package Slic3r::Print::Object; use Moo; use List::Util qw(min max sum first); use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points); use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER); use Slic3r::Surface ':types'; has 'print' => (is => 'ro', weak_ref => 1, required => 1); has 'input_file' => (is => 'rw', required => 0); has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates has 'layers' => (is => 'rw', default => sub { [] }); has 'support_layers' => (is => 'rw', default => sub { [] }); has 'config_overrides' => (is => 'rw', default => sub { Slic3r::Config->new }); has 'config' => (is => 'rw'); has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ] has 'fill_maker' => (is => 'lazy'); has '_slice_z_table' => (is => 'lazy'); sub BUILD { my $self = shift; $self->init_config; # make layers taking custom heights into account my $print_z = my $slice_z = my $height = 0; # add raft layers for my $id (0 .. $self->config->raft_layers-1) { $height = ($id == 0) ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height; $print_z += $height; push @{$self->layers}, Slic3r::Layer->new( object => $self, id => $id, height => $height, print_z => $print_z, slice_z => -1, ); } # loop until we have at least one layer and the max slice_z reaches the object height my $max_z = unscale $self->size->[Z]; while (!@{$self->layers} || ($slice_z - $height) <= $max_z) { my $id = $#{$self->layers} + 1; # assign the default height to the layer according to the general settings $height = ($id == 0) ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height; # look for an applicable custom range if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) { $height = $range->[2]; # if user set custom height to zero we should just skip the range and resume slicing over it if ($height == 0) { $slice_z += $range->[1] - $range->[0]; next; } } $print_z += $height; $slice_z += $height/2; ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z; push @{$self->layers}, Slic3r::Layer->new( object => $self, id => $id, height => $height, print_z => $print_z, slice_z => scale $slice_z, ); $slice_z += $height/2; # add the other half layer } } sub _build_fill_maker { my $self = shift; return Slic3r::Fill->new(object => $self); } sub _build__slice_z_table { my $self = shift; return Slic3r::Object::XS::ZTable->new([ map $_->slice_z, @{$self->layers} ]); } # This should be probably moved in Print.pm at the point where we sort Layer objects sub _trigger_copies { my $self = shift; return unless @{$self->copies} > 1; # order copies with a nearest neighbor search @{$self->copies} = @{chained_path_points($self->copies)} } sub init_config { my $self = shift; $self->config(Slic3r::Config->merge($self->print->config, $self->config_overrides)); } sub layer_count { my $self = shift; return scalar @{ $self->layers }; } sub get_layer_range { my $self = shift; my ($min_z, $max_z) = @_; my $min_layer = $self->_slice_z_table->lower_bound($min_z); # first layer whose slice_z is >= $min_z return ( $min_layer, $self->_slice_z_table->upper_bound($max_z, $min_layer)-1, # last layer whose slice_z is <= $max_z ); } sub bounding_box { my $self = shift; # since the object is aligned to origin, bounding box coincides with size return Slic3r::Geometry::BoundingBox->new_from_points([ map Slic3r::Point->new(@$_[X,Y]), [0,0], $self->size ]); } sub slice { my $self = shift; my %params = @_; # make sure all layers contain layer region objects for all regions my $regions_count = $self->print->regions_count; foreach my $layer (@{ $self->layers }) { $layer->region($_) for 0 .. ($regions_count-1); } # process facets for my $region_id (0 .. $#{$self->meshes}) { my $mesh = $self->meshes->[$region_id] // next; # ignore undef meshes $mesh->repair; { my $loops = $mesh->slice([ map $_->slice_z, @{$self->layers} ]); for my $layer_id (0..$#$loops) { my $layerm = $self->layers->[$layer_id]->regions->[$region_id]; $layerm->make_surfaces($loops->[$layer_id]); } # TODO: read slicing_errors } # free memory undef $mesh; undef $self->meshes->[$region_id]; } # free memory $self->meshes(undef); # remove last layer(s) if empty pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions}); foreach my $layer (@{ $self->layers }) { # merge all regions' slices to get islands $layer->make_slices; } # detect slicing errors my $warning_thrown = 0; for my $i (0 .. $#{$self->layers}) { my $layer = $self->layers->[$i]; next unless $layer->slicing_errors; if (!$warning_thrown) { warn "The model has overlapping or self-intersecting facets. I tried to repair it, " . "however you might want to check the results or repair the input file and retry.