small_with_bigger = [real_radius_delta, smaller_collision_radius, &collision, &config](const Polygons &small, const Polygons &bigger) { return intersection( safe_offset_inc( small, real_radius_delta, collision, // -3 avoids possible rounding errors 2 * (config.xy_distance + smaller_collision_radius - 3), 0, 0), bigger); }; Polygons intersect = intersect_small_with_bigger( merging_to_bp ? smaller_rad.areas.to_bp_areas : smaller_rad.areas.to_model_areas, merging_to_bp ? bigger_rad.areas.to_bp_areas : bigger_rad.areas.to_model_areas); // dont use empty as a line is not empty, but for this use-case it very well may be (and would be one layer down as union does not keep lines) // check if the overlap is large enough (Small ares tend to attract rounding errors in clipper). if (area(intersect) <= tiny_area_threshold) return false; // While 0.025 was guessed as enough, i did not have reason to change it. if (area(offset(intersect, scaled(-0.025), jtMiter, 1.2)) <= tiny_area_threshold) return false; // Do the actual merge now that the branches are confirmed to be able to intersect. // calculate which point is closest to the point of the last merge (or tip center if no merge above it has happened) // used at the end to estimate where to best place the branch on the bottom most layer // could be replaced with a random point inside the new area Point new_pos = move_inside_if_outside(intersect, dst.state.next_position); SupportElementState new_state = merge_support_element_states(dst.state, src.state, new_pos, layer_idx - 1, config); new_state.increased_to_model_radius = increased_to_model_radius == 0 ? // increased_to_model_radius was not set yet. Propagate maximum. std::max(dst.state.increased_to_model_radius, src.state.increased_to_model_radius) : increased_to_model_radius; // Rather unioning with "intersect" due to some rounding errors. Polygons influence_areas = safe_union( intersect_small_with_bigger(smaller_rad.areas.influence_areas, bigger_rad.areas.influence_areas), intersect); Polygons to_model_areas; if (merging_to_bp && config.support_rests_on_model) to_model_areas = new_state.to_model_gracious ? // Rather unioning with "intersect" due to some rounding errors. safe_union( intersect_small_with_bigger(smaller_rad.areas.to_model_areas, bigger_rad.areas.to_model_areas), intersect) : influence_areas; dst.parents.insert(dst.parents.end(), src.parents.begin(), src.parents.end()); dst.state = new_state; dst.areas.influence_areas = std::move(influence_areas); dst.areas.to_bp_areas.clear(); dst.areas.to_model_areas.clear(); if (merging_to_bp) { dst.areas.to_bp_areas = std::move(intersect); if (config.support_rests_on_model) dst.areas.to_model_areas = std::move(to_model_areas); } else dst.areas.to_model_areas = std::move(intersect); // Update the bounding box. BoundingBox bbox(get_extents(dst.areas.influence_areas)); bbox.merge(get_extents(dst.areas.to_bp_areas)); bbox.merge(get_extents(dst.areas.to_model_areas)); dst.set_bbox(bbox); // Clear the source data. src.areas.clear(); src.parents.clear(); return true; } /*! * \brief Merges Influence Areas if possible. * * Branches which do overlap have to be merged. This helper merges all elements in input with the elements into reduced_new_layer. * Elements in input_aabb are merged together if possible, while elements reduced_new_layer_aabb are not checked against each other. * * \param reduced_aabb[in,out] The already processed elements. * \param input_aabb[in] Not yet processed elements * \param to_bp_areas[in] The Elements of the current Layer that will reach the buildplate. Value is the influence area where the center of a circle of support may be placed. * \param to_model_areas[in] The Elements of the current Layer that do not have to reach the buildplate. Also contains main as every element that can reach the buildplate is not forced to. * Value is the influence area where the center of a circle of support may be placed. * \param influence_areas[in] The influence areas without avoidance removed. * \param insert_bp_areas[out] Elements to be inserted into the main dictionary after the Helper terminates. * \param insert_model_areas[out] Elements to be inserted into the secondary dictionary after the Helper terminates. * \param insert_influence[out] Elements to be inserted into the dictionary containing the largest possibly valid influence area (ignoring if the area may not be there because of avoidance) * \param erase[out] Elements that should be deleted from the above dictionaries. * \param layer_idx[in] The Index of the current Layer. */ static SupportElementMerging* merge_influence_areas_leaves( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const LayerIndex layer_idx, SupportElementMerging * const dst_begin, SupportElementMerging *dst_end) { // Merging at the lowest level of the AABB tree. Checking one against each other, O(n^2). assert(dst_begin < dst_end); for (SupportElementMerging *i = dst_begin; i + 1 < dst_end;) { for (SupportElementMerging *j = i + 1; j != dst_end;) if (merge_influence_areas_two_elements(volumes, config, layer_idx, *i, *j)) { // i was merged with j, j is empty. if (j != -- dst_end) *j = std::move(*dst_end); goto merged; } else ++ j; // not merged ++ i; merged: ; } return dst_end; } static SupportElementMerging* merge_influence_areas_two_sets( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const LayerIndex layer_idx, SupportElementMerging * const dst_begin, SupportElementMerging * dst_end, SupportElementMerging * src_begin, SupportElementMerging * const src_end) { // Merging src into dst. // Areas of src should not overlap with areas of another elements of src. // Areas of dst should not overlap with areas of another elements of dst. // The memory from dst_begin to src_end is reserved for the merging operation, // src follows dst. assert(src_begin < src_end); assert(dst_begin < dst_end); assert(dst_end <= src_begin); for (SupportElementMerging *src = src_begin; src != src_end; ++ src) { SupportElementMerging *dst = dst_begin; SupportElementMerging *merged = nullptr; for (; dst != dst_end; ++ dst) if (merge_influence_areas_two_elements(volumes, config, layer_idx, *dst, *src)) { merged = dst ++; if (src != src_begin) // Compactify src. *src = std::move(*src_begin); ++ src_begin; break; } for (; dst != dst_end;) if (merge_influence_areas_two_elements(volumes, config, layer_idx, *merged, *dst)) { // Compactify dst. if (dst != -- dst_end) *dst = std::move(*dst_end); } else ++ dst; } // Compactify src elements that were not merged with dst to the end of dst. assert(dst_end <= src_begin); if (dst_end == src_begin) dst_end = src_end; else while (src_begin != src_end) *dst_end ++ = std::move(*src_begin ++); return dst_end; } /*! * \brief Merges Influence Areas at one layer if possible. * * Branches which do overlap have to be merged. This manages the helper and uses a divide and conquer approach to parallelize this problem. This parallelization can at most accelerate the merging by a factor of 2. * * \param to_bp_areas[in] The Elements of the current Layer that will reach the buildplate. * Value is the influence area where the center of a circle of support may be placed. * \param to_model_areas[in] The Elements of the current Layer that do not have to reach the buildplate. Also contains main as every element that can reach the buildplate is not forced to. * Value is the influence area where the center of a circle of support may be placed. * \param influence_areas[in] The Elements of the current Layer without avoidances removed. This is the largest possible influence area for this layer. * Value is the influence