#include "GUI_ObjectManipulation.hpp" #include "GUI_ObjectList.hpp" #include "OptionsGroup.hpp" #include "wxExtensions.hpp" #include "PresetBundle.hpp" #include "Model.hpp" #include "Geometry.hpp" #include namespace Slic3r { namespace GUI { ObjectManipulation::ObjectManipulation(wxWindow* parent) : OG_Settings(parent, true) { m_og->set_name(_(L("Object Manipulation"))); m_og->label_width = 100; m_og->set_grid_vgap(5); m_og->set_process_enter(); // We need to update new values only after press ENTER m_og->m_on_change = [this](t_config_option_key opt_key, boost::any value) { if (opt_key == "scale_unit") { const wxString& selection = boost::any_cast(value); std::vector axes{ "x", "y", "z" }; for (auto axis : axes) { std::string key = "scale_" + axis; m_og->set_side_text(key, selection); } m_is_percent_scale = selection == _("%"); update_scale_values(); return; } std::string param; std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param)); if (param == "position") { Vec3d displacement; displacement(0) = boost::any_cast(m_og->get_value("position_x")); displacement(1) = boost::any_cast(m_og->get_value("position_y")); displacement(2) = boost::any_cast(m_og->get_value("position_z")); change_position_value(displacement); } }; ConfigOptionDef def; // Objects(sub-objects) name def.label = L("Name"); // def.type = coString; def.gui_type = "legend"; def.tooltip = L("Object name"); def.full_width = true; def.default_value = new ConfigOptionString{ " " }; m_og->append_single_option_line(Option(def, "object_name")); // Legend for object modification auto line = Line{ "", "" }; def.label = ""; def.type = coString; def.width = 50; std::vector axes{ "x", "y", "z" }; for (const auto axis : axes) { const auto label = boost::algorithm::to_upper_copy(axis); def.default_value = new ConfigOptionString{ " " + label }; Option option = Option(def, axis + "_axis_legend"); line.append_option(option); } m_og->append_line(line); auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext) { Line line = { _(option_name), "" }; if (option_name == "Scale") { line.near_label_widget = [](wxWindow* parent) { auto btn = new PrusaLockButton(parent, wxID_ANY); btn->Bind(wxEVT_BUTTON, [btn](wxCommandEvent &event) { event.Skip(); wxTheApp->CallAfter([btn]() { wxGetApp().obj_manipul()->set_uniform_scaling(btn->IsLocked()); }); }); return btn; }; } ConfigOptionDef def; def.type = coFloat; def.default_value = new ConfigOptionFloat(0.0); def.width = 50; if (option_name == "Rotation") def.min = -360; const std::string lower_name = boost::algorithm::to_lower_copy(option_name); std::vector axes{ "x", "y", "z" }; for (auto axis : axes) { if (axis == "z" && option_name != "Scale") def.sidetext = sidetext; Option option = Option(def, lower_name + "_" + axis); option.opt.full_width = true; line.append_option(option); } if (option_name == "Scale") { def.width = 45; def.type = coStrings; def.gui_type = "select_open"; def.enum_labels.push_back(L("%")); def.enum_labels.push_back(L("mm")); def.default_value = new ConfigOptionStrings{ "mm" }; const Option option = Option(def, lower_name + "_unit"); line.append_option(option); } return line; }; // Settings table m_og->append_line(add_og_to_object_settings(L("Position"), L("mm"))); m_og->append_line(add_og_to_object_settings(L("Rotation"), "°")); m_og->append_line(add_og_to_object_settings(L("Scale"), "mm")); def.label = L("Place on bed"); def.type = coBool; def.tooltip = L("Automatic placing of models on printing bed in Y axis"); def.gui_type = ""; def.sidetext = ""; def.default_value = new ConfigOptionBool{ false }; m_og->append_single_option_line(Option(def, "place_on_bed")); } void ObjectManipulation::Show(const bool show) { if (show == IsShown()) return; m_og->Show(show); if (show && wxGetApp().get_view_mode() != ConfigMenuModeSimple) { m_og->get_grid_sizer()->Show(size_t(0), false); m_og->get_grid_sizer()->Show(size_t(1), false); } } bool ObjectManipulation::IsShown() { return m_og->get_grid_sizer()->IsShown(2); } void ObjectManipulation::UpdateAndShow(const bool show) { if (show) update_settings_value(_3DScene::get_canvas(wxGetApp().canvas3D())->get_selection()); OG_Settings::UpdateAndShow(show); } int ObjectManipulation::ol_selection() { return wxGetApp().obj_list()->get_selected_obj_idx(); } void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection) { #if ENABLE_MODELVOLUME_TRANSFORM if (selection.is_single_full_instance() || selection.is_single_full_object()) #else if (selection.is_single_full_object()) { auto obj_idx = selection.get_object_idx(); if (obj_idx >=0 && !wxGetApp().model_objects()->empty() && (*wxGetApp().model_objects())[obj_idx]->instances.size() == 1) { // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); m_og->enable(); } else reset_settings_value(); } else if (selection.is_single_full_instance()) #endif // ENABLE_MODELVOLUME_TRANSFORM { // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_MODELVOLUME_TRANSFORM update_position_value(volume->get_instance_offset()); update_rotation_value(volume->get_instance_rotation()); update_scale_value(volume->get_instance_scaling_factor()); #else update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); #endif // ENABLE_MODELVOLUME_TRANSFORM m_og->enable(); } else if (selection.is_wipe_tower()) { // the selection contains a single volume const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_MODELVOLUME_TRANSFORM