package Slic3r::Print; use Moo; use File::Basename qw(basename fileparse); use File::Spec; use List::Util qw(max); use Math::ConvexHull 1.0.4 qw(convex_hull); use Slic3r::ExtrusionPath ':roles'; use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 PI scale unscale move_points nearest_point); use Slic3r::Geometry::Clipper qw(diff_ex union_ex intersection_ex offset JT_ROUND JT_SQUARE); use Time::HiRes qw(gettimeofday tv_interval); has 'config' => (is => 'rw', default => sub { Slic3r::Config->new_from_defaults }, trigger => 1); has 'extra_variables' => (is => 'rw', default => sub {{}}); has 'objects' => (is => 'rw', default => sub {[]}); has 'copies' => (is => 'rw', default => sub {[]}); # obj_idx => [copies...] has 'total_extrusion_length' => (is => 'rw'); has 'processing_time' => (is => 'rw', required => 0); # ordered collection of extrusion paths to build skirt loops has 'skirt' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::ExtrusionLoop]', default => sub { [] }, ); # ordered collection of extrusion paths to build a brim has 'brim' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::ExtrusionLoop]', default => sub { [] }, ); sub BUILD { my $self = shift; # call this manually because the 'default' coderef doesn't trigger the trigger $self->_trigger_config; } sub _trigger_config { my $self = shift; # store config in a handy place $Slic3r::Config = $self->config; # legacy with existing config files $self->config->set('first_layer_height', $self->config->layer_height) if !$self->config->first_layer_height; $self->config->set_ifndef('small_perimeter_speed', $self->config->perimeter_speed); $self->config->set_ifndef('bridge_speed', $self->config->infill_speed); $self->config->set_ifndef('solid_infill_speed', $self->config->infill_speed); $self->config->set_ifndef('top_solid_infill_speed', $self->config->solid_infill_speed); # initialize extruder(s) $Slic3r::extruders = []; for my $t (0, map $_-1, map $self->config->get($_), qw(perimeter_extruder infill_extruder support_material_extruder)) { $Slic3r::extruders->[$t] ||= Slic3r::Extruder->new( map { $_ => $self->config->get($_)->[$t] // $self->config->get($_)->[0] } #/ @{&Slic3r::Extruder::OPTIONS} ); } # calculate flow $Slic3r::flow = $Slic3r::extruders->[0]->make_flow(width => $self->config->extrusion_width); if ($self->config->first_layer_extrusion_width) { $Slic3r::first_layer_flow = $Slic3r::extruders->[0]->make_flow( layer_height => $self->config->get_value('first_layer_height'), width => $self->config->first_layer_extrusion_width, ); } for (qw(perimeter infill support_material)) { no strict 'refs'; ${"Slic3r::${_}_flow"} = $Slic3r::extruders->[ $self->config->get("${_}_extruder")-1 ] ->make_flow(width => $self->config->get("${_}_extrusion_width") || $self->config->extrusion_width); } Slic3r::debugf "Default flow width = %s (spacing = %s)\n", $Slic3r::flow->width, $Slic3r::flow->spacing; # G-code flavors $self->config->set('extrusion_axis', 'A') if $self->config->gcode_flavor eq 'mach3'; $self->config->set('extrusion_axis', '') if $self->config->gcode_flavor eq 'no-extrusion'; } sub add_objects_from_file { my $self = shift; my ($input_file) = @_; my $model = Slic3r::Model->read_from_file($input_file); my @print_objects = $self->add_model($model); $_->input_file($input_file) for @print_objects; } sub add_model { my $self = shift; my ($model) = @_; my @print_objects = (); foreach my $object (@{ $model->objects }) { my $mesh = $object->volumes->[0]->mesh; $mesh->check_manifoldness; if ($object->instances) { # we ignore the per-instance rotation currently and only # consider the first one $mesh->rotate($object->instances->[0]->rotation); } push @print_objects, $self->add_object_from_mesh($mesh, input_file => $object->input_file); if ($object->instances) { # replace the default [0,0] instance with the custom ones @{$self->copies->[-1]} = map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances}; } } return @print_objects; } sub add_object_from_mesh { my $self = shift; my ($mesh, %attributes) = @_; $mesh->rotate($Slic3r::Config->rotate); $mesh->scale($Slic3r::Config->scale / &Slic3r::SCALING_FACTOR); $mesh->align_to_origin; # initialize print object my $object = Slic3r::Print::Object->new( mesh => $mesh, size => [ $mesh->size ], %attributes, ); push @{$self->objects}, $object; push @{$self->copies}, [[0, 0]]; return $object; } sub validate { my $self = shift; if ($Slic3r::Config->complete_objects) { # check horizontal clearance { my @a = (); for my $obj_idx (0 .. $#{$self->objects}) { my $clearance; { my @points = map [ @$_[X,Y] ], @{$self->objects->[$obj_idx]->mesh->vertices}; my $convex_hull = Slic3r::Polygon->new(convex_hull(\@points)); $clearance = +($convex_hull->offset(scale $Slic3r::Config->extruder_clearance_radius / 2, 1, JT_ROUND))[0]; } for my $copy (@{$self->copies->[$obj_idx]}) { my $copy_clearance = $clearance->clone; $copy_clearance->translate(@$copy); if (@{ intersection_ex(\@a, [$copy_clearance]) }) { die "Some objects are too close; your extruder will collide with them.\n"; } @a = map @$_, @{union_ex([ @a, $copy_clearance ])}; } } } # check vertical clearance { my @obj_copies = $self->object_copies; pop @obj_copies; # ignore the last copy: its height doesn't matter if (grep { +($self->objects->[$_->[0]]->mesh->size)[Z] > scale $Slic3r::Config->extruder_clearance_height } @obj_copies) { die "Some objects are too tall and cannot be printed without extruder collisions.\n"; } } } } sub object_copies { my $self = shift; my @oc = (); for my $obj_idx (0 .. $#{$self->objects}) { push @oc, map [ $obj_idx, $_ ], @{$self->copies->[$obj_idx]}; } return @oc; } sub cleanup { my $self = shift; $_->cleanup for @{$self->objects}; @{$self->skirt} = (); $self->total_extrusion_length(0); $self->processing_time(0); } sub layer_count { my $self = shift; my $count = 0; foreach my $object (@{$self->objects}) { $count = @{$object->layers} if @{$object->layers} > $count; } return $count; } sub duplicate { my $self = shift; if ($Slic3r::Config->duplicate_grid->[X] > 1 || $Slic3r::Config->duplicate_grid->[Y] > 1) { if (@{$self->objects} > 1) { die "Grid duplication is not supported with multiple objects\n"; } my $object = $self->objects->[0]; # generate offsets for copies my $dist = scale $Slic3r::Config->duplicate_distance; @{$self->copies->[0]} = (); for my $x_copy (1..$Slic3r::Config->duplicate_grid->[X]) { for my $y_copy (1..$Slic3r::Config->duplicate_grid->[Y]) { push @{$self->copies->[0]}, [ ($object->size->[X] + $dist) * ($x_copy-1), ($object->size->[Y] + $dist) * ($y_copy-1), ]; } } } elsif ($Slic3r::Config->duplicate > 1) { foreach my $copies (@{$self->copies}) { @$copies = map [0,0], 1..$Slic3r::Config->duplicate; } $self->arrange_objects; } } sub arrange_objects { my $self = shift; my $total_parts = scalar map @$_, @{$self->copies}; my $partx = max(map $_->size->[X], @{$self->objects}); my $party = max(map $_->size->[Y], @{$self->objects}); my @positions = Slic3r::Geometry::arrange ($total_parts, $partx, $party, (map scale $_, @{$Slic3r::Config->bed_size}), scale $Slic3r::Config->min_object_distance, $self->config); for my $obj_idx (0..$#{$self->objects}) { @{$self->copies->[$obj_idx]} = splice @positions, 0, scalar @{$self->copies->[$obj_idx]}; } } sub bounding_box { my $self = shift; my @points = (); foreach my $obj_idx (0 .. $#{$self->objects}) { my $object = $self->objects->[$obj_idx]; foreach my $copy (@{$self->copies->[$obj_idx]}) { push @points, [ $copy->[X], $copy->[Y] ], [ $copy->[X] + $object->size->[X], $copy->[Y] ], [ $copy->[X] + $object->size->[X], $copy->[Y] + $object->size->[Y] ], [ $copy->[X], $copy->[Y] + $object->size->[Y] ]; } } return Slic3r::Geometry::bounding_box(\@points); } sub size { my $self = shift; my @bb = $self->bounding_box; return [ $bb[X2] - $bb[X1], $bb[Y2] - $bb[Y1] ]; } sub