#include "GUI_ObjectManipulation.hpp" #include "GUI_ObjectList.hpp" #include "I18N.hpp" #include "OptionsGroup.hpp" #include "wxExtensions.hpp" #include "PresetBundle.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Geometry.hpp" #include namespace Slic3r { namespace GUI { ObjectManipulation::ObjectManipulation(wxWindow* parent) : OG_Settings(parent, true) { m_og->set_name(_(L("Object Manipulation"))); m_og->label_width = 100; m_og->set_grid_vgap(5); m_og->m_on_change = [this](const std::string& opt_key, const boost::any& value) { std::vector axes{ "_x", "_y", "_z" }; std::string param; std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param)); size_t i = 0; Vec3d new_value; for (auto axis : axes) new_value(i++) = boost::any_cast(m_og->get_value(param+axis)); if (param == "position") change_position_value(new_value); else if (param == "rotation") change_rotation_value(new_value); else if (param == "scale") change_scale_value(new_value); else if (param == "size") change_size_value(new_value); wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false); }; m_og->m_fill_empty_value = [this](const std::string& opt_key) { std::string param; std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param)); double value = 0.0; if (param == "position") { int axis = opt_key.back() == 'x' ? 0 : opt_key.back() == 'y' ? 1 : 2; value = cache_position(axis); } else if (param == "rotation") { int axis = opt_key.back() == 'x' ? 0 : opt_key.back() == 'y' ? 1 : 2; value = cache_rotation(axis); } else if (param == "scale") { int axis = opt_key.back() == 'x' ? 0 : opt_key.back() == 'y' ? 1 : 2; value = cache_scale(axis); } else if (param == "size") { int axis = opt_key.back() == 'x' ? 0 : opt_key.back() == 'y' ? 1 : 2; value = cache_size(axis); } m_og->set_value(opt_key, double_to_string(value)); wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false); }; m_og->m_set_focus = [this](const std::string& opt_key) { wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, true); }; ConfigOptionDef def; // Objects(sub-objects) name def.label = L("Name"); // def.type = coString; def.gui_type = "legend"; def.tooltip = L("Object name"); def.full_width = true; def.default_value = new ConfigOptionString{ " " }; m_og->append_single_option_line(Option(def, "object_name")); // Legend for object modification auto line = Line{ "", "" }; def.label = ""; def.type = coString; def.width = 50; std::vector axes{ "x", "y", "z" }; for (const auto axis : axes) { const auto label = boost::algorithm::to_upper_copy(axis); def.default_value = new ConfigOptionString{ " " + label }; Option option = Option(def, axis + "_axis_legend"); line.append_option(option); } m_og->append_line(line); auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext) { Line line = { _(option_name), "" }; ConfigOptionDef def; def.type = coFloat; def.default_value = new ConfigOptionFloat(0.0); def.width = 50; if (option_name == "Rotation") { def.min = -360; def.max = 360; } const std::string lower_name = boost::algorithm::to_lower_copy(option_name); std::vector axes{ "x", "y", "z" }; for (auto axis : axes) { if (axis == "z") def.sidetext = sidetext; Option option = Option(def, lower_name + "_" + axis); option.opt.full_width = true; line.append_option(option); } return line; }; // Settings table m_og->append_line(add_og_to_object_settings(L("Position"), L("mm")), &m_move_Label); m_og->append_line(add_og_to_object_settings(L("Rotation"), "°"), &m_rotate_Label); m_og->append_line(add_og_to_object_settings(L("Scale"), "%"), &m_scale_Label); m_og->append_line(add_og_to_object_settings(L("Size"), "mm")); /* Unused parameter at this time def.label = L("Place on bed"); def.type = coBool; def.tooltip = L("Automatic placing of models on printing bed in Y axis"); def.gui_type = ""; def.sidetext = ""; def.default_value = new ConfigOptionBool{ false }; m_og->append_single_option_line(Option(def, "place_on_bed")); */ } void ObjectManipulation::Show(const bool show) { if (show == IsShown()) return; m_og->Show(show); if (show && wxGetApp().get_view_mode() != ConfigMenuModeSimple) { m_og->get_grid_sizer()->Show(size_t(0), false); m_og->get_grid_sizer()->Show(size_t(1), false); } } bool ObjectManipulation::IsShown() { return m_og->get_grid_sizer()->IsShown(2); } void ObjectManipulation::UpdateAndShow(const bool show) { if (show) update_settings_value(wxGetApp().plater()->canvas3D()->get_selection()); OG_Settings::UpdateAndShow(show); } int ObjectManipulation::ol_selection() { return wxGetApp().obj_list()->get_selected_obj_idx(); } void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection) { wxString move_label = _(L("Position:")); wxString rotate_label = _(L("Rotation:")); wxString scale_label = _(L("Scale factors:")); #if ENABLE_MODELVOLUME_TRANSFORM if (selection.is_single_full_instance()) #else if (selection.is_single_full_object()) { auto obj_idx = selection.get_object_idx(); if (obj_idx >=0 && !wxGetApp().model_objects()->empty() && (*wxGetApp().model_objects())[obj_idx]->instances.size() == 1) { // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); m_og->enable(); } else reset_settings_value(); } else if (selection.is_single_full_instance()) #endif // ENABLE_MODELVOLUME_TRANSFORM { // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_MODELVOLUME_TRANSFORM update_position_value(volume->get_instance_offset()); update_rotation_value(volume->get_instance_rotation()); update_scale_value(volume->get_instance_scaling_factor()); update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size()); #else