#ifndef slic3r_BoundingBox_hpp_ #define slic3r_BoundingBox_hpp_ #include "libslic3r.h" #include "Point.hpp" #include "Polygon.hpp" namespace Slic3r { template class BoundingBoxBase { public: PointClass min; PointClass max; bool defined; BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {} BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) : min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {} BoundingBoxBase(const std::vector& points) : min(PointClass::Zero()), max(PointClass::Zero()) { if (points.empty()) throw std::invalid_argument("Empty point set supplied to BoundingBoxBase constructor"); typename std::vector::const_iterator it = points.begin(); this->min = *it; this->max = *it; for (++ it; it != points.end(); ++ it) { this->min = this->min.cwiseMin(*it); this->max = this->max.cwiseMax(*it); } this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)); } void reset() { this->defined = false; this->min = PointClass::Zero(); this->max = PointClass::Zero(); } void merge(const PointClass &point); void merge(const std::vector &points); void merge(const BoundingBoxBase &bb); void scale(double factor); PointClass size() const; double radius() const; void translate(coordf_t x, coordf_t y) { assert(this->defined); PointClass v(x, y); this->min += v; this->max += v; } void translate(const Vec2d &v) { this->min += v; this->max += v; } void offset(coordf_t delta); PointClass center() const; bool contains(const PointClass &point) const { return point(0) >= this->min(0) && point(0) <= this->max(0) && point(1) >= this->min(1) && point(1) <= this->max(1); } bool overlap(const BoundingBoxBase &other) const { return ! (this->max(0) < other.min(0) || this->min(0) > other.max(0) || this->max(1) < other.min(1) || this->min(1) > other.max(1)); } bool operator==(const BoundingBoxBase &rhs) { return this->min == rhs.min && this->max == rhs.max; } bool operator!=(const BoundingBoxBase &rhs) { return ! (*this == rhs); } }; template class BoundingBox3Base : public BoundingBoxBase { public: BoundingBox3Base() : BoundingBoxBase() {}; BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) : BoundingBoxBase(pmin, pmax) { if (pmin(2) >= pmax(2)) BoundingBoxBase::defined = false; } BoundingBox3Base(const std::vector& points) { if (points.empty()) throw std::invalid_argument("Empty point set supplied to BoundingBox3Base constructor"); typename std::vector::const_iterator it = points.begin(); this->min = *it; this->max = *it; for (++ it; it != points.end(); ++ it) { this->min = this->min.cwiseMin(*it); this->max = this->max.cwiseMax(*it); } this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)) && (this->min(2) < this->max(2)); } void merge(const PointClass &point); void merge(const std::vector &points); void merge(const BoundingBox3Base &bb); PointClass size() const; double radius() const; void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointClass v(x, y, z); this->min += v; this->max += v; } void translate(const Vec3d &v) { this->min += v; this->max += v; } void offset(coordf_t delta); PointClass center() const; coordf_t max_size() const; bool contains(const PointClass &point) const { return BoundingBoxBase::contains(point) && point(2) >= this->min(2) && point(2) <= this->max(2); } bool contains(const BoundingBox3Base& other) const { return contains(other.min) && contains(other.max); } bool intersects(const BoundingBox3Base& other) const { return (this->min(0) < other.max(0)) && (this->max(0) > other.min(0)) && (this->min(1) < other.max(1)) && (this->max(1) > other.min(1)) && (this->min(2) < other.max(2)) && (this->max(2) > other.min(2)); } }; class BoundingBox : public BoundingBoxBase { public: void polygon(Polygon* polygon) const; Polygon polygon() const; BoundingBox rotated(double angle) const; BoundingBox rotated(double angle, const Point ¢er) const; void rotate(double angle) { (*this) = this->rotated(angle); } void rotate(double angle, const Point ¢er) { (*this) = this->rotated(angle, center); } // Align the min corner to a grid of cell_size x cell_size cells, // to encompass the original bounding box. void align_to_grid(const coord_t cell_size); BoundingBox() : BoundingBoxBase() {}; BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase(pmin, pmax) {}; BoundingBox(const Points &points) : BoundingBoxBase(points) {}; BoundingBox(const Lines &lines); friend BoundingBox get_extents_rotated(const Points &points, double angle); }; class BoundingBox3 : public BoundingBox3Base { public: BoundingBox3() : BoundingBox3Base() {}; BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base(pmin, pmax) {}; BoundingBox3(const Points3& points) : BoundingBox3Base(points) {}; }; class BoundingBoxf : public BoundingBoxBase { public: BoundingBoxf() : BoundingBoxBase() {}; BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase(pmin, pmax) {}; BoundingBoxf(const std::vector &points) : BoundingBoxBase(points) {}; }; class BoundingBoxf3 : public BoundingBox3Base { public: BoundingBoxf3() : BoundingBox3Base() {}; BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base(pmin, pmax) {}; BoundingBoxf3(const std::vector &points) : BoundingBox3Base(points) {}; BoundingBoxf3 transformed(const Transform3d& matrix) const; }; template inline bool empty(const BoundingBoxBase &bb) { return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1); } template inline bool empty(const BoundingBox3Base &bb) { return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2); } } // namespace Slic3r #endif