#include "GLCanvas3DManager.hpp" #include "../../slic3r/GUI/GUI.hpp" #include "../../slic3r/GUI/AppConfig.hpp" #include #include #include #include #include #include #include namespace Slic3r { namespace GUI { GLCanvas3DManager::GLVersion::GLVersion() : vn_major(0) , vn_minor(0) { } bool GLCanvas3DManager::GLVersion::detect() { const char* gl_version = (const char*)::glGetString(GL_VERSION); if (gl_version == nullptr) return false; std::vector tokens; boost::split(tokens, gl_version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; std::vector numbers; boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); if (numbers.size() > 0) vn_major = ::atoi(numbers[0].c_str()); if (numbers.size() > 1) vn_minor = ::atoi(numbers[1].c_str()); return true; } bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, unsigned int minor) const { if (vn_major < major) return false; else if (vn_major > major) return true; else return vn_minor >= minor; } GLCanvas3DManager::GLCanvas3DManager() : m_gl_initialized(false) , m_use_legacy_opengl(false) , m_use_VBOs(false) { } bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) { if (_get_canvas(canvas) != m_canvases.end()) return false; GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context); if (canvas3D == nullptr) return false; canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl; return true; } bool GLCanvas3DManager::remove(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it == m_canvases.end()) return false; delete it->second; m_canvases.erase(it); std::cout << "canvas removed: " << (void*)canvas << std::endl; return true; } void GLCanvas3DManager::remove_all() { for (CanvasesMap::value_type& item : m_canvases) { std::cout << "canvas removed: " << (void*)item.second << std::endl; delete item.second; } m_canvases.clear(); } unsigned int GLCanvas3DManager::count() const { return (unsigned int)m_canvases.size(); } void GLCanvas3DManager::init_gl() { if (!m_gl_initialized) { std::cout << "GLCanvas3DManager::init_gl()" << std::endl; glewInit(); m_gl_version.detect(); const AppConfig* config = GUI::get_app_config(); m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0); m_gl_initialized = true; std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl; std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl; } } bool GLCanvas3DManager::use_VBOs() const { return m_use_VBOs; } bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; } bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_dirty() : false; } void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_dirty(dirty); } bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; } void GLCanvas3DManager::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->resize(w, h); } GLVolumeCollection* GLCanvas3DManager::get_volumes(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_volumes() : nullptr; } void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_volumes(volumes); } void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->reset_volumes(); } void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->deselect_volumes(); } void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->select_volume(id); } void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_config(config); } void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_print(print); } void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_bed_shape(shape); } void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_auto_bed_shape(); } BoundingBoxf3 GLCanvas3DManager::get_bed_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->bed_bounding_box() : BoundingBoxf3(); } BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3(); } BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); } Pointf3 GLCanvas3DManager::get_axes_origin(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_axes_origin() : Pointf3(); } void GLCanvas3DManager::set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_axes_origin(origin); } float GLCanvas3DManager::get_axes_length(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_axes_length() : 0.0f; } void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_axes_length(length); } void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_cutting_plane(z, polygons); } unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? (unsigned int)it->second->get_camera_type() : 0; } void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type) { if ((type <= (unsigned int)GLCanvas3D::Camera::CT_Unknown) || ((unsigned int)GLCanvas3D::Camera::CT_Count <= type)) return; CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_type((GLCanvas3D::Camera::EType)type); } std::string GLCanvas3DManager::get_camera_type_as_string(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_type_as_string() : "unknown"; } float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_zoom() : 1.0f; } void GLCanvas3DManager::set_camera_zoom(wxGLCanvas* canvas, float zoom) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_zoom(zoom); } float GLCanvas3DManager::get_camera_phi(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_phi() : 0.0f; } void GLCanvas3DManager::set_camera_phi(wxGLCanvas* canvas, float phi) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_phi(phi); } float GLCanvas3DManager::get_camera_theta(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_theta() : 0.0f; } void GLCanvas3DManager::set_camera_theta(wxGLCanvas* canvas, float theta) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_theta(theta); } float GLCanvas3DManager::get_camera_distance(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_distance() : 0.0f; } void GLCanvas3DManager::set_camera_distance(wxGLCanvas* canvas, float distance) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_distance(distance); } Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0); } void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3& target) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_camera_target(target); } bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false; } bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; } bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false; } bool GLCanvas3DManager::is_multisample_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_multisample_allowed() : false; } void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_layers_editing(enable); } void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_warning_texture(enable); } void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_legend_texture(enable); } void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_picking(enable); } void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_shader(enable); } void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->allow_multisample(allow); } bool GLCanvas3DManager::is_mouse_dragging(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_mouse_dragging() : false; } void GLCanvas3DManager::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_mouse_dragging(dragging); } Pointf GLCanvas3DManager::get_mouse_position(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_mouse_position() : Pointf(); } void GLCanvas3DManager::set_mouse_position(wxGLCanvas* canvas, const Pointf& position) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_mouse_position(position); } int GLCanvas3DManager::get_hover_volume_id(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_hover_volume_id() : -1; } void GLCanvas3DManager::set_hover_volume_id(wxGLCanvas* canvas, int id) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_hover_volume_id(id); } unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0; } float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_band_width() : 0.0f; } void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_layers_editing_band_width(band_width); } float GLCanvas3DManager::get_layers_editing_strength(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_strength() : 0.0f; } void GLCanvas3DManager::set_layers_editing_strength(wxGLCanvas* canvas, float strength) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_layers_editing_strength(strength); } int GLCanvas3DManager::get_layers_editing_last_object_id(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_last_object_id() : -1; } void GLCanvas3DManager::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_layers_editing_last_object_id(id); } float GLCanvas3DManager::get_layers_editing_last_z(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_last_z() : 0.0f; } void GLCanvas3DManager::set_layers_editing_last_z(wxGLCanvas* canvas, float z) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_layers_editing_last_z(z); } unsigned int GLCanvas3DManager::get_layers_editing_last_action(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_last_action() : 0; } void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->set_layers_editing_last_action(action); } const GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; } float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative() : 0.0f; } int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.; } bool GLCanvas3DManager::bar_rect_contains(wxGLCanvas* canvas, float x, float y) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->bar_rect_contains(x, y) : false; } bool GLCanvas3DManager::reset_rect_contains(wxGLCanvas* canvas, float x, float y) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->reset_rect_contains(x, y) : false; } void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->zoom_to_bed(); } void GLCanvas3DManager::zoom_to_volumes(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->zoom_to_volumes(); } void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direction) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->select_view(direction); } void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->update_volumes_colors_by_extruder(); } bool GLCanvas3DManager::start_using_shader(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->start_using_shader() : false; } void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->stop_using_shader(); } void GLCanvas3DManager::render(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render(m_use_VBOs); } void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_volumes(fake_colors); } void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_texture(tex_id, left, right, bottom, top); } void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->register_on_viewport_changed_callback(callback); } GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } } // namespace GUI } // namespace Slic3r