# The "Plater" tab. It contains the "3D", "2D", "Preview" and "Layers" subtabs. package Slic3r::GUI::Plater; use strict; use warnings; use utf8; use File::Basename qw(basename dirname); use List::Util qw(sum first max); use Slic3r::Geometry qw(X Y Z scale unscale deg2rad rad2deg); use threads::shared qw(shared_clone); use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :listctrl :misc :panel :sizer :toolbar :window wxTheApp :notebook :combobox wxNullBitmap); use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED); use Slic3r::Geometry qw(PI); use base 'Wx::Panel'; use constant TB_ADD => &Wx::NewId; use constant TB_REMOVE => &Wx::NewId; use constant TB_RESET => &Wx::NewId; use constant TB_ARRANGE => &Wx::NewId; use constant TB_EXPORT_GCODE => &Wx::NewId; use constant TB_EXPORT_STL => &Wx::NewId; use constant TB_MORE => &Wx::NewId; use constant TB_FEWER => &Wx::NewId; use constant TB_45CW => &Wx::NewId; use constant TB_45CCW => &Wx::NewId; use constant TB_SCALE => &Wx::NewId; use constant TB_SPLIT => &Wx::NewId; use constant TB_CUT => &Wx::NewId; use constant TB_SETTINGS => &Wx::NewId; use constant TB_LAYER_EDITING => &Wx::NewId; use Wx::Locale gettext => 'L'; # package variables to avoid passing lexicals to threads our $PROGRESS_BAR_EVENT : shared = Wx::NewEventType; our $ERROR_EVENT : shared = Wx::NewEventType; # Emitted from the worker thread when the G-code export is finished. our $EXPORT_COMPLETED_EVENT : shared = Wx::NewEventType; our $PROCESS_COMPLETED_EVENT : shared = Wx::NewEventType; use constant FILAMENT_CHOOSERS_SPACING => 0; use constant PROCESS_DELAY => 0.5 * 1000; # milliseconds my $PreventListEvents = 0; our $appController; sub new { my ($class, $parent) = @_; my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); $self->{config} = Slic3r::Config::new_from_defaults_keys([qw( bed_shape complete_objects extruder_clearance_radius skirts skirt_distance brim_width variable_layer_height serial_port serial_speed host_type print_host printhost_apikey printhost_cafile nozzle_diameter single_extruder_multi_material wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width wipe_tower_rotation_angle extruder_colour filament_colour max_print_height printer_model )]); # C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm $self->{model} = Slic3r::Model->new; # C++ Slic3r::Print with Perl extensions in Slic3r/Print.pm $self->{print} = Slic3r::Print->new; # List of Perl objects Slic3r::GUI::Plater::Object, representing a 2D preview of the platter. $self->{objects} = []; $self->{gcode_preview_data} = Slic3r::GCode::PreviewData->new; $self->{print}->set_status_cb(sub { my ($percent, $message) = @_; my $event = Wx::CommandEvent->new($PROGRESS_BAR_EVENT); $event->SetString($message); $event->SetInt($percent); Wx::PostEvent($self, $event); }); # Initialize preview notebook $self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [335,335], wxNB_BOTTOM); # Initialize handlers for canvases my $on_select_object = sub { my ($obj_idx) = @_; # Ignore the special objects (the wipe tower proxy and such). $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); }; my $on_double_click = sub { $self->object_settings_dialog if $self->selected_object; }; my $on_right_click = sub { my ($canvas, $click_pos_x, $click_pos_y) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $menu = $self->object_menu; $canvas->PopupMenu($menu, $click_pos_x, $click_pos_y); $menu->Destroy; }; my $on_instances_moved = sub { $self->update; }; # callback to enable/disable action buttons my $enable_action_buttons = sub { my ($enable) = @_; $self->{btn_export_gcode}->Enable($enable); $self->{btn_reslice}->Enable($enable); $self->{btn_print}->Enable($enable); $self->{btn_send_gcode}->Enable($enable); }; # callback to react to gizmo scale my $on_gizmo_scale_uniformly = sub { my ($scale) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $model_instance = $model_object->instances->[0]; $self->stop_background_process; my $variation = $scale / $model_instance->scaling_factor; #FIXME Scale the layer height profile? foreach my $range (@{ $model_object->layer_height_ranges }) { $range->[0] *= $variation; $range->[1] *= $variation; } $_->set_scaling_factor($scale) for @{ $model_object->instances }; $self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%"); # $object->transform_thumbnail($self->{model}, $obj_idx); #update print and start background processing $self->{print}->add_model_object($model_object, $obj_idx); $self->selection_changed(1); # refresh info (size, volume etc.) $self->update; $self->schedule_background_process; }; # callback to react to gizmo rotate # omitting last three parameters means rotation around Z # otherwise they are the components of the rotation axis vector my $on_gizmo_rotate = sub { my ($angle, $axis_x, $axis_y, $axis_z) = @_; if (!defined $axis_x) { $self->rotate(rad2deg($angle), Z, 'absolute'); } else { print "angle: "; print $angle; print "\n"; $self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0; } }; # callback to update object's geometry info while using gizmos my $on_update_geometry_info = sub { my ($size_x, $size_y, $size_z, $scale_factor) = @_; my ($obj_idx, $object) = $self->selected_object; if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane? $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z)); my $model_object = $self->{model}->objects->[$obj_idx]; if (my $stats = $model_object->mesh_stats) { $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_factor**3)); } } }; # callbacks for toolbar my $on_action_add = sub { $self->add; }; my $on_action_delete = sub { $self->remove(); }; my $on_action_deleteall = sub { $self->reset; }; my $on_action_arrange = sub { $self->arrange; }; my $on_action_more = sub { $self->increase; }; my $on_action_fewer = sub { $self->decrease; }; my $on_action_split = sub { $self->split_object; }; my $on_action_cut = sub { $self->object_cut_dialog; }; my $on_action_settings = sub { $self->object_settings_dialog; }; my $on_action_layersediting = sub { my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting"); $self->on_layer_editing_toggled($state); }; # Initialize 3D plater if ($Slic3r::GUI::have_OpenGL) { $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config}); $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D')); Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object); Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange }); Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') }); Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') }); Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) }); Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() }); Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() }); Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate); Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info); Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add); Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete); Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall); Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange); Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more); Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer); Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split); Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut); Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings); Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting); Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub { my ($x, $y) = @_; my $cfg = Slic3r::Config->new; $cfg->set('wipe_tower_x', $x); $cfg->set('wipe_tower_y', $y); $self->GetFrame->{options_tabs}{print}->load_config($cfg); }); Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub { if (wxTheApp->{app_config}->get("background_processing")) { $self->schedule_background_process; } else { # Hide the print info box, it is no more valid. $self->print_info_box_show(0); } }); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); } Slic3r::GUI::register_on_request_update_callback(sub { $self->schedule_background_process; }); # # Initialize 2D preview canvas # $self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config}); # $self->{preview_notebook}->AddPage($self->{canvas}, L('2D')); # $self->{canvas}->on_select_object($on_select_object); # $self->{canvas}->on_double_click($on_double_click); # $self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); }); # $self->{canvas}->on_instances_moved($on_instances_moved); # Initialize 3D toolpaths preview if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; } # Initialize toolpaths preview if ($Slic3r::GUI::have_OpenGL) { $self->{toolpaths2D} = Slic3r::GUI::Plater::2DToolpaths->new($self->{preview_notebook}, $self->{print}); $self->{preview_notebook}->AddPage($self->{toolpaths2D}, L('Layers')); } EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub { my $preview = $self->{preview_notebook}->GetCurrentPage; if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) { $preview->OnActivate if $preview->can('OnActivate'); } elsif ($preview == $self->{preview3D}) { $self->{preview3D}->reload_print; # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas); } elsif ($preview == $self->{canvas3D}) { if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1); } # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D}); } }); # # toolbar for object manipulation # if (!