package Slic3r::Fill::Rectilinear; use Moo; extends 'Slic3r::Fill::Base'; use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X); use XXX; sub fill_surface { my $self = shift; my ($surface, %params) = @_; # rotate polygons so that we can work with vertical lines here my $expolygon = $surface->expolygon; my $rotate_vector = $self->infill_direction($surface); $self->rotate_points($expolygon, $rotate_vector); my $bounding_box = [ $expolygon->bounding_box ]; my $flow_width_res = $params{flow_width} / $Slic3r::resolution; my $distance_between_lines = $flow_width_res / $params{density}; my @paths = (); my $x = $bounding_box->[X1]; my $is_line_pattern = $self->isa('Slic3r::Fill::Line'); my $i = 0; while ($x < $bounding_box->[X2]) { my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ]; if ($is_line_pattern && $i % 2) { $vertical_line->[A][X] -= ($distance_between_lines - $flow_width_res); $vertical_line->[B][X] += ($distance_between_lines - $flow_width_res); } push @paths, @{ $expolygon->clip_line($vertical_line) }; $x += int($distance_between_lines); $i++; } # paths must be rotated back $self->rotate_points_back(\@paths, $rotate_vector); return @paths; } 1;