area where the center of a circle of support may be placed. * \param layer_idx[in] The current layer. */ static void merge_influence_areas( const TreeModelVolumes &volumes, const TreeSupportSettings &config, const LayerIndex layer_idx, std::vector &influence_areas) { const size_t input_size = influence_areas.size(); if (input_size == 0) return; // Merging by divide & conquer. // The majority of time is consumed by Clipper polygon operations, intersection is accelerated by bounding boxes. // Sorting input into an AABB tree helps to perform most of the intersections at first iterations, // thus reducing computation when merging larger subtrees. // The actual merge logic is found in merge_influence_areas_two_sets. // Build an AABB tree over the influence areas. //FIXME A full tree does not need to be built, the lowest level branches will be always bucketed. // However the additional time consumed is negligible. AABBTreeIndirect::Tree<2, coord_t> tree; // Sort influence_areas in place. tree.build_modify_input(influence_areas); // Prepare the initial buckets as ranges of influence areas. The initial buckets contain power of 2 influence areas to follow // the branching of the AABB tree. // Vectors of ranges of influence areas, following the branching of the AABB tree: std::vector> buckets; // Initial number of buckets for 1st round of merging. size_t num_buckets_initial; { // How many buckets per first merge iteration? const size_t num_threads = tbb::this_task_arena::max_concurrency(); // 4 buckets per thread if possible, const size_t num_buckets_min = (input_size + 2) / 4; // 2 buckets per thread otherwise. const size_t num_buckets_max = input_size / 2; num_buckets_initial = num_buckets_min >= num_threads ? num_buckets_min : num_buckets_max; const size_t bucket_size = num_buckets_min >= num_threads ? 4 : 2; // Fill in the buckets. SupportElementMerging *it = influence_areas.data(); // Reserve one more bucket to keep a single influence area which will not be merged in the first iteration. buckets.reserve(num_buckets_initial + 1); for (size_t i = 0; i < num_buckets_initial; ++ i, it += bucket_size) buckets.emplace_back(std::make_pair(it, it + bucket_size)); SupportElementMerging *it_end = influence_areas.data() + influence_areas.size(); if (buckets.back().second >= it_end) { // Last bucket is less than size 4, but bigger than size 1. buckets.back().second = std::min(buckets.back().second, it_end); } else { // Last bucket is size 1, it will not be merged in the first iteration. assert(it + 1 == it_end); buckets.emplace_back(std::make_pair(it, it_end)); } } // 1st merge iteration, merge one with each other. tbb::parallel_for(tbb::blocked_range(0, num_buckets_initial), [&](const tbb::blocked_range &range) { for (size_t idx = range.begin(); idx < range.end(); ++ idx) { const size_t bucket_pair_idx = idx * 2; // Merge bucket_count adjacent to each other, merging uneven bucket numbers into even buckets buckets[idx].second = merge_influence_areas_leaves(volumes, config, layer_idx, buckets[idx].first, buckets[idx].second); } }); // Further merge iterations, merging one AABB subtree with another one, hopefully minimizing intersections between the elements // of each of the subtree. while (buckets.size() > 1) { tbb::parallel_for(tbb::blocked_range(0, buckets.size() / 2), [&](const tbb::blocked_range &range) { for (size_t idx = range.begin(); idx < range.end(); ++ idx) { const size_t bucket_pair_idx = idx * 2; // Merge bucket_count adjacent to each other, merging uneven bucket numbers into even buckets buckets[bucket_pair_idx].second = merge_influence_areas_two_sets(volumes, config, layer_idx, buckets[bucket_pair_idx].first, buckets[bucket_pair_idx].second, buckets[bucket_pair_idx + 1].first, buckets[bucket_pair_idx + 1].second); } }); // Remove odd buckets, which were merged into even buckets. size_t new_size = (buckets.size() + 1) / 2; for (size_t i = 1; i < new_size; ++ i) buckets[i] = std::move(buckets[i * 2]); buckets.erase(buckets.begin() + new_size, buckets.end()); } } /*! * \brief Propagates influence downwards, and merges overlapping ones. * * \param move_bounds[in,out] All currently existing influence areas */ static void create_layer_pathing(const TreeModelVolumes &volumes, const TreeSupportSettings &config, std::vector &move_bounds) { #ifdef SLIC3R_TREESUPPORTS_PROGRESS const double data_size_inverse = 1 / double(move_bounds.size()); double progress_total = TREE_PROGRESS_PRECALC_AVO + TREE_PROGRESS_PRECALC_COLL + TREE_PROGRESS_GENERATE_NODES; #endif // SLIC3R_TREESUPPORTS_PROGRESS auto dur_inc = std::chrono::duration_values::zero(); auto dur_total = std::chrono::duration_values::zero(); LayerIndex last_merge_layer_idx = move_bounds.size(); bool new_element = false; // Ensures at least one merge operation per 3mm height, 50 layers, 1 mm movement of slow speed or 5mm movement of fast speed (whatever is lowest). Values were guessed. size_t max_merge_every_x_layers = std::min(std::min(5000 / (std::max(config.maximum_move_distance, coord_t(100))), 1000 / std::max(config.maximum_move_distance_slow, coord_t(20))), 3000 / config.layer_height); size_t merge_every_x_layers = 1; // Calculate the influence areas for each layer below (Top down) // This is done by first increasing the influence area by the allowed movement distance, and merging them with other influence areas if possible for (int layer_idx = int(move_bounds.size()) - 1; layer_idx > 0; -- layer_idx) if (SupportElements &prev_layer = move_bounds[layer_idx]; ! prev_layer.empty()) { // merging is expensive and only parallelized to a max speedup of 2. As such it may be useful in some cases to only merge every few layers to improve performance. bool had_new_element = new_element; const bool merge_this_layer = had_new_element || size_t(last_merge_layer_idx - layer_idx) >= merge_every_x_layers; if (had_new_element) merge_every_x_layers = 1; const auto ta = std::chrono::high_resolution_clock::now(); // ### Increase the influence areas by the allowed movement distance std::vector influence_areas; influence_areas.reserve(prev_layer.size()); for (int32_t element_idx = 0; element_idx < int32_t(prev_layer.size()); ++ element_idx) { SupportElement &el = prev_layer[element_idx]; assert(!el.influence_area.empty()); SupportElement::ParentIndices parents; parents.emplace_back(element_idx); influence_areas.push_back({ el.state, parents }); } increase_areas_one_layer(volumes, config, influence_areas, layer_idx, prev_layer, merge_this_layer); // Place already fully constructed elements to the output, remove them from influence_areas. SupportElements &this_layer = move_bounds[layer_idx - 1]; influence_areas.erase(std::remove_if(influence_areas.begin(), influence_areas.end(), [&this_layer, layer_idx](SupportElementMerging &elem) { if (elem.areas.influence_areas.empty()) // This area was removed completely due to collisions. return true; if (elem.areas.to_bp_areas.empty() && elem.areas.to_model_areas.empty()) { if (area(elem.areas.influence_areas) < tiny_area_threshold) { BOOST_LOG_TRIVIAL(error) << "Insert Error of Influence area bypass on layer " << layer_idx - 1; tree_supports_show_error("Insert error of area after bypassing merge.