#include "libslic3r/Point.hpp" #include "libslic3r/libslic3r.h" #include "GLToolbar.hpp" #include "../../slic3r/GUI/GLCanvas3D.hpp" #include #include #include #include #include #include namespace Slic3r { namespace GUI { wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent); wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent); wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent); wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); const GLToolbarItem::ActionCallback GLToolbarItem::Default_Action_Callback = [](){}; const GLToolbarItem::VisibilityCallback GLToolbarItem::Default_Visibility_Callback = []()->bool { return true; }; const GLToolbarItem::EnabledStateCallback GLToolbarItem::Default_Enabled_State_Callback = []()->bool { return true; }; GLToolbarItem::Data::Data() : name("") #if ENABLE_SVG_ICONS , icon_filename("") #endif // ENABLE_SVG_ICONS , tooltip("") , sprite_id(-1) , is_toggable(false) , visible(true) , action_callback(Default_Action_Callback) , visibility_callback(Default_Visibility_Callback) , enabled_state_callback(Default_Enabled_State_Callback) { } GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data) : m_type(type) , m_state(Normal) , m_data(data) { } bool GLToolbarItem::update_visibility() { bool visible = m_data.visibility_callback(); bool ret = (m_data.visible != visible); if (ret) m_data.visible = visible; return ret; } bool GLToolbarItem::update_enabled_state() { bool enabled = m_data.enabled_state_callback(); bool ret = (is_enabled() != enabled); if (ret) m_state = enabled ? GLToolbarItem::Normal : GLToolbarItem::Disabled; return ret; } void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const { GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size)); } GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const { GLTexture::Quad_UVs uvs; float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f; float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f; float scaled_icon_width = (float)icon_size * inv_tex_width; float scaled_icon_height = (float)icon_size * inv_tex_height; float left = (float)m_state * scaled_icon_width; float right = left + scaled_icon_width; float top = (float)m_data.sprite_id * scaled_icon_height; float bottom = top + scaled_icon_height; uvs.left_top = { left, top }; uvs.left_bottom = { left, bottom }; uvs.right_bottom = { right, bottom }; uvs.right_top = { right, top }; return uvs; } #if !ENABLE_SVG_ICONS ItemsIconsTexture::Metadata::Metadata() : filename("") , icon_size(0) { } #endif // !ENABLE_SVG_ICONS BackgroundTexture::Metadata::Metadata() : filename("") , left(0) , right(0) , top(0) , bottom(0) { } #if ENABLE_SVG_ICONS const float GLToolbar::Default_Icons_Size = 64.0f; #endif // ENABLE_SVG_ICONS GLToolbar::Layout::Layout() : type(Horizontal) , orientation(Center) , top(0.0f) , left(0.0f) , border(0.0f) , separator_size(0.0f) , gap_size(0.0f) #if ENABLE_SVG_ICONS , icons_size(Default_Icons_Size) , scale(1.0f) #else , icons_scale(1.0f) #endif // ENABLE_SVG_ICONS , width(0.0f) , height(0.0f) , dirty(true) { } #if ENABLE_SVG_ICONS GLToolbar::GLToolbar(GLToolbar::EType type, const std::string& name) #else GLToolbar::GLToolbar(GLToolbar::EType type) #endif // ENABLE_SVG_ICONS : m_type(type) #if ENABLE_SVG_ICONS , m_name(name) #endif // ENABLE_SVG_ICONS , m_enabled(false) #if ENABLE_SVG_ICONS , m_icons_texture_dirty(true) #endif // ENABLE_SVG_ICONS , m_mouse_capture({ false, false, false, nullptr }) , m_tooltip("") { } GLToolbar::~GLToolbar() { for (GLToolbarItem* item : m_items) { delete item; } } #if ENABLE_SVG_ICONS bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture) #else bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture) #endif // ENABLE_SVG_ICONS { #if ENABLE_SVG_ICONS if (m_background_texture.texture.get_id() != 0) return true; std::string path = resources_dir() + "/icons/"; bool res = false; #else if (m_icons_texture.texture.get_id() != 0) return true; std::string path = resources_dir() + "/icons/"; bool res = !icons_texture.filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture.filename, false); if (res) m_icons_texture.metadata = icons_texture; #endif // ENABLE_SVG_ICONS if (!background_texture.filename.empty()) res = m_background_texture.texture.load_from_file(path + background_texture.filename, false); if (res) m_background_texture.metadata = background_texture; return res; } GLToolbar::Layout::EType GLToolbar::get_layout_type() const { return m_layout.type; } void GLToolbar::set_layout_type(GLToolbar::Layout::EType type) { m_layout.type = type; m_layout.dirty = true; } GLToolbar::Layout::EOrientation GLToolbar::get_layout_orientation() const { return m_layout.orientation; } void