PrusaSlicer-NonPlainar/lib
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
Slic3r Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
Slic3r.pm Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00