\n", true); } // Move the area to output. this_layer.emplace_back(elem.state, std::move(elem.parents), std::move(elem.areas.influence_areas)); return true; } // Keep the area. return false; }), influence_areas.end()); dur_inc += std::chrono::high_resolution_clock::now() - ta; new_element = ! move_bounds[layer_idx - 1].empty(); if (merge_this_layer) { bool reduced_by_merging = false; if (size_t count_before_merge = influence_areas.size(); count_before_merge > 1) { // ### Calculate which influence areas overlap, and merge them into a new influence area (simplified: an intersection of influence areas that have such an intersection) merge_influence_areas(volumes, config, layer_idx, influence_areas); reduced_by_merging = count_before_merge > influence_areas.size(); } last_merge_layer_idx = layer_idx; if (! reduced_by_merging && ! had_new_element) merge_every_x_layers = std::min(max_merge_every_x_layers, merge_every_x_layers + 1); } dur_total += std::chrono::high_resolution_clock::now() - ta; // Save calculated elements to output, and allocate Polygons on heap, as they will not be changed again. for (SupportElementMerging &elem : influence_areas) if (! elem.areas.influence_areas.empty()) { Polygons new_area = safe_union(elem.areas.influence_areas); if (area(new_area) < tiny_area_threshold) { BOOST_LOG_TRIVIAL(error) << "Insert Error of Influence area on layer " << layer_idx - 1 << ". Origin of " << elem.parents.size() << " areas. Was to bp " << elem.state.to_buildplate; tree_supports_show_error("Insert error of area after merge.\n", true); } this_layer.emplace_back(elem.state, std::move(elem.parents), std::move(new_area)); } #ifdef SLIC3R_TREESUPPORTS_PROGRESS progress_total += data_size_inverse * TREE_PROGRESS_AREA_CALC; Progress::messageProgress(Progress::Stage::SUPPORT, progress_total * m_progress_multiplier + m_progress_offset, TREE_PROGRESS_TOTAL); #endif } BOOST_LOG_TRIVIAL(info) << "Time spent with creating influence areas' subtasks: Increasing areas " << dur_inc.count() / 1000000 << " ms merging areas: " << (dur_total - dur_inc).count() / 1000000 << " ms"; } /*! * \brief Sets the result_on_layer for all parents based on the SupportElement supplied. * * \param elem[in] The SupportElements, which parent's position should be determined. */ static void set_points_on_areas(const SupportElement &elem, SupportElements *layer_above) { assert(!elem.state.deleted); assert(layer_above != nullptr || elem.parents.empty()); // Based on the branch center point of the current layer, the point on the next (further up) layer is calculated. if (! elem.state.result_on_layer_is_set()) { BOOST_LOG_TRIVIAL(error) << "Uninitialized support element"; tree_supports_show_error("Uninitialized support element. A branch may be missing.\n", true); return; } if (layer_above) for (int32_t next_elem_idx : elem.parents) { assert(next_elem_idx >= 0); SupportElement &next_elem = (*layer_above)[next_elem_idx]; assert(! next_elem.state.deleted); // if the value was set somewhere else it it kept. This happens when a branch tries not to move after being unable to create a roof. if (! next_elem.state.result_on_layer_is_set()) { // Move inside has edgecases (see tests) so DONT use Polygons.inside to confirm correct move, Error with distance 0 is <= 1 // it is not required to check if how far this move moved a point as is can be larger than maximum_movement_distance. // While this seems like a problem it may for example occur after merges. next_elem.state.result_on_layer = move_inside_if_outside(next_elem.influence_area, elem.state.result_on_layer); // do not call recursive because then amount of layers would be restricted by the stack size } } } static void set_to_model_contact_simple(SupportElement &elem) { const Point best = move_inside_if_outside(elem.influence_area, elem.state.next_position); elem.state.result_on_layer = best; BOOST_LOG_TRIVIAL(debug) << "Added NON gracious Support On Model Point (" << best.x() << "," << best.y() << "). The current layer is " << elem.state.layer_idx; } /*! * \brief Get the best point to connect to the model and set the result_on_layer of the relevant SupportElement accordingly. * * \param move_bounds[in,out] All currently existing influence areas * \param first_elem[in,out] SupportElement that did not have its result_on_layer set meaning that it does not have a child element. * \param layer_idx[in] The current layer. */ static void set_to_model_contact_to_model_gracious( const TreeModelVolumes &volumes, const TreeSupportSettings &config, std::vector &move_bounds, SupportElement &first_elem) { SupportElement *last_successfull_layer = nullptr; // check for every layer upwards, up to the point where this influence area was created (either by initial insert or merge) if the branch could be placed on it, and highest up layer index. { SupportElement *elem = &first_elem; for (LayerIndex layer_check = elem->state.layer_idx; ! intersection(elem->influence_area, volumes.getPlaceableAreas(config.getCollisionRadius(elem->state), layer_check)).empty(); elem = &move_bounds[++ layer_check][elem->parents.front()]) { assert(elem->state.layer_idx == layer_check); assert(! elem->state.deleted); assert(elem->state.to_model_gracious); last_successfull_layer = elem; if (elem->parents.size() != 1) // Reached merge point. break; } } // Could not find valid placement, even though it should exist => error handling if (last_successfull_layer == nullptr) { BOOST_LOG_TRIVIAL(warning) << "No valid placement found for to model gracious element on layer " << first_elem.state.layer_idx; tree_supports_show_error("Could not fine valid placement on model! Just placing it down anyway. Could cause floating branches.", true); first_elem.state.to_model_gracious = false; set_to_model_contact_simple(first_elem); } else { // Found a gracious area above first_elem. Remove all below last_successfull_layer. { LayerIndex parent_layer_idx = first_elem.state.layer_idx; for (SupportElement *elem = &first_elem; elem != last_successfull_layer; elem = &move_bounds[++ parent_layer_idx][elem->parents.front()]) { assert(! elem->state.deleted); elem->state.deleted = true; } } // Guess a point inside the influence area, in which the branch will be placed in. const Point best = move_inside_if_outside(last_successfull_layer->influence_area, last_successfull_layer->state.next_position); last_successfull_layer->state.result_on_layer = best; BOOST_LOG_TRIVIAL(debug) << "Added gracious Support On Model Point (" << best.x() << "," << best.y() << "). The current layer is " << last_successfull_layer; } } // Remove elements marked as "deleted", update indices to parents. static void remove_deleted_elements(std::vector &move_bounds) { std::vector map_parents; std::vector map_current; for (LayerIndex layer_idx = LayerIndex(move_bounds.size()) - 1; layer_idx >= 0; -- layer_idx) { SupportElements &layer = move_bounds[layer_idx]; map_current.clear(); for (int32_t i = 0; i < int32_t(layer.size());) { SupportElement &element = layer[i]; if (element.state.deleted) { if (map_current.empty()) { // Initialize with identity map. map_current.assign(layer.size(), 0); std::iota(map_current.begin(), map_current.end(), 0); } // Delete all "deleted" elements from the end of the layer vector. while (i < layer.size() && layer.back().state.deleted) { layer.pop_back(); // Mark as deleted in the map. map_current[layer.size()] = -1; } assert(i == layer.size() || i + 1 < layer.size()); if (i + 1 < layer.size()) { element = std::move(layer.back()); layer.pop_back(); // Mark the current element as deleted. map_current[i] = -1; // Mark the moved element as moved to index i. map_current[layer.size()] = i; } } else { // Current element is not deleted. Update its parent indices. if (! map_parents.empty()) for (int32_t &parent_idx : element.parents) parent_idx = map_parents[parent_idx]; ++ i; } } std::swap(map_current, map_parents); } } /*! * \brief Set the result_on_layer point for all influence areas * * \param move_bounds[in,out] All currently existing influence areas */ static void