package Slic3r::Polygon; use strict; use warnings; # a polygon is a closed polyline. use parent 'Slic3r::Polyline'; use Slic3r::Geometry qw( polygon_segment_having_point PI X1 X2 Y1 Y2 epsilon); use Slic3r::Geometry::Clipper qw(intersection_pl); sub wkt { my $self = shift; return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self; } sub grow { my $self = shift; return $self->split_at_first_point->grow(@_); } # this method subdivides the polygon segments to that no one of them # is longer than the length provided sub subdivide { my $self = shift; my ($max_length) = @_; my @points = @$self; push @points, $points[0]; # append first point as this is a polygon my @new_points = shift @points; while (@points) { while ($new_points[-1]->distance_to($points[0]) > $max_length) { push @new_points, map Slic3r::Point->new(@$_), Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length); } push @new_points, shift @points; } pop @new_points; # remove last point as it coincides with first one return Slic3r::Polygon->new(@new_points); } # for cw polygons this will return convex points! sub concave_points { my $self = shift; my @points = @$self; my @points_pp = @{$self->pp}; return map $points[$_], grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < PI - epsilon, -1 .. ($#points-1); } sub clip_as_polyline { my ($self, $polygons) = @_; my $self_pl = $self->split_at_first_point; # Clipper will remove a polyline segment if first point coincides with last one. # Until that bug is not fixed upstream, we move one of those points slightly. $self_pl->[0]->translate(1, 0); my @polylines = @{intersection_pl([$self_pl], $polygons)}; if (@polylines == 1) { if ($polylines[0][0]->coincides_with($self_pl->[0])) { # compensate the above workaround for Clipper bug $polylines[0][0]->translate(-1, 0); } } elsif (@polylines == 2) { # If the split_at_first_point() call above happens to split the polygon inside the clipping area # we would get two consecutive polylines instead of a single one, so we use this ugly hack to # recombine them back into a single one in order to trigger the @edges == 2 logic below. # This needs to be replaced with something way better. if ($polylines[0][-1]->coincides_with($self_pl->[-1]) && $polylines[-1][0]->coincides_with($self_pl->[0])) { my $p = $polylines[0]->clone; $p->pop_back; $p->append(@{$polylines[-1]}); return [$p]; } if ($polylines[0][0]->coincides_with($self_pl->[0]) && $polylines[-1][-1]->coincides_with($self_pl->[-1])) { my $p = $polylines[-1]->clone; $p->pop_back; $p->append(@{$polylines[0]}); return [$p]; } } return [ @polylines ]; } 1;