// Used to generate a modifier mesh to do something every few layers. // Load into OpenSCAD, tweak the variables below, export as STL and load as // a modifier mesh. Then change settings for the modifier mesh. // Written by Joseph Lenox; in public domain. layer_height = 0.3; // set to layer height in slic3r for "best" results. number_of_solid_layers = 2; N = 4; // N > number_of_solid_layers or else the whole thing will be solid model_height = 300.0; model_width = 300.0; // these two should be at least as big as the model model_depth = 300.0; // but bigger isn't a problem initial_offset=0; // don't generate below this position_on_bed=[0,0,0]; // in case you need to move it around // don't touch below unless you know what you are doing. simple_layers = round(model_height/layer_height); translate(position_on_bed) for (i = [initial_offset:N:simple_layers]) { translate([0,0,i*layer_height]) translate([0,0,(layer_height*number_of_solid_layers)/2]) cube([model_width,model_depth,layer_height*number_of_solid_layers], center=true); }