create_nodes_from_area( const TreeModelVolumes &volumes, const TreeSupportSettings &config, std::vector &move_bounds) { // Initialize points on layer 0, with a "random" point in the influence area. // Point is chosen based on an inaccurate estimate where the branches will split into two, but every point inside the influence area would produce a valid result. for (SupportElement &init : move_bounds.front()) { init.state.result_on_layer = move_inside_if_outside(init.influence_area, init.state.next_position); // Also set the parent nodes, as these will be required for the first iteration of the loop below. set_points_on_areas(init, move_bounds.size() > 1 ? &move_bounds[1] : nullptr); } for (LayerIndex layer_idx = 1; layer_idx < LayerIndex(move_bounds.size()); ++ layer_idx) { auto &layer = move_bounds[layer_idx]; auto *layer_above = layer_idx + 1 < move_bounds.size() ? &move_bounds[layer_idx + 1] : nullptr; for (SupportElement &elem : layer) { assert(! elem.state.deleted); assert(elem.state.layer_idx == layer_idx); // check if the resulting center point is not yet set if (! elem.state.result_on_layer_is_set()) { if (elem.state.to_buildplate || (elem.state.distance_to_top < config.min_dtt_to_model && ! elem.state.supports_roof)) { if (elem.state.to_buildplate) { BOOST_LOG_TRIVIAL(error) << "Uninitialized Influence area targeting " << elem.state.target_position.x() << "," << elem.state.target_position.y() << ") " "at target_height: " << elem.state.target_height << " layer: " << layer_idx; tree_supports_show_error("Uninitialized support element! A branch could be missing or exist partially.", true); } // we dont need to remove yet the parents as they will have a lower dtt and also no result_on_layer set elem.state.deleted = true; for (int32_t parent_idx : elem.parents) // When the roof was not able to generate downwards enough, the top elements may have not moved, and have result_on_layer already set. // As this branch needs to be removed => all parents result_on_layer have to be invalidated. (*layer_above)[parent_idx].state.result_on_layer_reset(); continue; } else { // set the point where the branch will be placed on the model if (elem.state.to_model_gracious) set_to_model_contact_to_model_gracious(volumes, config, move_bounds, elem); else set_to_model_contact_simple(elem); } } if (! elem.state.deleted) // element is valid now setting points in the layer above set_points_on_areas(elem, layer_above); } } remove_deleted_elements(move_bounds); } // For producing circular / elliptical areas from SupportElements (one DrawArea per one SupportElement) // and for smoothing those areas along the tree branches. struct DrawArea { // Element to be processed. SupportElement *element; // Element below, if there is such an element. nullptr if element is a root of a tree. SupportElement *child_element; // Polygons to be extruded for this element. Polygons polygons; }; /*! * \brief Draws circles around result_on_layer points of the influence areas * * \param linear_data[in] All currently existing influence areas with the layer they are on * \param layer_tree_polygons[out] Resulting branch areas with the layerindex they appear on. layer_tree_polygons.size() has to be at least linear_data.size() as each Influence area in linear_data will save have at least one (that's why it's a vector) corresponding branch area in layer_tree_polygons. * \param inverse_tree_order[in] A mapping that returns the child of every influence area. */ static void generate_branch_areas(const TreeModelVolumes &volumes, const TreeSupportSettings &config, const std::vector &move_bounds, std::vector &linear_data) { #ifdef SLIC3R_TREESUPPORTS_PROGRESS double progress_total = TREE_PROGRESS_PRECALC_AVO + TREE_PROGRESS_PRECALC_COLL + TREE_PROGRESS_GENERATE_NODES + TREE_PROGRESS_AREA_CALC; constexpr int progress_report_steps = 10; const size_t progress_inserts_check_interval = linear_data.size() / progress_report_steps; std::mutex critical_sections; #endif // SLIC3R_TREESUPPORTS_PROGRESS // Pre-generate a circle with correct diameter so that we don't have to recompute those (co)sines every time. const Polygon branch_circle = make_circle(config.branch_radius, SUPPORT_TREE_CIRCLE_RESOLUTION); tbb::parallel_for(tbb::blocked_range(0, linear_data.size()), [&volumes, &config, &move_bounds, &linear_data, &branch_circle](const tbb::blocked_range &range) { for (size_t idx = range.begin(); idx < range.end(); ++ idx) { DrawArea &draw_area = linear_data[idx]; const LayerIndex layer_idx = draw_area.element->state.layer_idx; const coord_t radius = config.getRadius(*draw_area.element); bool parent_uses_min = false; // Calculate multiple ovalized circles, to connect with every parent and child. Also generate regular circle for the current layer. Merge all these into one area. std::vector> movement_directions{ std::pair(Point(0, 0), radius) }; if (! draw_area.element->state.skip_ovalisation) { if (draw_area.child_element != nullptr) { const Point movement = draw_area.child_element->state.result_on_layer - draw_area.element->state.result_on_layer; movement_directions.emplace_back(movement, radius); } const SupportElements *layer_above = layer_idx + 1 < move_bounds.size() ? &move_bounds[layer_idx + 1] : nullptr; for (int32_t parent_idx : draw_area.element->parents) { const SupportElement &parent = (*layer_above)[parent_idx]; const Point movement = parent.state.result_on_layer - draw_area.element->state.result_on_layer; //FIXME why max(..., config.support_line_width)? movement_directions.emplace_back(movement, std::max(config.getRadius(parent), config.support_line_width)); parent_uses_min |= parent.state.use_min_xy_dist; } } const Polygons &collision = volumes.getCollision(0, layer_idx, parent_uses_min || draw_area.element->state.use_min_xy_dist); auto generateArea = [&collision, &draw_area, &branch_circle, branch_radius = config.branch_radius, support_line_width = config.support_line_width, &movement_directions] (coord_t aoffset, double &max_speed) { Polygons poly; max_speed = 0; for (std::pair movement : movement_directions) { max_speed = std::max(max_speed, movement.first.cast().norm()); // Visualization: https://jsfiddle.net/0zvcq39L/2/ // Ovalizes the circle to an ellipse, that contains both old center and new target position. double used_scale = (movement.second + aoffset) / (1.0 * branch_radius); Point center_position = draw_area.element->state.result_on_layer + movement.first / 2; const double moveX = movement.first.x() / (used_scale * branch_radius); const double moveY = movement.first.y() / (used_scale * branch_radius); const double vsize_inv = 0.5 / (0.01 + std::sqrt(moveX * moveX + moveY * moveY)); double matrix[] = { used_scale * (1 + moveX * moveX * vsize_inv), used_scale * (0 + moveX * moveY * vsize_inv), used_scale * (0 + moveX * moveY * vsize_inv), used_scale * (1 + moveY * moveY * vsize_inv), }; Polygon circle; for (Point vertex : branch_circle) circle.points.emplace_back(center_position + Point(matrix[0] * vertex.x() + matrix[1] * vertex.y(), matrix[2] * vertex.x() + matrix[3] * vertex.y())); poly.emplace_back(std::move(circle)); } // There seem to be some rounding errors, causing a branch to be a tiny bit further away from the model that it has to be. // This can cause the tip to be slightly further away front the overhang (x/y wise) than optimal. This fixes it, and for every other part, 0.05mm will not be noticed. poly = diff_clipped(offset(union_(poly), std::min(coord_t(50), support_line_width / 4), jtMiter, 1.2), collision); return poly; }; // Ensure branch area will not overlap with model/collision. This can happen because of