#ifndef slic3r_GLCanvas3D_hpp_ #define slic3r_GLCanvas3D_hpp_ #include #include #include "libslic3r/ModelArrange.hpp" #include "3DScene.hpp" #include "GLToolbar.hpp" #include "Event.hpp" #include "3DBed.hpp" #include "Camera.hpp" #include "Selection.hpp" #include "Gizmos/GLGizmosManager.hpp" #include #include class wxWindow; class wxSizeEvent; class wxIdleEvent; class wxKeyEvent; class wxMouseEvent; class wxTimerEvent; class wxPaintEvent; class wxGLCanvas; // Support for Retina OpenGL on Mac OS #define ENABLE_RETINA_GL __APPLE__ namespace Slic3r { class GLShader; class ExPolygon; class BackgroundSlicingProcess; class GCodePreviewData; struct SlicingParameters; enum LayerHeightEditActionType : unsigned int; namespace GUI { class GLGizmoBase; #if ENABLE_RETINA_GL class RetinaHelper; #endif class Size { int m_width; int m_height; float m_scale_factor; public: Size(); Size(int width, int height, float scale_factor = 1.0); int get_width() const; void set_width(int width); int get_height() const; void set_height(int height); int get_scale_factor() const; void set_scale_factor(int height); }; class ClippingPlane { double m_data[4]; public: ClippingPlane() { m_data[0] = 0.0; m_data[1] = 0.0; m_data[2] = 1.0; m_data[3] = 0.0; } ClippingPlane(const Vec3d& direction, double offset) { Vec3d norm_dir = direction.normalized(); m_data[0] = norm_dir(0); m_data[1] = norm_dir(1); m_data[2] = norm_dir(2); m_data[3] = offset; } bool is_active() const { return m_data[3] != DBL_MAX; } static ClippingPlane ClipsNothing() { return ClippingPlane(Vec3d(0., 0., 1.), DBL_MAX); } const double* get_data() const { return m_data; } }; wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent); using Vec2dEvent = Event; template using Vec2dsEvent = ArrayEvent; using Vec3dEvent = Event; template using Vec3dsEvent = ArrayEvent; wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent); wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event); // data: +1 => increase, -1 => decrease wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent); wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent); wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event); wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>); wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent); class GLCanvas3D { struct GCodePreviewVolumeIndex { enum EType { Extrusion, Travel, Retraction, Unretraction, Shell, Num_Geometry_Types }; struct FirstVolume { EType type; unsigned int flag; // Index of the first volume in a GLVolumeCollection. unsigned int id; FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} }; std::vector first_volumes; void reset() { first_volumes.clear(); } }; #if !ENABLE_TEXTURES_FROM_SVG class Shader { GLShader* m_shader; public: Shader(); ~Shader(); bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); bool is_initialized() const; bool start_using() const; void stop_using() const; void set_uniform(const std::string& name, float value) const; void set_uniform(const std::string& name, const float* matrix) const; const GLShader* get_shader() const; private: void _reset(); }; #endif // !ENABLE_TEXTURES_FROM_SVG class LayersEditing { public: enum EState : unsigned char { Unknown, Editing, Completed, Num_States }; private: static const float THICKNESS_BAR_WIDTH; static const float THICKNESS_RESET_BUTTON_HEIGHT; bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; mutable GLTexture m_tooltip_texture; mutable GLTexture m_reset_texture; // Not owned by LayersEditing. const DynamicPrintConfig *m_config; // ModelObject for the currently selected object (Model::objects[last_object_id]). const ModelObject *m_model_object; // Maximum z of the currently selected object (Model::objects[last_object_id]). float m_object_max_z; // Owned by LayersEditing. SlicingParameters *m_slicing_parameters; std::vector m_layer_height_profile; bool m_layer_height_profile_modified; class LayersTexture { public: LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {} // Texture data std::vector data; // Width of the texture, top level. size_t width; // Height of the texture, top level. size_t height; // For how many levels of detail is the data allocated? size_t levels; // Number of texture cells allocated for the height texture. size_t cells; // Does it need to be refreshed? bool valid; }; LayersTexture m_layers_texture; public: EState state; float band_width; float strength; int last_object_id; float last_z; LayerHeightEditActionType last_action; LayersEditing(); ~LayersEditing(); bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); void set_config(const DynamicPrintConfig* config); void