#include #include #include #include "../ClipperUtils.hpp" #include "../Geometry.hpp" #include "../Layer.hpp" #include "../Print.hpp" #include "../PrintConfig.hpp" #include "../Surface.hpp" #include "FillBase.hpp" namespace Slic3r { struct SurfaceGroupAttrib { SurfaceGroupAttrib() : is_solid(false), flow_width(0.f), pattern(-1) {} bool operator==(const SurfaceGroupAttrib &other) const { return is_solid == other.is_solid && flow_width == other.flow_width && pattern == other.pattern; } bool is_solid; float flow_width; // pattern is of type InfillPattern, -1 for an unset pattern. int pattern; }; // Generate infills for Slic3r::Layer::Region. // The Slic3r::Layer::Region at this point of time may contain // surfaces of various types (internal/bridge/top/bottom/solid). // The infills are generated on the groups of surfaces with a compatible type. // Returns an array of Slic3r::ExtrusionPath::Collection objects containing the infills generaed now // and the thin fills generated by generate_perimeters(). void make_fill(LayerRegion &layerm, ExtrusionEntityCollection &out) { // Slic3r::debugf "Filling layer %d:\n", $layerm->layer->id; double fill_density = layerm.region()->config().fill_density; Flow infill_flow = layerm.flow(frInfill); Flow solid_infill_flow = layerm.flow(frSolidInfill); Flow top_solid_infill_flow = layerm.flow(frTopSolidInfill); Surfaces surfaces; // merge adjacent surfaces // in case of bridge surfaces, the ones with defined angle will be attached to the ones // without any angle (shouldn't this logic be moved to process_external_surfaces()?) { Polygons polygons_bridged; polygons_bridged.reserve(layerm.fill_surfaces.surfaces.size()); for (Surfaces::iterator it = layerm.fill_surfaces.surfaces.begin(); it != layerm.fill_surfaces.surfaces.end(); ++ it) if (it->bridge_angle >= 0) polygons_append(polygons_bridged, *it); // group surfaces by distinct properties (equal surface_type, thickness, thickness_layers, bridge_angle) // group is of type Slic3r::SurfaceCollection //FIXME: Use some smart heuristics to merge similar surfaces to eliminate tiny regions. std::vector groups; layerm.fill_surfaces.group(&groups); // merge compatible groups (we can generate continuous infill for them) { // cache flow widths and patterns used for all solid groups // (we'll use them for comparing compatible groups) std::vector group_attrib(groups.size()); for (size_t i = 0; i < groups.size(); ++ i) { // we can only merge solid non-bridge surfaces, so discard // non-solid surfaces const Surface &surface = *groups[i].front(); if (surface.is_solid() && (!surface.is_bridge() || layerm.layer()->id() == 0)) { group_attrib[i].is_solid = true; group_attrib[i].flow_width = (surface.surface_type == stTop) ? top_solid_infill_flow.width : solid_infill_flow.width; group_attrib[i].pattern = surface.is_external() ? layerm.region()->config().external_fill_pattern.value : ipRectilinear; } } // Loop through solid groups, find compatible groups and append them to this one. for (size_t i = 0; i < groups.size(); ++ i) { if (! group_attrib[i].is_solid) continue; for (size_t j = i + 1; j < groups.size();) { if (group_attrib[i] == group_attrib[j]) { // groups are compatible, merge them groups[i].insert(groups[i].end(), groups[j].begin(), groups[j].end()); groups.erase(groups.begin() + j); group_attrib.erase(group_attrib.begin() + j); } else ++ j; } } } // Give priority to bridges. Process the bridges in the first round, the rest of the surfaces in the 2nd round. for (size_t round = 0; round < 2; ++ round) { for (std::vector::iterator it_group = groups.begin(); it_group != groups.end(); ++ it_group) { const SurfacesPtr &group = *it_group; bool is_bridge = group.front()->bridge_angle >= 0; if (is_bridge != (round == 0)) continue; // Make a union of polygons defining the infiill regions of a group, use a safety offset. Polygons union_p = union_(to_polygons(*it_group), true); // Subtract surfaces having a defined bridge_angle from any other, use a safety offset. if (! polygons_bridged.empty() && ! is_bridge) union_p = diff(union_p, polygons_bridged, true); // subtract any other surface already processed //FIXME Vojtech: Because the bridge surfaces came first, they are subtracted twice! // Using group.front() as a template. surfaces_append(surfaces, diff_ex(union_p, to_polygons(surfaces), true), *group.front()); } } } // we need to detect any narrow surfaces that might collapse // when adding spacing below // such narrow surfaces are often generated in sloping walls // by bridge_over_infill() and combine_infill() as a result of the // subtraction of the combinable area from the layer infill area, // which leaves small areas near the perimeters // we are going to grow such regions by overlapping them with the void (if any) // TODO: detect and investigate whether there could be narrow regions without // any void neighbors { coord_t distance_between_surfaces = std::max( std::max(infill_flow.scaled_spacing(), solid_infill_flow.scaled_spacing()), top_solid_infill_flow.scaled_spacing()); Polygons surfaces_polygons = to_polygons(surfaces); Polygons collapsed = diff( surfaces_polygons, offset2(surfaces_polygons, -distance_between_surfaces/2, +distance_between_surfaces/2), true); Polygons to_subtract; to_subtract.reserve(collapsed.size() + number_polygons(surfaces)); for (Surfaces::const_iterator it_surface = surfaces.begin(); it_surface != surfaces.end(); ++ it_surface) if (it_surface->surface_type == stInternalVoid) polygons_append(to_subtract, *it_surface); polygons_append(to_subtract, collapsed); surfaces_append( surfaces, intersection_ex( offset(collapsed, distance_between_surfaces), to_subtract, true), stInternalSolid); } if (0) { // require "Slic3r/SVG.pm"; // Slic3r::SVG::output("fill_" . $layerm->print_z . ".svg", // expolygons => [ map $_->expolygon, grep !