package Slic3r::Layer; use Moo; use Slic3r::Geometry::Clipper qw(union_ex); has 'id' => (is => 'rw', required => 1); # sequential number of layer, 0-based has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'materials' => (is => 'ro', default => sub { [] }); has 'slicing_errors' => (is => 'rw'); has 'slice_z' => (is => 'lazy'); has 'print_z' => (is => 'lazy'); has 'height' => (is => 'lazy'); has 'flow' => (is => 'ro', default => sub { $Slic3r::flow }); # collection of expolygons generated by slicing the original geometry; # also known as 'islands' (all materials are merged here) has 'slices' => (is => 'rw'); # ordered collection of extrusion paths to fill surfaces for support material has 'support_fills' => (is => 'rw'); # Z used for slicing sub _build_slice_z { my $self = shift; if ($self->id == 0) { return $Slic3r::Config->get_value('first_layer_height') / 2 / &Slic3r::SCALING_FACTOR; } return ($Slic3r::Config->get_value('first_layer_height') + (($self->id-1) * $Slic3r::Config->layer_height) + ($Slic3r::Config->layer_height/2)) / &Slic3r::SCALING_FACTOR; #/ } # Z used for printing sub _build_print_z { my $self = shift; return ($Slic3r::Config->get_value('first_layer_height') + ($self->id * $Slic3r::Config->layer_height)) / &Slic3r::SCALING_FACTOR; } sub _build_height { my $self = shift; return $self->id == 0 ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height; } sub material { my $self = shift; my ($material_idx) = @_; if (!defined $self->materials->[$material_idx]) { $self->materials->[$material_idx] = Slic3r::Layer::Material->new( layer => $self, material => $self->object->print->materials->[$material_idx], ); } return $self->materials->[$material_idx]; } # merge all materials' slices to get islands sub make_slices { my $self = shift; # optimization for single-material layers my @materials_with_slices = grep { @{$_->slices} } @{$self->materials}; if (@materials_with_slices == 1) { $self->slices([ map $_->expolygon, @{$materials_with_slices[0]->slices} ]); return; } $self->slices(union_ex([ map $_->p, map @{$_->slices}, @{$self->materials} ])); } sub make_perimeters { my $self = shift; Slic3r::debugf "Making perimeters for layer %d\n", $self->id; $_->make_perimeters for @{$self->materials}; } 1;