&Wx::wxMSW) { # Wx::ToolTip::Enable(1); # $self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL); # $self->{htoolbar}->AddTool(TB_ADD, L("Add…"), Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_REMOVE, L("Delete"), Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_RESET, L("Delete All"), Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_ARRANGE, L("Arrange"), Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddSeparator; # $self->{htoolbar}->AddTool(TB_MORE, L("More"), Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_FEWER, L("Fewer"), Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddSeparator; # $self->{htoolbar}->AddTool(TB_45CCW, L("45° ccw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_45CW, L("45° cw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_SCALE, L("Scale…"), Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_SPLIT, L("Split"), Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_CUT, L("Cut…"), Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddSeparator; # $self->{htoolbar}->AddTool(TB_SETTINGS, L("Settings…"), Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), ''); # $self->{htoolbar}->AddTool(TB_LAYER_EDITING, L('Layer Editing'), Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing'); # } else { # my %tbar_buttons = ( # add => L("Add…"), # remove => L("Delete"), # reset => L("Delete All"), # arrange => L("Arrange"), # increase => "", # decrease => "", # rotate45ccw => "", # rotate45cw => "", # changescale => L("Scale…"), # split => L("Split"), # cut => L("Cut…"), # settings => L("Settings…"), # layer_editing => L("Layer editing"), # ); # $self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL); # for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) { # $self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); # $self->{btoolbar}->Add($self->{"btn_$_"}); # } # $self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT); # $self->{btoolbar}->Add($self->{"btn_layer_editing"}); # } ### Panel for right column $self->{right_panel} = Wx::Panel->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); ### Scrolled Window for info boxes my $scrolled_window_sizer = $self->{scrolled_window_sizer} = Wx::BoxSizer->new(wxVERTICAL); $scrolled_window_sizer->SetMinSize([310, -1]); my $scrolled_window_panel = $self->{scrolled_window_panel} = Wx::ScrolledWindow->new($self->{right_panel}, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); $scrolled_window_panel->SetSizer($scrolled_window_sizer); $scrolled_window_panel->SetScrollbars(1, 1, 1, 1); $self->{list} = Wx::ListView->new($scrolled_window_panel, -1, wxDefaultPosition, wxDefaultSize, wxLC_SINGLE_SEL | wxLC_REPORT | wxBORDER_SUNKEN | wxTAB_TRAVERSAL | wxWANTS_CHARS ); $self->{list}->InsertColumn(0, L("Name"), wxLIST_FORMAT_LEFT, 145); $self->{list}->InsertColumn(1, L("Copies"), wxLIST_FORMAT_CENTER, 45); $self->{list}->InsertColumn(2, L("Scale"), wxLIST_FORMAT_CENTER, wxLIST_AUTOSIZE_USEHEADER); EVT_LIST_ITEM_SELECTED($self, $self->{list}, \&list_item_selected); EVT_LIST_ITEM_DESELECTED($self, $self->{list}, \&list_item_deselected); EVT_LIST_ITEM_ACTIVATED($self, $self->{list}, \&list_item_activated); EVT_KEY_DOWN($self->{list}, sub { my ($list, $event) = @_; if ($event->GetKeyCode == WXK_TAB) { $list->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward); } elsif ($event->GetKeyCode == WXK_DELETE || ($event->GetKeyCode == WXK_BACK && &Wx::wxMAC) ) { $self->remove; } else { $event->Skip; } }); # right pane buttons $self->{btn_export_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Export G-code…"), wxDefaultPosition, [-1, 30], wxBU_LEFT); $self->{btn_reslice} = Wx::Button->new($self->{right_panel}, -1, L("Slice now"), wxDefaultPosition, [-1, 30], wxBU_LEFT); $self->{btn_print} = Wx::Button->new($self->{right_panel}, -1, L("Print…"), wxDefaultPosition, [-1, 30], wxBU_LEFT); $self->{btn_send_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Send to printer"), wxDefaultPosition, [-1, 30], wxBU_LEFT); $self->{btn_export_stl} = Wx::Button->new($self->{right_panel}, -1, L("Export STL…"), wxDefaultPosition, [-1, 30], wxBU_LEFT); #$self->{btn_export_gcode}->SetFont($Slic3r::GUI::small_font); #$self->{btn_export_stl}->SetFont($Slic3r::GUI::small_font); $self->{btn_print}->Hide; $self->{btn_send_gcode}->Hide; my %icons = qw( export_gcode cog_go.png print arrow_up.png send_gcode arrow_up.png reslice reslice.png export_stl brick_go.png ); for (grep $self->{"btn_$_"}, keys %icons) { $self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG)); } $self->selection_changed(0); $self->object_list_changed; EVT_BUTTON($self, $self->{btn_export_gcode}, sub { $self->export_gcode; }); EVT_BUTTON($self, $self->{btn_print}, sub { $self->{print_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir()); }); EVT_BUTTON($self, $self->{btn_send_gcode}, sub { $self->{send_gcode_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir()); }); EVT_BUTTON($self, $self->{btn_reslice}, \&reslice); EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl); # if ($self->{htoolbar}) { # EVT_TOOL($self, TB_ADD, sub { $self->add; }); # EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove # EVT_TOOL($self, TB_RESET, sub { $self->reset; }); # EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; }); # EVT_TOOL($self, TB_MORE, sub { $self->increase; }); # EVT_TOOL($self, TB_FEWER, sub { $self->decrease; }); # EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') }); # EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') }); # EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); }); # EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; }); # EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog }); # EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog }); # EVT_TOOL($self, TB_LAYER_EDITING, sub { # my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); # $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state); # $self->on_layer_editing_toggled(! $state); # }); # } else { # EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; }); # EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove # EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; }); # EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; }); # EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; }); # EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; }); # EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') }); # EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') }); # EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); }); # EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; }); # EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog }); # EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog }); # EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); }); # } $_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self)) for grep defined($_), $self, $self->{canvas3D}, $self->{preview3D}, $self->{list}; # $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list}; EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub { my ($self, $event) = @_; $self->on_progress_event($event->GetInt, $event->GetString); }); EVT_COMMAND($self, -1, $ERROR_EVENT, sub { my ($self, $event) = @_; Slic3r::GUI::show_error($self, $event->GetString); }); EVT_COMMAND($self, -1, $EXPORT_COMPLETED_EVENT, sub { my ($self, $event) = @_; $self->on_export_completed($event->GetInt); }); EVT_COMMAND($self, -1, $PROCESS_COMPLETED_EVENT, sub { my ($self, $event) = @_; $self->on_process_completed($event->GetInt ? undef : $event->GetString); }); { my $timer_id = Wx::NewId(); $self->{apply_config_timer} = Wx::Timer->new($self, $timer_id); EVT_TIMER($self, $timer_id, sub { my ($self, $event) = @_; $self->async_apply_config; }); } # $self->{canvas}->update_bed_size; if ($self->{canvas3D}) { Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape); Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D}); } if ($self->{preview3D}) { Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape); } $self->update; { my $presets; { $presets = $self->{presets_sizer} = Wx::FlexGridSizer->new(3, 2, 1, 2); $presets->AddGrowableCol(1, 1); $presets->SetFlexibleDirection(wxHORIZONTAL); my %group_labels = ( print => L('Print settings'), filament => L('Filament'), printer => L('Printer'), ); # UI Combo boxes for a print, multiple filaments, and a printer. # Initially a single filament combo box is created, but the number of combo boxes for the filament selection may increase, # once a printer preset with multiple extruders is activated. # $self->{preset_choosers}{$group}[$idx] $self->{preset_choosers} = {}; for my $group (qw(print filament printer)) { my $text = Wx::StaticText->new($self->{right_panel}, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); $text->SetFont($Slic3r::GUI::small_font); my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY); if ($group eq 'filament') { EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down(0, @_); } ); } $self->{preset_choosers}{$group} = [$choice]; # setup the listener EVT_COMBOBOX($choice, $choice, sub { my ($choice) = @_; wxTheApp->CallAfter(sub { $self->_on_select_preset($group, $choice, 0); }); }); $presets->Add($text, 0, wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL | wxRIGHT, 4); $presets->Add($choice, 1, wxALIGN_CENTER_VERTICAL | wxEXPAND | wxBOTTOM, 1); } $presets->Layout; } my $frequently_changed_parameters_sizer = Wx::BoxSizer->new(wxHORIZONTAL); Slic3r::GUI::add_frequently_changed_parameters($self->{right_panel}, $frequently_changed_parameters_sizer, $presets); my $object_info_sizer; { my $box = Wx::StaticBox->new($scrolled_window_panel, -1, L("Info")); $object_info_sizer = Wx::StaticBoxSizer->new($box, wxVERTICAL); $object_info_sizer->SetMinSize([300,-1]); my $grid_sizer = Wx::FlexGridSizer->new(3, 4, 5, 5); $grid_sizer->SetFlexibleDirection(wxHORIZONTAL); $grid_sizer->AddGrowableCol(1, 1); $grid_sizer->AddGrowableCol(3, 1); $object_info_sizer->Add($grid_sizer, 0, wxEXPAND); my @info = ( size => L("Size"), volume => L("Volume"), facets => L("Facets"), materials => L("Materials"), manifold => L("Manifold"), ); while (my $field = shift @info) { my $label = shift @info; my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT); $text->SetFont($Slic3r::GUI::small_font); $grid_sizer->Add($text, 0); $self->{"object_info_$field"} = Wx::StaticText->new($scrolled_window_panel, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT); $self->{"object_info_$field"}->SetFont($Slic3r::GUI::small_font); if ($field eq 'manifold') { $self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($scrolled_window_panel, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG)); $self->{object_info_manifold_warning_icon}->Hide; my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL); $h_sizer->Add($self->{object_info_manifold_warning_icon}, 0); $h_sizer->Add($self->{"object_info_$field"}, 0); $grid_sizer->Add($h_sizer, 0, wxEXPAND); } else { $grid_sizer->Add($self->{"object_info_$field"}, 0); } } } my $print_info_sizer = $self->{print_info_sizer} = Wx::StaticBoxSizer->new( Wx::StaticBox->new($scrolled_window_panel, -1, L("Sliced Info")), wxVERTICAL); $print_info_sizer->SetMinSize([300,-1]); my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL); $self->{buttons_sizer} = $buttons_sizer; $buttons_sizer->AddStretchSpacer(1); $buttons_sizer->Add($self->{btn_export_stl}, 0, wxALIGN_RIGHT, 0); $buttons_sizer->Add($self->{btn_reslice}, 0, wxALIGN_RIGHT, 0); $buttons_sizer->Add($self->{btn_print}, 0, wxALIGN_RIGHT, 0); $buttons_sizer->Add($self->{btn_send_gcode}, 0, wxALIGN_RIGHT, 0); $buttons_sizer->Add($self->{btn_export_gcode}, 0, wxALIGN_RIGHT, 0); $scrolled_window_sizer->Add($self->{list}, 1, wxEXPAND, 5); $scrolled_window_sizer->Add($object_info_sizer, 0, wxEXPAND, 0); $scrolled_window_sizer->Add($print_info_sizer, 