package Slic3r::Layer::Region; use Moo; use List::Util qw(sum first); use Slic3r::ExtrusionPath ':roles'; use Slic3r::Geometry qw(PI A B scale chained_path_items points_coincide); use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex offset offset2_ex PFT_EVENODD union_pt traverse_pt diff intersection); use Slic3r::Surface ':types'; has 'layer' => ( is => 'ro', weak_ref => 1, required => 1, trigger => 1, handles => [qw(id slice_z print_z height flow)], ); has 'region' => (is => 'ro', required => 1, handles => [qw(extruders)]); has 'perimeter_flow' => (is => 'rw'); has 'infill_flow' => (is => 'rw'); has 'solid_infill_flow' => (is => 'rw'); has 'top_infill_flow' => (is => 'rw'); has 'infill_area_threshold' => (is => 'lazy'); has 'overhang_width' => (is => 'lazy'); # collection of spare segments generated by slicing the original geometry; # these need to be merged in continuos (closed) polylines has 'lines' => (is => 'rw', default => sub { [] }); # collection of surfaces generated by slicing the original geometry # divided by type top/bottom/internal has 'slices' => (is => 'rw', default => sub { [] }); # collection of polygons or polylines representing thin walls contained # in the original geometry has 'thin_walls' => (is => 'rw', default => sub { [] }); # collection of polygons or polylines representing thin infill regions that # need to be filled with a medial axis has 'thin_fills' => (is => 'rw', default => sub { [] }); # collection of surfaces for infill generation has 'fill_surfaces' => (is => 'rw', default => sub { [] }); # ordered collection of extrusion paths/loops to build all perimeters has 'perimeters' => (is => 'rw', default => sub { [] }); # ordered collection of extrusion paths to fill surfaces has 'fills' => (is => 'rw', default => sub { [] }); sub BUILD { my $self = shift; $self->_update_flows; } sub _trigger_layer { my $self = shift; $self->_update_flows; } sub _update_flows { my $self = shift; return if !$self->region; if ($self->id == 0) { for (qw(perimeter infill solid_infill top_infill)) { my $method = "${_}_flow"; $self->$method ($self->region->first_layer_flows->{$_} || $self->region->flows->{$_}); } } else { $self->perimeter_flow($self->region->flows->{perimeter}); $self->infill_flow($self->region->flows->{infill}); $self->solid_infill_flow($self->region->flows->{solid_infill}); $self->top_infill_flow($self->region->flows->{top_infill}); } } sub _build_overhang_width { my $self = shift; my $threshold_rad = PI/2 - atan2($self->perimeter_flow->width / $self->height / 2, 1); return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad))); } sub _build_infill_area_threshold { my $self = shift; return $self->solid_infill_flow->scaled_spacing ** 2; } # build polylines from lines sub make_surfaces { my $self = shift; my ($loops) = @_; return if !@$loops; $self->slices([ _merge_loops($loops) ]); # detect thin walls by offsetting slices by half extrusion inwards { my $width = $self->perimeter_flow->scaled_width; my $outgrown = [ offset2_ex([ map @$_, map $_->expolygon, @{$self->slices} ], -$width, +$width), ]; my $diff = diff_ex( [ map $_->p, @{$self->slices} ], [ map @$_, @$outgrown ], 1, ); $self->thin_walls([]); if (@$diff) { my $area_threshold = $self->perimeter_flow->scaled_spacing ** 2; @$diff = grep $_->area > ($area_threshold), @$diff; @{$self->thin_walls} = map $_->medial_axis($self->perimeter_flow->scaled_width), @$diff; Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls}; } } if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("surfaces.svg", polygons => [ map $_->contour, @{$self->slices} ], red_polygons => [ map $_->p, map @{$_->holes}, @{$self->slices} ], ); } } sub _merge_loops { my ($loops, $safety_offset) = @_; # Input loops are not suitable for evenodd nor nonzero fill types, as we might get # two consecutive concentric loops having the same winding order - and we have to # respect such order. In that case, evenodd would create wrong inversions, and nonzero # would ignore holes inside two concentric contours. # So we're ordering loops and collapse consecutive concentric loops having the same # winding order. # TODO: find a faster algorithm for this. my @loops = sort { $a->encloses_point($b->[0]) ? 