update_position_value(volume->get_volume_offset()); update_rotation_value(volume->get_volume_rotation()); update_scale_value(volume->get_volume_scaling_factor()); #else update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); #endif // ENABLE_MODELVOLUME_TRANSFORM m_og->enable(); } else if (selection.is_modifier()) { // the selection contains a single volume const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_MODELVOLUME_TRANSFORM update_position_value(volume->get_volume_offset()); update_rotation_value(volume->get_volume_rotation()); update_scale_value(volume->get_volume_scaling_factor()); #else update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); #endif // ENABLE_MODELVOLUME_TRANSFORM m_og->enable(); } else reset_settings_value(); } void ObjectManipulation::reset_settings_value() { reset_position_value(); reset_rotation_value(); reset_scale_value(); m_og->disable(); } wxString def_0 {"0"}; wxString def_100 {"100"}; void ObjectManipulation::reset_position_value() { m_og->set_value("position_x", def_0); m_og->set_value("position_y", def_0); m_og->set_value("position_z", def_0); cache_position = { 0., 0., 0. }; } void ObjectManipulation::reset_rotation_value() { m_og->set_value("rotation_x", def_0); m_og->set_value("rotation_y", def_0); m_og->set_value("rotation_z", def_0); } void ObjectManipulation::reset_scale_value() { m_is_percent_scale = true; m_og->set_value("scale_unit", _("%")); m_og->set_value("scale_x", def_100); m_og->set_value("scale_y", def_100); m_og->set_value("scale_z", def_100); } void ObjectManipulation::update_values() { int selection = ol_selection(); if (selection < 0 || wxGetApp().mainframe->m_plater->model().objects.size() <= selection) { m_og->set_value("position_x", def_0); m_og->set_value("position_y", def_0); m_og->set_value("position_z", def_0); m_og->set_value("scale_x" , def_0); m_og->set_value("scale_y" , def_0); m_og->set_value("scale_z" , def_0); m_og->set_value("rotation_x", def_0); m_og->set_value("rotation_y", def_0); m_og->set_value("rotation_z", def_0); m_og->disable(); return; } m_is_percent_scale = boost::any_cast(m_og->get_value("scale_unit")) == _("%"); update_position_values(); update_scale_values(); update_rotation_values(); m_og->enable(); } void ObjectManipulation::update_scale_values() { int selection = ol_selection(); ModelObjectPtrs& objects = wxGetApp().mainframe->m_plater->model().objects; auto instance = objects[selection]->instances.front(); auto size = objects[selection]->instance_bounding_box(0).size(); if (m_is_percent_scale) { m_og->set_value("scale_x", double_to_string(instance->get_scaling_factor(X) * 100, 2)); m_og->set_value("scale_y", double_to_string(instance->get_scaling_factor(Y) * 100, 2)); m_og->set_value("scale_z", double_to_string(instance->get_scaling_factor(Z) * 100, 2)); } else { m_og->set_value("scale_x", double_to_string(instance->get_scaling_factor(X) * size(0) + 0.5, 2)); m_og->set_value("scale_y", double_to_string(instance->get_scaling_factor(Y) * size(1) + 0.5, 2)); m_og->set_value("scale_z", double_to_string(instance->get_scaling_factor(Z) * size(2) + 0.5, 2)); } } void ObjectManipulation::update_position_values() { auto instance = wxGetApp().mainframe->m_plater->model().objects[ol_selection()]->instances.front(); m_og->set_value("position_x", double_to_string(instance->get_offset(X), 2)); m_og->set_value("position_y", double_to_string(instance->get_offset(Y), 2)); m_og->set_value("position_z", double_to_string(instance->get_offset(Z), 2)); } void ObjectManipulation::update_position_value(const Vec3d& position) { m_og->set_value("position_x", double_to_string(position(0), 2)); m_og->set_value("position_y", double_to_string(position(1), 2)); m_og->set_value("position_z", double_to_string(position(2), 2)); cache_position = position; } void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor) { // this is temporary // to be able to update the values as size // we need to store somewhere the original size // or have it passed as parameter if (!m_is_percent_scale) m_og->set_value("scale_unit", _("%")); auto scale = scaling_factor * 100.0; m_og->set_value("scale_x", double_to_string(scale(0), 2)); m_og->set_value("scale_y", double_to_string(scale(1), 2)); m_og->set_value("scale_z", double_to_string(scale(2), 2)); } void ObjectManipulation::update_rotation_values() { update_rotation_value(wxGetApp().mainframe->m_plater->model().objects[ol_selection()]->instances.front()->get_rotation()); } void ObjectManipulation::update_rotation_value(double angle, Axis axis) { std::string axis_str; switch (axis) { case X: { axis_str = "rotation_x"; break; } case Y: { axis_str = "rotation_y"; break; } case Z: { axis_str = "rotation_z"; break; } } m_og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0)); } void ObjectManipulation::update_rotation_value(const Vec3d& rotation) { m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2)); m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2)); m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2)); } void ObjectManipulation::change_position_value(const Vec3d& position) { Vec3d displacement(position - cache_position); auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D()); canvas->get_selection().start_dragging(); canvas->get_selection().translate(displacement); canvas->_on_move(); cache_position = position; } void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& value) { std::cout << label << " => " << " X:" << value(0) << " Y:" << value(1) << " Z:" << value(2) << std::endl; } } //namespace GUI } //namespace Slic3r