PrusaSlicer-NonPlainar/xs
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
lib/Slic3r Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
src Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
t Adapted to the new ClipperUtils.hpp interface by @alexrj 2016-12-13 19:22:23 +01:00
xsp Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
Build.PL Fixed the reports given by the build process if BOOST or TBB libraries 2017-03-17 22:49:43 +01:00
MANIFEST Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
MANIFEST.SKIP Finished GCodeSender 2014-12-27 22:58:01 +01:00