select_object(const Model &model, int object_id); bool is_allowed() const; void set_use_legacy_opengl(bool use_legacy_opengl); bool is_enabled() const; void set_enabled(bool enabled); void render_overlay(const GLCanvas3D& canvas) const; void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const; void adjust_layer_height_profile(); void accept_changes(GLCanvas3D& canvas); void reset_layer_height_profile(GLCanvas3D& canvas); static float get_cursor_z_relative(const GLCanvas3D& canvas); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); static Rect get_bar_rect_screen(const GLCanvas3D& canvas); static Rect get_reset_rect_screen(const GLCanvas3D& canvas); static Rect get_bar_rect_viewport(const GLCanvas3D& canvas); static Rect get_reset_rect_viewport(const GLCanvas3D& canvas); float object_max_z() const { return m_object_max_z; } private: bool _is_initialized() const; void generate_layer_height_texture(); void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const Rect& reset_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const; void _render_profile(const Rect& bar_rect) const; void update_slicing_parameters(); static float thickness_bar_width(const GLCanvas3D &canvas); static float reset_button_height(const GLCanvas3D &canvas); }; struct Mouse { struct Drag { static const Point Invalid_2D_Point; static const Vec3d Invalid_3D_Point; static const int MoveThresholdPx; Point start_position_2D; Vec3d start_position_3D; int move_volume_idx; bool move_requires_threshold; Point move_start_threshold_position_2D; public: Drag(); }; bool dragging; Vec2d position; Vec3d scene_position; Drag drag; bool ignore_left_up; Mouse(); void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; } void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; } void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; } bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); } bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); } bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); } bool is_move_threshold_met(const Point& mouse_pos) const { return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx) || (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx); } }; struct SlaCap { struct Triangles { Pointf3s object; Pointf3s supports; }; typedef std::map ObjectIdToTrianglesMap; double z; ObjectIdToTrianglesMap triangles; SlaCap() { reset(); } void reset() { z = DBL_MAX; triangles.clear(); } bool matches(double z) const { return this->z == z; } }; class WarningTexture : public GUI::GLTexture { public: WarningTexture(); enum Warning { ObjectOutside, ToolpathOutside, SlaSupportsOutside, SomethingNotShown, ObjectClashed }; // Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously, // only the last one is shown (decided by the order in the enum above). void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas); void render(const GLCanvas3D& canvas) const; // function used to get an information for rescaling of the warning void msw_rescale(const GLCanvas3D& canvas); private: static const unsigned char Background_Color[3]; static const unsigned char Opacity; int m_original_width; int m_original_height; // information for rescaling of the warning legend std::string m_msg_text = ""; bool m_is_colored_red{false}; // Information about which warnings are currently active. std::vector m_warnings; // Generates the texture with given text. bool _generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored = false); }; class LegendTexture : public GUI::GLTexture { static const int Px_Title_Offset = 5; static const int Px_Text_Offset = 5; static const int Px_Square = 20; static const int Px_Square_Contour = 1; static const int Px_Border = Px_Square / 2; static const unsigned char Squares_Border_Color[3]; static const unsigned char Default_Background_Color[3]; static const unsigned char Error_Background_Color[3]; static const unsigned char Opacity; int m_original_width; int m_original_height; public: LegendTexture(); void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas, std::vector>& cp_legend_values); bool generate(const GCodePreviewData& preview_data, const std::vector& tool_colors, const GLCanvas3D& canvas); void render(const GLCanvas3D& canvas) const; }; #if ENABLE_RENDER_STATISTICS struct RenderStats { long long last_frame; RenderStats() : last_frame(0) {} }; #endif // ENABLE_RENDER_STATISTICS public: enum ECursorType : unsigned char { Standard, Cross }; private: wxGLCanvas* m_canvas; wxGLContext* m_context; #if ENABLE_RETINA_GL std::unique_ptr m_retina_helper; #endif bool m_in_render; LegendTexture