export_gcode { my $self = shift; my %params = @_; my $status_cb = $params{status_cb} || sub {}; my $t0 = [gettimeofday]; # skein the STL into layers # each layer has surfaces with holes $status_cb->(5, "Processing input file"); $status_cb->(10, "Processing triangulated mesh"); $_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects}; # make perimeters # this will add a set of extrusion loops to each layer # as well as generate infill boundaries $status_cb->(20, "Generating perimeters"); $_->make_perimeters for @{$self->objects}; # simplify slices, we only need the max resolution for perimeters $_->simplify(scale &Slic3r::RESOLUTION) for map @{$_->expolygon}, map @{$_->slices}, map @{$_->layers}, @{$self->objects}; # this will clip $layer->surfaces to the infill boundaries # and split them in top/bottom/internal surfaces; $status_cb->(30, "Detecting solid surfaces"); $_->detect_surfaces_type for @{$self->objects}; # decide what surfaces are to be filled $status_cb->(35, "Preparing infill surfaces"); $_->prepare_fill_surfaces for map @{$_->layers}, @{$self->objects}; # this will detect bridges and reverse bridges # and rearrange top/bottom/internal surfaces $status_cb->(45, "Detect bridges"); $_->process_bridges for map @{$_->layers}, @{$self->objects}; # detect which fill surfaces are near external layers # they will be split in internal and internal-solid surfaces $status_cb->(60, "Generating horizontal shells"); $_->discover_horizontal_shells for @{$self->objects}; # free memory $_->surfaces(undef) for map @{$_->layers}, @{$self->objects}; # combine fill surfaces to honor the "infill every N layers" option $status_cb->(70, "Combining infill"); $_->combine_infill for @{$self->objects}; # this will generate extrusion paths for each layer $status_cb->(80, "Infilling layers"); { my $fill_maker = Slic3r::Fill->new('print' => $self); my @items = (); # [obj_idx, layer_id] foreach my $obj_idx (0 .. $#{$self->objects}) { push @items, map [$obj_idx, $_], 0..$#{$self->objects->[$obj_idx]->layers}; } Slic3r::parallelize( items => [@items], thread_cb => sub { my $q = shift; $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new; my $fills = {}; while (defined (my $obj_layer = $q->dequeue)) { my ($obj_idx, $layer_id) = @$obj_layer; $fills->{$obj_idx} ||= {}; $fills->{$obj_idx}{$layer_id} = [ $fill_maker->make_fill($self->objects->[$obj_idx]->layers->[$layer_id]) ]; } return $fills; }, collect_cb => sub { my $fills = shift; foreach my $obj_idx (keys %$fills) { foreach my $layer_id (keys %{$fills->{$obj_idx}}) { $self->objects->[$obj_idx]->layers->[$layer_id]->fills($fills->{$obj_idx}{$layer_id}); } } }, no_threads_cb => sub { foreach my $layer (map @{$_->layers}, @{$self->objects}) { $layer->fills([ $fill_maker->make_fill($layer) ]); } }, ); } # generate support material if ($Slic3r::Config->support_material) { $status_cb->(85, "Generating support material"); $_->generate_support_material(print => $self) for @{$self->objects}; } # free memory (note that support material needs fill_surfaces) $_->fill_surfaces(undef) for map @{$_->layers}, @{$self->objects}; # make skirt $status_cb->(88, "Generating skirt"); $self->make_skirt; $self->make_brim; # output everything to a G-code file my $output_file = $self->expanded_output_filepath($params{output_file}); $status_cb->(90, "Exporting G-code to $output_file"); $self->write_gcode($output_file); # run post-processing scripts if (@{$Slic3r::Config->post_process}) { $status_cb->(95, "Running post-processing scripts"); $Slic3r::Config->setenv; for (@{$Slic3r::Config->post_process}) { Slic3r::debugf " '%s' '%s'\n", $_, $output_file; system($_, $output_file); } } # output some statistics $self->processing_time(tv_interval($t0)); printf "Done. Process took %d minutes and %.3f seconds\n", int($self->processing_time/60), $self->processing_time - int($self->processing_time/60)*60; # TODO: more statistics! printf "Filament required: %.1fmm (%.1fcm3)\n", $self->total_extrusion_length, $self->total_extrusion_volume; } sub export_svg { my $self = shift; my %params = @_; $_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects}; $self->arrange_objects; my $output_file = $self->expanded_output_filepath($params{output_file}); $output_file =~ s/\.gcode$/.svg/i; open my $fh, ">", $output_file or die "Failed to open $output_file for writing\n"; print "Exporting to $output_file..."; my $print_size = $self->size; print $fh sprintf <<"EOF", unscale($print_size->[X]), unscale($print_size->[Y]); EOF my $print_polygon = sub { my ($polygon, $type) = @_; printf $fh qq{ \n}, $type, (join ' ', map { join ',', map unscale $_, @$_ } @$polygon), ($type eq 'contour' ? 'white' : 'black'); }; my @previous_layer_slices = (); for my $layer_id (0..$self->layer_count-1) { my @layers = map $_->layers->[$layer_id], @{$self->objects}; printf $fh qq{ \n}, $layer_id, unscale +(grep defined $_, @layers)[0]->slice_z; my @current_layer_slices = (); for my $obj_idx (0 .. $#{$self->objects}) { my $layer = $self->objects->[$obj_idx]->layers->[$layer_id] or next; # sort slices so that the outermost ones come first my @slices = sort { $a->expolygon->contour->encloses_point($b->expolygon->contour->[0]) ? 0 : 1 } @{$layer->slices}; foreach my $copy (@{$self->copies->[$obj_idx]}) { foreach my $slice (@slices) { my $expolygon = $slice->expolygon->clone; $expolygon->translate(@$copy); $print_polygon->($expolygon->contour, 'contour'); $print_polygon->($_, 'hole') for $expolygon->holes; push @current_layer_slices, $expolygon; } } } # generate support material if ($Slic3r::Config->support_material && $layer_id > 0) { my (@supported_slices, @unsupported_slices) = (); foreach my $expolygon (@current_layer_slices) { my $intersection = intersection_ex( [ map @$_, @previous_layer_slices ], $expolygon, ); @$intersection ? push @supported_slices, $expolygon : push @unsupported_slices, $expolygon; } my @supported_points = map @$_, @$_, @supported_slices; foreach my $expolygon (@unsupported_slices) { # look for the nearest point to this island among all # supported points my $support_point = nearest_point($expolygon->contour->[0], \@supported_points); my $anchor_point = nearest_point($support_point, $expolygon->contour->[0]); printf $fh qq{ \n}, map @$_, $support_point, $anchor_point; } } print $fh qq{ \n}; @previous_layer_slices = @current_layer_slices; } print $fh "\n"; close $fh; print "Done.\n"; } sub make_skirt { my $self = shift; return unless $Slic3r::Config->skirts > 0; # collect points from all layers contained in skirt height my $skirt_height = $Slic3r::Config->skirt_height; $skirt_height = $self->layer_count if $skirt_height > $self->layer_count; my @points = (); foreach my $obj_idx (0 .. $#{$self->objects}) { my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1); my @layer_points = ( (map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers), (map @$_, map @{$_->thin_walls}, @layers), (map @{$_->unpack->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers), ); push @points, map move_points($_, @layer_points), @{$self->copies->[$obj_idx]}; } return if @points < 3; # at least three points required for a convex hull # find out convex hull my $convex_hull = convex_hull(\@points); # draw outlines from outside to inside my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; my @skirt = (); for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) { my $distance = scale ($Slic3r::Config->skirt_distance + ($flow->spacing * $i)); my $outline = Math::Clipper::offset([$convex_hull], $distance, &Slic3r::SCALING_FACTOR * 100, JT_ROUND); push @skirt, Slic3r::ExtrusionLoop->pack( polygon => Slic3r::Polygon->new(@{$outline->[0]}), role => EXTR_ROLE_SKIRT, ); } unshift @{$self->skirt}, @skirt; } sub make_brim { my $self = shift; return unless $Slic3r::Config->brim_width > 