$_->is_solid, @surfaces ], // red_expolygons => [ map $_->expolygon, grep $_->is_solid, @surfaces ], // ); } for (const Surface &surface : surfaces) { if (surface.surface_type == stInternalVoid) continue; InfillPattern fill_pattern = layerm.region()->config().fill_pattern.value; double density = fill_density; FlowRole role = (surface.surface_type == stTop) ? frTopSolidInfill : (surface.is_solid() ? frSolidInfill : frInfill); bool is_bridge = layerm.layer()->id() > 0 && surface.is_bridge(); if (surface.is_solid()) { density = 100.; fill_pattern = (surface.is_external() && ! is_bridge) ? layerm.region()->config().external_fill_pattern.value : ipRectilinear; } else if (density <= 0) continue; // get filler object std::unique_ptr f = std::unique_ptr(Fill::new_from_type(fill_pattern)); f->set_bounding_box(layerm.layer()->object()->bounding_box()); // calculate the actual flow we'll be using for this infill coordf_t h = (surface.thickness == -1) ? layerm.layer()->height : surface.thickness; Flow flow = layerm.region()->flow( role, h, is_bridge || f->use_bridge_flow(), // bridge flow? layerm.layer()->id() == 0, // first layer? -1, // auto width *layerm.layer()->object() ); // calculate flow spacing for infill pattern generation bool using_internal_flow = false; if (! surface.is_solid() && ! is_bridge) { // it's internal infill, so we can calculate a generic flow spacing // for all layers, for avoiding the ugly effect of // misaligned infill on first layer because of different extrusion width and // layer height Flow internal_flow = layerm.region()->flow( frInfill, layerm.layer()->object()->config().layer_height.value, // TODO: handle infill_every_layers? false, // no bridge false, // no first layer -1, // auto width *layerm.layer()->object() ); f->spacing = internal_flow.spacing(); using_internal_flow = true; } else { f->spacing = flow.spacing(); } double link_max_length = 0.; if (! is_bridge) { #if 0 link_max_length = layerm.region()->config().get_abs_value(surface.is_external() ? "external_fill_link_max_length" : "fill_link_max_length", flow.spacing()); // printf("flow spacing: %f, is_external: %d, link_max_length: %lf\n", flow.spacing(), int(surface.is_external()), link_max_length); #else if (density > 80.) // 80% link_max_length = 3. * f->spacing; #endif } f->layer_id = layerm.layer()->id(); f->z = layerm.layer()->print_z; f->angle = float(Geometry::deg2rad(layerm.region()->config().fill_angle.value)); // Maximum length of the perimeter segment linking two infill lines. f->link_max_length = scale_(link_max_length); // Used by the concentric infill pattern to clip the loops to create extrusion paths. f->loop_clipping = scale_(flow.nozzle_diameter) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER; // f->layer_height = h; // apply half spacing using this flow's own spacing and generate infill FillParams params; params.density = 0.01 * density; // params.dont_adjust = true; params.dont_adjust = false; Polylines polylines = f->fill_surface(&surface, params); if (polylines.empty()) continue; // calculate actual flow from spacing (which might have been adjusted by the infill // pattern generator) if (using_internal_flow) { // if we used the internal flow we're not doing a solid infill // so we can safely ignore the slight variation that might have // been applied to $f->flow_spacing } else { flow = Flow::new_from_spacing(f->spacing, flow.nozzle_diameter, h, is_bridge || f->use_bridge_flow()); } // Save into layer. auto *eec = new ExtrusionEntityCollection(); out.entities.push_back(eec); // Only concentric fills are not sorted. eec->no_sort = f->no_sort(); extrusion_entities_append_paths( eec->entities, std::move(polylines), is_bridge ? erBridgeInfill : (surface.is_solid() ? ((surface.surface_type == stTop) ? erTopSolidInfill : erSolidInfill) : erInternalInfill), flow.mm3_per_mm(), flow.width, flow.height); } // add thin fill regions // thin_fills are of C++ Slic3r::ExtrusionEntityCollection, perl type Slic3r::ExtrusionPath::Collection // Unpacks the collection, creates multiple collections per path. // The path type could be ExtrusionPath, ExtrusionLoop or ExtrusionEntityCollection. // Why the paths are unpacked? for (const ExtrusionEntity *thin_fill : layerm.thin_fills.entities) { ExtrusionEntityCollection &collection = *(new ExtrusionEntityCollection()); out.entities.push_back(&collection); collection.entities.push_back(thin_fill->clone()); } } } // namespace Slic3r