\n"; $warning_thrown = 1; } # try to repair the layer surfaces by merging all contours and all holes from # neighbor layers Slic3r::debugf "Attempting to repair layer %d\n", $i; foreach my $region_id (0 .. $#{$layer->regions}) { my $layerm = $layer->region($region_id); my (@upper_surfaces, @lower_surfaces); for (my $j = $i+1; $j <= $#{$self->layers}; $j++) { if (!$self->layers->[$j]->slicing_errors) { @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices}; last; } } for (my $j = $i-1; $j >= 0; $j--) { if (!$self->layers->[$j]->slicing_errors) { @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices}; last; } } my $union = union_ex([ map $_->expolygon->contour, @upper_surfaces, @lower_surfaces, ]); my $diff = diff_ex( [ map @$_, @$union ], [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ], ); $layerm->slices->clear; $layerm->slices->append( map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$diff ); } # update layer slices after repairing the single regions $layer->make_slices; } # remove empty layers from bottom my $first_object_layer_id = $self->config->raft_layers; while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) { splice @{$self->layers}, $first_object_layer_id, 1; for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) { $self->layers->[$i]->id($i); } } } sub make_perimeters { my $self = shift; # compare each layer to the one below, and mark those slices needing # one additional inner perimeter, like the top of domed objects- # this algorithm makes sure that at least one perimeter is overlapping # but we don't generate any extra perimeter if fill density is zero, as they would be floating # inside the object - infill_only_where_needed should be the method of choice for printing # hollow objects if ($self->config->extra_perimeters && $self->config->perimeters > 0 && $self->config->fill_density > 0) { for my $region_id (0 .. ($self->print->regions_count-1)) { for my $layer_id (0 .. $self->layer_count-2) { my $layerm = $self->layers->[$layer_id]->regions->[$region_id]; my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id]; my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing; my $overlap = $perimeter_spacing; # one perimeter my $diff = diff( offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($self->config->perimeters * $perimeter_spacing)), offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap), ); next if !@$diff; # if we need more perimeters, $diff should contain a narrow region that we can collapse # we use a higher miterLimit here to handle areas with acute angles # in those cases, the default miterLimit would cut the corner and we'd # get a triangle that would trigger a non-needed extra perimeter $diff = diff( $diff, offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5), 1, ); next if !@$diff; # diff contains the collapsed area foreach my $slice (@{$layerm->slices}) { my $extra_perimeters = 0; CYCLE: while (1) { # compute polygons representing the thickness of the hypotetical new internal perimeter # of our slice $extra_perimeters++; my $hypothetical_perimeter = diff( offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters-1))), offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters))), ); last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible # only add the perimeter if there's an intersection with the collapsed area last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) }; Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id; $slice->extra_perimeters($extra_perimeters); } } } } } Slic3r::parallelize( items => sub { 0 .. ($self->layer_count-1) }, thread_cb => sub { my $q = shift; while (defined (my $layer_id = $q->dequeue)) { $self->layers->[$layer_id]->make_perimeters; } }, collect_cb => sub {}, no_threads_cb => sub { $_->make_perimeters for @{$self->layers}; }, ); } sub detect_surfaces_type { my $self = shift; Slic3r::debugf "Detecting solid surfaces...\n"; for my $region_id (0 .. ($self->print->regions_count-1)) { for my $i (0 .. ($self->layer_count-1)) { my $layerm = $self->layers->[$i]->regions->[$region_id]; # prepare a reusable subroutine to make surface differences my $difference = sub { my ($subject, $clip, $result_type) = @_; my $diff = diff( [ map @$_, @$subject ], [ map @$_, @$clip ], ); # collapse very narrow parts (using the safety offset in the diff is not enough) my $offset = $layerm->perimeter_flow->scaled_width / 10; return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type), @{ offset2_ex($diff, -$offset, +$offset) }; }; # comparison happens against the *full* slices (considering all regions) my $upper_layer = $self->layers->[$i+1]; my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef; my (@bottom, @top, @internal) = (); # find top surfaces (difference between current surfaces # of current layer and upper one) if ($upper_layer) { @top = $difference->( [ map $_->expolygon, @{$layerm->slices} ], $upper_layer->slices, S_TYPE_TOP, ); } else { # if no upper layer, all surfaces of this one are solid # we clone surfaces because we're going to clear the slices collection @top = map $_->clone, @{$layerm->slices}; $_->surface_type(S_TYPE_TOP) for @top; } # find bottom surfaces (difference between current surfaces # of current layer and lower one) if ($lower_layer) { # lower layer's slices are already Surface objects @bottom = $difference->( [ map $_->expolygon, @{$layerm->slices} ], $lower_layer->slices, S_TYPE_BOTTOM, ); } else { # if no lower layer, all surfaces of this one are solid # we clone surfaces because we're going to clear the slices collection @bottom = map $_->clone, @{$layerm->slices}; $_->surface_type(S_TYPE_BOTTOM) for @bottom; } # now, if the object contained a thin membrane, we could have overlapping bottom # and top surfaces; let's do an intersection to discover them and consider them # as bottom surfaces (to allow for bridge detection) if (@top && @bottom) { my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]); Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping) if $Slic3r::debug; @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP); } # find internal surfaces (difference between top/bottom surfaces and others) @internal = $difference->( [ map $_->expolygon, @{$layerm->slices} ], [ map $_->expolygon, @top, @bottom ], S_TYPE_INTERNAL, ); # save surfaces to layer $layerm->slices->clear; $layerm->slices->append(@bottom, @top, @internal); Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n", $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug; } # clip surfaces to the fill boundaries foreach my $layer (@{$self->layers}) { my $layerm = $layer->regions->[$region_id]; my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ]; $layerm->fill_surfaces->clear; foreach my $surface (@{$layerm->slices}) { my $intersection = intersection_ex( [ $surface->p ], $fill_boundaries, ); $layerm->fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => $surface->surface_type), @$intersection); } } } } sub clip_fill_surfaces { my $self = shift; return unless $self->config->infill_only_where_needed; # We only want infill under ceilings; this is almost like an # internal support material. my $additional_margin = scale 3; my $overhangs = []; # arrayref of polygons for my $layer_id (reverse 0..$#{$self->layers}) { my $layer = $self->layers->[$layer_id]; my @layer_internal = (); my @new_internal = (); # clip this layer's internal surfaces to @overhangs foreach my $layerm (@{$layer->regions}) { # we assume that this step is run before bridge_over_infill() and combine_infill() # so these are the only internal types we might have my (@internal, @other) = (); foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) { $surface->surface_type == S_TYPE_INTERNAL ? push @internal, $surface : push @other, $surface; } # keep all the original internal surfaces to detect overhangs in this layer push @layer_internal, @internal; push @new_internal, my @new = map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNAL, ), @{intersection_ex( $overhangs, [ map $_->p, @internal ], )}; $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new, @other); } # get this layer's overhangs defined as the full slice minus the internal infill # (thus we also consider perimeters) if ($layer_id > 0) { my $solid = diff( [ map @$_, @{$layer->slices} ], \@layer_internal, ); $overhangs = offset($solid, +$additional_margin); push @$overhangs, @new_internal; # propagate upper overhangs } } } sub bridge_over_infill { my $self = shift; return if $self->config->fill_density == 1; for my $layer_id (1..$#{$self->layers}) { my $layer = $self->layers->[$layer_id]; my $lower_layer = $self->layers->[$layer_id-1]; foreach my $layerm (@{$layer->regions}) { # compute the areas needing bridge math my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)}; my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions}; my $to_bridge = intersection_ex( [ map $_->p, @internal_solid ], [ map $_->p, @lower_internal ], ); next unless @$to_bridge; Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id; # build the new collection of fill_surfaces { my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces}; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALBRIDGE, ), @$to_bridge; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALSOLID, ), @{diff_ex( [ map $_->p, @internal_solid ], [ map @$_, @$to_bridge ], 1, )}; $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new_surfaces); } # exclude infill from the layers below if needed # see discussion at https://github.com/alexrj/Slic3r/issues/240 # Update: do not exclude any infill. Sparse infill is able to absorb the excess