GLToolbar::set_layout_orientation(GLToolbar::Layout::EOrientation orientation) { m_layout.orientation = orientation; } void GLToolbar::set_position(float top, float left) { m_layout.top = top; m_layout.left = left; } void GLToolbar::set_border(float border) { m_layout.border = border; m_layout.dirty = true; } void GLToolbar::set_separator_size(float size) { m_layout.separator_size = size; m_layout.dirty = true; } void GLToolbar::set_gap_size(float size) { m_layout.gap_size = size; m_layout.dirty = true; } #if ENABLE_SVG_ICONS void GLToolbar::set_icons_size(float size) { if (m_layout.icons_size != size) { m_layout.icons_size = size; m_layout.dirty = true; m_icons_texture_dirty = true; } } void GLToolbar::set_scale(float scale) { if (m_layout.scale != scale) { m_layout.scale = scale; m_layout.dirty = true; m_icons_texture_dirty = true; } } #else void GLToolbar::set_icons_scale(float scale) { m_layout.icons_scale = scale; m_layout.dirty = true; } #endif // ENABLE_SVG_ICONS bool GLToolbar::is_enabled() const { return m_enabled; } void GLToolbar::set_enabled(bool enable) { m_enabled = true; } bool GLToolbar::add_item(const GLToolbarItem::Data& data) { GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data); if (item == nullptr) return false; m_items.push_back(item); m_layout.dirty = true; return true; } bool GLToolbar::add_separator() { GLToolbarItem::Data data; GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data); if (item == nullptr) return false; m_items.push_back(item); m_layout.dirty = true; return true; } float GLToolbar::get_width() const { if (m_layout.dirty) calc_layout(); return m_layout.width; } float GLToolbar::get_height() const { if (m_layout.dirty) calc_layout(); return m_layout.height; } void GLToolbar::select_item(const std::string& name) { if (is_item_disabled(name)) return; for (GLToolbarItem* item : m_items) { if (!item->is_disabled()) { bool hover = item->is_hovered(); item->set_state((item->get_name() == name) ? (hover ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed) : (hover ? GLToolbarItem::Hover : GLToolbarItem::Normal)); } } } bool GLToolbar::is_item_pressed(const std::string& name) const { for (GLToolbarItem* item : m_items) { if (item->get_name() == name) return item->is_pressed(); } return false; } bool GLToolbar::is_item_disabled(const std::string& name) const { for (GLToolbarItem* item : m_items) { if (item->get_name() == name) return item->is_disabled(); } return false; } bool GLToolbar::is_item_visible(const std::string& name) const { for (GLToolbarItem* item : m_items) { if (item->get_name() == name) return item->is_visible(); } return false; } bool GLToolbar::update_items_state() { bool ret = false; ret |= update_items_visibility(); ret |= update_items_enabled_state(); return ret; } void GLToolbar::render(const GLCanvas3D& parent) const { if (!m_enabled || m_items.empty()) return; #if ENABLE_SVG_ICONS if (m_icons_texture_dirty) generate_icons_texture(); #endif // ENABLE_SVG_ICONS ::glDisable(GL_DEPTH_TEST); ::glPushMatrix(); ::glLoadIdentity(); switch (m_layout.type) { default: case Layout::Horizontal: { render_horizontal(parent); break; } case Layout::Vertical: { render_vertical(parent); break; } } ::glPopMatrix(); } bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent) { Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY()); bool processed = false; // mouse anywhere if (evt.Moving()) m_tooltip = update_hover_state(mouse_pos, parent); else if (evt.LeftUp()) m_mouse_capture.left = false; else if (evt.MiddleUp()) m_mouse_capture.middle = false; else if (evt.RightUp()) m_mouse_capture.right = false; else if (m_mouse_capture.any()) { if (evt.Dragging()) processed = true; else if (evt.Entering() && (m_mouse_capture.parent == &parent)) // Resets the mouse capture state to avoid setting the dragging event as processed when, for example, // the item action opens a modal dialog // Keeps the mouse capture state if the entering event happens on different parent from the one // who received the button down event, to prevent, for example, dragging when switching between scene views m_mouse_capture.reset(); } int item_id = contains_mouse(mouse_pos, parent); if (item_id == -1) { // mouse is outside the toolbar m_tooltip = ""; } else { // mouse inside toolbar if (evt.LeftDown() || evt.LeftDClick()) { m_mouse_capture.left = true; m_mouse_capture.parent = &parent; if ((item_id != -2) && !m_items[item_id]->is_separator()) { // mouse is inside an icon do_action((unsigned int)item_id, parent); processed = true; } } else if (evt.MiddleDown()) { m_mouse_capture.middle = true; m_mouse_capture.parent = &parent; } else if (evt.RightDown()) { m_mouse_capture.right = true; m_mouse_capture.parent = &parent; } else if (evt.LeftUp()) processed = true; } return processed; } void GLToolbar::calc_layout() const { switch (m_layout.type) { default: case Layout::Horizontal: { m_layout.width = get_width_horizontal(); m_layout.height = get_height_horizontal(); break; } case Layout::Vertical: { m_layout.width = get_width_vertical(); m_layout.height = get_height_vertical(); break; } } m_layout.dirty = false; } float GLToolbar::get_width_horizontal() const { return get_main_size(); } float GLToolbar::get_width_vertical() const { #if ENABLE_SVG_ICONS return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale; #else return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale; #endif // ENABLE_SVG_ICONS } float GLToolbar::get_height_horizontal() const { #if ENABLE_SVG_ICONS return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale; #else return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale; #endif // ENABLE_SVG_ICONS } float GLToolbar::get_height_vertical() const { return get_main_size(); } float GLToolbar::get_main_size() const { #if ENABLE_SVG_ICONS float size = 2.0f * m_layout.border; for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i) { if (!m_items[i]->is_visible()) continue; if (m_items[i]->is_separator()) size += m_layout.separator_size; else size += (float)m_layout.icons_size; } if (m_items.size() > 1) size += ((float)m_items.size() - 1.0f) * m_layout.gap_size; size *= m_layout.scale; #else float size = 2.0f * m_layout.border * m_layout.icons_scale; for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i) { if (!m_items[i]->is_visible()) continue; if (m_items[i]->is_separator()) size += m_layout.separator_size * m_layout.icons_scale; else size += (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale; } if (m_items.size() > 1) size += ((float)m_items.size() - 1.0f) * m_layout.gap_size * m_layout.icons_scale; #endif // ENABLE_SVG_ICONS return size; } void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent) { if (item_id < (unsigned int)m_items.size()) { GLToolbarItem* item = m_items[item_id]; if ((item != nullptr) && !item->is_separator() && item->is_hovered()) { if (item->is_toggable()) { GLToolbarItem::EState state = item->get_state(); if (state == GLToolbarItem::Hover) item->set_state(GLToolbarItem::HoverPressed); else if (state == GLToolbarItem::HoverPressed) item->set_state(GLToolbarItem::Hover); parent.render(); item->do_action(); } else { if (m_type == Radio) select_item(item->get_name()); else item->set_state(GLToolbarItem::HoverPressed); parent.render(); item->do_action(); if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled)) { // the item may get disabled during the action, if not, set it back to hover state item->set_state(GLToolbarItem::Hover); parent.render(); } } } } } std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent) { if (!m_enabled) return ""; switch (m_layout.type) { default: case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); } case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); } } } std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent) { // NB: mouse_pos is already scaled appropriately float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; #else float factor = m_layout.icons_scale * inv_zoom; #endif // ENABLE_SVG_ICONS Size cnv_size = parent.get_canvas_size(); Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom); #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float separator_stride = scaled_separator_size + scaled_gap_size; float icon_stride = scaled_icons_size + scaled_gap_size; float left = m_layout.left + scaled_border; float top = m_layout.top - scaled_border; std::string tooltip = ""; for (GLToolbarItem* item : m_items) { if (!item->is_visible()) continue; if (item->is_separator()) left += separator_stride; else { float right = left + scaled_icons_size; float bottom = top - scaled_icons_size; GLToolbarItem::EState state = item->get_state(); bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top); if (inside) tooltip = item->get_tooltip(); switch (state) { case GLToolbarItem::Normal: { if (inside) { item->set_state(GLToolbarItem::Hover); parent.set_as_dirty(); } break; } case GLToolbarItem::Hover: { if (!inside) { item->set_state(GLToolbarItem::Normal); parent.set_as_dirty(); } break; } case GLToolbarItem::Pressed: { if (inside) { item->set_state(GLToolbarItem::HoverPressed); parent.set_as_dirty(); } break; } case GLToolbarItem::HoverPressed: { if (!inside) { item->set_state(GLToolbarItem::Pressed); parent.set_as_dirty(); } break; } default: case GLToolbarItem::Disabled: { break; } } left += icon_stride; } } return