0, wxEXPAND, 0); my $right_sizer = Wx::BoxSizer->new(wxVERTICAL); $right_sizer->SetMinSize([320,-1]); $right_sizer->Add($presets, 0, wxEXPAND | wxTOP, 10) if defined $presets; $right_sizer->Add($frequently_changed_parameters_sizer, 0, wxEXPAND | wxTOP, 0) if defined $frequently_changed_parameters_sizer; $right_sizer->Add($buttons_sizer, 0, wxEXPAND | wxBOTTOM, 5); $right_sizer->Add($scrolled_window_panel, 1, wxEXPAND | wxALL, 1); # Show the box initially, let it be shown after the slicing is finished. $self->print_info_box_show(0); $self->{right_panel}->SetSizer($right_sizer); my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL); $hsizer->Add($self->{preview_notebook}, 1, wxEXPAND | wxTOP, 1); $hsizer->Add($self->{right_panel}, 0, wxEXPAND | wxLEFT | wxRIGHT, 3); my $sizer = Wx::BoxSizer->new(wxVERTICAL); # $sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar}; # $sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar}; $sizer->Add($hsizer, 1, wxEXPAND, 0); $sizer->SetSizeHints($self); $self->SetSizer($sizer); } # Last correct selected item for each preset { $self->{selected_item_print} = 0; $self->{selected_item_filament} = 0; $self->{selected_item_printer} = 0; } $self->update_ui_from_settings(); return $self; } # sets the callback sub on_select_preset { my ($self, $cb) = @_; $self->{on_select_preset} = $cb; } # Called from the platter combo boxes selecting the active print, filament or printer. sub _on_select_preset { my ($self, $group, $choice, $idx) = @_; # If user changed a filament preset and the selected machine is equipped with multiple extruders, # there are multiple filament selection combo boxes shown at the platter. In that case # don't propagate the filament selection changes to the tab. if ($group eq 'filament') { wxTheApp->{preset_bundle}->set_filament_preset($idx, $choice->GetStringSelection); } if ($group eq 'filament' && @{$self->{preset_choosers}{filament}} > 1) { # Only update the platter UI for the 2nd and other filaments. wxTheApp->{preset_bundle}->update_platter_filament_ui($idx, $choice); } else { my $selected_item = $choice->GetSelection(); return if ($selected_item == $self->{"selected_item_$group"} && !Slic3r::GUI::get_preset_tab($group)->current_preset_is_dirty); my $selected_string = $choice->GetString($selected_item); if ($selected_string eq ("------- ".L("System presets")." -------") || $selected_string eq ("------- ".L("User presets")." -------") ){ $choice->SetSelection($self->{"selected_item_$group"}); return; } # call GetSelection() in scalar context as it's context-aware # $self->{on_select_preset}->($group, $choice->GetStringSelection) $self->{on_select_preset}->($group, $selected_string) if $self->{on_select_preset}; $self->{"selected_item_$group"} = $selected_item; } # Synchronize config.ini with the current selections. wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config}); # get new config and generate on_config_change() event for updating plater and other things $self->on_config_change(wxTheApp->{preset_bundle}->full_config); } sub on_layer_editing_toggled { my ($self, $new_state) = @_; Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state); if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) { # Initialization of the OpenGL shaders failed. Disable the tool. # if ($self->{htoolbar}) { # $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0); # $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0); # } else { # $self->{"btn_layer_editing"}->Disable; # $self->{"btn_layer_editing"}->SetValue(0); # } Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0); } $self->{canvas3D}->Refresh; $self->{canvas3D}->Update; } sub GetFrame { my ($self) = @_; return &Wx::GetTopLevelParent($self); } # Called after the Preferences dialog is closed and the program settings are saved. # Update the UI based on the current preferences. sub update_ui_from_settings { my ($self) = @_; if (defined($self->{btn_reslice}) && $self->{buttons_sizer}->IsShown($self->{btn_reslice}) != (! wxTheApp->{app_config}->get("background_processing"))) { $self->{buttons_sizer}->Show($self->{btn_reslice}, ! wxTheApp->{app_config}->get("background_processing")); $self->{buttons_sizer}->Layout; } } # Update preset combo boxes (Print settings, Filament, Printer) from their respective tabs. # Called by # Slic3r::GUI::Tab::Print::_on_presets_changed # Slic3r::GUI::Tab::Filament::_on_presets_changed # Slic3r::GUI::Tab::Printer::_on_presets_changed # when the presets are loaded or the user selects another preset. # For Print settings and Printer, synchronize the selection index with their tabs. # For Filament, synchronize the selection index for a single extruder printer only, otherwise keep the selection. sub update_presets { # $group: one of qw(print filament printer) # $presets: PresetCollection my ($self, $group, $presets) = @_; my @choosers = @{$self->{preset_choosers}{$group}}; if ($group eq 'filament') { my $choice_idx = 0; if (int(@choosers) == 1) { # Single filament printer, synchronize the filament presets. wxTheApp->{preset_bundle}->set_filament_preset(0, wxTheApp->{preset_bundle}->filament->get_selected_preset->name); } foreach my $choice (@choosers) { wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice); $choice_idx += 1; } } elsif ($group eq 'print') { wxTheApp->{preset_bundle}->print->update_platter_ui($choosers[0]); } elsif ($group eq 'printer') { # Update the print choosers to only contain the compatible presets, update the dirty flags. wxTheApp->{preset_bundle}->print->update_platter_ui($self->{preset_choosers}{print}->[0]); # Update the printer choosers, update the dirty flags. wxTheApp->{preset_bundle}->printer->update_platter_ui($choosers[0]); # Update the filament choosers to only contain the compatible presets, update the color preview, # update the dirty flags. my $choice_idx = 0; foreach my $choice (@{$self->{preset_choosers}{filament}}) { wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice); $choice_idx += 1; } } # Synchronize config.ini with the current selections. wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config}); } sub add { my ($self) = @_; my @input_files = wxTheApp->open_model($self); $self->load_files(\@input_files); } sub load_files { my ($self, $input_files) = @_; return if ! defined($input_files) || ! scalar(@$input_files); my $nozzle_dmrs = $self->{config}->get('nozzle_diameter'); # One of the files is potentionally a bundle of files. Don't bundle them, but load them one by one. # Only bundle .stls or .objs if the printer has multiple extruders. my $one_by_one = (@$nozzle_dmrs <= 1) || (@$input_files == 1) || defined(first { $_ =~ /.[aA][mM][fF]$/ || $_ =~ /.[aA][mM][fF].[xX][mM][lL]$/ || $_ =~ /.[zZ][iI][pP].[aA][mM][fF]$/ || $_ =~ /.3[mM][fF]$/ || $_ =~ /.[pP][rR][uI][sS][aA]$/ } @$input_files); my $process_dialog = Wx::ProgressDialog->new(L('Loading…'), L("Processing input file\n") . basename($input_files->[0]), 100, $self, 0); $process_dialog->Pulse; local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self); # new_model to collect volumes, if all of them come from .stl or .obj and there is a chance, that they will be # possibly merged into a single multi-part object. my $new_model = $one_by_one ? undef : Slic3r::Model->new; # Object indices for the UI. my @obj_idx = (); # Collected file names to display the final message on the status bar. my @loaded_files = (); # For all input files. for (my $i = 0; $i < @$input_files; $i += 1) { my $input_file = $input_files->[$i]; $process_dialog->Update(100. * $i / @$input_files, L("Processing input file\n") . basename($input_file)); my $model; if (($input_file =~ /.3[mM][fF]$/) || ($input_file =~ /.[zZ][iI][pP].[aA][mM][fF]$/)) { $model = eval { Slic3r::Model->read_from_archive($input_file, wxTheApp->{preset_bundle}, 0) }; Slic3r::GUI::show_error($self, $@) if $@; $_->load_current_preset for (values %{$self->GetFrame->{options_tabs}}); wxTheApp->{app_config}->update_config_dir(dirname($input_file)); # forces the update of the config here, or it will invalidate the imported layer heights profile if done using the timer # and if the config contains a "layer_height" different from the current defined one $self->async_apply_config; } else { $model = eval { Slic3r::Model->read_from_file($input_file, 0) }; Slic3r::GUI::show_error($self, $@) if $@; } next if ! defined $model; if ($model->looks_like_multipart_object) { my $dialog = Wx::MessageDialog->new($self, L("This file contains several objects positioned at multiple heights. " . "Instead of considering them as multiple objects, should I consider\n" . "this file as a single object having multiple parts?\n"), L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO); $model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES; } if ($one_by_one) { push @obj_idx, $self->load_model_objects(@{$model->objects}); } else { # This must be an .stl or .obj file, which may contain a maximum of one volume. $new_model->add_object($_) for (@{$model->objects}); } } if ($new_model) { my $dialog = Wx::MessageDialog->new($self, L("Multiple objects were loaded for a multi-material printer.\n" . "Instead of considering them as multiple objects, should I consider\n" . "these files to represent a single object having multiple parts?