#ifndef slic3r_TriangleMeshSlicer_hpp_ #define slic3r_TriangleMeshSlicer_hpp_ #include #include #include "Polygon.hpp" #include "ExPolygon.hpp" namespace Slic3r { struct MeshSlicingParams { enum class SlicingMode : uint32_t { // Regular slicing, maintain all contours and their orientation. // slice_mesh_ex() applies ClipperLib::pftNonZero rule to the result of slice_mesh(). Regular, // For slicing 3DLabPrints plane models (aka to be compatible with S3D default strategy). // slice_mesh_ex() applies ClipperLib::pftEvenOdd rule. slice_mesh() slices EvenOdd as Regular. EvenOdd, // Maintain all contours, orient all contours CCW. // slice_mesh_ex() applies ClipperLib::pftNonZero rule, thus holes will be closed. Positive, // Orient all contours CCW and keep only the contour with the largest area. // This mode is useful for slicing complex objects in vase mode. PositiveLargestContour, }; SlicingMode mode { SlicingMode::Regular }; // For vase mode: below this layer a different slicing mode will be used to produce a single contour. // 0 = ignore. size_t slicing_mode_normal_below_layer { 0 }; // Mode to apply below slicing_mode_normal_below_layer. Ignored if slicing_mode_nromal_below_layer == 0. SlicingMode mode_below { SlicingMode::Regular }; // Transforming faces during the slicing. Transform3d trafo { Transform3d::Identity() }; }; struct MeshSlicingParamsEx : public MeshSlicingParams { // Morphological closing operation when creating output expolygons, unscaled. float closing_radius { 0 }; // Positive offset applied when creating output expolygons, unscaled. float extra_offset { 0 }; // Resolution for contour simplification, unscaled. // 0 = don't simplify. double resolution { 0 }; }; std::vector slice_mesh( const indexed_triangle_set &mesh, const std::vector &zs, const MeshSlicingParams ¶ms, std::function throw_on_cancel = []{}); // Specialized version for a single slicing plane only, running on a single thread. Polygons slice_mesh( const indexed_triangle_set &mesh, const float plane_z, const MeshSlicingParams ¶ms); std::vector slice_mesh_ex( const indexed_triangle_set &mesh, const std::vector &zs, const MeshSlicingParamsEx ¶ms, std::function throw_on_cancel = []{}); inline std::vector slice_mesh_ex( const indexed_triangle_set &mesh, const std::vector &zs, std::function throw_on_cancel = []{}) { return slice_mesh_ex(mesh, zs, MeshSlicingParamsEx{}, throw_on_cancel); } inline std::vector slice_mesh_ex( const indexed_triangle_set &mesh, const std::vector &zs, float closing_radius, std::function throw_on_cancel = []{}) { MeshSlicingParamsEx params; params.closing_radius = closing_radius; return slice_mesh_ex(mesh, zs, params, throw_on_cancel); } // Slice a triangle set with a set of Z slabs (thick layers). // The effect is similar to producing the usual top / bottom layers from a sliced mesh by // subtracting layer[i] from layer[i - 1] for the top surfaces resp. // subtracting layer[i] from layer[i + 1] for the bottom surfaces, // with the exception that the triangle set this function processes may not cover the whole top resp. bottom surface. // top resp. bottom surfaces are calculated only if out_top resp. out_bottom is not null. void slice_mesh_slabs( const indexed_triangle_set &mesh, // Unscaled Zs const std::vector &zs, const Transform3d &trafo, std::vector *out_top, std::vector *out_bottom, std::function throw_on_cancel); void cut_mesh( const indexed_triangle_set &mesh, float z, indexed_triangle_set *upper, indexed_triangle_set *lower, bool triangulate_caps = true); } #endif // slic3r_TriangleMeshSlicer_hpp_