package Slic3r::Polygon; use strict; use warnings; # a polygon is a closed polyline. use parent 'Slic3r::Polyline'; use Slic3r::Geometry qw(PI); sub dump_perl { my $self = shift; return sprintf "[%s]", join ',', map "[$_->[0],$_->[1]]", @$self; } sub grow { my $self = shift; return $self->split_at_first_point->grow(@_); } # this method subdivides the polygon segments to that no one of them # is longer than the length provided sub subdivide { my $self = shift; my ($max_length) = @_; my @points = @$self; push @points, $points[0]; # append first point as this is a polygon my @new_points = shift @points; while (@points) { while ($new_points[-1]->distance_to($points[0]) > $max_length) { push @new_points, map Slic3r::Point->new(@$_), Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length); } push @new_points, shift @points; } pop @new_points; # remove last point as it coincides with first one return Slic3r::Polygon->new(@new_points); } 1;