material. if (0) { my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height; for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) { Slic3r::debugf " skipping infill below those areas at layer %d\n", $i; foreach my $lower_layerm (@{$self->layers->[$i]->regions}) { my @new_surfaces = (); # subtract the area from all types of surfaces foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) { push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALVOID, ), @{intersection_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; } $lower_layerm->fill_surfaces->clear; $lower_layerm->fill_surfaces->append(@new_surfaces); } $excess -= $self->layers->[$i]->height; } } } } } sub discover_horizontal_shells { my $self = shift; Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n"; for my $region_id (0 .. ($self->print->regions_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->layers->[$i]->regions->[$region_id]; if ($self->config->solid_infill_every_layers && $self->config->fill_density > 0 && ($i % $self->config->solid_infill_every_layers) == 0) { $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}; } EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) { # find slices of current type for current layer # use slices instead of fill_surfaces because they also include the perimeter area # which needs to be propagated in shells; we need to grow slices like we did for # fill_surfaces though. Using both ungrown slices and grown fill_surfaces will # not work in some situations, as there won't be any grown region in the perimeter # area (this was seen in a model where the top layer had one extra perimeter, thus # its fill_surfaces were thinner than the lower layer's infill), however it's the best # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put # too much solid infill inside nearly-vertical slopes. my $solid = [ (map $_->p, @{$layerm->slices->filter_by_type($type)}), (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}), ]; next if !@$solid; Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom'; my $solid_layers = ($type == S_TYPE_TOP) ? $self->config->top_solid_layers : $self->config->bottom_solid_layers; NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; abs($n - $i) <= $solid_layers-1; ($type == S_TYPE_TOP) ? $n-- : $n++) { next if $n < 0 || $n >= $self->layer_count; Slic3r::debugf " looking for neighbors on layer %d...\n", $n; my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces; my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection # find intersection between neighbor and current layer's surfaces # intersections have contours and holes # we update $solid so that we limit the next neighbor layer to the areas that were # found on this one - in other words, solid shells on one layer (for a given external surface) # are always a subset of the shells found on the previous shell layer # this approach allows for DWIM in hollow sloping vases, where we want bottom # shells to be generated in the base but not in the walls (where there are many # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the # upper perimeter as an obstacle and shell will not be propagated to more upper layers my $new_internal_solid = $solid = intersection( $solid, [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ], 1, ); next EXTERNAL if !@$new_internal_solid; # make sure the new internal solid is wide enough, as it might get collapsed when # spacing is added in Fill.pm { # we use a higher miterLimit here to handle areas with acute angles # in those cases, the default miterLimit would cut the corner and we'd # get a triangle in $too_narrow; if we grow it below then the shell # would have a different shape from the external surface and we'd still # have the same angle, so the next shell would be grown even more and so on. my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size my $too_narrow = diff( $new_internal_solid, offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5), 1, ); # if some parts are going to collapse, use a different strategy according to fill density if (@$too_narrow) { if ($self->config->fill_density > 0) { # if we have internal infill, grow the collapsing parts and add the extra area to # the neighbor layer as well as to our original surfaces so that we support this # additional area in the next shell too # make sure our grown surfaces don't exceed the fill area my @grown = @{intersection( offset($too_narrow, +$margin), [ map $_->p, @neighbor_fill_surfaces ], )}; $new_internal_solid = $solid = [ @grown, @$new_internal_solid ]; } else { # if we're printing a hollow object, we discard such small parts $new_internal_solid = $solid = diff( $new_internal_solid, $too_narrow, ); } } } # internal-solid are the union of the existing