e.g. ovalization or increase_until_radius. double max_speed; Polygons polygons = generateArea(0, max_speed); const bool fast_relative_movement = max_speed > radius * 0.75; if (fast_relative_movement || config.getRadius(*draw_area.element) - config.getCollisionRadius(draw_area.element->state) > config.support_line_width) { // Simulate the path the nozzle will take on the outermost wall. // If multiple parts exist, the outer line will not go all around the support part potentially causing support material to be printed mid air. ExPolygons nozzle_path = offset_ex(polygons, - config.support_line_width / 2); if (nozzle_path.size() > 1) { // Just try to make the area a tiny bit larger. polygons = generateArea(config.support_line_width / 2, max_speed); nozzle_path = offset_ex(polygons, -config.support_line_width / 2); // If larger area did not fix the problem, all parts off the nozzle path that do not contain the center point are removed, hoping for the best. if (nozzle_path.size() > 1) { ExPolygons polygons_with_correct_center; for (ExPolygon &part : nozzle_path) { bool drop = false; if (! part.contains(draw_area.element->state.result_on_layer)) { // try a fuzzy inside as sometimes the point should be on the border, but is not because of rounding errors... Point pt = draw_area.element->state.result_on_layer; move_inside(to_polygons(part), pt, 0); drop = (draw_area.element->state.result_on_layer - pt).cast().norm() >= scaled(0.025); } if (! drop) polygons_with_correct_center.emplace_back(std::move(part)); } // Increase the area again, to ensure the nozzle path when calculated later is very similar to the one assumed above. polygons = diff_clipped(offset(polygons_with_correct_center, config.support_line_width / 2, jtMiter, 1.2), //FIXME Vojtech: Clipping may split the region into multiple pieces again, reversing the fixing effort. collision); } } } draw_area.polygons = std::move(polygons); #ifdef SLIC3R_TREESUPPORTS_PROGRESS if (idx % progress_inserts_check_interval == 0) { std::lock_guard critical_section_progress(critical_sections); progress_total += TREE_PROGRESS_GENERATE_BRANCH_AREAS / progress_report_steps; Progress::messageProgress(Progress::Stage::SUPPORT, progress_total * m_progress_multiplier + m_progress_offset, TREE_PROGRESS_TOTAL); } #endif } }); } /*! * \brief Applies some smoothing to the outer wall, intended to smooth out sudden jumps as they can happen when a branch moves though a hole. * * \param layer_tree_polygons[in,out] Resulting branch areas with the layerindex they appear on. */ static void smooth_branch_areas( const TreeSupportSettings &config, std::vector &move_bounds, std::vector &linear_data, const std::vector &linear_data_layers) { #ifdef SLIC3R_TREESUPPORTS_PROGRESS double progress_total = TREE_PROGRESS_PRECALC_AVO + TREE_PROGRESS_PRECALC_COLL + TREE_PROGRESS_GENERATE_NODES + TREE_PROGRESS_AREA_CALC + TREE_PROGRESS_GENERATE_BRANCH_AREAS; #endif // SLIC3R_TREESUPPORTS_PROGRESS const coord_t max_radius_change_per_layer = 1 + config.support_line_width / 2; // this is the upper limit a radius may change per layer. +1 to avoid rounding errors // smooth upwards for (LayerIndex layer_idx = 0; layer_idx < LayerIndex(move_bounds.size()) - 1; ++ layer_idx) { const size_t processing_base = linear_data_layers[layer_idx]; const size_t processing_base_above = linear_data_layers[layer_idx + 1]; const SupportElements &layer_above = move_bounds[layer_idx + 1]; tbb::parallel_for(tbb::blocked_range(0, processing_base_above - processing_base), [&](const tbb::blocked_range &range) { for (size_t processing_idx = range.begin(); processing_idx < range.end(); ++ processing_idx) { DrawArea &draw_area = linear_data[processing_base + processing_idx]; double max_outer_wall_distance = 0; bool do_something = false; for (int32_t parent_idx : draw_area.element->parents) { const SupportElement &parent = layer_above[parent_idx]; if (config.getRadius(parent.state) != config.getCollisionRadius(parent.state)) { do_something = true; max_outer_wall_distance = std::max(max_outer_wall_distance, (draw_area.element->state.result_on_layer - parent.state.result_on_layer).cast().norm() - (config.getRadius(*draw_area.element) - config.getRadius(parent))); } } max_outer_wall_distance += max_radius_change_per_layer; // As this change is a bit larger than what usually appears, lost radius can be slowly reclaimed over the layers. if (do_something) { Polygons max_allowed_area = offset(draw_area.polygons, float(max_outer_wall_distance), jtMiter, 1.2); for (int32_t parent_idx : draw_area.element->parents) { const SupportElement &parent = layer_above[parent_idx]; if (config.getRadius(parent.state) != config.getCollisionRadius(parent.state)) { // No other element on this layer than the current one may be connected to &parent, // thus it is safe to update parent's DrawArea directly. Polygons &dst = linear_data[processing_base_above + parent_idx].polygons; dst = intersection(dst, max_allowed_area); } } } } }); } #ifdef SLIC3R_TREESUPPORTS_PROGRESS progress_total += TREE_PROGRESS_SMOOTH_BRANCH_AREAS / 2; Progress::messageProgress(Progress::Stage::SUPPORT, progress_total * m_progress_multiplier + m_progress_offset, TREE_PROGRESS_TOTAL); // It is just assumed that both smoothing loops together are one third of the time spent in this function. This was guessed. As the whole function is only 10%, and the smoothing is hard to predict a progress report in the loop may be not useful. #endif // smooth downwards for (auto& element : move_bounds.back()) element.state.marked = false; for (int layer_idx = int(move_bounds.size()) - 2; layer_idx >= 0; -- layer_idx) { const size_t processing_base = linear_data_layers[layer_idx]; const size_t processing_base_above = linear_data_layers[layer_idx + 1]; const SupportElements &layer_above = move_bounds[layer_idx + 1]; tbb::parallel_for(tbb::blocked_range(0, processing_base_above - processing_base), [&](const tbb::blocked_range &range) { for (size_t processing_idx = range.begin(); processing_idx < range.end(); ++ processing_idx) { DrawArea &draw_area = linear_data[processing_base + processing_idx]; bool do_something = false; Polygons max_allowed_area; for (int32_t parent_idx : draw_area.element->parents) { const SupportElement &parent = layer_above[parent_idx]; coord_t max_outer_line_increase = max_radius_change_per_layer; Polygons result = offset(linear_data[processing_base_above + parent_idx].polygons, max_outer_line_increase, jtMiter, 1.2); Point direction = draw_area.element->state.result_on_layer - parent.state.result_on_layer; // move the polygons object for (auto &outer : result) for (Point& p : outer) p += direction; append(max_allowed_area, std::move(result)); do_something = do_something || parent.state.marked || config.getCollisionRadius(parent.state) != config.getRadius(parent.state); } if (do_something) { // Trim the current drawing areas with max_allowed_area. Polygons result = intersection(max_allowed_area, draw_area.polygons); if (area(result) < area(draw_area.polygons)) { // Mark parent as modified to propagate down. draw_area.element->state.marked = true; draw_area.polygons = std::move(result); } } } }); } #ifdef SLIC3R_TREESUPPORTS_PROGRESS progress_total += TREE_PROGRESS_SMOOTH_BRANCH_AREAS / 2; Progress::messageProgress(Progress::Stage::SUPPORT, progress_total * m_progress_multiplier + m_progress_offset, TREE_PROGRESS_TOTAL); #endif } /*! * \brief Drop down areas that do rest non-gracefully on the model to ensure the branch actually rests on something. * * \param layer_tree_polygons[in] Resulting branch areas with the layerindex they appear on. * \param linear_data[in] All