package Slic3r::Print::Object; # extends c++ class Slic3r::PrintObject (Print.xsp) use strict; use warnings; use List::Util qw(min max sum first); use Slic3r::Flow ':roles'; use Slic3r::Geometry qw(X Y Z PI scale unscale chained_path epsilon); use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex offset offset_ex offset2 offset2_ex JT_MITER); use Slic3r::Print::State ':steps'; use Slic3r::Surface ':types'; # If enabled, phases of prepare_infill will be written into SVG files to an "out" directory. our $SLIC3R_DEBUG_SLICE_PROCESSING = 0; sub region_volumes { my $self = shift; return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ]; } sub layers { my $self = shift; return [ map $self->get_layer($_), 0..($self->layer_count - 1) ]; } sub support_layers { my $self = shift; return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ]; } # 1) Decides Z positions of the layers, # 2) Initializes layers and their regions # 3) Slices the object meshes # 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes # 5) Applies size compensation (offsets the slices in XY plane) # 6) Replaces bad slices by the slices reconstructed from the upper/lower layer # Resulting expolygons of layer regions are marked as Internal. # # this should be idempotent sub slice { my $self = shift; return if $self->step_done(STEP_SLICE); $self->set_step_started(STEP_SLICE); $self->print->status_cb->(10, "Processing triangulated mesh"); $self->_slice; # detect slicing errors my $warning_thrown = 0; for my $i (0 .. ($self->layer_count - 1)) { my $layer = $self->get_layer($i); next unless $layer->slicing_errors; if (!$warning_thrown) { warn "The model has overlapping or self-intersecting facets. I tried to repair it, " . "however you might want to check the results or repair the input file and retry.\n"; $warning_thrown = 1; } # try to repair the layer surfaces by merging all contours and all holes from # neighbor layers Slic3r::debugf "Attempting to repair layer %d\n", $i; foreach my $region_id (0 .. ($layer->region_count - 1)) { my $layerm = $layer->region($region_id); my (@upper_surfaces, @lower_surfaces); for (my $j = $i+1; $j < $self->layer_count; $j++) { if (!$self->get_layer($j)->slicing_errors) { @upper_surfaces = @{$self->get_layer($j)->region($region_id)->slices}; last; } } for (my $j = $i-1; $j >= 0; $j--) { if (!$self->get_layer($j)->slicing_errors) { @lower_surfaces = @{$self->get_layer($j)->region($region_id)->slices}; last; } } my $union = union_ex([ map $_->expolygon->contour, @upper_surfaces, @lower_surfaces, ]); my $diff = diff_ex( [ map @$_, @$union ], [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ], ); $layerm->slices->clear; $layerm->slices->append($_) for map Slic3r::Surface->new (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$diff; } # update layer slices after repairing the single regions $layer->make_slices; } # remove empty layers from bottom while (@{$self->layers} && !@{$self->get_layer(0)->slices}) { $self->delete_layer(0); for (my $i = 0; $i <= $#{$self->layers}; $i++) { $self->get_layer($i)->set_id( $self->get_layer($i)->id-1 ); } } # simplify slices if required if ($self->print->config->resolution) { $self->_simplify_slices(scale($self->print->config->resolution)); } die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n" if !@{$self->layers}; $self->set_typed_slices(0); $self->set_step_done(STEP_SLICE); } # 1) Merges typed region slices into stInternal type. # 2) Increases an "extra perimeters" counter at region slices where needed. # 3) Generates perimeters, gap fills and fill regions (fill regions of type stInternal). sub make_perimeters { my ($self) = @_; # prerequisites $self->slice; $self->_make_perimeters; } sub prepare_infill { my ($self) = @_; # prerequisites $self->make_perimeters; return if $self->step_done(STEP_PREPARE_INFILL); $self->set_step_started(STEP_PREPARE_INFILL); $self->print->status_cb->(30, "Preparing infill"); # This will assign a type (top/bottom/internal) to $layerm->slices. # Then the classifcation of $layerm->slices is transfered onto # the $layerm->fill_surfaces by clipping $layerm->fill_surfaces # by the cummulative area of the previous $layerm->fill_surfaces. $self->detect_surfaces_type; # Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.) $self->set_typed_slices(1); # Decide what surfaces are to be filled. # Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured. # Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID. $_->prepare_fill_surfaces for map @{$_->regions}, @{$self->layers}; # this will detect bridges and reverse bridges # and rearrange top/bottom/internal surfaces # It produces enlarged overlapping bridging areas. # # 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap. # 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap. # 3) Clip the internal surfaces by the grown top/bottom surfaces. # 4) Merge surfaces with the same style. This will mostly get rid of the overlaps. #FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties. $self->process_external_surfaces; # Add