internal-solid surfaces # and new ones my $internal_solid = union_ex([ ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ), @$new_internal_solid, ]); # subtract intersections from layer surfaces to get resulting internal surfaces my $internal = diff_ex( [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ], [ map @$_, @$internal_solid ], 1, ); Slic3r::debugf " %d internal-solid and %d internal surfaces found\n", scalar(@$internal_solid), scalar(@$internal); # assign resulting internal surfaces to layer $neighbor_fill_surfaces->clear; $neighbor_fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal); # assign new internal-solid surfaces to layer $neighbor_fill_surfaces->append(map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid); # assign top and bottom surfaces to layer foreach my $s (Slic3r::Surface->group(grep { ($_->surface_type == S_TYPE_TOP) || ($_->surface_type == S_TYPE_BOTTOM) } @neighbor_fill_surfaces)) { my $solid_surfaces = diff_ex( [ map $_->p, @$s ], [ map @$_, @$internal_solid, @$internal ], 1, ); $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces); } } } } } } # combine fill surfaces across layers sub combine_infill { my $self = shift; return unless $self->config->infill_every_layers > 1 && $self->config->fill_density > 0; my $every = $self->config->infill_every_layers; my $layer_count = $self->layer_count; my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1; for my $region_id (0 .. ($self->print->regions_count-1)) { # limit the number of combined layers to the maximum height allowed by this regions' nozzle my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter; # define the combinations my @combine = (); # layer_id => thickness in layers { my $current_height = my $layers = 0; for my $layer_id (1 .. $#layer_heights) { my $height = $self->layers->[$layer_id]->height; if ($current_height + $height >= $nozzle_diameter || $layers >= $every) { $combine[$layer_id-1] = $layers; $current_height = $layers = 0; } $current_height += $height; $layers++; } } # skip bottom layer for my $layer_id (1 .. $#combine) { next unless ($combine[$layer_id] // 1) > 1; my @layerms = map $self->layers->[$_]->regions->[$region_id], ($layer_id - ($combine[$layer_id]-1) .. $layer_id); # only combine internal infill for my $type (S_TYPE_INTERNAL) { # we need to perform a multi-layer intersection, so let's split it in pairs # initialize the intersection with the candidates of the lowest layer my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ]; # start looping from the second layer and intersect the current intersection with it for my $layerm (@layerms[1 .. $#layerms]) { $intersection = intersection_ex( [ map @$_, @$intersection ], [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ], ); } my $area_threshold = $layerms[0]->infill_area_threshold; @$intersection = grep $_->area > $area_threshold, @$intersection; next if !@$intersection; Slic3r::debugf " combining %d %s regions from layers %d-%d\n", scalar(@$intersection), ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'), $layer_id-($every-1), $layer_id; # $intersection now contains the regions that can be combined across the full amount of layers # so let's remove those areas from all layers my @intersection_with_clearance = map @{$_->offset( $layerms[-1]->solid_infill_flow->scaled_width / 2 + $layerms[-1]->perimeter_flow->scaled_width / 2 # Because fill areas for rectilinear and honeycomb are grown # later to overlap perimeters, we need to counteract that too. + (($type == S_TYPE_INTERNALSOLID || $self->config->fill_pattern =~ /(rectilinear|honeycomb)/) ? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING : 0) )}, @$intersection; foreach my $layerm (@layerms) { my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)}; my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces}; my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type), @{diff_ex( [ map $_->p, @this_type ], [ @intersection_with_clearance ], )}; # apply surfaces back with adjusted depth to the uppermost layer if ($layerm->id == $layer_id) { push @new_this_type, map Slic3r::Surface->new( expolygon => $_, surface_type => $type, thickness => sum(map $_->height, @layerms), thickness_layers => scalar(@layerms), ), @$intersection; } else { # save void surfaces push @this_type, map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID), @{intersection_ex( [ map @{$_->expolygon}, @this_type ], [ @intersection_with_clearance ], )}; } $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append(@new_this_type, @other_types); } } } } } sub generate_support_material { my $self = shift; return unless $self->config->support_material && $self->layer_count >= 2; Slic3r::Print::SupportMaterial->new(object => $self)->generate; } 1;