m_legend_texture; WarningTexture m_warning_texture; wxTimer m_timer; Bed3D& m_bed; Camera& m_camera; GLToolbar& m_view_toolbar; LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; mutable GLGizmosManager m_gizmos; mutable GLToolbar m_toolbar; ClippingPlane m_clipping_planes[2]; mutable ClippingPlane m_camera_clipping_plane; bool m_use_clipping_planes; mutable SlaCap m_sla_caps[2]; std::string m_sidebar_field; mutable GLVolumeCollection m_volumes; Selection m_selection; const DynamicPrintConfig* m_config; Model* m_model; BackgroundSlicingProcess *m_process; // Screen is only refreshed from the OnIdle handler if it is dirty. bool m_dirty; bool m_initialized; bool m_use_VBOs; bool m_apply_zoom_to_volumes_filter; mutable std::vector m_hover_volume_idxs; bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; bool m_moving_enabled; bool m_dynamic_background_enabled; bool m_multisample_allowed; bool m_regenerate_volumes; bool m_moving; bool m_tab_down; ECursorType m_cursor_type; GLSelectionRectangle m_rectangle_selection; // Following variable is obsolete and it should be safe to remove it. // I just don't want to do it now before a release (Lukas Matena 24.3.2019) bool m_render_sla_auxiliaries; std::string m_color_by; bool m_reload_delayed; GCodePreviewVolumeIndex m_gcode_preview_volume_index; #if ENABLE_RENDER_STATISTICS RenderStats m_render_stats; #endif // ENABLE_RENDER_STATISTICS public: GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar); ~GLCanvas3D(); void set_context(wxGLContext* context) { m_context = context; } wxGLCanvas* get_wxglcanvas() { return m_canvas; } const wxGLCanvas* get_wxglcanvas() const { return m_canvas; } bool init(bool useVBOs, bool use_legacy_opengl); void post_event(wxEvent &&event); void set_as_dirty(); unsigned int get_volumes_count() const; void reset_volumes(); int check_volumes_outside_state() const; void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1); void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1); void set_config(const DynamicPrintConfig* config); void set_process(BackgroundSlicingProcess* process); void set_model(Model* model); const Selection& get_selection() const { return m_selection; } Selection& get_selection() { return m_selection; } void bed_shape_changed(); void set_clipping_plane(unsigned int id, const ClippingPlane& plane) { if (id < 2) { m_clipping_planes[id] = plane; m_sla_caps[id].reset(); } } void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); } void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; } void set_color_by(const std::string& value); const Camera& get_camera() const { return m_camera; } BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 scene_bounding_box() const; bool is_layers_editing_enabled() const; bool is_layers_editing_allowed() const; bool is_reload_delayed() const; void enable_layers_editing(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); void enable_moving(bool enable); void enable_gizmos(bool enable); void enable_selection(bool enable); void enable_toolbar(bool enable); void enable_dynamic_background(bool enable); void allow_multisample(bool allow); void zoom_to_bed(); void zoom_to_volumes(); void zoom_to_selection(); void select_view(const std::string& direction); void update_volumes_colors_by_extruder(); bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; } void render(); void select_all(); void deselect_all(); void delete_selected(); void ensure_on_bed(unsigned int object_idx); std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); std::vector load_object(const Model& model, int obj_idx); void mirror_selection(Axis axis); void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false); void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors); void load_sla_preview(); void load_preview(const std::vector& str_tool_colors, const std::vector& color_print_values); void bind_event_handlers(); void unbind_event_handlers(); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); void on_key(wxKeyEvent& evt); void on_mouse_wheel(wxMouseEvent& evt); void on_timer(wxTimerEvent& evt); void on_mouse(wxMouseEvent& evt); void on_paint(wxPaintEvent& evt); Size get_canvas_size() const; Vec2d get_local_mouse_position() const; void reset_legend_texture(); void set_tooltip(const std::string& tooltip) const; void do_move(); void do_rotate(); void do_scale(); void do_flatten(); void do_mirror(); void set_camera_zoom(float zoom); void update_gizmos_on_off_state(); void reset_all_gizmos() { m_gizmos.reset_all_states(); } void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on); void update_ui_from_settings(); float