update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); #endif // ENABLE_MODELVOLUME_TRANSFORM m_og->enable(); } else if (selection.is_single_full_object()) { const BoundingBoxf3& box = selection.get_bounding_box(); update_position_value(box.center()); reset_rotation_value(); reset_scale_value(); update_size_value(box.size()); rotate_label = _(L("Rotate:")); scale_label = _(L("Scale:")); m_og->enable(); } else if (selection.is_single_modifier() || selection.is_single_volume()) { // the selection contains a single volume const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); #if ENABLE_MODELVOLUME_TRANSFORM update_position_value(volume->get_volume_offset()); update_rotation_value(volume->get_volume_rotation()); update_scale_value(volume->get_volume_scaling_factor()); update_size_value(volume->bounding_box.size()); #else update_position_value(volume->get_offset()); update_rotation_value(volume->get_rotation()); update_scale_value(volume->get_scaling_factor()); #endif // ENABLE_MODELVOLUME_TRANSFORM m_og->enable(); } else if (wxGetApp().obj_list()->multiple_selection()) { reset_settings_value(); move_label = _(L("Translate:")); rotate_label = _(L("Rotate:")); scale_label = _(L("Scale:")); update_size_value(selection.get_bounding_box().size()); m_og->enable(); } else reset_settings_value(); m_move_Label->SetLabel(move_label); m_rotate_Label->SetLabel(rotate_label); m_scale_Label->SetLabel(scale_label); } void ObjectManipulation::reset_settings_value() { reset_position_value(); reset_rotation_value(); reset_scale_value(); m_og->disable(); } wxString def_0 {"0"}; wxString def_100 {"100"}; void ObjectManipulation::reset_position_value() { m_og->set_value("position_x", def_0); m_og->set_value("position_y", def_0); m_og->set_value("position_z", def_0); cache_position = Vec3d::Zero(); } void ObjectManipulation::reset_rotation_value() { m_og->set_value("rotation_x", def_0); m_og->set_value("rotation_y", def_0); m_og->set_value("rotation_z", def_0); cache_rotation = Vec3d::Zero(); } void ObjectManipulation::reset_scale_value() { m_og->set_value("scale_x", def_100); m_og->set_value("scale_y", def_100); m_og->set_value("scale_z", def_100); cache_scale = Vec3d(100.0, 100.0, 100.0); } void ObjectManipulation::reset_size_value() { m_og->set_value("size_x", def_0); m_og->set_value("size_y", def_0); m_og->set_value("size_z", def_0); cache_size = Vec3d::Zero(); } void ObjectManipulation::update_position_value(const Vec3d& position) { m_og->set_value("position_x", double_to_string(position(0), 2)); m_og->set_value("position_y", double_to_string(position(1), 2)); m_og->set_value("position_z", double_to_string(position(2), 2)); cache_position = position; } void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor) { auto scale = scaling_factor * 100.0; m_og->set_value("scale_x", double_to_string(scale(0), 2)); m_og->set_value("scale_y", double_to_string(scale(1), 2)); m_og->set_value("scale_z", double_to_string(scale(2), 2)); cache_scale = scale; } void ObjectManipulation::update_size_value(const Vec3d& size) { m_og->set_value("size_x", double_to_string(size(0), 2)); m_og->set_value("size_y", double_to_string(size(1), 2)); m_og->set_value("size_z", double_to_string(size(2), 2)); cache_size = size; } void ObjectManipulation::update_rotation_value(const Vec3d& rotation) { m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2)); m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2)); m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2)); cache_rotation = rotation; } void ObjectManipulation::change_position_value(const Vec3d& position) { auto canvas = wxGetApp().plater()->canvas3D(); GLCanvas3D::Selection& selection = canvas->get_selection(); selection.start_dragging(); selection.translate(position - cache_position, selection.requires_local_axes()); canvas->do_move(); cache_position = position; } void ObjectManipulation::change_rotation_value(const Vec3d& rotation) { GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); const GLCanvas3D::Selection& selection = canvas->get_selection(); Vec3d rad_rotation; for (size_t i = 0; i < 3; ++i) { rad_rotation(i) = Geometry::deg2rad(rotation(i)); } canvas->get_selection().start_dragging(); canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance()); canvas->do_rotate(); } void ObjectManipulation::change_scale_value(const Vec3d& scale) { Vec3d scaling_factor = scale; const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); if (selection.requires_uniform_scale()) { Vec3d abs_scale_diff = (scale - cache_scale).cwiseAbs(); double max_diff = abs_scale_diff(X); Axis max_diff_axis = X; if (max_diff < abs_scale_diff(Y)) { max_diff = abs_scale_diff(Y); max_diff_axis = Y; } if (max_diff < abs_scale_diff(Z)) { max_diff = abs_scale_diff(Z); max_diff_axis = Z; } scaling_factor = Vec3d(scale(max_diff_axis), scale(max_diff_axis), scale(max_diff_axis)); } scaling_factor *= 0.01; auto canvas = wxGetApp().plater()->canvas3D(); canvas->get_selection().start_dragging(); canvas->get_selection().scale(scaling_factor, false); canvas->do_scale(); } void ObjectManipulation::change_size_value(const Vec3d& size) { const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); Vec3d ref_size = cache_size; if (selection.is_single_full_instance()) { const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); ref_size = volume->bounding_box.size(); } change_scale_value(100.0 * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2))); } } //namespace GUI } //namespace Slic3r