solid fills to ensure the shell vertical thickness. $self->discover_vertical_shells; # Debugging output. if ($SLIC3R_DEBUG_SLICE_PROCESSING) { for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; $layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final"); $layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final"); } # for each layer } # for each region } # Detect, which fill surfaces are near external layers. # They will be split in internal and internal-solid surfaces. # The purpose is to add a configurable number of solid layers to support the TOP surfaces # and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces # to close these surfaces reliably. #FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters? $self->discover_horizontal_shells; if ($SLIC3R_DEBUG_SLICE_PROCESSING) { # Debugging output. for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; $layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final"); $layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final"); } # for each layer } # for each region } # Only active if config->infill_only_where_needed. This step trims the sparse infill, # so it acts as an internal support. It maintains all other infill types intact. # Here the internal surfaces and perimeters have to be supported by the sparse infill. #FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support. # Likely the sparse infill will not be anchored correctly, so it will not work as intended. # Also one wishes the perimeters to be supported by a full infill. $self->clip_fill_surfaces; if ($SLIC3R_DEBUG_SLICE_PROCESSING) { # Debugging output. for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; $layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final"); $layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final"); } # for each layer } # for each region } # the following step needs to be done before combination because it may need # to remove only half of the combined infill $self->bridge_over_infill; # combine fill surfaces to honor the "infill every N layers" option $self->combine_infill; # Debugging output. if ($SLIC3R_DEBUG_SLICE_PROCESSING) { for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; $layerm->export_region_slices_to_svg_debug("9_prepare_infill-final"); $layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final"); } # for each layer } # for each region for (my $i = 0; $i < $self->layer_count; $i++) { my $layer = $self->get_layer($i); $layer->export_region_slices_to_svg_debug("9_prepare_infill-final"); $layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final"); } # for each layer } $self->set_step_done(STEP_PREPARE_INFILL); } sub infill { my ($self) = @_; # prerequisites $self->prepare_infill; $self->_infill; } sub generate_support_material { my $self = shift; # prerequisites $self->slice; return if $self->step_done(STEP_SUPPORTMATERIAL); $self->set_step_started(STEP_SUPPORTMATERIAL); $self->clear_support_layers; if (($self->config->support_material || $self->config->raft_layers > 0) && scalar(@{$self->layers}) > 1) { $self->print->status_cb->(85, "Generating support material"); if (0) { # Old supports, Perl implementation. my $first_layer_flow = Slic3r::Flow->new_from_width( width => ($self->print->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width), role => FLOW_ROLE_SUPPORT_MATERIAL, nozzle_diameter => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ] // $self->print->config->nozzle_diameter->[0], layer_height => $self->config->get_abs_value('first_layer_height'), bridge_flow_ratio => 0, ); my $support_material = Slic3r::Print::SupportMaterial->new( print_config => $self->print->config, object_config => $self->config, first_layer_flow => $first_layer_flow, flow => $self->support_material_flow, interface_flow => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE), ); $support_material->generate($self); } else { # New supports, C++ implementation. $self->_generate_support_material; } } $self->set_step_done(STEP_SUPPORTMATERIAL); } # Idempotence of this method is guaranteed by the fact that we don't remove things from # fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries. sub clip_fill_surfaces { my $self = shift; return unless $self->config->infill_only_where_needed; # We only want infill under ceilings; this is almost like an # internal support material. # proceed top-down skipping bottom layer my $upper_internal = []; for my $layer_id (reverse 1..