#ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ #include "../../libslic3r/BoundingBox.hpp" #include #include class wxGLCanvas; class wxGLContext; namespace Slic3r { class DynamicPrintConfig; class Print; class Model; class ExPolygon; typedef std::vector ExPolygons; class ModelObject; class PrintObject; class GCodePreviewData; namespace GUI { class GLCanvas3D; class GLCanvas3DManager { struct GLInfo { std::string version; std::string glsl_version; std::string vendor; std::string renderer; GLInfo(); void detect(); bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; std::string to_string(bool format_as_html, bool extensions) const; }; typedef std::map CanvasesMap; CanvasesMap m_canvases; wxGLCanvas* m_current; GLInfo m_gl_info; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; public: GLCanvas3DManager(); bool add(wxGLCanvas* canvas); bool remove(wxGLCanvas* canvas); void remove_all(); unsigned int count() const; void init_gl(); std::string get_gl_info(bool format_as_html, bool extensions) const; bool use_VBOs() const; bool layer_editing_allowed() const; bool init(wxGLCanvas* canvas); void set_as_dirty(wxGLCanvas* canvas); unsigned int get_volumes_count(wxGLCanvas* canvas) const; void reset_volumes(wxGLCanvas* canvas); void deselect_volumes(wxGLCanvas* canvas); void select_volume(wxGLCanvas* canvas, unsigned int id); void update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections); int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const; bool move_volume_up(wxGLCanvas* canvas, unsigned int id); bool move_volume_down(wxGLCanvas* canvas, unsigned int id); void set_objects_selections(wxGLCanvas* canvas, const std::vector& selections); void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); void set_print(wxGLCanvas* canvas, Print* print); void set_model(wxGLCanvas* canvas, Model* model); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); void set_axes_length(wxGLCanvas* canvas, float length); void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); void set_color_by(wxGLCanvas* canvas, const std::string& value); void set_select_by(wxGLCanvas* canvas, const std::string& value); void set_drag_by(wxGLCanvas* canvas, const std::string& value); std::string get_select_by(wxGLCanvas* canvas) const; bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_shader_enabled(wxGLCanvas* canvas) const; bool is_reload_delayed(wxGLCanvas* canvas) const; void enable_layers_editing(wxGLCanvas* canvas, bool enable); void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); void enable_moving(wxGLCanvas* canvas, bool enable); void enable_gizmos(wxGLCanvas* canvas, bool enable); void enable_toolbar(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable); void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); void enable_dynamic_background(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable); bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const; void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); void update_volumes_colors_by_extruder(wxGLCanvas* canvas); void update_gizmos_data(wxGLCanvas* canvas); void render(wxGLCanvas* canvas) const; std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const; int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const; void reload_scene(wxGLCanvas* canvas, bool force); void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); void load_preview(wxGLCanvas* canvas, const std::vector& str_tool_colors); void reset_legend_texture(); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); void register_on_select_object_callback(wxGLCanvas* canvas, void* callback); void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback); void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback); void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); void register_action_add_callback(wxGLCanvas* canvas, void* callback); void register_action_delete_callback(wxGLCanvas* canvas, void* callback); void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback); void register_action_arrange_callback(wxGLCanvas* canvas, void* callback); void register_action_more_callback(wxGLCanvas* canvas, void* callback); void register_action_fewer_callback(wxGLCanvas* canvas, void* callback); void register_action_split_callback(wxGLCanvas* canvas, void* callback); void register_action_cut_callback(wxGLCanvas* canvas, void* callback); void register_action_settings_callback(wxGLCanvas* canvas, void* callback); void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; bool _init(GLCanvas3D& canvas); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3DManager_hpp_