package Slic3r::GCode::Layer; use Moo; use List::Util qw(first); use Slic3r::Geometry qw(X Y unscale); has 'print' => (is => 'ro', required => 1, handles => [qw(extruders)]); has 'gcodegen' => (is => 'ro', required => 1); has 'shift' => (is => 'ro', required => 1); has 'spiralvase' => (is => 'lazy'); has 'skirt_done' => (is => 'rw', default => sub { {} }); # print_z => 1 has 'brim_done' => (is => 'rw'); has 'second_layer_things_done' => (is => 'rw'); has '_last_obj_copy' => (is => 'rw'); sub _build_spiralvase { my $self = shift; return $Slic3r::Config->spiral_vase ? Slic3r::GCode::SpiralVase->new : undef; } sub process_layer { my $self = shift; my ($layer, $object_copies) = @_; my $gcode = ""; if (!$self->second_layer_things_done && $layer->id == 1) { for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->temperature}) { $gcode .= $self->gcodegen->set_temperature($self->extruders->[$t]->temperature, 0, $t) if $self->print->extruders->[$t]->temperature && $self->extruders->[$t]->temperature != $self->extruders->[$t]->first_layer_temperature; } $gcode .= $self->gcodegen->set_bed_temperature($Slic3r::Config->bed_temperature) if $Slic3r::Config->bed_temperature && $Slic3r::Config->bed_temperature != $Slic3r::Config->first_layer_bed_temperature; $self->second_layer_things_done(1); } # set new layer, but don't move Z as support material contact areas may need an intermediate one $gcode .= $self->gcodegen->change_layer($layer); # prepare callback to call as soon as a Z command is generated $self->gcodegen->move_z_callback(sub { $self->gcodegen->move_z_callback(undef); # circular ref or not? return "" if !$Slic3r::Config->layer_gcode; return $Slic3r::Config->replace_options($Slic3r::Config->layer_gcode) . "\n"; }); # extrude skirt if ((values %{$self->skirt_done}) < $Slic3r::Config->skirt_height && !$self->skirt_done->{$layer->print_z}) { $self->gcodegen->set_shift(@{$self->shift}); $gcode .= $self->gcodegen->set_extruder($self->extruders->[0]); # move_z requires extruder $gcode .= $self->gcodegen->move_z($layer->print_z); # skip skirt if we have a large brim if ($layer->id < $Slic3r::Config->skirt_height) { # distribute skirt loops across all extruders for my $i (0 .. $#{$self->print->skirt}) { # when printing layers > 0 ignore 'min_skirt_length' and # just use the 'skirts' setting; also just use the current extruder last if ($layer->id > 0) && ($i >= $Slic3r::Config->skirts); $gcode .= $self->gcodegen->set_extruder($self->extruders->[ ($i/@{$self->extruders}) % @{$self->extruders} ]) if $layer->id == 0; $gcode .= $self->gcodegen->extrude_loop($self->print->skirt->[$i], 'skirt'); } } $self->skirt_done->{$layer->print_z} = 1; $self->gcodegen->straight_once(1); } # extrude brim if (!$self->brim_done) { $gcode .= $self->gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]); # move_z requires extruder $gcode .= $self->gcodegen->move_z($layer->print_z); $self->gcodegen->set_shift(@{$self->shift}); $gcode .= $self->gcodegen->extrude_loop($_, 'brim') for @{$self->print->brim}; $self->brim_done(1); $self->gcodegen->straight_once(1); } for my $copy (@$object_copies) { $self->gcodegen->new_object(1) if ($self->_last_obj_copy // '') ne "$copy"; $self->_last_obj_copy("$copy"); $self->gcodegen->set_shift(map $self->shift->[$_] + unscale $copy->[$_], X,Y); # extrude support material before other things because it might use a lower Z # and also because we avoid travelling on other things when printing it if ($self->print->has_support_material) { $gcode .= $self->gcodegen->move_z($layer->support_material_contact_z) if ($layer->support_contact_fills && @{ $layer->support_contact_fills->paths }); $gcode .