($self->layer_count - 1)) { my $layer = $self->get_layer($layer_id); my $lower_layer = $self->get_layer($layer_id-1); # detect things that we need to support my $overhangs = []; # Polygons # we need to support any solid surface push @$overhangs, map $_->p, grep $_->is_solid, map @{$_->fill_surfaces}, @{$layer->regions}; # we also need to support perimeters when there's at least one full # unsupported loop { # get perimeters area as the difference between slices and fill_surfaces my $perimeters = diff( [ map @$_, @{$layer->slices} ], [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ], ); # only consider the area that is not supported by lower perimeters $perimeters = intersection( $perimeters, [ map $_->p, map @{$_->fill_surfaces}, @{$lower_layer->regions} ], 1, ); # only consider perimeter areas that are at least one extrusion width thick #FIXME Offset2 eats out from both sides, while the perimeters are create outside in. #Should the $pw not be half of the current value? my $pw = min(map $_->flow(FLOW_ROLE_PERIMETER)->scaled_width, @{$layer->regions}); $perimeters = offset2($perimeters, -$pw, +$pw); # append such thick perimeters to the areas that need support push @$overhangs, @$perimeters; } # find new internal infill $upper_internal = my $new_internal = intersection( [ @$overhangs, @$upper_internal, ], [ # our current internal fill boundaries map $_->p, grep $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALVOID, map @{$_->fill_surfaces}, @{$lower_layer->regions} ], ); # apply new internal infill to regions foreach my $layerm (@{$lower_layer->regions}) { my (@internal, @other) = (); foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) { if ($surface->surface_type == S_TYPE_INTERNAL || $surface->surface_type == S_TYPE_INTERNALVOID) { push @internal, $surface; } else { push @other, $surface; } } my @new = map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNAL, ), @{intersection_ex( [ map $_->p, @internal ], $new_internal, 1, )}; push @other, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALVOID, ), @{diff_ex( [ map $_->p, @internal ], $new_internal, 1, )}; # If there are voids it means that our internal infill is not adjacent to # perimeters. In this case it would be nice to add a loop around infill to # make it more robust and nicer. TODO. $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append($_) for (@new, @other); if ($SLIC3R_DEBUG_SLICE_PROCESSING) { $layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces"); } } } } sub discover_horizontal_shells { my $self = shift; Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n"; for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0 && ($i % $layerm->region->config->solid_infill_every_layers) == 0) { # This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE. # If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL. my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE; $_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}; } # If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells(). next if ($layerm->region->config->ensure_vertical_shell_thickness); EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) { # find slices of current type for current layer # use slices instead of fill_surfaces because they also include the perimeter area # which needs to be propagated in shells; we need to grow slices like we did for # fill_surfaces though. Using both ungrown slices and grown fill_surfaces will # not work in some situations, as there won't be any grown region in the perimeter # area (this was seen in a model where the top layer had one extra perimeter, thus # its fill_surfaces were thinner than the lower layer's infill), however it's the best # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put # too much solid infill inside nearly-vertical slopes. my $solid = [ # Surfaces including the area of perimeters. Everything, that is visible from the top / bottom # (not covered by a layer above / below). # This does not contain the areas covered by perimeters! (map $_->p, @{$layerm->slices->filter_by_type($type)}), # Infill areas (slices without the perimeters). (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}), ]; next if !@$solid; Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom'; my $solid_layers = ($type == S_TYPE_TOP) ? $layerm->region->config->top_solid_layers : $layerm->region->config->bottom_solid_layers; NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; abs($n - $i) < $solid_layers; ($type == S_TYPE_TOP) ? $n-- : $n++) { next if $n < 0 || $n >= $self->layer_count; Slic3r::debugf " looking for neighbors on layer %d...\n", $n; # Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface. my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id]; # Reference to the neighbour fill surfaces. my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces; # Clone because we will use these surfaces even after clearing the collection. my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # find intersection between neighbor and current layer's surfaces # intersections have contours and holes # we update $solid so that we limit the next neighbor layer to the areas that were # found on this one - in other words, solid shells on one layer (for a given external surface) # are always a subset of the shells found on the previous shell layer # this approach allows for DWIM in hollow sloping vases, where we want bottom # shells to be generated in the base but not in the walls (where there are many # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the # upper perimeter as an obstacle and shell will not be propagated to more upper layers #FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work. my $new_internal_solid = $solid = intersection( $solid, [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ], 1, ); next EXTERNAL if !