get_view_toolbar_height() const { return m_view_toolbar.get_height(); } int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; } int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); } arr::WipeTowerInfo get_wipe_tower_info() const; void arrange_wipe_tower(const arr::WipeTowerInfo& wti) const; // Returns the view ray line, in world coordinate, at the given mouse position. Linef3 mouse_ray(const Point& mouse_pos); void set_mouse_as_dragging() { m_mouse.dragging = true; } void disable_regenerate_volumes() { m_regenerate_volumes = false; } void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); } bool is_mouse_dragging() const { return m_mouse.dragging; } double get_size_proportional_to_max_bed_size(double factor) const; void set_cursor(ECursorType type); void msw_rescale(); private: bool _is_shown_on_screen() const; bool _init_toolbar(); bool _set_current(); void _resize(unsigned int w, unsigned int h); BoundingBoxf3 _max_bounding_box() const; void _zoom_to_bounding_box(const BoundingBoxf3& bbox); float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; void _refresh_if_shown_on_screen(); void _picking_pass() const; void _rectangular_selection_picking_pass() const; void _render_background() const; void _render_bed(float theta) const; void _render_axes() const; void _render_objects() const; void _render_selection() const; #if ENABLE_RENDER_SELECTION_CENTER void _render_selection_center() const; #endif // ENABLE_RENDER_SELECTION_CENTER void _render_warning_texture() const; void _render_legend_texture() const; void _render_volumes_for_picking() const; void _render_current_gizmo() const; void _render_gizmos_overlay() const; void _render_toolbar() const; void _render_view_toolbar() const; #if ENABLE_SHOW_CAMERA_TARGET void _render_camera_target() const; #endif // ENABLE_SHOW_CAMERA_TARGET void _render_sla_slices() const; void _render_selection_sidebar_hints() const; void _update_volumes_hover_state() const; void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); // Convert the screen space coordinate to an object space coordinate. // If the Z screen space coordinate is not provided, a depth buffer value is substituted. Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); // Convert the screen space coordinate to world coordinate on the bed. Vec3d _mouse_to_bed_3d(const Point& mouse_pos); void _start_timer(); void _stop_timer(); // Create 3D thick extrusion lines for a skirt and brim. // Adds a new Slic3r::GUI::3DScene::Volume to volumes. void _load_print_toolpaths(); // Create 3D thick extrusion lines for object forming extrusions. // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, // one for perimeters, one for infill and one for supports. void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector& str_tool_colors, const std::vector& color_print_values); // Create 3D thick extrusion lines for wipe tower extrusions void _load_wipe_tower_toolpaths(const std::vector& str_tool_colors); // generates gcode extrusion paths geometry void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode travel paths geometry void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); bool _travel_paths_by_type(const GCodePreviewData& preview_data); bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data); bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode retractions geometry void _load_gcode_retractions(const GCodePreviewData& preview_data); // generates gcode unretractions geometry void _load_gcode_unretractions(const GCodePreviewData& preview_data); // generates objects and wipe tower geometry void _load_fff_shells(); // generates objects geometry for sla void _load_sla_shells(); // sets gcode geometry visibility according to user selection void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); void _update_toolpath_volumes_outside_state(); void _update_sla_shells_outside_state(); void _show_warning_texture_if_needed(WarningTexture::Warning warning); // generates the legend texture in dependence of the current shown view type void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates a warning texture containing the given message void _set_warning_texture(WarningTexture::Warning warning, bool state); bool _is_any_volume_outside() const; #if !ENABLE_SVG_ICONS void _resize_toolbars() const; #endif // !ENABLE_SVG_ICONS // updates the selection from the content of m_hover_volume_idxs void _update_selection_from_hover(); static std::vector _parse_colors(const std::vector& colors); public: const Print* fff_print() const; const SLAPrint* sla_print() const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3D_hpp_