7681d00ee5
Added igl library files
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "polygon_mesh_to_triangle_mesh.h"
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#include "matrix_to_list.h"
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template <typename Index, typename DerivedF>
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IGL_INLINE void igl::polygon_mesh_to_triangle_mesh(
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const std::vector<std::vector<Index> > & vF,
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Eigen::PlainObjectBase<DerivedF>& F)
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{
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using namespace std;
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using namespace Eigen;
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int m = 0;
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// estimate of size
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for(typename vector<vector<Index > >::const_iterator fit = vF.begin();
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fit!=vF.end();
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fit++)
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{
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if(fit->size() >= 3)
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{
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m += fit->size() - 2;
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}
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}
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// Resize output
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F.resize(m,3);
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{
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int k = 0;
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for(typename vector<vector<Index > >::const_iterator fit = vF.begin();
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fit!=vF.end();
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fit++)
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{
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if(fit->size() >= 3)
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{
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typename vector<Index >::const_iterator cit = fit->begin();
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cit++;
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typename vector<Index >::const_iterator pit = cit++;
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for(;
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cit!=fit->end();
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cit++,pit++)
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{
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F(k,0) = *(fit->begin());
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F(k,1) = *pit;
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F(k,2) = *cit;
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k++;
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}
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}
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}
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assert(k==m);
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}
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}
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template <typename DerivedP, typename DerivedF>
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IGL_INLINE void igl::polygon_mesh_to_triangle_mesh(
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const Eigen::PlainObjectBase<DerivedP>& P,
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Eigen::PlainObjectBase<DerivedF>& F)
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{
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std::vector<std::vector<typename DerivedP::Scalar> > vP;
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matrix_to_list(P,vP);
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return polygon_mesh_to_triangle_mesh(vP,F);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >&);
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// generated by autoexplicit.sh
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template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
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template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
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#endif
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