package Slic3r::ExtrusionLoop; use Moo; # the underlying Slic3r::Polygon objects holds the geometry has 'polygon' => ( is => 'rw', required => 1, handles => [qw(is_printable nearest_point_to reverse)], ); # see EXTR_ROLE_* constants in ExtrusionPath.pm has 'role' => (is => 'rw', required => 1); sub BUILD { my $self = shift; bless $self->polygon, 'Slic3r::Polygon'; $self->polygon($self->polygon->serialize); } sub deserialize { my $self = shift; $self->polygon($self->polygon->deserialize); } sub split_at { my $self = shift; my ($point) = @_; $point = Slic3r::Point->new($point); $self->deserialize; # find index of point my $i = -1; for (my $n = 0; $n <= $#{$self->polygon}; $n++) { if ($point->id eq $self->polygon->[$n]->id) { $i = $n; last; } } die "Point not found" if $i == -1; my @new_points = (); push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}]; push @new_points, @{$self->polygon}[0 .. $i]; return Slic3r::ExtrusionPath->new( polyline => Slic3r::Polyline->new(\@new_points), role => $self->role, ); } sub split_at_first_point { my $self = shift; $self->deserialize; return $self->split_at($self->polygon->[0]); } # although a loop doesn't have endpoints, this method is provided to allow # ExtrusionLoop objects to be added to an ExtrusionPath::Collection and # sorted by the ->shortest_path() method sub endpoints { my $self = shift; return ($self->polygon->[0], $self->polygon->[-1]); } # provided for ExtrusionPath::Collection->shortest_path() sub points { my $self = shift; return $self->polygon; } 1;