@$new_internal_solid; if ($layerm->region->config->fill_density == 0) { # if we're printing a hollow object we discard any solid shell thinner # than a perimeter width, since it's probably just crossing a sloping wall # and it's not wanted in a hollow print even if it would make sense when # obeying the solid shell count option strictly (DWIM!) my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width; my $regularized = offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5); my $too_narrow = diff( $new_internal_solid, $regularized, 1, ); # Trim the regularized region by the original region. $new_internal_solid = $solid = intersection( $new_internal_solid, $regularized, ) if @$too_narrow; } # make sure the new internal solid is wide enough, as it might get collapsed # when spacing is added in Fill.pm if ($layerm->region->config->ensure_vertical_shell_thickness) { # The possible thin sickles of top / bottom surfaces on steeply sloping surfaces touch # the projections of top / bottom perimeters, therefore they will be sufficiently inflated by # merging them with the projections of the top / bottom perimeters. } else { #FIXME Vojtech: Disable this and you will be sorry. # https://github.com/prusa3d/Slic3r/issues/26 bottom my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size # we use a higher miterLimit here to handle areas with acute angles # in those cases, the default miterLimit would cut the corner and we'd # get a triangle in $too_narrow; if we grow it below then the shell # would have a different shape from the external surface and we'd still # have the same angle, so the next shell would be grown even more and so on. my $too_narrow = diff( $new_internal_solid, offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5), 1, ); if (@$too_narrow) { # grow the collapsing parts and add the extra area to the neighbor layer # as well as to our original surfaces so that we support this # additional area in the next shell too # make sure our grown surfaces don't exceed the fill area my @grown = @{intersection( offset($too_narrow, +$margin), # Discard bridges as they are grown for anchoring and we can't # remove such anchors. (This may happen when a bridge is being # anchored onto a wall where little space remains after the bridge # is grown, and that little space is an internal solid shell so # it triggers this too_narrow logic.) [ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ], )}; $new_internal_solid = $solid = [ @grown, @$new_internal_solid ]; } } # internal-solid are the union of the existing internal-solid surfaces # and new ones my $internal_solid = union_ex([ ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ), @$new_internal_solid, ]); # subtract intersections from layer surfaces to get resulting internal surfaces my $internal = diff_ex( [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ], [ map @$_, @$internal_solid ], 1, ); Slic3r::debugf " %d internal-solid and %d internal surfaces found\n", scalar(@$internal_solid), scalar(@$internal); # assign resulting internal surfaces to layer $neighbor_fill_surfaces->clear; $neighbor_fill_surfaces->append($_) for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal; # assign new internal-solid surfaces to layer $neighbor_fill_surfaces->append($_) for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid; # assign top and bottom surfaces to layer foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) { my $solid_surfaces = diff_ex( [ map $_->p, @$s ], [ map @$_, @$internal_solid, @$internal ], 1, ); $neighbor_fill_surfaces->append($_) for map $s->[0]->clone(expolygon => $_), @$solid_surfaces; } } } # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) } # for each layer } # for each region # Debugging output. if ($SLIC3R_DEBUG_SLICE_PROCESSING) { for my $region_id (0 .. ($self->print->region_count-1)) { for (my $i = 0; $i < $self->layer_count; $i++) { my $layerm = $self->get_layer($i)->regions->[$region_id]; $layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells"); $layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells"); } # for each layer } # for each region } } # combine fill surfaces across layers to honor the "infill every N layers" option # Idempotence of this method is guaranteed by the fact that we don't remove things from # fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries. sub combine_infill { my $self = shift; # define the type used for voids my %voidtype = ( &S_TYPE_INTERNAL() => S_TYPE_INTERNALVOID, ); # work on each region separately for my $region_id (0 .. ($self->print->region_count-1)) { my $region = $self->print->get_region($region_id); my $every = $region->config->infill_every_layers; next unless $every > 1 && $region->config->fill_density > 0; # limit the number of combined layers to the maximum height allowed by this regions' nozzle my $nozzle_diameter = min( $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1), $self->print->config->get_at('nozzle_diameter', $region->config->solid_infill_extruder-1), ); # define the combinations my %combine = (); # layer_idx => number of additional combined lower layers { my $current_height = my $layers = 0; for my $layer_idx (0 .. ($self->layer_count-1)) { my $layer = $self->get_layer($layer_idx); next if $layer->id == 0; # skip first print layer (which may not be first layer in array because of raft) my $height = $layer->height; # check whether the combination of this layer with the lower layers' buffer # would exceed max layer height or max combined layer count if ($current_height + $height >= $nozzle_diameter + epsilon || $layers >= $every) { # append combination to lower layer $combine{$layer_idx-1} = $layers; $current_height = $layers = 0; } $current_height += $height; $layers++; } # append lower layers (if any) to uppermost layer $combine{$self->layer_count-1} = $layers; } # loop through layers to which we have assigned layers to combine for my $layer_idx (sort keys %combine) { next unless $combine{$layer_idx} > 1; # get all the LayerRegion objects to be combined my @layerms = map $self->get_layer($_)->get_region($region_id), ($layer_idx - ($combine{$layer_idx}-1) .. $layer_idx); # only combine internal infill for my $type (S_TYPE_INTERNAL) { # we need to perform a multi-layer intersection, so let's split it in pairs # initialize the intersection with the candidates of the lowest layer my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ]; # start looping from the second layer and intersect the current intersection with it for my $layerm (@layerms[1 .. $#layerms]) { $intersection = intersection_ex( [ map @$_, @$intersection ], [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ], ); } my $area_threshold = $layerms[0]->infill_area_threshold; @$intersection = grep $_->area > $area_threshold, @$intersection; next if !@$intersection; Slic3r::debugf " combining %d %s regions from layers %d-%d\n", scalar(@$intersection), ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'), $layer_idx-($every-1), $layer_idx; # $intersection now contains the regions that can be combined across the full amount of layers # so let's remove those areas from all layers my @intersection_with_clearance = map @{$_->offset( $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width / 2 + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2 # Because fill areas for rectilinear and honeycomb are grown # later to overlap perimeters, we need to counteract that too. + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|grid|line|honeycomb)/) ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width : 0) )}, @$intersection; foreach my $layerm (@layerms) { my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)}; my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces}; my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type), @{diff_ex( [ map $_->p, @this_type ], [ @intersection_with_clearance ], )}; # apply surfaces back with adjusted depth to the uppermost layer if ($layerm->layer->id == $self->get_layer($layer_idx)->id) { push @new_this_type, map Slic3r::Surface->new( expolygon => $_, surface_type => $type, thickness => sum(map $_->layer->height, @layerms), thickness_layers => scalar(@layerms), ), @$intersection; } else { # save void surfaces push @new_this_type, map Slic3r::Surface->new(expolygon => $_, surface_type => $voidtype{$type}), @{intersection_ex( [ map @{$_->expolygon}, @this_type ], [ @intersection_with_clearance ], )}; } $layerm->fill_surfaces->clear; $layerm->fill_surfaces->append($_) for (@new_this_type, @other_types); } } } } } # Simplify the sliced model, if "resolution" configuration parameter > 0. # The simplification is problematic, because it simplifies the slices independent from each other, # which makes the simplified discretization visible on the object surface. sub _simplify_slices { my ($self, $distance) = @_; foreach my $layer (@{$self->layers}) { $layer->slices->simplify($distance); $_->slices->simplify($distance) for @{$layer->regions}; } } sub support_material_flow { my ($self, $role) = @_; $role //= FLOW_ROLE_SUPPORT_MATERIAL; my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL) ? $self->config->support_material_extruder : $self->config->support_material_interface_extruder; # we use a bogus layer_height because we use the same flow for all # support material layers return Slic3r::Flow->new_from_width( width => $self->config->support_material_extrusion_width || $self->config->extrusion_width, role => $role, nozzle_diameter => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0], layer_height => $self->config->layer_height, bridge_flow_ratio => 0, ); } 1;