currently existing influence areas with the layer they are on * \param dropped_down_areas[out] Areas that have to be added to support all non-graceful areas. * \param inverse_tree_order[in] A mapping that returns the child of every influence area. */ static void drop_non_gracious_areas( const TreeModelVolumes &volumes, const std::vector &linear_data, std::vector &support_layer_storage) { std::vector>> dropped_down_areas(linear_data.size()); tbb::parallel_for(tbb::blocked_range(0, linear_data.size()), [&](const tbb::blocked_range &range) { for (size_t idx = range.begin(); idx < range.end(); ++ idx) // If a element has no child, it connects to whatever is below as no support further down for it will exist. if (const DrawArea &draw_element = linear_data[idx]; ! draw_element.element->state.to_model_gracious && draw_element.child_element == nullptr) { Polygons rest_support; const LayerIndex layer_idx_first = draw_element.element->state.layer_idx - 1; for (LayerIndex layer_idx = layer_idx_first; area(rest_support) > tiny_area_threshold && layer_idx >= 0; -- layer_idx) { rest_support = diff_clipped(layer_idx == layer_idx_first ? draw_element.polygons : rest_support, volumes.getCollision(0, layer_idx, false)); dropped_down_areas[idx].emplace_back(layer_idx, rest_support); } } }); for (coord_t i = 0; i < static_cast(dropped_down_areas.size()); i++) for (std::pair &pair : dropped_down_areas[i]) append(support_layer_storage[pair.first], std::move(pair.second)); } /*! * \brief Generates Support Floor, ensures Support Roof can not cut of branches, and saves the branches as support to storage * * \param support_layer_storage[in] Areas where support should be generated. * \param support_roof_storage[in] Areas where support was replaced with roof. * \param storage[in,out] The storage where the support should be stored. */ static void finalize_interface_and_support_areas( const PrintObject &print_object, const TreeModelVolumes &volumes, const TreeSupportSettings &config, const std::vector &overhangs, std::vector &support_layer_storage, std::vector &support_roof_storage, SupportGeneratorLayersPtr &bottom_contacts, SupportGeneratorLayersPtr &top_contacts, SupportGeneratorLayersPtr &intermediate_layers, SupportGeneratorLayerStorage &layer_storage) { InterfacePreference interface_pref = config.interface_preference; // InterfacePreference::SupportLinesOverwriteInterface; #ifdef SLIC3R_TREESUPPORTS_PROGRESS double progress_total = TREE_PROGRESS_PRECALC_AVO + TREE_PROGRESS_PRECALC_COLL + TREE_PROGRESS_GENERATE_NODES + TREE_PROGRESS_AREA_CALC + TREE_PROGRESS_GENERATE_BRANCH_AREAS + TREE_PROGRESS_SMOOTH_BRANCH_AREAS; #endif // SLIC3R_TREESUPPORTS_PROGRESS // Iterate over the generated circles in parallel and clean them up. Also add support floor. tbb::spin_mutex layer_storage_mutex; tbb::parallel_for(tbb::blocked_range(0, support_layer_storage.size()), [&](const tbb::blocked_range &range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { // Most of the time in this function is this union call. Can take 300+ ms when a lot of areas are to be unioned. support_layer_storage[layer_idx] = smooth_outward(union_(support_layer_storage[layer_idx]), config.support_line_width); //FIXME was .smooth(50); //smooth_outward(closing(std::move(bottom), closing_distance + minimum_island_radius, closing_distance, SUPPORT_SURFACES_OFFSET_PARAMETERS), smoothing_distance) : // simplify a bit, to ensure the output does not contain outrageous amounts of vertices. Should not be necessary, just a precaution. support_layer_storage[layer_idx] = polygons_simplify(support_layer_storage[layer_idx], std::min(scaled(0.03), double(config.resolution))); // Subtract support lines of the branches from the roof SupportGeneratorLayer*& support_roof = top_contacts[layer_idx]; if (! support_roof_storage[layer_idx].empty() || support_roof != nullptr) { if (support_roof == nullptr) { support_roof = &layer_allocate(layer_storage, layer_storage_mutex, SupporLayerType::TopContact, print_object.slicing_parameters(), layer_idx); support_roof->polygons = union_(support_roof_storage[layer_idx]); } else support_roof->polygons = union_(support_roof->polygons, support_roof_storage[layer_idx]); if (! support_roof->polygons.empty() && area(intersection(support_layer_storage[layer_idx], support_roof->polygons)) > tiny_area_threshold) { switch (interface_pref) { case InterfacePreference::InterfaceAreaOverwritesSupport: support_layer_storage[layer_idx] = diff(support_layer_storage[layer_idx], support_roof->polygons); break; case InterfacePreference::SupportAreaOverwritesInterface: support_roof->polygons = diff(support_roof->polygons, support_layer_storage[layer_idx]); break; //FIXME #if 1 case InterfacePreference::InterfaceLinesOverwriteSupport: case InterfacePreference::SupportLinesOverwriteInterface: assert(false); [[fallthrough]]; #else case InterfacePreference::InterfaceLinesOverwriteSupport: { // Hatch the support roof interfaces, offset them by their line width and subtract them from support base. Polygons interface_lines = offset(to_polylines( generate_support_infill_lines(support_roof->polygons, true, layer_idx, config.support_roof_line_distance)), config.support_roof_line_width / 2); support_layer_storage[layer_idx] = diff(support_layer_storage[layer_idx], interface_lines); break; } case InterfacePreference::SupportLinesOverwriteInterface: { // Hatch the support roof interfaces, offset them by their line width and subtract them from support base. Polygons tree_lines = union_(offset(to_polylines( generate_support_infill_lines(support_layer_storage[layer_idx], false, layer_idx, config.support_line_distance, true)), config.support_line_width / 2)); // do not draw roof where the tree is. I prefer it this way as otherwise the roof may cut of a branch from its support below. support_roof->polygons = diff(support_roof->polygons, tree_lines); break; } #endif case InterfacePreference::Nothing: break; } } } // Subtract support floors from the support area and add them to the support floor instead. if (config.support_bottom_layers > 0 && !support_layer_storage[layer_idx].empty()) { SupportGeneratorLayer*& support_bottom = bottom_contacts[layer_idx]; Polygons layer_outset = diff_clipped( config.support_bottom_offset > 0 ? offset(support_layer_storage[layer_idx], config.support_bottom_offset, jtMiter, 1.2) : support_layer_storage[layer_idx], volumes.getCollision(0, layer_idx, false)); Polygons floor_layer; size_t layers_below = 0; while (layers_below <= config.support_bottom_layers) { // one sample at 0 layers below, another at config.support_bottom_layers. In-between samples at config.performance_interface_skip_layers distance from each other. const size_t sample_layer = static_cast(std::max(0, (static_cast(layer_idx) - static_cast(layers_below)) - static_cast(config.z_distance_bottom_layers))); //FIXME subtract the wipe tower append(floor_layer, intersection(layer_outset, overhangs[sample_layer])); if (layers_below < config.support_bottom_layers) layers_below = std::min(layers_below + config.performance_interface_skip_layers, config.support_bottom_layers); else break; } if (! floor_layer.empty()) { if (support_bottom == nullptr) support_bottom = &layer_allocate(layer_storage, layer_storage_mutex, SupporLayerType::BottomContact, print_object.slicing_parameters(), layer_idx); support_bottom->polygons = union_(floor_layer, support_bottom->polygons); support_layer_storage[layer_idx] = diff_clipped(support_layer_storage[layer_idx], offset(support_bottom->polygons, scaled(0.01), jtMiter, 1.2)); // Subtract the support floor from the normal support. } } if (! support_layer_storage[layer_idx].empty()) { SupportGeneratorLayer *&l = intermediate_layers[layer_idx]; if (l == nullptr) l = &layer_allocate(layer_storage, layer_storage_mutex, SupporLayerType::Base, print_object.slicing_parameters(), layer_idx); append(l->polygons, union_(support_layer_storage[layer_idx])); } #ifdef SLIC3R_TREESUPPORTS_PROGRESS { std::lock_guard critical_section_progress(critical_sections); progress_total += TREE_PROGRESS_FINALIZE_BRANCH_AREAS / support_layer_storage.size(); Progress::messageProgress(Progress::Stage::SUPPORT, progress_total * m_progress_multiplier + m_progress_offset, TREE_PROGRESS_TOTAL); } #endif #if 0 { std::lock_guard lock(critical_sections); if (!storage.support.supportLayers[layer_idx].support_infill_parts.empty() || !storage.support.supportLayers[layer_idx].support_roof.empty()) storage.support.layer_nr_max_filled_layer = std::max(storage.support.layer_nr_max_filled_layer, static_cast(layer_idx)); } #endif } }); } /*! * \brief Draws circles around result_on_layer points of the influence areas and applies some post processing. * * \param move_bounds[in] All currently existing influence areas * \param storage[in,out] The storage where the support should be stored. */ static void draw_areas( PrintObject &print_object, const TreeModelVolumes &volumes, const TreeSupportSettings &config, const std::vector &overhangs, std::vector &move_bounds, SupportGeneratorLayersPtr &bottom_contacts, SupportGeneratorLayersPtr &top_contacts, SupportGeneratorLayersPtr &intermediate_layers, SupportGeneratorLayerStorage &layer_storage) { std::vector support_layer_storage(move_bounds.size()); std::vector support_roof_storage(move_bounds.size()); // All SupportElements are put into a layer independent storage to improve parallelization. std::vector linear_data; std::vector linear_data_layers; { std::vector> map_downwards_old; std::vector> map_downwards_new; for (LayerIndex layer_idx = 0; layer_idx < LayerIndex(move_bounds.size()); ++ layer_idx) { SupportElements *layer_above = layer_idx + 1 < move_bounds.size() ? &move_bounds[layer_idx + 1] : nullptr; map_downwards_new.clear(); linear_data_layers.emplace_back(linear_data.size()); std::sort(map_downwards_old.begin(), map_downwards_old.end(), [](auto &l, auto &r) { return l.first < r.first; }); for (SupportElement &elem : move_bounds[layer_idx]) { SupportElement *child = nullptr; if (layer_idx > 0) { auto it = std::lower_bound(map_downwards_old.begin(), map_downwards_old.end(), &elem, [](auto &l, const SupportElement *r) { return l.first < r; }); if (it != map_downwards_old.end() && it->first == &elem) { child = it->second; // Only one link points to a node above from below. assert(! (++ it != map_downwards_old.end() && it->first == &elem)); } if ((! child && elem.state.target_height == layer_idx) || (child && !child->state.result_on_layer_is_set())) // We either come from nowhere at the final layer or we had invalid parents 2. should never happen but just to be sure continue; } for (int32_t parent_idx : elem.parents) { SupportElement &parent = (*layer_above)[parent_idx]; if (parent.state.result_on_layer_is_set()) map_downwards_new.emplace_back(&parent, &elem); } linear_data.push_back({ &elem, child }); } std::swap(map_downwards_old, map_downwards_new); } linear_data_layers.emplace_back(linear_data.size()); } auto t_start = std::chrono::high_resolution_clock::now(); // Generate the circles that will be the branches. generate_branch_areas(volumes, config, move_bounds, linear_data); auto t_generate = std::chrono::high_resolution_clock::now(); // In some edgecases a branch may go though a hole, where the regular radius does not fit. This can result in an apparent jump in branch radius. As such this cases need to be caught and smoothed out. smooth_branch_areas(config, move_bounds, linear_data, linear_data_layers); auto t_smooth = std::chrono::high_resolution_clock::now(); // drop down all trees that connect non gracefully with the model drop_non_gracious_areas(volumes, linear_data, support_layer_storage); auto t_drop = std::chrono::high_resolution_clock::now(); // Single threaded combining all support areas to the right layers. { auto begin = linear_data.begin(); for (LayerIndex layer_idx = 0; layer_idx < LayerIndex(move_bounds.size()); ++ layer_idx) { size_t cnt_roofs = 0; size_t cnt_layers = 0; auto end = begin; for (; end != linear_data.end() && end->element->state.layer_idx == layer_idx; ++ end) ++ (end->element->state.missing_roof_layers > end->element->state.distance_to_top ? cnt_roofs : cnt_layers); auto &this_roofs = support_roof_storage[layer_idx]; auto &this_layers = support_layer_storage[layer_idx]; this_roofs.reserve(this_roofs.size() + cnt_roofs); this_layers.reserve(this_layers.size() + cnt_layers); for (auto it = begin; it != end; ++ it) std::move(std::begin(it->polygons), std::end(it->polygons), std::back_inserter(it->element->state.missing_roof_layers > it->element->state.distance_to_top ? this_roofs : this_layers)); begin = end; } } finalize_interface_and_support_areas(print_object, volumes, config, overhangs, support_layer_storage, support_roof_storage, bottom_contacts, top_contacts, intermediate_layers, layer_storage); auto t_end = std::chrono::high_resolution_clock::now(); auto dur_gen_tips = 0.001 * std::chrono::duration_cast(t_generate - t_start).count(); auto dur_smooth = 0.001 * std::chrono::duration_cast(t_smooth - t_generate).count(); auto dur_drop = 0.001 * std::chrono::duration_cast(t_drop - t_smooth).count(); auto dur_finalize = 0.001 * std::chrono::duration_cast(t_end - t_drop).count(); BOOST_LOG_TRIVIAL(info) << "Time used for drawing subfuctions: generate_branch_areas: " << dur_gen_tips << " ms " "smooth_branch_areas: " << dur_smooth << " ms " "drop_non_gracious_areas: " << dur_drop << " ms " "finalize_interface_and_support_areas " << dur_finalize << " ms"; } /*! * \brief Create the areas that need support. * * These areas are stored inside the given SliceDataStorage object. * \param storage The data storage where the mesh data is gotten from and * where the resulting support areas are stored. */ static void generate_support_areas(Print &print, const BuildVolume &build_volume, const std::vector &print_object_ids, std::function throw_on_cancel) { g_showed_critical_error = false; g_showed_performance_warning = false; // Settings with the indexes of meshes that use these settings. std::vector>> grouped_meshes = group_meshes(print, print_object_ids); if (grouped_meshes.empty()) return; size_t counter = 0; // Process every mesh group. These groups can not be processed parallel, as the processing in each group is parallelized, and nested parallelization is disables and slow. for (std::pair> &processing : grouped_meshes) { // process each combination of meshes // this struct is used to easy retrieve setting. No other function except those in TreeModelVolumes and generate_initial_areas() have knowledge of the existence of multiple meshes being processed. //FIXME this is a copy // Contains config settings to avoid loading them in every function. This was done to improve readability of the code. const TreeSupportSettings &config = processing.first; BOOST_LOG_TRIVIAL(info) << "Processing support tree mesh group " << counter + 1 << " of " << grouped_meshes.size() << " containing " << grouped_meshes[counter].second.size() << " meshes."; auto t_start = std::chrono::high_resolution_clock::now(); #if 0 std::vector exclude(num_support_layers); // get all already existing support areas and exclude them tbb::parallel_for(tbb::blocked_range(0, num_support_layers), [&](const tbb::blocked_range &range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { Polygons exlude_at_layer; append(exlude_at_layer, storage.support.supportLayers[layer_idx].support_bottom); append(exlude_at_layer, storage.support.supportLayers[layer_idx].support_roof); for (auto part : storage.support.supportLayers[layer_idx].support_infill_parts) append(exlude_at_layer, part.outline); exclude[layer_idx] = union_(exlude_at_layer); } }); #endif #ifdef SLIC3R_TREESUPPORTS_PROGRESS m_progress_multiplier = 1.0 / double(grouped_meshes.size()); m_progress_offset = counter == 0 ? 