0 : 1 } @$loops; # outer first $safety_offset //= scale 0.0499; @loops = @{ safety_offset(\@loops, $safety_offset) }; my $expolygons = []; while (my $loop = shift @loops) { bless $loop, 'Slic3r::Polygon'; if ($loop->is_counter_clockwise) { $expolygons = union_ex([ $loop, map @$_, @$expolygons ]); } else { $expolygons = diff_ex([ map @$_, @$expolygons ], [$loop]); } } $expolygons = [ map $_->offset_ex(-$safety_offset), @$expolygons ]; Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n", scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops); return map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$expolygons; } sub make_perimeters { my $self = shift; my $perimeter_spacing = $self->perimeter_flow->scaled_spacing; my $infill_spacing = $self->solid_infill_flow->scaled_spacing; my $gap_area_threshold = $self->perimeter_flow->scaled_width ** 2; $self->perimeters([]); $self->fill_surfaces([]); $self->thin_fills([]); my @contours = (); # array of Polygons with ccw orientation my @holes = (); # array of Polygons with cw orientation my @gaps = (); # array of ExPolygons # we need to process each island separately because we might have different # extra perimeters for each one foreach my $surface (@{$self->slices}) { # detect how many perimeters must be generated for this island my $loop_number = $Slic3r::Config->perimeters + ($surface->extra_perimeters || 0); # generate loops # (one more than necessary so that we can detect gaps even after the desired # number of perimeters has been generated) my @last = @{$surface->expolygon}; for my $i (0 .. $loop_number) { # external loop only needs half inset distance my $spacing = ($i == 0) ? $perimeter_spacing / 2 : $perimeter_spacing; my @offsets = offset2_ex(\@last, -1.5*$spacing, +0.5*$spacing); my @contours_offsets = map $_->contour, @offsets; my @holes_offsets = map $_->holes, @offsets; @offsets = (@contours_offsets, @holes_offsets); # turn @offsets from ExPolygons to Polygons # where offset2() collapses the expolygon, then there's no room for an inner loop # and we can extract the gap for later processing { my $diff = diff_ex( [ offset(\@last, -0.5*$spacing) ], # +2 on the offset here makes sure that Clipper float truncation # won't shrink the clip polygon to be smaller than intended. [ offset(\@offsets, +0.5*$spacing + 2) ], ); push @gaps, grep $_->area >= $gap_area_threshold, @$diff; } last if !@offsets || $i == $loop_number; push @contours, @contours_offsets; push @holes, @holes_offsets; @last = @offsets; } # create one more offset to be used as boundary for fill # we offset by half the perimeter spacing (to get to the actual infill boundary) # and then we offset back and forth by the infill spacing to only consider the # non-collapsing regions push @{ $self->fill_surfaces }, map $_->simplify(&Slic3r::SCALED_RESOLUTION), offset2_ex( \@last, -($perimeter_spacing/2 + $infill_spacing), +$infill_spacing, ); } $self->_fill_gaps(\@gaps); # TODO: can these be removed? @contours = grep $_->is_printable($self->perimeter_flow->scaled_width), @contours; @holes = grep $_->is_printable($self->perimeter_flow->scaled_width), @holes; # find nesting hierarchies separately for contours and holes my $contours_pt = union_pt(\@contours, PFT_EVENODD); my $holes_pt = union_pt(\@holes, PFT_EVENODD); # get lower layer slices for overhang check my @lower_slices = $self->id == 0 ? () : map @$_, @{$self->layer->object->layers->[$self->id-1]->slices}; # prepare a coderef for traversing the PolyTree object # external contours are root items of $contours_pt # internal contours are the ones next to external my $traverse; $traverse = sub { my ($polynodes, $depth, $is_contour) = @_; # use a nearest neighbor search to order these children # TODO: supply second argument to chained_path_items() too? my @nodes = @{Slic3r::Geometry::chained_path_items( [ map [ ($_->{outer} ? $_->{outer}[0] : $_->{hole}[0]), $_ ], @$polynodes ], )}; my @loops = (); foreach my $polynode (@nodes) { push @loops, $traverse->($polynode->{children}, $depth+1, $is_contour); # return ccw contours and cw holes # GCode.pm will convert all of them to ccw, but it needs to know # what the holes are in order to compute the correct inwards move my $polygon = Slic3r::Polygon->new($polynode->{outer} // [ reverse @{$polynode->{hole}} ]); $polygon->reverse if !$is_contour; my $role = EXTR_ROLE_PERIMETER; if ($is_contour ? $depth == 0 : !@{ $polynode->{children} }) { # external perimeters are root level in case of contours # and items with no children in case of holes $role = EXTR_ROLE_EXTERNAL_PERIMETER; } elsif ($depth == 1 && $is_contour) { $role = EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER; } push @loops, Slic3r::ExtrusionLoop->pack( polygon => $polygon, role => $role, flow_spacing => $self->perimeter_flow->spacing, ); } return @loops; }; # order loops from inner to outer (in terms of object slices) my @loops = ( (reverse $traverse->($holes_pt, 0)), $traverse->($contours_pt, 0, 1), ); # if brim will be printed, reverse the order of perimeters so that # we continue inwards after having finished the brim # TODO: add test for perimeter order @loops = reverse @loops if $Slic3r::Config->external_perimeters_first || ($self->layer->id == 0 && $Slic3r::Config->brim_width > 0); # append perimeters push @{ $self->perimeters }, @loops; # add thin walls as perimeters push @{ $self->perimeters }, Slic3r::ExtrusionPath::Collection->new(paths => [ map { Slic3r::ExtrusionPath->pack( polyline => ($_->isa('Slic3r::Polygon') ? $_->split_at_first_point : $_), role => EXTR_ROLE_EXTERNAL_PERIMETER, flow_spacing => $self->perimeter_flow->spacing, ); } @{ $self->thin_walls } ])->chained_path; } sub _fill_gaps { my $self = shift; my ($gaps) = @_; return unless $Slic3r::Config->gap_fill_speed > 0 && $Slic3r::Config->fill_density > 0 && @$gaps; my $filler = $self->layer->object->fill_maker->filler('rectilinear'); $filler->layer_id($self->layer->id); # we should probably use this code to handle thin walls and remove that logic from # make_surfaces(), but we need to enable dynamic extrusion width before as we can't # use zigzag for thin walls. # in the mean time we subtract thin walls from the detected gaps so that we don't # reprocess them, causing overlapping thin walls and zigzag. @$gaps = @{diff_ex( [ map @$_, @$gaps ], [ map $_->grow($self->perimeter_flow->scaled_width), @{$self->{thin_walls}} ], 1, )}; # medial axis-based gap fill should benefit from detection of larger gaps too, so # we could try with 1.5*$w for example, but that doesn't work well for zigzag fill # because it tends to create very sparse points along the gap when the infill direction # is not parallel to the gap (1.5*$w thus may only work well with a straight line) my $w = $self->perimeter_flow->width; my @widths = ($w, 0.4 * $w); # worth trying 0.2 too? foreach my $width (@widths) { my $flow = $self->perimeter_flow->clone(width => $width); # extract the gaps having this width my @this_width = map $_->offset_ex(+0.5*$flow->scaled_width), map $_->noncollapsing_offset_ex(-0.5*$flow->scaled_width), @$gaps; if (0) { # remember to re-enable t/dynamic.t # fill gaps using dynamic extrusion width, by treating them like thin polygons, # thus generating the skeleton and using it to fill them my %path_args = ( role => EXTR_ROLE_SOLIDFILL, flow_spacing => $flow->spacing, ); push @{ $self->thin_fills }, map { $_->isa('Slic3r::Polygon') ? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point) # we should keep these as loops : Slic3r::ExtrusionPath->pack(polyline => $_, %path_args), } map $_->medial_axis($flow->scaled_width), @this_width; Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @this_width, $width if @{ $self->thin_fills }; } else { # fill gaps using zigzag infill # since this is infill, we have to offset by half-extrusion width inwards my @infill = map $_->offset_ex(-0.5*$flow->scaled_width), @this_width; foreach my $expolygon (@infill) { my @paths = $filler->fill_surface( Slic3r::Surface->new(expolygon => $expolygon), density => 1, flow_spacing => $flow->spacing, ); my $params = shift @paths; push @{ $self->thin_fills }, map { $_->simplify($flow->scaled_width/3); $_->pack; } map Slic3r::ExtrusionPath->new( polyline => Slic3r::Polyline->new(@$_), role => EXTR_ROLE_GAPFILL, height => $self->height, flow_spacing => $params->{flow_spacing}, ), @paths; } } # check what's left @$gaps = @{diff_ex( [ map @$_, @$gaps ], [ map @$_, @this_width ], )}; } } sub prepare_fill_surfaces { my $self = shift; # if no solid layers are requested, turn top/bottom surfaces to internal if ($Slic3r::Config->top_solid_layers == 0) { $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces}; } if ($Slic3r::Config->bottom_solid_layers == 0) { $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; } # turn too small internal regions into solid regions according to the user setting if ($Slic3r::Config->fill_density > 0) { my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls! my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @{$self->fill_surfaces}; $_->surface_type(S_TYPE_INTERNALSOLID) for @small; Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0; } } sub process_external_surfaces { my $self = shift; # enlarge top and bottom surfaces { # get all external surfaces my @top = grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces}; my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # if we're slicing with no infill, we can't extend external surfaces # over non-existent infill my @fill_boundaries = $Slic3r::Config->fill_density > 0 ? @{$self->fill_surfaces} : grep $_->surface_type != S_TYPE_INTERNAL, @{$self->fill_surfaces}; # offset them and intersect the results with the actual fill boundaries my $margin = scale 3; # TODO: ensure this is greater than the total thickness of the perimeters @top = @{intersection_ex( [ Slic3r::Geometry::Clipper::offset([ map $_->p, @top ], +$margin) ], [ map $_->p, @fill_boundaries ], undef, 1, # to ensure adjacent expolygons are unified )}; @bottom = @{intersection_ex( [ Slic3r::Geometry::Clipper::offset([ map $_->p, @bottom ], +$margin) ], [ map $_->p, @fill_boundaries ], undef, 1, # to ensure adjacent expolygons are unified )}; # give priority to bottom surfaces @top = @{diff_ex( [ map @$_, @top ], [ map @$_, @bottom ], )}; # generate new surfaces my @new_surfaces = (); push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_TOP, ), @top; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_BOTTOM, ), @bottom; # subtract the new top surfaces from the other non-top surfaces and re-add them my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces}; foreach my $group (Slic3r::Surface->group(@other)) { push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( [ map $_->p, @$group ], [ map $_->p, @new_surfaces ], )}; } @{$self->fill_surfaces} = @new_surfaces; } # detect bridge direction (skip bottom layer) $self->_detect_bridges if $self->id > 0; } sub _detect_bridges { my $self = shift; my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # surfaces my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices}; # expolygons foreach my $surface (@bottom) { # detect what edges lie on lower slices my @edges = (); # polylines foreach my $lower (@lower) { # turn bridge contour and holes into polylines and then clip them # with each lower slice's contour my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon}; if (@clipped == 2) { # If the split_at_first_point() call above happens to split the polygon inside the clipping area # we would get two consecutive polylines instead of a single one, so we use this ugly hack to # recombine them back into a single one in order to trigger the @edges == 2 logic below. # This needs to be replaced with something way better. if (points_coincide($clipped[0][0], $clipped[-1][-1])) { @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]})); } if (points_coincide($clipped[-1][0], $clipped[0][-1])) { @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]})); } } push @edges, @clipped; } Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges); next if !@edges; my $bridge_angle = undef; if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("bridge_$surface.svg", expolygons => [ $surface->expolygon ], red_expolygons => [ @lower ], polylines => [ @edges ], ); } if (@edges == 2) { my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; my @midpoints = map $_->midpoint, @chords; my $line_between_midpoints = Slic3r::Line->new(@midpoints); $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction); } elsif (@edges == 1) { # TODO: this case includes both U-shaped bridges and plain overhangs; # we need a trapezoidation algorithm to detect the actual bridged area # and separate it from the overhang area. # in the mean time, we're treating as overhangs all cases where # our supporting edge is a straight line if (@{$edges[0]} > 2) { my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction); } } elsif (@edges) { # inset the bridge expolygon; we'll use this one to clip our test lines my $inset = [ $surface->expolygon->offset_ex($self->infill_flow->scaled_width) ]; # detect anchors as intersection between our bridge expolygon and the lower slices my $anchors = intersection_ex( [ $surface->p ], [ map @$_, @lower ], ); # we'll now try several directions using a rudimentary visibility check: # bridge in several directions and then sum the length of lines having both # endpoints within anchors my %directions = (); # angle => score my $angle_increment = PI/36; # 5° my $line_increment = $self->infill_flow->scaled_width; for (my $angle = 0; $angle <= PI; $angle += $angle_increment) { # rotate everything - the center point doesn't matter $_->rotate($angle, [0,0]) for @$inset, @$anchors; # generate lines in this direction my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]); my @lines = (); for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) { push @lines, [ [$x, $bounding_box->y_min], [$x, $bounding_box->y_max] ]; } # TODO: use a multi_polygon_multi_linestring_intersection() call my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset; # remove any line not having both endpoints within anchors @clipped_lines = grep { my $line = $_; !(first { $_->encloses_point_quick($line->[A]) } @$anchors) && !(first { $_->encloses_point_quick($line->[B]) } @$anchors); } @clipped_lines; # sum length of bridged lines $directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0; } # this could be slightly optimized with a max search instead of the sort my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions; # the best direction is the one causing most lines to be bridged $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]); } Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle if defined $bridge_angle; $surface->bridge_angle($bridge_angle); } } 1;