tooltip; } std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent) { // NB: mouse_pos is already scaled appropriately float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; #else float factor = m_layout.icons_scale * inv_zoom; #endif // ENABLE_SVG_ICONS Size cnv_size = parent.get_canvas_size(); Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom); #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float separator_stride = scaled_separator_size + scaled_gap_size; float icon_stride = scaled_icons_size + scaled_gap_size; float left = m_layout.left + scaled_border; float top = m_layout.top - scaled_border; std::string tooltip = ""; for (GLToolbarItem* item : m_items) { if (!item->is_visible()) continue; if (item->is_separator()) top -= separator_stride; else { float right = left + scaled_icons_size; float bottom = top - scaled_icons_size; GLToolbarItem::EState state = item->get_state(); bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top); if (inside) tooltip = item->get_tooltip(); switch (state) { case GLToolbarItem::Normal: { if (inside) { item->set_state(GLToolbarItem::Hover); parent.set_as_dirty(); } break; } case GLToolbarItem::Hover: { if (!inside) { item->set_state(GLToolbarItem::Normal); parent.set_as_dirty(); } break; } case GLToolbarItem::Pressed: { if (inside) { item->set_state(GLToolbarItem::HoverPressed); parent.set_as_dirty(); } break; } case GLToolbarItem::HoverPressed: { if (!inside) { item->set_state(GLToolbarItem::Pressed); parent.set_as_dirty(); } break; } default: case GLToolbarItem::Disabled: { break; } } top -= icon_stride; } } return tooltip; } int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const { if (!m_enabled) return -1; switch (m_layout.type) { default: case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); } case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); } } } int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const { // NB: mouse_pos is already scaled appropriately float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; #else float factor = m_layout.icons_scale * inv_zoom; #endif // ENABLE_SVG_ICONS Size cnv_size = parent.get_canvas_size(); Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom); #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float left = m_layout.left + scaled_border; float top = m_layout.top - scaled_border; int id = -1; for (GLToolbarItem* item : m_items) { ++id; if (!item->is_visible()) continue; if (item->is_separator()) { float right = left + scaled_separator_size; float bottom = top - scaled_icons_size; // mouse inside the separator if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return id; left = right; right += scaled_gap_size; if (id < m_items.size() - 1) { // mouse inside the gap if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return -2; } left = right; } else { float right = left + scaled_icons_size; float bottom = top - scaled_icons_size; // mouse inside the icon if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return id; left = right; right += scaled_gap_size; if (id < m_items.size() - 1) { // mouse inside the gap if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return -2; } left = right; } } return -1; } int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const { // NB: mouse_pos is already scaled appropriately float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; #else float factor = m_layout.icons_scale * inv_zoom; #endif // ENABLE_SVG_ICONS Size cnv_size = parent.get_canvas_size(); Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom); #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float left = m_layout.left + scaled_border; float top = m_layout.top - scaled_border; int id = -1; for (GLToolbarItem* item : m_items) { ++id; if (!item->is_visible()) continue; if (item->is_separator()) { float right = left + scaled_icons_size; float bottom = top - scaled_separator_size; // mouse inside the separator if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return id; top = bottom; bottom -= scaled_gap_size; if (id < m_items.size() - 1) { // mouse inside the gap if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return -2; } top = bottom; } else { float right = left + scaled_icons_size; float bottom = top - scaled_icons_size; // mouse inside the icon if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return id; top = bottom; bottom -= scaled_gap_size; if (id < m_items.size() - 1) { // mouse inside the gap if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top)) return -2; } top = bottom; } } return -1; } void GLToolbar::render_horizontal(const GLCanvas3D& parent) const { #if ENABLE_SVG_ICONS unsigned int tex_id = m_icons_texture.get_id(); int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); #else unsigned int tex_id = m_icons_texture.texture.get_id(); int tex_width = m_icons_texture.texture.get_width(); int tex_height = m_icons_texture.texture.get_height(); #endif // ENABLE_SVG_ICONS #if !ENABLE_SVG_ICONS if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0)) return; #endif // !ENABLE_SVG_ICONS float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = inv_zoom * m_layout.scale; #else float factor = inv_zoom * m_layout.icons_scale; #endif // ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float scaled_width = get_width() * inv_zoom; float scaled_height = get_height() * inv_zoom; float separator_stride = scaled_separator_size + scaled_gap_size; float icon_stride = scaled_icons_size + scaled_gap_size; float left = m_layout.left; float top = m_layout.top; float right = left + scaled_width; float bottom = top - scaled_height; // renders background unsigned int bg_tex_id = m_background_texture.texture.get_id(); float bg_tex_width = (float)m_background_texture.texture.get_width(); float bg_tex_height = (float)m_background_texture.texture.get_height(); if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0)) { float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f; float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f; float bg_uv_left = 0.0f; float bg_uv_right = 1.0f; float bg_uv_top = 1.0f; float bg_uv_bottom = 0.0f; float bg_left = left; float bg_right = right; float bg_top = top; float bg_bottom = bottom; float bg_width = right - left; float bg_height = top - bottom; float bg_min_size = std::min(bg_width, bg_height); float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width; float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width; float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height; float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height; float bg_i_left = bg_left + scaled_border; float bg_i_right = bg_right - scaled_border; float bg_i_top = bg_top - scaled_border; float bg_i_bottom = bg_bottom + scaled_border; switch (m_layout.orientation) { case Layout::Top: { bg_uv_top = bg_uv_i_top; bg_i_top = bg_top; break; } case Layout::Bottom: { bg_uv_bottom = bg_uv_i_bottom; bg_i_bottom = bg_bottom; break; } case Layout::Center: { break; } }; if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top)) { if (bg_uv_left != bg_uv_i_left) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } }); if (bg_uv_right != bg_uv_i_right) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } }); } if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left)) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } }); if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right)) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } }); if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom)) { if (bg_uv_left != bg_uv_i_left) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } }); if (bg_uv_right != bg_uv_i_right) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } }); } } left += scaled_border; top -= scaled_border; #if ENABLE_SVG_ICONS if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0)) return; #endif // ENABLE_SVG_ICONS // renders icons for (const GLToolbarItem* item : m_items) { if (!item->is_visible()) continue; if (item->is_separator()) left += separator_stride; else { #if ENABLE_SVG_ICONS item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale)); #else item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size); #endif // ENABLE_SVG_ICONS left += icon_stride; } } } void GLToolbar::render_vertical(const GLCanvas3D& parent) const { #if ENABLE_SVG_ICONS unsigned int tex_id = m_icons_texture.get_id(); int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); #else unsigned int tex_id = m_icons_texture.texture.get_id(); int tex_width = m_icons_texture.texture.get_width(); int tex_height = m_icons_texture.texture.get_height(); #endif // ENABLE_SVG_ICONS #if !ENABLE_SVG_ICONS if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0)) return; #endif // !ENABLE_SVG_ICONS float zoom = parent.