0 : TREE_PROGRESS_TOTAL * (double(counter) * m_progress_multiplier); #endif // SLIC3R_TREESUPPORT_PROGRESS PrintObject &print_object = *print.get_object(processing.second.front()); // Generator for model collision, avoidance and internal guide volumes. TreeModelVolumes volumes{ print_object, build_volume, config.maximum_move_distance, config.maximum_move_distance_slow, processing.second.front(), #ifdef SLIC3R_TREESUPPORTS_PROGRESS m_progress_multiplier, m_progress_offset, #endif // SLIC3R_TREESUPPORTS_PROGRESS /* additional_excluded_areas */{} }; //FIXME generating overhangs just for the furst mesh of the group. assert(processing.second.size() == 1); std::vector overhangs = generate_overhangs(*print.get_object(processing.second.front())); // ### Precalculate avoidances, collision etc. size_t num_support_layers = precalculate(print, overhangs, processing.first, processing.second, volumes); if (num_support_layers == 0) continue; auto t_precalc = std::chrono::high_resolution_clock::now(); // value is the area where support may be placed. As this is calculated in CreateLayerPathing it is saved and reused in draw_areas std::vector move_bounds(num_support_layers); // ### Place tips of the support tree SupportGeneratorLayersPtr bottom_contacts(num_support_layers, nullptr); SupportGeneratorLayersPtr top_contacts(num_support_layers, nullptr); SupportGeneratorLayersPtr top_interface_layers(num_support_layers, nullptr); SupportGeneratorLayersPtr intermediate_layers(num_support_layers, nullptr); SupportGeneratorLayerStorage layer_storage; for (size_t mesh_idx : processing.second) generate_initial_areas(*print.get_object(mesh_idx), volumes, config, overhangs, move_bounds, top_contacts, top_interface_layers, layer_storage); auto t_gen = std::chrono::high_resolution_clock::now(); #ifdef TREESUPPORT_DEBUG_SVG for (size_t layer_idx = 0; layer_idx < move_bounds.size(); ++layer_idx) { Polygons polys; for (auto& area : move_bounds[layer_idx]) append(polys, area->influence_area); if (auto begin = move_bounds[layer_idx].begin(); begin != move_bounds[layer_idx].end()) SVG::export_expolygons(debug_out_path("treesupport-initial_areas-%d.svg", layer_idx), { { { union_ex(volumes.getWallRestriction(config.getCollisionRadius((*begin)->state), layer_idx, (*begin)->state.use_min_xy_dist)) }, { "wall_restricrictions", "gray", 0.5f } }, { { union_ex(polys) }, { "parent", "red", "black", "", scaled(0.1f), 0.5f } } }); } #endif // TREESUPPORT_DEBUG_SVG // ### Propagate the influence areas downwards. This is an inherently serial operation. create_layer_pathing(volumes, config, move_bounds); auto t_path = std::chrono::high_resolution_clock::now(); // ### Set a point in each influence area create_nodes_from_area(volumes, config, move_bounds); auto t_place = std::chrono::high_resolution_clock::now(); // ### draw these points as circles draw_areas(*print.get_object(processing.second.front()), volumes, config, overhangs, move_bounds, bottom_contacts, top_contacts, intermediate_layers, layer_storage); auto t_draw = std::chrono::high_resolution_clock::now(); auto dur_pre_gen = 0.001 * std::chrono::duration_cast(t_precalc - t_start).count(); auto dur_gen = 0.001 * std::chrono::duration_cast(t_gen - t_precalc).count(); auto dur_path = 0.001 * std::chrono::duration_cast(t_path - t_gen).count(); auto dur_place = 0.001 * std::chrono::duration_cast(t_place - t_path).count(); auto dur_draw = 0.001 * std::chrono::duration_cast(t_draw - t_place).count(); auto dur_total = 0.001 * std::chrono::duration_cast(t_draw - t_start).count(); BOOST_LOG_TRIVIAL(info) << "Total time used creating Tree support for the currently grouped meshes: " << dur_total << " ms. " "Different subtasks:\nCalculating Avoidance: " << dur_pre_gen << " ms " "Creating inital influence areas: " << dur_gen << " ms " "Influence area creation: " << dur_path << "ms " "Placement of Points in InfluenceAreas: " << dur_place << "ms " "Drawing result as support " << dur_draw << " ms"; // if (config.branch_radius==2121) // BOOST_LOG_TRIVIAL(error) << "Why ask questions when you already know the answer twice.\n (This is not a real bug, please dont report it.)"; move_bounds.clear(); auto remove_undefined_layers = [](SupportGeneratorLayersPtr &layers) { layers.erase(std::remove_if(layers.begin(), layers.end(), [](const SupportGeneratorLayer* ptr) { return ptr == nullptr; }), layers.end()); }; remove_undefined_layers(bottom_contacts); remove_undefined_layers(top_contacts); remove_undefined_layers(intermediate_layers); // Produce the support G-code. // Used by both classic and tree supports. SupportParameters support_params(print_object); support_params.with_sheath = true; support_params.support_density = 0; SupportGeneratorLayersPtr interface_layers, base_interface_layers; SupportGeneratorLayersPtr raft_layers = generate_raft_base(print_object, support_params, print_object.slicing_parameters(), top_contacts, interface_layers, base_interface_layers, intermediate_layers, layer_storage); #if 1 //#ifdef SLIC3R_DEBUG SupportGeneratorLayersPtr layers_sorted = #endif // SLIC3R_DEBUG generate_support_layers(print_object, raft_layers, bottom_contacts, top_contacts, intermediate_layers, interface_layers, base_interface_layers); // Don't fill in the tree supports, make them hollow with just a single sheath line. generate_support_toolpaths(print_object.support_layers(), print_object.config(), support_params, print_object.slicing_parameters(), raft_layers, bottom_contacts, top_contacts, intermediate_layers, interface_layers, base_interface_layers); #if 0 //#ifdef SLIC3R_DEBUG { static int iRun = 0; ++ iRun; size_t layer_id = 0; for (int i = 0; i < int(layers_sorted.size());) { // Find the last layer with roughly the same print_z, find the minimum layer height of all. // Due to the floating point inaccuracies, the print_z may not be the same even if in theory they should. int j = i + 1; coordf_t zmax = layers_sorted[i]->print_z + EPSILON; bool empty = layers_sorted[i]->polygons.empty(); for (; j < layers_sorted.size() && layers_sorted[j]->print_z <= zmax; ++j) if (!layers_sorted[j]->polygons.empty()) empty = false; if (!empty) { export_print_z_polygons_to_svg( debug_out_path("support-%d-%lf.svg", iRun, layers_sorted[i]->print_z).c_str(), layers_sorted.data() + i, j - i); export_print_z_polygons_and_extrusions_to_svg( debug_out_path("support-w-fills-%d-%lf.svg", iRun, layers_sorted[i]->print_z).c_str(), layers_sorted.data() + i, j - i, *print_object.support_layers()[layer_id]); ++layer_id; } i = j; } } #endif /* SLIC3R_DEBUG */ ++ counter; } // storage.support.generated = true; } } // namespace FFFTreeSupport void fff_tree_support_generate(PrintObject &print_object, std::function throw_on_cancel) { size_t idx = 0; for (PrintObject* po : print_object.print()->objects()) { if (po == &print_object) break; ++idx; } FFFTreeSupport::generate_support_areas(*print_object.print(), BuildVolume(Pointfs{ Vec2d{ -300., -300. }, Vec2d{ -300., +300. }, Vec2d{ +300., +300. }, Vec2d{ +300., -300. } }, 0.), { idx }, throw_on_cancel); } } // namespace Slic3r