= $self->gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]); if ($layer->support_contact_fills) { $gcode .= $self->gcodegen->extrude_path($_, 'support material contact area') for $layer->support_contact_fills->chained_path($self->gcodegen->last_pos); } $gcode .= $self->gcodegen->move_z($layer->print_z); if ($layer->support_fills) { $gcode .= $self->gcodegen->extrude_path($_, 'support material') for $layer->support_fills->chained_path($self->gcodegen->last_pos); } } # set actual Z - this will force a retraction $gcode .= $self->gcodegen->move_z($layer->print_z); # tweak region ordering to save toolchanges my @region_ids = 0 .. ($self->print->regions_count-1); if ($self->gcodegen->multiple_extruders) { my $last_extruder = $self->gcodegen->extruder; my $best_region_id = first { $self->print->regions->[$_]->extruders->{perimeter} eq $last_extruder } @region_ids; @region_ids = ($best_region_id, grep $_ != $best_region_id, @region_ids) if $best_region_id; } foreach my $region_id (@region_ids) { my $layerm = $layer->regions->[$region_id]; my $region = $self->print->regions->[$region_id]; my @islands = (); if ($Slic3r::Config->avoid_crossing_perimeters) { push @islands, { perimeters => [], fills => [] } for 1 .. (@{$layer->slices} || 1); # make sure we have at least one island hash to avoid failure of the -1 subscript below PERIMETER: foreach my $perimeter (@{$layerm->perimeters}) { my $p = $perimeter->unpack; for my $i (0 .. $#{$layer->slices}-1) { if ($layer->slices->[$i]->contour->encloses_point($p->first_point)) { push @{ $islands[$i]{perimeters} }, $p; next PERIMETER; } } push @{ $islands[-1]{perimeters} }, $p; # optimization } FILL: foreach my $fill (@{$layerm->fills}) { my $f = $fill->unpack; for my $i (0 .. $#{$layer->slices}-1) { if ($layer->slices->[$i]->contour->encloses_point($f->first_point)) { push @{ $islands[$i]{fills} }, $f; next FILL; } } push @{ $islands[-1]{fills} }, $f; # optimization } } else { push @islands, { perimeters => $layerm->perimeters, fills => $layerm->fills, }; } foreach my $island (@islands) { # give priority to infill if we were already using its extruder and it wouldn't # be good for perimeters if ($Slic3r::Config->infill_first || ($self->gcodegen->multiple_extruders && $region->extruders->{infill} eq $self->gcodegen->extruder) && $region->extruders->{infill} ne $region->extruders->{perimeter}) { $gcode .= $self->_extrude_infill($island, $region); $gcode .= $self->_extrude_perimeters($island, $region); } else { $gcode .= $self->_extrude_perimeters($island, $region); $gcode .= $self->_extrude_infill($island, $region); } } } } # apply spiral vase post-processing if this layer contains suitable geometry $gcode = $self->spiralvase->process_layer($gcode, $layer) if defined $self->spiralvase && ($layer->id > 0 || $Slic3r::Config->brim_width == 0) && ($layer->id >= $Slic3r::Config->skirt_height) && ($layer->id >= $Slic3r::Config->bottom_solid_layers); return $gcode; } sub _extrude_perimeters { my $self = shift; my ($island, $region) = @_; return "" if !@{ $island->{perimeters} }; my $gcode = ""; $gcode .= $self->gcodegen->set_extruder($region->extruders->{perimeter}); $gcode .= $self->gcodegen->extrude($_, 'perimeter') for @{ $island->{perimeters} }; return $gcode; } sub _extrude_infill { my $self = shift; my ($island, $region) = @_; return "" if !@{ $island->{fills} }; my $gcode = ""; $gcode .= $self->gcodegen->set_extruder($region->extruders->{infill}); for my $fill (@{ $island->{fills} }) { if ($fill->isa('Slic3r::ExtrusionPath::Collection')) { $gcode .= $self->gcodegen->extrude($_, 'fill') for $fill->chained_path($self->gcodegen->last_pos); } else { $gcode .= $self->gcodegen->extrude($fill, 'fill') ; } } return $gcode; } 1;