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = inv_zoom * m_layout.scale; #else float factor = inv_zoom * m_layout.icons_scale; #endif // ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS float scaled_icons_size = m_layout.icons_size * factor; #else float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale * factor; #endif // ENABLE_SVG_ICONS float scaled_separator_size = m_layout.separator_size * factor; float scaled_gap_size = m_layout.gap_size * factor; float scaled_border = m_layout.border * factor; float scaled_width = get_width() * inv_zoom; float scaled_height = get_height() * inv_zoom; float separator_stride = scaled_separator_size + scaled_gap_size; float icon_stride = scaled_icons_size + scaled_gap_size; float left = m_layout.left; float top = m_layout.top; float right = left + scaled_width; float bottom = top - scaled_height; // renders background unsigned int bg_tex_id = m_background_texture.texture.get_id(); float bg_tex_width = (float)m_background_texture.texture.get_width(); float bg_tex_height = (float)m_background_texture.texture.get_height(); if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0)) { float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f; float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f; float bg_uv_left = 0.0f; float bg_uv_right = 1.0f; float bg_uv_top = 1.0f; float bg_uv_bottom = 0.0f; float bg_left = left; float bg_right = right; float bg_top = top; float bg_bottom = bottom; float bg_width = right - left; float bg_height = top - bottom; float bg_min_size = std::min(bg_width, bg_height); float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width; float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width; float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height; float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height; float bg_i_left = bg_left + scaled_border; float bg_i_right = bg_right - scaled_border; float bg_i_top = bg_top - scaled_border; float bg_i_bottom = bg_bottom + scaled_border; switch (m_layout.orientation) { case Layout::Left: { bg_uv_left = bg_uv_i_left; bg_i_left = bg_left; break; } case Layout::Right: { bg_uv_right = bg_uv_i_right; bg_i_right = bg_right; break; } case Layout::Center: { break; } }; if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top)) { if (bg_uv_left != bg_uv_i_left) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } }); if (bg_uv_right != bg_uv_i_right) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } }); } if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left)) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } }); if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right)) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } }); if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom)) { if (bg_uv_left != bg_uv_i_left) GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } }); GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } }); if (bg_uv_right != bg_uv_i_right) GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } }); } } left += scaled_border; top -= scaled_border; #if ENABLE_SVG_ICONS if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0)) return; #endif // ENABLE_SVG_ICONS // renders icons for (const GLToolbarItem* item : m_items) { if (!item->is_visible()) continue; if (item->is_separator()) top -= separator_stride; else { #if ENABLE_SVG_ICONS item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale)); #else item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, m_icons_texture.metadata.icon_size); #endif // ENABLE_SVG_ICONS top -= icon_stride; } } } #if ENABLE_SVG_ICONS bool GLToolbar::generate_icons_texture() const { std::string path = resources_dir() + "/icons/"; std::vector filenames; for (GLToolbarItem* item : m_items) { const std::string& icon_filename = item->get_icon_filename(); if (!icon_filename.empty()) filenames.push_back(path + icon_filename); } std::vector> states; if (m_name == "Top") { states.push_back(std::make_pair(1, false)); states.push_back(std::make_pair(0, false)); states.push_back(std::make_pair(2, false)); states.push_back(std::make_pair(0, false)); states.push_back(std::make_pair(0, false)); } else if (m_name == "View") { states.push_back(std::make_pair(1, false)); states.push_back(std::make_pair(1, true)); states.push_back(std::make_pair(1, false)); states.push_back(std::make_pair(0, false)); states.push_back(std::make_pair(1, true)); } bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale)); if (res) m_icons_texture_dirty = false; return res; } #endif // ENABLE_SVG_ICONS bool GLToolbar::update_items_visibility() { bool ret = false; for (GLToolbarItem* item : m_items) { ret |= item->update_visibility(); } if (ret) m_layout.dirty = true; // updates separators visibility to avoid having two of them consecutive bool any_item_visible = false; for (GLToolbarItem* item : m_items) { if (!item->is_separator()) any_item_visible |= item->is_visible(); else { item->set_visible(any_item_visible); any_item_visible = false; } } return ret; } bool GLToolbar::update_items_enabled_state() { bool ret = false; for (GLToolbarItem* item : m_items) { ret |= item->update_enabled_state(); } if (ret) m_layout.dirty = true; return ret; } } // namespace GUI } // namespace Slic3r