0; my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; my $grow_distance = scale $flow->width / 2; my @islands = (); # array of polygons foreach my $obj_idx (0 .. $#{$self->objects}) { my $layer0 = $self->objects->[$obj_idx]->layers->[0]; my @object_islands = ( (map $_->contour, @{$layer0->slices}), (map { $_->isa('Slic3r::Polygon') ? $_ : $_->grow($grow_distance) } @{$layer0->thin_walls}), (map $_->unpack->polyline->grow($grow_distance), map @{$_->support_fills->paths}, grep $_->support_fills, $layer0), ); foreach my $copy (@{$self->copies->[$obj_idx]}) { push @islands, map $_->clone->translate(@$copy), @object_islands; } } my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width; for my $i (reverse 1 .. $num_loops) { # JT_SQUARE ensures no vertex is outside the given offset distance push @{$self->brim}, Slic3r::ExtrusionLoop->pack( polygon => Slic3r::Polygon->new($_), role => EXTR_ROLE_SKIRT, ) for @{Math::Clipper::offset(\@islands, $i * scale $flow->spacing, 100, JT_SQUARE)}; } } sub write_gcode { my $self = shift; my ($file) = @_; # open output gcode file open my $fh, ">", $file or die "Failed to open $file for writing\n"; # write some information my @lt = localtime; printf $fh "; generated by Slic3r $Slic3r::VERSION on %04d-%02d-%02d at %02d:%02d:%02d\n\n", $lt[5] + 1900, $lt[4]+1, $lt[3], $lt[2], $lt[1], $lt[0]; print $fh "; $_\n" foreach split /\R/, $Slic3r::Config->notes; print $fh "\n" if $Slic3r::Config->notes; for (qw(layer_height perimeters solid_layers fill_density perimeter_speed infill_speed travel_speed scale)) { printf $fh "; %s = %s\n", $_, $Slic3r::Config->$_; } for (qw(nozzle_diameter filament_diameter extrusion_multiplier)) { printf $fh "; %s = %s\n", $_, $Slic3r::Config->$_->[0]; } printf $fh "; single wall width = %.2fmm\n", $Slic3r::flow->width; printf $fh "; first layer single wall width = %.2fmm\n", $Slic3r::first_layer_flow->width if $Slic3r::first_layer_flow; print $fh "\n"; # set up our extruder object my $gcodegen = Slic3r::GCode->new; my $min_print_speed = 60 * $Slic3r::Config->min_print_speed; my $dec = $gcodegen->dec; print $fh $gcodegen->set_tool(0); print $fh $gcodegen->set_fan(0, 1) if $Slic3r::Config->cooling && $Slic3r::Config->disable_fan_first_layers; # write start commands to file printf $fh $gcodegen->set_bed_temperature($Slic3r::Config->first_layer_bed_temperature, 1), if $Slic3r::Config->first_layer_bed_temperature && $Slic3r::Config->start_gcode !~ /M190/i; my $print_first_layer_temperature = sub { for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) { printf $fh $gcodegen->set_temperature($Slic3r::extruders->[$t]->first_layer_temperature, 0, $t) if $Slic3r::extruders->[$t]->first_layer_temperature; } }; $print_first_layer_temperature->(); printf $fh "%s\n", $Slic3r::Config->replace_options($Slic3r::Config->start_gcode); for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) { printf $fh $gcodegen->set_temperature($Slic3r::extruders->[$t]->first_layer_temperature, 1, $t) if $Slic3r::extruders->[$t]->first_layer_temperature && $Slic3r::Config->start_gcode !~ /M109/i; } print $fh "G90 ; use absolute coordinates\n"; print $fh "G21 ; set units to millimeters\n"; if ($Slic3r::Config->gcode_flavor =~ /^(?:reprap|teacup)$/) { printf $fh $gcodegen->reset_e; if ($Slic3r::Config->gcode_flavor =~ /^(?:reprap|makerbot)$/) { if ($Slic3r::Config->use_relative_e_distances) { print $fh "M83 ; use relative distances for extrusion\n"; } else { print $fh "M82 ; use absolute distances for extrusion\n"; } } } # calculate X,Y shift to center print around specified origin my @print_bb = $self->bounding_box; my @shift = ( $Slic3r::Config->print_center->[X] - (unscale ($print_bb[X2] - $print_bb[X1]) / 2) - unscale $print_bb[X1], $Slic3r::Config->print_center->[Y] - (unscale ($print_bb[Y2] - $print_bb[Y1]) / 2) - unscale $print_bb[Y1], ); # prepare the logic to print one layer my $skirt_done = 0; # count of skirt layers done my $brim_done = 0; my $extrude_layer = sub { my ($layer_id, $object_copies) = @_; my $gcode = ""; if ($layer_id == 1) { for my $t (grep $Slic3r::extruders->[$_], 0 .. $#{$Slic3r::Config->temperature}) { $gcode .