7681d00ee5
Added igl library files
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_ADJACENCY_LIST_H
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#define IGL_ADJACENCY_LIST_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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#include <Eigen/Sparse>
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#include <vector>
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namespace igl
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{
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// Constructs the graph adjacency list of a given mesh (V,F)
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// Templates:
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// T should be a eigen sparse matrix primitive type like int or double
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// Inputs:
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// F #F by dim list of mesh faces (must be triangles)
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// sorted flag that indicates if the list should be sorted counter-clockwise
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// Outputs:
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// A vector<vector<T> > containing at row i the adjacent vertices of vertex i
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//
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// Example:
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// // Mesh in (V,F)
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// vector<vector<double> > A;
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// adjacency_list(F,A);
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//
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// See also: edges, cotmatrix, diag
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template <typename Index, typename IndexVector>
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IGL_INLINE void adjacency_list(
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const Eigen::PlainObjectBase<Index> & F,
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std::vector<std::vector<IndexVector> >& A,
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bool sorted = false);
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// Variant that accepts polygonal faces.
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// Each element of F is a set of indices of a polygonal face.
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template <typename Index>
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IGL_INLINE void adjacency_list(
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const std::vector<std::vector<Index> > & F,
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std::vector<std::vector<Index> >& A);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "adjacency_list.cpp"
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#endif
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#endif
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