\n"), L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO); $new_model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES; push @obj_idx, $self->load_model_objects(@{$new_model->objects}); } # Note the current directory for the file open dialog. wxTheApp->{app_config}->update_skein_dir(dirname($input_files->[-1])); $process_dialog->Destroy; $self->statusbar->SetStatusText(L("Loaded ") . join(',', @loaded_files)); return @obj_idx; } sub load_model_objects { my ($self, @model_objects) = @_; my $bed_centerf = $self->bed_centerf; my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape}); my $bed_size = $bed_shape->bounding_box->size; my $need_arrange = 0; my $scaled_down = 0; my @obj_idx = (); foreach my $model_object (@model_objects) { my $o = $self->{model}->add_object($model_object); my $object_name = $model_object->name; $object_name = basename($model_object->input_file) if ($object_name eq ''); push @{ $self->{objects} }, Slic3r::GUI::Plater::Object->new(name => $object_name); push @obj_idx, $#{ $self->{objects} }; if ($model_object->instances_count == 0) { # if object has no defined position(s) we need to rearrange everything after loading $need_arrange = 1; # add a default instance and center object around origin $o->center_around_origin; # also aligns object to Z = 0 $o->add_instance(offset => $bed_centerf); } { # if the object is too large (more than 5 times the bed), scale it down my $size = $o->bounding_box->size; my $ratio = max($size->x / unscale($bed_size->x), $size->y / unscale($bed_size->y)); if ($ratio > 10000) { # the size of the object is too big -> this could lead to overflow when moving to clipper coordinates, # so scale down the mesh $o->scale_xyz(Slic3r::Pointf3->new(1/$ratio, 1/$ratio, 1/$ratio)); $scaled_down = 1; } elsif ($ratio > 5) { $_->set_scaling_factor(1/$ratio) for @{$o->instances}; $scaled_down = 1; } } $self->{print}->auto_assign_extruders($o); $self->{print}->add_model_object($o); } # if user turned autocentering off, automatic arranging would disappoint them if (! wxTheApp->{app_config}->get("autocenter")) { $need_arrange = 0; } if ($scaled_down) { Slic3r::GUI::show_info( $self, L('Your object appears to be too large, so it was automatically scaled down to fit your print bed.'), L('Object too large?'), ); } foreach my $obj_idx (@obj_idx) { my $object = $self->{objects}[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx]; $self->{list}->InsertStringItem($obj_idx, $object->name); $self->{list}->SetItemFont($obj_idx, Wx::Font->new(10, wxDEFAULT, wxNORMAL, wxNORMAL)) if $self->{list}->can('SetItemFont'); # legacy code for wxPerl < 0.9918 not supporting SetItemFont() $self->{list}->SetItem($obj_idx, 1, $model_object->instances_count); $self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%"); # $self->reset_thumbnail($obj_idx); } $self->arrange if $need_arrange; $self->update; # zoom to objects Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; $self->{list}->Update; $self->{list}->Select($obj_idx[-1], 1); $self->object_list_changed; $self->schedule_background_process; return @obj_idx; } sub bed_centerf { my ($self) = @_; my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape}); my $bed_center = $bed_shape->bounding_box->center; return Slic3r::Pointf->new(unscale($bed_center->x), unscale($bed_center->y)); #) } sub remove { my $self = shift; my ($obj_idx) = @_; $self->stop_background_process; # Prevent toolpaths preview from rendering while we modify the Print object $self->{toolpaths2D}->enabled(0) if $self->{toolpaths2D}; $self->{preview3D}->enabled(0) if $self->{preview3D}; # if no object index is supplied, remove the selected one if (! defined $obj_idx) { ($obj_idx, undef) = $self->selected_object; return if ! defined $obj_idx; } splice @{$self->{objects}}, $obj_idx, 1; $self->{model}->delete_object($obj_idx); $self->{print}->delete_object($obj_idx); $self->{list}->DeleteItem($obj_idx); $self->object_list_changed; $self->select_object(undef); $self->update; $self->schedule_background_process; } sub reset { my $self = shift; $self->stop_background_process; # Prevent toolpaths preview from rendering while we modify the Print object $self->{toolpaths2D}->enabled(0) if $self->{toolpaths2D}; $self->{preview3D}->enabled(0) if $self->{preview3D}; @{$self->{objects}} = (); $self->{model}->clear_objects; $self->{print}->clear_objects; $self->{list}->DeleteAllItems; $self->object_list_changed; $self->select_object(undef); $self->update; } sub increase { my ($self, $copies) = @_; $copies //= 1; my ($obj_idx, $object) = $self->selected_object; return if ! defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $instance = $model_object->instances->[-1]; for my $i (1..$copies) { $instance = $model_object->add_instance( offset => Slic3r::Pointf->new(map 10+$_, @{$instance->offset}), scaling_factor => $instance->scaling_factor, rotation => $instance->rotation, ); $self->{print}->objects->[$obj_idx]->add_copy($instance->offset); } $self->{list}->SetItem($obj_idx, 1, $model_object->instances_count); # only autoarrange if user has autocentering enabled $self->stop_background_process; if (wxTheApp->{app_config}->get("autocenter")) { $self->arrange; } else { $self->update; } $self->selection_changed; # refresh info (size, volume etc.) $self->schedule_background_process; } sub decrease { my ($self, $copies_asked) = @_; my $copies = $copies_asked // 1; my ($obj_idx, $object) = $self->selected_object; return if ! defined $obj_idx; $self->stop_background_process; my $model_object = $self->{model}->objects->[$obj_idx]; if ($model_object->instances_count > $copies) { for my $i (1..$copies) { $model_object->delete_last_instance; $self->{print}->objects->[$obj_idx]->delete_last_copy; } $self->{list}->SetItem($obj_idx, 1, $model_object->instances_count); } elsif (defined $copies_asked) { # The "decrease" came from the "set number of copies" dialog. $self->remove; } else { # The "decrease" came from the "-" button. Don't allow the object to disappear. $self->resume_background_process; return; } if ($self->{objects}[$obj_idx]) { $self->{list}->Select($obj_idx, 0); $self->{list}->Select($obj_idx, 1); } $self->update; $self->schedule_background_process; } sub set_number_of_copies { my ($self) = @_; $self->pause_background_process; # get current number of copies my ($obj_idx, $object) = $self->selected_object; my $model_object = $self->{model}->objects->[$obj_idx]; # prompt user my $copies = -1; $copies = Wx::GetNumberFromUser("", L("Enter the number of copies of the selected object:"), L("Copies"), $model_object->instances_count, 0, 1000, $self); my $diff = $copies - $model_object->instances_count; if ($diff == 0 || $copies == -1) { # no variation $self->resume_background_process; } elsif ($diff > 0) { $self->increase($diff); } elsif ($diff < 0) { $self->decrease(-$diff); } } sub _get_number_from_user { my ($self, $title, $prompt_message, $error_message, $default, $only_positive) = @_; for (;;) { my $value = Wx::GetTextFromUser($prompt_message, $title, $default, $self); # Accept both dashes and dots as a decimal separator. $value =~ s/,/./; # If scaling value is being entered, remove the trailing percent sign. $value =~ s/%$// if $only_positive; # User canceled the selection, return undef. return if $value eq ''; # Validate a numeric value. return $value if ($value =~ /^-?\d*(?:\.\d*)?$/) && (! $only_positive || $value > 0); Wx::MessageBox( $error_message . (($only_positive && $value <= 0) ? ": ".$value.L("\nNon-positive value.") : ": ".$value.L("\nNot a numeric value.")), L("Slic3r Error"), wxOK | wxICON_EXCLAMATION, $self); $default = $value; } } sub rotate { my ($self, $angle, $axis, $relative_key, $axis_x, $axis_y, $axis_z) = @_; $relative_key //= 'absolute'; # relative or absolute coordinates $axis_x //= 0; $axis_y //= 0; $axis_z //= 0; my $relative = $relative_key eq 'relative'; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $model_instance = $model_object->instances->[0]; if (!defined $angle) { my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z'; my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0; $angle = $self->_get_number_from_user(L("Enter the rotation angle:"), L("Rotate around ").$axis_name.(" axis"), L("Invalid rotation angle entered"), $default); return if $angle eq ''; } # Let's calculate vector of rotation axis (if we don't have it already) # The minus is there so that the direction is the same as was established if (defined $axis) { if ($axis == X) { $axis_x = -1; } if ($axis == Y) { $axis_y = -1; } } $self->stop_background_process; if (defined $axis && $axis == Z) { my $new_angle = deg2rad($angle); foreach my $inst (@{ $model_object->instances }) { my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle; while ($rotation > 2.0 * PI) { $rotation -= 2.0 * PI; } while ($rotation < 0.0) { $rotation += 2.0 * PI; } $inst->set_rotation($rotation); Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D}); } # $object->transform_thumbnail($self->{model}, $obj_idx); } else { if (defined $axis) { # rotation around X and Y needs to be performed on mesh # so we first apply any Z rotation if ($model_instance->rotation != 0) { $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, -1)); $_->set_rotation(0) for @{ $model_object->instances }; } } $model_object->rotate(deg2rad($angle), Slic3r::Pointf3->new($axis_x, $axis_y, $axis_z)); # # realign object to Z = 0 # $model_object->center_around_origin; # $self->reset_thumbnail($obj_idx); } # update print and start background processing $self->{print}->add_model_object($model_object, $obj_idx); $self->selection_changed; # refresh info (size etc.) $self->update; $self->schedule_background_process; } sub mirror { my ($self, $axis) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $model_instance = $model_object->instances->[0]; # apply Z rotation before mirroring if ($model_instance->rotation != 0) { $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1)); $_->set_rotation(0) for @{ $model_object->instances }; } $model_object->mirror($axis); # # realign object to Z = 0 # $model_object->center_around_origin; # $self->reset_thumbnail($obj_idx); # update print and start background processing $self->stop_background_process; $self->{print}->add_model_object($model_object, $obj_idx); $self->selection_changed; # refresh info (size etc.) $self->update; $self->schedule_background_process; } sub changescale { my ($self, $axis, $tosize) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $model_instance = $model_object->instances->[0]; my $object_size = $model_object->instance_bounding_box(0)->size; if (defined $axis) { my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z'; my $scale; if ($tosize) { my $cursize = $object_size->[$axis]; my $newsize = $self->_get_number_from_user( L('Enter the new size for the selected object:'), L("Scale along ").$axis_name, L('Invalid scaling value entered'), $cursize, 1); return if $newsize eq ''; $scale = $newsize / $cursize * 100; } else { $scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L("Scale along ").