= $gcodegen->set_temperature($Slic3r::extruders->[$t]->temperature, 0, $t) if $Slic3r::extruders->[$t]->temperature && $Slic3r::extruders->[$t]->temperature != $Slic3r::extruders->[$t]->first_layer_temperature; } $gcode .= $gcodegen->set_bed_temperature($Slic3r::Config->bed_temperature) if $Slic3r::Config->first_layer_bed_temperature && $Slic3r::Config->bed_temperature != $Slic3r::Config->first_layer_bed_temperature; } # go to layer (just use the first one, we only need Z from it) $gcode .= $gcodegen->change_layer($self->objects->[$object_copies->[0][0]]->layers->[$layer_id]); $gcodegen->elapsed_time(0); # extrude skirt if ($skirt_done < $Slic3r::Config->skirt_height) { $gcodegen->shift_x($shift[X]); $gcodegen->shift_y($shift[Y]); $gcode .= $gcodegen->set_acceleration($Slic3r::Config->perimeter_acceleration); # skip skirt if we have a large brim if ($layer_id < $Slic3r::Config->skirt_height && ($layer_id != 0 || $Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::flow->spacing) > $Slic3r::Config->brim_width)) { $gcode .= $gcodegen->extrude_loop($_, 'skirt') for @{$self->skirt}; } $skirt_done++; } # extrude brim if ($layer_id == 0 && !$brim_done) { $gcode .= $gcodegen->set_tool($Slic3r::Config->support_material_extruder-1); $gcodegen->shift_x($shift[X]); $gcodegen->shift_y($shift[Y]); $gcode .= $gcodegen->extrude_loop($_, 'brim') for @{$self->brim}; $brim_done = 1; } for my $obj_copy (@$object_copies) { my ($obj_idx, $copy) = @$obj_copy; my $layer = $self->objects->[$obj_idx]->layers->[$layer_id]; # retract explicitely because changing the shift_[xy] properties below # won't always trigger the automatic retraction $gcode .= $gcodegen->retract; $gcodegen->shift_x($shift[X] + unscale $copy->[X]); $gcodegen->shift_y($shift[Y] + unscale $copy->[Y]); # extrude perimeters $gcode .= $gcodegen->set_tool($Slic3r::Config->perimeter_extruder-1); $gcode .= $gcodegen->extrude($_, 'perimeter') for @{ $layer->perimeters }; # extrude fills $gcode .= $gcodegen->set_tool($Slic3r::Config->infill_extruder-1); $gcode .= $gcodegen->set_acceleration($Slic3r::Config->infill_acceleration); for my $fill (@{ $layer->fills }) { if ($fill->isa('Slic3r::ExtrusionPath::Collection')) { $gcode .= $gcodegen->extrude($_, 'fill') for $fill->shortest_path($gcodegen->last_pos); } else { $gcode .= $gcodegen->extrude($fill, 'fill') ; } } # extrude support material if ($layer->support_fills) { $gcode .= $gcodegen->set_tool($Slic3r::Config->support_material_extruder-1); $gcode .= $gcodegen->extrude_path($_, 'support material') for $layer->support_fills->shortest_path($gcodegen->last_pos); } } return if !$gcode; my $fan_speed = $Slic3r::Config->fan_always_on ? $Slic3r::Config->min_fan_speed : 0; my $speed_factor = 1; if ($Slic3r::Config->cooling) { my $layer_time = $gcodegen->elapsed_time; Slic3r::debugf "Layer %d estimated printing time: %d seconds\n", $layer_id, $layer_time; if ($layer_time < $Slic3r::Config->slowdown_below_layer_time) { $fan_speed = $Slic3r::Config->max_fan_speed; $speed_factor = $layer_time / $Slic3r::Config->slowdown_below_layer_time; } elsif ($layer_time < $Slic3r::Config->fan_below_layer_time) { $fan_speed = $Slic3r::Config->max_fan_speed - ($Slic3r::Config->max_fan_speed - $Slic3r::Config->min_fan_speed) * ($layer_time - $Slic3r::Config->slowdown_below_layer_time) / ($Slic3r::Config->fan_below_layer_time - $Slic3r::Config->slowdown_below_layer_time); #/ } Slic3r::debugf " fan = %d%%, speed = %d%%\n", $fan_speed, $speed_factor * 100; if ($speed_factor < 1) { $gcode =~ s/^(?=.*? [XY])(?=.*? E)(G1 .*?F)(\d+(?:\.\d+)?)/ my $new_speed = $2 * $speed_factor; $1 . sprintf("%.