%module{Slic3r::XS}; %{ #include #include "BoundingBox.hpp" #include "Point.hpp" %} %name{Slic3r::Geometry::BoundingBox} class BoundingBox { ~BoundingBox(); BoundingBox* clone() %code{% const char* CLASS = "Slic3r::Geometry::BoundingBox"; RETVAL = new BoundingBox(*THIS); %}; void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %}; void scale(double factor); void translate(double x, double y); Polygon* polygon() %code{% const char* CLASS = "Slic3r::Polygon"; RETVAL = new Polygon(); THIS->polygon(RETVAL); %}; Point* size() %code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->size()); %}; Point* center() %code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->center()); %}; Point* min_point() %code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->min); %}; Point* max_point() %code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->max); %}; double x_min() %code{% RETVAL = THIS->min.x; %}; double x_max() %code{% RETVAL = THIS->max.x; %}; double y_min() %code{% RETVAL = THIS->min.y; %}; double y_max() %code{% RETVAL = THIS->max.y; %}; %{ BoundingBox* BoundingBox::new_from_points(CLASS, points) char* CLASS Points points CODE: RETVAL = new BoundingBox(points); OUTPUT: RETVAL %} };