$axis_name, L('Invalid scaling value entered'), 100, 1); return if $scale eq ''; } # apply Z rotation before scaling if ($model_instance->rotation != 0) { $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1)); $_->set_rotation(0) for @{ $model_object->instances }; } my $versor = [1,1,1]; $versor->[$axis] = $scale/100; $model_object->scale_xyz(Slic3r::Pointf3->new(@$versor)); #FIXME Scale the layer height profile when $axis == Z? #FIXME Scale the layer height ranges $axis == Z? # object was already aligned to Z = 0, so no need to realign it # $self->reset_thumbnail($obj_idx); } else { my $scale; if ($tosize) { my $cursize = max(@$object_size); my $newsize = $self->_get_number_from_user(L('Enter the new max size for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $cursize, 1); return if ! defined($newsize) || $newsize eq ''; $scale = $model_instance->scaling_factor * $newsize / $cursize * 100; } else { # max scale factor should be above 2540 to allow importing files exported in inches $scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $model_instance->scaling_factor*100, 1); return if ! defined($scale) || $scale eq ''; } $self->{list}->SetItem($obj_idx, 2, "$scale%"); $scale /= 100; # turn percent into factor my $variation = $scale / $model_instance->scaling_factor; #FIXME Scale the layer height profile? foreach my $range (@{ $model_object->layer_height_ranges }) { $range->[0] *= $variation; $range->[1] *= $variation; } $_->set_scaling_factor($scale) for @{ $model_object->instances }; # $object->transform_thumbnail($self->{model}, $obj_idx); } # update print and start background processing $self->stop_background_process; $self->{print}->add_model_object($model_object, $obj_idx); $self->selection_changed(1); # refresh info (size, volume etc.) $self->update; $self->schedule_background_process; } sub arrange { my $self = shift; $self->pause_background_process; # my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape); # my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb); # Update is not implemented in C++ so we cannot call this for now $self->{appController}->arrange_model; # ignore arrange failures on purpose: user has visual feedback and we don't need to warn him # when parts don't fit in print bed # Force auto center of the aligned grid of of objects on the print bed. $self->update(0); } sub split_object { my $self = shift; my ($obj_idx, $current_object) = $self->selected_object; # we clone model object because split_object() adds the split volumes # into the same model object, thus causing duplicates when we call load_model_objects() my $new_model = $self->{model}->clone; # store this before calling get_object() my $current_model_object = $new_model->get_object($obj_idx); if ($current_model_object->volumes_count > 1) { Slic3r::GUI::warning_catcher($self)->(L("The selected object can't be split because it contains more than one volume/material.")); return; } $self->pause_background_process; my @model_objects = @{$current_model_object->split_object}; if (@model_objects == 1) { $self->resume_background_process; Slic3r::GUI::warning_catcher($self)->(L("The selected object couldn't be split because it contains only one part.")); $self->resume_background_process; return; } $_->center_around_origin for (@model_objects); $self->remove($obj_idx); $current_object = $obj_idx = undef; # load all model objects at once, otherwise the plate would be rearranged after each one # causing original positions not to be kept $self->load_model_objects(@model_objects); } sub schedule_background_process { my ($self) = @_; if (defined $self->{apply_config_timer}) { $self->{apply_config_timer}->Start(PROCESS_DELAY, 1); # 1 = one shot } } # Executed asynchronously by a timer every PROCESS_DELAY (0.5 second). # The timer is started by schedule_background_process(), sub async_apply_config { my ($self) = @_; # pause process thread before applying new config # since we don't want to touch data that is being used by the threads $self->pause_background_process; # apply new config my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config); # Just redraw the 3D canvas without reloading the scene. $self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); # Hide the slicing results if the current slicing status is no more valid. $self->print_info_box_show(0) if $invalidated; if (wxTheApp->{app_config}->get("background_processing")) { if ($invalidated) { # kill current thread if any $self->stop_background_process; } else { $self->resume_background_process; } # schedule a new process thread in case it wasn't running $self->start_background_process; } # Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared. # Otherwise they will be just refreshed. if ($invalidated) { $self->{gcode_preview_data}->reset; $self->{toolpaths2D}->reload_print if $self->{toolpaths2D}; $self->{preview3D}->reload_print if $self->{preview3D}; # We also need to reload 3D scene because of the wipe tower preview box if ($self->{config}->wipe_tower) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1) if $self->{canvas3D} } } } sub start_background_process { my ($self) = @_; return if !@{$self->{objects}}; return if $self->{process_thread}; # It looks like declaring a local $SIG{__WARN__} prevents the ugly # "Attempt to free unreferenced scalar" warning... local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self); # don't start process thread if config is not valid eval { # this will throw errors if config is not valid wxTheApp->{preset_bundle}->full_config->validate; $self->{print}->validate; }; if ($@) { $self->statusbar->SetStatusText($@); return; } # Copy the names of active presets into the placeholder parser. wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser); # start thread @_ = (); $self->{process_thread} = Slic3r::spawn_thread(sub { eval { $self->{print}->process; }; my $event = Wx::CommandEvent->new($PROCESS_COMPLETED_EVENT); if ($@) { Slic3r::debugf "Background process error: $@\n"; $event->SetInt(0); $event->SetString($@); } else { $event->SetInt(1); } Wx::PostEvent($self, $event); Slic3r::thread_cleanup(); }); Slic3r::debugf "Background processing started.\n"; } sub stop_background_process { my ($self) = @_; $self->{apply_config_timer}->Stop if defined $self->{apply_config_timer}; $self->statusbar->SetCancelCallback(undef); $self->statusbar->StopBusy; $self->statusbar->SetStatusText(""); $self->{toolpaths2D}->reload_print if $self->{toolpaths2D}; $self->{preview3D}->reload_print if $self->{preview3D}; if ($self->{process_thread}) { Slic3r::debugf "Killing background process.\n"; Slic3r::kill_all_threads(); $self->{process_thread} = undef; } else { Slic3r::debugf "No background process running.\n"; } # if there's an export process, kill that one as well if ($self->{export_thread}) { Slic3r::debugf "Killing background export process.\n"; Slic3r::kill_all_threads(); $self->{export_thread} = undef; } } sub pause_background_process { my ($self) = @_; if ($self->{process_thread} || $self->{export_thread}) { Slic3r::pause_all_threads(); return 1; } elsif (defined $self->{apply_config_timer} && $self->{apply_config_timer}->IsRunning) { $self->{apply_config_timer}->Stop; return 1; } return 0; } sub resume_background_process { my ($self) = @_; if ($self->{process_thread} || $self->{export_thread}) { Slic3r::resume_all_threads(); } } sub reslice { # explicitly cancel a previous thread and start a new one. my ($self) = @_; # Don't reslice if export of G-code or sending to OctoPrint is running. if (! defined($self->{export_gcode_output_file}) && ! defined($self->{send_gcode_file})) { # Stop the background processing threads, stop the async update timer. $self->stop_background_process; # Rather perform one additional unnecessary update of the print object instead of skipping a pending async update. $self->async_apply_config; $self->statusbar->SetCancelCallback(sub { $self->stop_background_process; $self->statusbar->SetStatusText(L("Slicing cancelled")); # this updates buttons status $self->object_list_changed; }); $self->start_background_process; } } sub export_gcode { my ($self, $output_file) = @_; return if !@{$self->{objects}}; if ($self->{export_gcode_output_file}) { Wx::MessageDialog->new($self, L("Another export job is currently running."), L('Error'), wxOK | wxICON_ERROR)->ShowModal; return; } # if process is not running, validate config # (we assume that if it is running, config is valid) eval { # this will throw errors if config is not valid wxTheApp->{preset_bundle}->full_config->validate; $self->{print}->validate; }; Slic3r::GUI::catch_error($self) and return; # apply config and validate print my $config = wxTheApp->{preset_bundle}->full_config; eval { # this will throw errors if config is not valid $config->validate; $self->{print}->apply_config($config); $self->{print}->validate; }; Slic3r::GUI::catch_error($self) and return; # Copy the names of active presets into the placeholder parser. wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser); # select output file if ($output_file) { $self->{export_gcode_output_file} = eval { $self->{print}->output_filepath($output_file) }; Slic3r::GUI::catch_error($self) and return; } else { my $default_output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') }; Slic3r::GUI::catch_error($self) and return; # If possible, remove accents from accented latin characters. # This function is useful for generating file names to be processed by legacy firmwares. $default_output_file = Slic3r::GUI::fold_utf8_to_ascii($default_output_file); my $dlg = Wx::FileDialog->new($self, L('Save G-code file as:'), wxTheApp->{app_config}->get_last_output_dir(dirname($default_output_file)), basename($default_output_file), &Slic3r::GUI::FILE_WILDCARDS->{gcode}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT); if ($dlg->ShowModal != wxID_OK) { $dlg->Destroy; return; } my $path = $dlg->GetPath; wxTheApp->{app_config}->update_last_output_dir(dirname($path)); $self->{export_gcode_output_file} = $path; $dlg->Destroy; } $self->statusbar->StartBusy; $self->statusbar->SetCancelCallback(sub { $self->stop_background_process; $self->statusbar->SetStatusText(L("Export cancelled")); $self->{export_gcode_output_file} = undef; $self->{send_gcode_file} = undef; # this updates buttons status $self->object_list_changed; }); # start background process, whose completion event handler # will detect $self->{export_gcode_output_file} and proceed with export $self->start_background_process; # this updates buttons status $self->object_list_changed; return $self->{export_gcode_output_file}; } # This gets called only if we have threads. sub on_process_completed { my ($self, $error) = @_; $self->statusbar->SetCancelCallback(undef); $self->statusbar->StopBusy; $self->statusbar->SetStatusText($error // ""); Slic3r::debugf "Background processing completed.