${dec}f", $new_speed < $min_print_speed ? $min_print_speed : $new_speed) /gexm; } $fan_speed = 0 if $layer_id < $Slic3r::Config->disable_fan_first_layers; } $gcode = $gcodegen->set_fan($fan_speed) . $gcode; # bridge fan speed if (!$Slic3r::Config->cooling || $Slic3r::Config->bridge_fan_speed == 0 || $layer_id < $Slic3r::Config->disable_fan_first_layers) { $gcode =~ s/^;_BRIDGE_FAN_(?:START|END)\n//gm; } else { $gcode =~ s/^;_BRIDGE_FAN_START\n/ $gcodegen->set_fan($Slic3r::Config->bridge_fan_speed, 1) /gmex; $gcode =~ s/^;_BRIDGE_FAN_END\n/ $gcodegen->set_fan($fan_speed, 1) /gmex; } return $gcode; }; # do all objects for each layer if ($Slic3r::Config->complete_objects) { # print objects from the smallest to the tallest to avoid collisions # when moving onto next object starting point my @obj_idx = sort { $self->objects->[$a]->layer_count <=> $self->objects->[$b]->layer_count } 0..$#{$self->objects}; my $finished_objects = 0; for my $obj_idx (@obj_idx) { for my $copy (@{ $self->copies->[$obj_idx] }) { # move to the origin position for the copy we're going to print. # this happens before Z goes down to layer 0 again, so that # no collision happens hopefully. if ($finished_objects > 0) { $gcodegen->shift_x($shift[X] + unscale $copy->[X]); $gcodegen->shift_y($shift[Y] + unscale $copy->[Y]); print $fh $gcodegen->retract; print $fh $gcodegen->G0(Slic3r::Point->new(0,0), undef, 0, 'move to origin position for next object'); } for my $layer_id (0..$#{$self->objects->[$obj_idx]->layers}) { # if we are printing the bottom layer of an object, and we have already finished # another one, set first layer temperatures. this happens before the Z move # is triggered, so machine has more time to reach such temperatures if ($layer_id == 0 && $finished_objects > 0) { printf $fh $gcodegen->set_bed_temperature($Slic3r::Config->first_layer_bed_temperature), if $Slic3r::Config->first_layer_bed_temperature; $print_first_layer_temperature->(); } print $fh $extrude_layer->($layer_id, [[ $obj_idx, $copy ]]); } $finished_objects++; } } } else { for my $layer_id (0..$self->layer_count-1) { my @object_copies = (); for my $obj_idx (grep $self->objects->[$_]->layers->[$layer_id], 0..$#{$self->objects}) { push @object_copies, map [ $obj_idx, $_ ], @{ $self->copies->[$obj_idx] }; } print $fh $extrude_layer->($layer_id, \@object_copies); } } # save statistic data $self->total_extrusion_length($gcodegen->total_extrusion_length); # write end commands to file print $fh $gcodegen->retract; print $fh $gcodegen->set_fan(0); print $fh "M501 ; reset acceleration\n" if $Slic3r::Config->acceleration; printf $fh "%s\n", $Slic3r::Config->replace_options($Slic3r::Config->end_gcode); printf $fh "; filament used = %.1fmm (%.1fcm3)\n", $self->total_extrusion_length, $self->total_extrusion_volume; # close our gcode file close $fh; } sub total_extrusion_volume { my $self = shift; return $self->total_extrusion_length * ($Slic3r::extruders->[0]->filament_diameter**2) * PI/4 / 1000; } # this method will return the supplied input file path after expanding its # format variables with their values sub expanded_output_filepath { my $self = shift; my ($path, $input_file) = @_; # if no input file was supplied, take the first one from our objects $input_file ||= $self->objects->[0]->input_file; # if output path is an existing directory, we take that and append # the specified filename format $path = File::Spec->join($path, $Slic3r::Config->output_filename_format) if ($path && -d $path); # if no explicit output file was defined, we take the input # file directory and append the specified filename format $path ||= (fileparse($input_file))[1] . $Slic3r::Config->output_filename_format; my $input_filename = my $input_filename_base = basename($input_file); $input_filename_base =~ s/\.(?:stl|amf(?:\.xml)?)$//i; return $Slic3r::Config->replace_options($path, { input_filename => $input_filename, input_filename_base => $input_filename_base, %{ $self->extra_variables }, }); } 1;