PrusaSlicer-NonPlainar/resources/shaders/140/thick_lines.vs
enricoturri1966 017784c38e Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
Fixed conflicts during rebase with master
2022-05-25 15:55:39 +02:00

13 lines
287 B
GLSL

#version 150
// see as reference: https://github.com/mhalber/Lines/blob/master/geometry_shader_lines.h
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
in vec3 v_position;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}