\n"; $self->{process_thread}->detach if $self->{process_thread}; $self->{process_thread} = undef; # if we're supposed to perform an explicit export let's display the error in a dialog if ($error && $self->{export_gcode_output_file}) { $self->{export_gcode_output_file} = undef; Slic3r::GUI::show_error($self, $error); } return if $error; $self->{toolpaths2D}->reload_print if $self->{toolpaths2D}; $self->{preview3D}->reload_print if $self->{preview3D}; # in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth: my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1); # if we have an export filename, start a new thread for exporting G-code if ($self->{export_gcode_output_file}) { @_ = (); # workaround for "Attempt to free un referenced scalar..." our $_thread_self = $self; $self->{export_thread} = Slic3r::spawn_thread(sub { eval { $_thread_self->{print}->export_gcode(output_file => $_thread_self->{export_gcode_output_file}, gcode_preview_data => $_thread_self->{gcode_preview_data}); }; my $export_completed_event = Wx::CommandEvent->new($EXPORT_COMPLETED_EVENT); if ($@) { { my $error_event = Wx::CommandEvent->new($ERROR_EVENT); $error_event->SetString($@); Wx::PostEvent($_thread_self, $error_event); } $export_completed_event->SetInt(0); $export_completed_event->SetString($@); } else { $export_completed_event->SetInt(1); } Wx::PostEvent($_thread_self, $export_completed_event); Slic3r::thread_cleanup(); }); Slic3r::debugf "Background G-code export started.\n"; } } # This gets called also if we have no threads. sub on_progress_event { my ($self, $percent, $message) = @_; $self->statusbar->SetProgress($percent); $self->statusbar->SetStatusText("$message…"); } # Called when the G-code export finishes, either successfully or with an error. # This gets called also if we don't have threads. sub on_export_completed { my ($self, $result) = @_; $self->statusbar->SetCancelCallback(undef); $self->statusbar->StopBusy; $self->statusbar->SetStatusText(""); Slic3r::debugf "Background export process completed.\n"; $self->{export_thread}->detach if $self->{export_thread}; $self->{export_thread} = undef; my $message; my $send_gcode = 0; my $do_print = 0; if ($result) { # G-code file exported successfully. if ($self->{print_file}) { $message = L("File added to print queue"); $do_print = 1; } elsif ($self->{send_gcode_file}) { $message = L("Sending G-code file to the Printer Host ..."); $send_gcode = 1; } else { $message = L("G-code file exported to ") . $self->{export_gcode_output_file}; } } else { $message = L("Export failed"); } $self->{export_gcode_output_file} = undef; $self->statusbar->SetStatusText($message); wxTheApp->notify($message); $self->do_print if $do_print; # Send $self->{send_gcode_file} to OctoPrint. if ($send_gcode) { my $host = Slic3r::PrintHost::get_print_host($self->{config}); if ($host->send_gcode($self->{send_gcode_file})) { $self->statusbar->SetStatusText(L("Upload to host finished.")); } else { $self->statusbar->SetStatusText(""); } } $self->{print_file} = undef; $self->{send_gcode_file} = undef; $self->print_info_box_show(1); # this updates buttons status $self->object_list_changed; # refresh preview $self->{toolpaths2D}->reload_print if $self->{toolpaths2D}; $self->{preview3D}->reload_print if $self->{preview3D}; } # Fill in the "Sliced info" box with the result of the G-code generator. sub print_info_box_show { my ($self, $show) = @_; my $scrolled_window_panel = $self->{scrolled_window_panel}; my $scrolled_window_sizer = $self->{scrolled_window_sizer}; return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show)); if ($show) { my $print_info_sizer = $self->{print_info_sizer}; $print_info_sizer->Clear(1); my $grid_sizer = Wx::FlexGridSizer->new(2, 2, 5, 5); $grid_sizer->SetFlexibleDirection(wxHORIZONTAL); $grid_sizer->AddGrowableCol(1, 1); $grid_sizer->AddGrowableCol(3, 1); $print_info_sizer->Add($grid_sizer, 0, wxEXPAND); my @info = ( L("Used Filament (m)") => sprintf("%.2f" , $self->{print}->total_used_filament / 1000), L("Used Filament (mm³)") => sprintf("%.2f" , $self->{print}->total_extruded_volume), L("Used Filament (g)"), => sprintf("%.2f" , $self->{print}->total_weight), L("Cost"), => sprintf("%.2f" , $self->{print}->total_cost), L("Estimated printing time (normal mode)") => $self->{print}->estimated_normal_print_time, L("Estimated printing time (silent mode)") => $self->{print}->estimated_silent_print_time ); while ( my $label = shift @info) { my $value = shift @info; next if $value eq "N/A"; my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); $text->SetFont($Slic3r::GUI::small_font); $grid_sizer->Add($text, 0); my $field = Wx::StaticText->new($scrolled_window_panel, -1, $value, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT); $field->SetFont($Slic3r::GUI::small_font); $grid_sizer->Add($field, 0); } } $scrolled_window_sizer->Show(2, $show); $scrolled_window_panel->Layout; } sub do_print { my ($self) = @_; my $controller = $self->GetFrame->{controller}; my $printer_preset = wxTheApp->{preset_bundle}->printer->get_edited_preset; my $printer_panel = $controller->add_printer($printer_preset->name, $printer_preset->config); my $filament_stats = $self->{print}->filament_stats; my $filament_names = wxTheApp->{preset_bundle}->filament_presets; $filament_stats = { map { $filament_names->[$_] => $filament_stats->{$_} } keys %$filament_stats }; $printer_panel->load_print_job($self->{print_file}, $filament_stats); } sub export_stl { my ($self) = @_; return if !@{$self->{objects}}; # Ask user for a file name to write into. my $output_file = $self->_get_export_file('STL') or return; # Store a binary STL. $self->{model}->store_stl($output_file, 1); $self->statusbar->SetStatusText(L("STL file exported to ").$output_file); } sub reload_from_disk { my ($self) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; #FIXME convert to local file encoding return if !$model_object->input_file || !-e Slic3r::encode_path($model_object->input_file); my @new_obj_idx = $self->load_files([$model_object->input_file]); return if !@new_obj_idx; foreach my $new_obj_idx (@new_obj_idx) { my $o = $self->{model}->objects->[$new_obj_idx]; $o->clear_instances; $o->add_instance($_) for @{$model_object->instances}; #$o->invalidate_bounding_box; if ($o->volumes_count == $model_object->volumes_count) { for my $i (0..($o->volumes_count-1)) { $o->get_volume($i)->config->apply($model_object->get_volume($i)->config); } } #FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid, } $self->remove($obj_idx); } sub export_object_stl { my ($self) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; # Ask user for a file name to write into. my $output_file = $self->_get_export_file('STL') or return; $model_object->mesh->write_binary($output_file); $self->statusbar->SetStatusText(L("STL file exported to ").$output_file); } sub fix_through_netfabb { my ($self) = @_; my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; my $model_fixed = Slic3r::Model->new; Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed); my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects}); return if !@new_obj_idx; foreach my $new_obj_idx (@new_obj_idx) { my $o = $self->{model}->objects->[$new_obj_idx]; $o->clear_instances; $o->add_instance($_) for @{$model_object->instances}; #$o->invalidate_bounding_box; if ($o->volumes_count == $model_object->volumes_count) { for my $i (0..($o->volumes_count-1)) { $o->get_volume($i)->config->apply($model_object->get_volume($i)->config); } } #FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid, } $self->remove($obj_idx); } sub export_amf { my ($self) = @_; return if !@{$self->{objects}}; # Ask user for a file name to write into. my $output_file = $self->_get_export_file('AMF') or return; my $res = $self->{model}->store_amf($output_file, $self->{print}, $self->{export_option}); if ($res) { $self->statusbar->SetStatusText(L("AMF file exported to ").$output_file); } else { $self->statusbar->SetStatusText(L("Error exporting AMF file ").$output_file); } } sub export_3mf { my ($self) = @_; return if !@{$self->{objects}}; # Ask user for a file name to write into. my $output_file = $self->_get_export_file('3MF') or return; my $res = $self->{model}->store_3mf($output_file, $self->{print}, $self->{export_option}); if ($res) { $self->statusbar->SetStatusText(L("3MF file exported to ").$output_file); } else { $self->statusbar->SetStatusText(L("Error exporting 3MF file ").$output_file); } } # Ask user to select an output file for a given file format (STl, AMF, 3MF). # Propose a default file name based on the 'output_filename_format' configuration value. sub _get_export_file { my ($self, $format) = @_; my $suffix = ''; my $wildcard = 'known'; if ($format eq 'STL') { $suffix = '.stl'; $wildcard = 'stl'; } elsif ($format eq 'AMF') { if (&Wx::wxMAC) { # It seems that MacOS does not like double extension $suffix = '.amf'; } else { $suffix = '.zip.amf'; } $wildcard = 'amf'; } elsif ($format eq '3MF') { $suffix = '.3mf'; $wildcard = 'threemf'; } # Copy the names of active presets into the placeholder parser. wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser); my $output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') }; Slic3r::GUI::catch_error($self) and return undef; $output_file =~ s/\.[gG][cC][oO][dD][eE]$/$suffix/; my $dlg = Wx::FileDialog->new($self, L("Save ").$format.L(" file as:"), dirname($output_file), basename($output_file), &Slic3r::GUI::FILE_WILDCARDS->{$wildcard}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT); Slic3r::GUI::add_export_option($dlg, $format); if ($dlg->ShowModal != wxID_OK) { $dlg->Destroy; return undef; } $output_file = $dlg->GetPath; $self->{export_option} = Slic3r::GUI::get_export_option($dlg); $dlg->Destroy; return $output_file; } #sub reset_thumbnail { # my ($self, $obj_idx) = @_; # $self->{objects}[$obj_idx]->thumbnail(undef); #} # this method gets called whenever print center is changed or the objects' bounding box changes # (i.e. when an object is added/removed/moved/rotated/scaled) sub update { my ($self, $force_autocenter) = @_; if (wxTheApp->{app_config}->get("autocenter") || $force_autocenter) { $self->{model}->center_instances_around_point($self->bed_centerf); } my $running = $self->pause_background_process; my $invalidated = $self->{print}->reload_model_instances(); # The mere fact that no steps were invalidated when reloading model instances # doesn't mean that all steps were done: for example, validation might have # failed upon previous instance move, so we have no running thread and no steps # are invalidated on this move, thus we need to schedule a new run. if ($invalidated || !$running) { $self->schedule_background_process; } else { $self->resume_background_process; } $self->print_info_box_show(0); # $self->{canvas}->reload_scene if $self->{canvas}; my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D}; $self->{preview3D}->reload_print if $self->{preview3D}; } # When a number of extruders changes, the UI needs to be updated to show a single filament selection combo box per extruder. # Also the wxTheApp->{preset_bundle}->filament_presets needs to be resized accordingly # and some reasonable default has to be selected for the additional extruders. sub on_extruders_change { my ($self, $num_extruders) = @_; my $choices = $self->{preset_choosers}{filament}; while (int(@$choices) < $num_extruders) { # copy strings from first choice my @presets = $choices->[0]->GetStrings; # initialize new choice my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY); my $extruder_idx = scalar @$choices; EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down($extruder_idx, @_); } ); push @$choices, $choice; # copy icons from first choice $choice->SetItemBitmap($_, $choices->[0]->GetItemBitmap($_)) for 0..$#presets; # insert new choice into sizer $self->{presets_sizer}->Insert(4 + ($#$choices-1)*2, 0, 0); $self->{presets_sizer}->Insert(5 + ($#$choices-1)*2, $choice, 0, wxEXPAND | wxBOTTOM, FILAMENT_CHOOSERS_SPACING); # setup the listener EVT_COMBOBOX($choice, $choice, sub { my ($choice) = @_; wxTheApp->CallAfter(sub { $self->_on_select_preset('filament', $choice, $extruder_idx); }); }); # initialize selection wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $choice); } # remove unused choices if any while (@$choices > $num_extruders) { $self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # label $self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # wxChoice $choices->[-1]->Destroy; pop @$choices; } $self->Layout; } sub on_config_change { my ($self, $config) = @_; my $update_scheduled; foreach my $opt_key (@{$self->{config}->diff($config)}) { $self->{config}->set($opt_key, $config->get($opt_key)); if ($opt_key eq 'bed_shape') { # $self->{canvas}->update_bed_size; Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D}; Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D}; $update_scheduled = 1; } elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') { $update_scheduled = 1; } elsif ($opt_key eq 'serial_port') { $self->{btn_print}->Show($config->get('serial_port')); $self->Layout; } elsif ($opt_key eq 'print_host') { $self->{btn_send_gcode}->Show($config->get('print_host')); $self->Layout; } elsif ($opt_key eq 'variable_layer_height') { if ($config->get('variable_layer_height') != 1) { # if ($self->{htoolbar}) { # $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0); # $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0); # } else { # $self->{"btn_layer_editing"}->Disable; # $self->{"btn_layer_editing"}->SetValue(0); # } Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0); Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0); $self->{canvas3D}->Refresh; $self->{canvas3D}->Update; } elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) { # Want to allow the layer editing, but do it only if the OpenGL supports it. # if ($self->{htoolbar}) { # $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1); # } else { # $self->{"btn_layer_editing"}->Enable; # } Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 1); } } elsif ($opt_key eq 'extruder_colour') { $update_scheduled = 1; my $extruder_colors = $config->get('extruder_colour'); $self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors})); } elsif ($opt_key eq 'max_print_height') { $update_scheduled = 1; } elsif ($opt_key eq 'printer_model') { # update to force bed selection (for texturing) Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D}; Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D}; $update_scheduled = 1; } } $self->update if $update_scheduled; return if !$self->GetFrame->is_loaded; # (re)start timer $self->schedule_background_process; } sub list_item_deselected { my ($self, $event) = @_; return if $PreventListEvents; $self->{_lecursor} = Wx::BusyCursor->new(); if ($self->{list}->GetFirstSelected == -1) { $self->select_object(undef); # $self->{canvas}->Refresh; Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D}; Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D}; } undef $self->{_lecursor}; } sub list_item_selected { my ($self, $event) = @_; return if $PreventListEvents; $self->{_lecursor} = Wx::BusyCursor->new(); my $obj_idx = $event->GetIndex; $self->select_object($obj_idx); # $self->{canvas}->Refresh; if ($self->{canvas3D}) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::render($self->{canvas3D}); } undef $self->{_lecursor}; } sub collect_selections { my ($self) = @_; my $selections = []; foreach my $o (@{$self->{objects}}) { push(@$selections, $o->selected); } return $selections; } sub list_item_activated { my ($self, $event, $obj_idx) = @_; $obj_idx //= $event->GetIndex; $self->object_settings_dialog($obj_idx); } # Called when clicked on the filament preset combo box. # When clicked on the icon, show the color picker. sub filament_color_box_lmouse_down { my ($self, $extruder_idx, $combobox, $event) = @_; my $pos = $event->GetLogicalPosition(Wx::ClientDC->new($combobox)); my( $x, $y ) = ( $pos->x, $pos->y ); if ($x > 24) { # Let the combo box process the mouse click. $event->Skip; } else { # Swallow the mouse click and open the color picker. my $data = Wx::ColourData->new; $data->SetChooseFull(1); my $dialog = Wx::ColourDialog->new($self->GetFrame, $data); if ($dialog->ShowModal == wxID_OK) { my $cfg = Slic3r::Config->new; my $colors = wxTheApp->{preset_bundle}->full_config->get('extruder_colour'); $colors->[$extruder_idx] = $dialog->GetColourData->GetColour->GetAsString(wxC2S_HTML_SYNTAX); $cfg->set('extruder_colour', $colors); $self->GetFrame->{options_tabs}{printer}->load_config($cfg); wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $combobox); } $dialog->Destroy(); } } sub object_cut_dialog { my ($self, $obj_idx) = @_; if (!defined $obj_idx) { ($obj_idx, undef) = $self->selected_object; } if (!$Slic3r::GUI::have_OpenGL) { Slic3r::GUI::show_error($self, L("Please install the OpenGL modules to use this feature (see build instructions).")); return; } my $dlg = Slic3r::GUI::Plater::ObjectCutDialog->new($self, object => $self->{objects}[$obj_idx], model_object => $self->{model}->objects->[$obj_idx], ); return unless $dlg->ShowModal == wxID_OK; if (my @new_objects = $dlg->NewModelObjects) { $self->remove($obj_idx); $self->load_model_objects(grep defined($_), @new_objects); $self->arrange; Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; } } sub object_settings_dialog { my ($self, $obj_idx) = @_; ($obj_idx, undef) = $self->selected_object if !defined $obj_idx; my $model_object = $self->{model}->objects->[$obj_idx]; # validate config before opening the settings dialog because # that dialog can't be closed if validation fails, but user # can't fix any error which is outside that dialog eval { wxTheApp->{preset_bundle}->full_config->validate; }; return if Slic3r::GUI::catch_error($_[0]); my $dlg = Slic3r::GUI::Plater::ObjectSettingsDialog->new($self, object => $self->{objects}[$obj_idx], model_object => $model_object, config => wxTheApp->{preset_bundle}->full_config, ); $self->pause_background_process; $dlg->ShowModal; # # update thumbnail since parts may have changed # if ($dlg->PartsChanged) { # # recenter and re-align to Z = 0 # $model_object->center_around_origin; # $self->reset_thumbnail($obj_idx); # } # update print if ($dlg->PartsChanged || $dlg->PartSettingsChanged) { $self->stop_background_process; $self->{print}->reload_object($obj_idx); $self->schedule_background_process; # $self->{canvas}->reload_scene if $self->{canvas}; my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); } else { $self->resume_background_process; } } # Called to update various buttons depending on whether there are any objects or # whether background processing (export of a G-code, sending to Octoprint, forced background re-slicing) is active. sub object_list_changed { my $self = shift; # Enable/disable buttons depending on whether there are any objects on the platter. my $have_objects = @{$self->{objects}} ? 1 : 0; # if ($self->{htoolbar}) { # # On OSX or Linux # $self->{htoolbar}->EnableTool($_, $have_objects) # for (TB_RESET, TB_ARRANGE); # } else { # # On MSW # my $method = $have_objects ? 'Enable' : 'Disable'; # $self->{"btn_$_"}->$method # for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode); # } for my $toolbar_item (qw(deleteall arrange)) { Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_objects); } my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file}; my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1; # $model_fits == 1 -> ModelInstance::PVS_Partly_Outside my $method = ($have_objects && ! $export_in_progress && ($model_fits != 1)) ? 'Enable' : 'Disable'; $self->{"btn_$_"}->$method for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode); } # Selection of an active 3D object changed. sub selection_changed { my ($self) = @_; my ($obj_idx, $object) = $self->selected_object; my $have_sel = defined $obj_idx; my $layers_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}) && $have_sel; $self->{right_panel}->Freeze; # if ($self->{htoolbar}) { # # On OSX or Linux # $self->{htoolbar}->EnableTool($_, $have_sel) # for (TB_REMOVE, TB_MORE, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS); # # $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, $layers_height_allowed); # # if ($have_sel) { # my $model_object = $self->{model}->objects->[$obj_idx]; # $self->{htoolbar}->EnableTool(TB_FEWER, $model_object->instances_count > 1); # } else { # $self->{htoolbar}->EnableTool(TB_FEWER, 0); # } # # } else { # # On MSW # my $method = $have_sel ? 'Enable' : 'Disable'; # $self->{"btn_$_"}->$method # for grep $self->{"btn_$_"}, qw(remove increase rotate45cw rotate45ccw changescale split cut settings); # # if ($layers_height_allowed) { # $self->{"btn_layer_editing"}->Enable; # } else { # $self->{"btn_layer_editing"}->Disable; # } # # if ($have_sel) { # my $model_object = $self->{model}->objects->[$obj_idx]; # if ($model_object->instances_count > 1) { # $self->{"btn_decrease"}->Enable; # } else { # $self->{"btn_decrease"}->Disable; # } # } else { # $self->{"btn_decrease"}->Disable; # } # } for my $toolbar_item (qw(delete more fewer split cut settings)) { Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel); } Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed); if ($have_sel) { my $model_object = $self->{model}->objects->[$obj_idx]; Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1); } if ($self->{object_info_size}) { # have we already loaded the info pane? if ($have_sel) { my $model_object = $self->{model}->objects->[$obj_idx]; #FIXME print_info runs model fixing in two rounds, it is very slow, it should not be performed here! # $model_object->print_info; my $model_instance = $model_object->instances->[0]; $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", @{$model_object->instance_bounding_box(0)->size})); $self->{object_info_materials}->SetLabel($model_object->materials_count); if (my $stats = $model_object->mesh_stats) { $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * ($model_instance->scaling_factor**3))); $self->{object_info_facets}->SetLabel(sprintf(L('%d (%d shells)'), $model_object->facets_count, $stats->{number_of_parts})); if (my $errors = sum(@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)})) { $self->{object_info_manifold}->SetLabel(sprintf(L("Auto-repaired (%d errors)"), $errors)); $self->{object_info_manifold_warning_icon}->Show; # we don't show normals_fixed because we never provide normals # to admesh, so it generates normals for all facets my $message = sprintf L('%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges'), @$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)}; $self->{object_info_manifold}->SetToolTipString($message); $self->{object_info_manifold_warning_icon}->SetToolTipString($message); } else { $self->{object_info_manifold}->SetLabel(L("Yes")); $self->{object_info_manifold_warning_icon}->Hide; $self->{object_info_manifold}->SetToolTipString(""); $self->{object_info_manifold_warning_icon}->SetToolTipString(""); } } else { $self->{object_info_facets}->SetLabel($object->facets); } } else { $self->{"object_info_$_"}->SetLabel("") for qw(size volume facets materials manifold); $self->{object_info_manifold_warning_icon}->Hide; $self->{object_info_manifold}->SetToolTipString(""); $self->{object_info_manifold_warning_icon}->SetToolTipString(""); } $self->Layout; } # prepagate the event to the frame (a custom Wx event would be cleaner) $self->GetFrame->on_plater_selection_changed($have_sel); $self->{right_panel}->Thaw; } sub select_object { my ($self, $obj_idx) = @_; # remove current selection foreach my $o (0..$#{$self->{objects}}) { $PreventListEvents = 1; $self->{objects}->[$o]->selected(0); $self->{list}->Select($o, 0); $PreventListEvents = 0; } if (defined $obj_idx) { $self->{objects}->[$obj_idx]->selected(1); # We use this flag to avoid circular event handling # Select() happens to fire a wxEVT_LIST_ITEM_SELECTED on Windows, # whose event handler calls this method again and again and again $PreventListEvents = 1; $self->{list}->Select($obj_idx, 1); $PreventListEvents = 0; } else { # TODO: deselect all in list } $self->selection_changed(1); } sub selected_object { my ($self) = @_; my $obj_idx = first { $self->{objects}[$_]->selected } 0..$#{ $self->{objects} }; return defined $obj_idx ? ($obj_idx, $self->{objects}[$obj_idx]) : undef; } sub statusbar { return $_[0]->GetFrame->{statusbar}; } sub object_menu { my ($self) = @_; my $frame = $self->GetFrame; my $menu = Wx::Menu->new; my $accel = ($^O eq 'MSWin32') ? sub { $_[0] . "\t\xA0" . $_[1] } : sub { $_[0] }; $frame->_append_menu_item($menu, $accel->(L('Delete'), 'Del'), L('Remove the selected object'), sub { $self->remove; }, undef, 'brick_delete.png'); $frame->_append_menu_item($menu, $accel->(L('Increase copies'), '+'), L('Place one more copy of the selected object'), sub { $self->increase; }, undef, 'add.png'); $frame->_append_menu_item($menu, $accel->(L('Decrease copies'), '-'), L('Remove one copy of the selected object'), sub { $self->decrease; }, undef, 'delete.png'); $frame->_append_menu_item($menu, L("Set number of copies…"), L('Change the number of copies of the selected object'), sub { $self->set_number_of_copies; }, undef, 'textfield.png'); $menu->AppendSeparator(); $frame->_append_menu_item($menu, $accel->(L('Rotate 45° clockwise'), 'l'), L('Rotate the selected object by 45° clockwise'), sub { $self->rotate(-45, Z, 'relative'); }, undef, 'arrow_rotate_clockwise.png'); $frame->_append_menu_item($menu, $accel->(L('Rotate 45° counter-clockwise'), 'r'), L('Rotate the selected object by 45° counter-clockwise'), sub { $self->rotate(+45, Z, 'relative'); }, undef, 'arrow_rotate_anticlockwise.png'); my $rotateMenu = Wx::Menu->new; my $rotateMenuItem = $menu->AppendSubMenu($rotateMenu, L("Rotate"), L('Rotate the selected object by an arbitrary angle')); $frame->_set_menu_item_icon($rotateMenuItem, 'textfield.png'); $frame->_append_menu_item($rotateMenu, L("Around X axis…"), L('Rotate the selected object by an arbitrary angle around X axis'), sub { $self->rotate(undef, X); }, undef, 'bullet_red.png'); $frame->_append_menu_item($rotateMenu, L("Around Y axis…"), L('Rotate the selected object by an arbitrary angle around Y axis'), sub { $self->rotate(undef, Y); }, undef, 'bullet_green.png'); $frame->_append_menu_item($rotateMenu, L("Around Z axis…"), L('Rotate the selected object by an arbitrary angle around Z axis'), sub { $self->rotate(undef, Z); }, undef, 'bullet_blue.png'); my $mirrorMenu = Wx::Menu->new; my $mirrorMenuItem = $menu->AppendSubMenu($mirrorMenu, L("Mirror"), L('Mirror the selected object')); $frame->_set_menu_item_icon($mirrorMenuItem, 'shape_flip_horizontal.png'); $frame->_append_menu_item($mirrorMenu, L("Along X axis…"), L('Mirror the selected object along the X axis'), sub { $self->mirror(X); }, undef, 'bullet_red.png'); $frame->_append_menu_item($mirrorMenu, L("Along Y axis…"), L('Mirror the selected object along the Y axis'), sub { $self->mirror(Y); }, undef, 'bullet_green.png'); $frame->_append_menu_item($mirrorMenu, L("Along Z axis…"), L('Mirror the selected object along the Z axis'), sub { $self->mirror(Z); }, undef, 'bullet_blue.png'); my $scaleMenu = Wx::Menu->new; my $scaleMenuItem = $menu->AppendSubMenu($scaleMenu, L("Scale"), L('Scale the selected object along a single axis')); $frame->_set_menu_item_icon($scaleMenuItem, 'arrow_out.png'); $frame->_append_menu_item($scaleMenu, $accel->(L('Uniformly…'), 's'), L('Scale the selected object along the XYZ axes'), sub { $self->changescale(undef); }); $frame->_append_menu_item($scaleMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub { $self->changescale(X); }, undef, 'bullet_red.png'); $frame->_append_menu_item($scaleMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub { $self->changescale(Y); }, undef, 'bullet_green.png'); $frame->_append_menu_item($scaleMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub { $self->changescale(Z); }, undef, 'bullet_blue.png'); my $scaleToSizeMenu = Wx::Menu->new; my $scaleToSizeMenuItem = $menu->AppendSubMenu($scaleToSizeMenu, L("Scale to size"), L('Scale the selected object along a single axis')); $frame->_set_menu_item_icon($scaleToSizeMenuItem, 'arrow_out.png'); $frame->_append_menu_item($scaleToSizeMenu, L("Uniformly…"), L('Scale the selected object along the XYZ axes'), sub { $self->changescale(undef, 1); }); $frame->_append_menu_item($scaleToSizeMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub { $self->changescale(X, 1); }, undef, 'bullet_red.png'); $frame->_append_menu_item($scaleToSizeMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub { $self->changescale(Y, 1); }, undef, 'bullet_green.png'); $frame->_append_menu_item($scaleToSizeMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub { $self->changescale(Z, 1); }, undef, 'bullet_blue.png'); $frame->_append_menu_item($menu, L("Split"), L('Split the selected object into individual parts'), sub { $self->split_object; }, undef, 'shape_ungroup.png'); $frame->_append_menu_item($menu, L("Cut…"), L('Open the 3D cutting tool'), sub { $self->object_cut_dialog; }, undef, 'package.png'); $menu->AppendSeparator(); $frame->_append_menu_item($menu, L("Settings…"), L('Open the object editor dialog'), sub { $self->object_settings_dialog; }, undef, 'cog.png'); $menu->AppendSeparator(); $frame->_append_menu_item($menu, L("Reload from Disk"), L('Reload the selected file from Disk'), sub { $self->reload_from_disk; }, undef, 'arrow_refresh.png'); $frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub { $self->export_object_stl; }, undef, 'brick_go.png'); if (Slic3r::GUI::is_windows10) { $frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub { $self->fix_through_netfabb; }, undef, 'brick_go.png'); } return $menu; } # Set a camera direction, zoom to all objects. sub select_view { my ($self, $direction) = @_; my $idx_page = $self->{preview_notebook}->GetSelection; my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page); if ($page eq L('Preview')) { Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction); Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); } else { Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction); Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); } } package Slic3r::GUI::Plater::DropTarget; use Wx::DND; use base 'Wx::FileDropTarget'; sub new { my ($class, $window) = @_; my $self = $class->SUPER::new; $self->{window} = $window; return $self; } sub OnDropFiles { my ($self, $x, $y, $filenames) = @_; # stop scalars leaking on older perl # https://rt.perl.org/rt3/Public/Bug/Display.html?id=70602 @_ = (); # only accept STL, OBJ, AMF, 3MF and PRUSA files return 0 if grep !/\.(?:[sS][tT][lL]|[oO][bB][jJ]|[aA][mM][fF]|[3][mM][fF]|[aA][mM][fF].[xX][mM][lL]|[zZ][iI][pP].[aA][mM][lL]|[pP][rR][uU][sS][aA])$/, @$filenames; $self->{window}->load_files($filenames); } # 2D preview of an object. Each object is previewed by its convex hull. package Slic3r::GUI::Plater::Object; use Moo; has 'name' => (is => 'rw', required => 1); #has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms #has 'transformed_thumbnail' => (is => 'rw'); #has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units has 'selected' => (is => 'rw', default => sub { 0 }); #sub make_thumbnail { # my ($self, $model, $obj_idx) = @_; # # make method idempotent # $self->thumbnail->clear; # # raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. # my $mesh = $model->objects->[$obj_idx]->raw_mesh; ##FIXME The "correct" variant could be extremely slow. ## if ($mesh->facets_count <= 5000) { ## # remove polygons with area <= 1mm ## my $area_threshold = Slic3r::Geometry::scale 1; ## $self->thumbnail->append( ## grep $_->area >= $area_threshold, ## @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons ## ); ## $self->thumbnail->simplify(0.5); ## } else { # my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull); # $self->thumbnail->append($convex_hull); ## } # return $self->thumbnail; #} # #sub transform_thumbnail { # my ($self, $model, $obj_idx) = @_; # # return unless defined $self->thumbnail; # # my $model_object = $model->objects->[$obj_idx]; # my $model_instance = $model_object->instances->[0]; # # # the order of these transformations MUST be the same everywhere, including # # in Slic3r::Print->add_model_object() # my $t = $self->thumbnail->clone; # $t->rotate($model_instance->rotation, Slic3r::Point->new(0,0)); # $t->scale($model_instance->scaling_factor); # # $self->transformed_thumbnail($t); #} 1;