0558b53493
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
130 lines
3.4 KiB
C
130 lines
3.4 KiB
C
/*
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The MIT License
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Copyright (c) 2007-2010 Aidin Abedi http://code.google.com/p/shinyprofiler/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifdef SLIC3R_PROFILE
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#include "ShinyNode.h"
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#include "ShinyZone.h"
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#include "ShinyNodeState.h"
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#include <memory.h>
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/*---------------------------------------------------------------------------*/
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ShinyNode _ShinyNode_dummy = {
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/* _last = */ { 0, 0 },
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/* zone = */ NULL,
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/* parent = */ NULL,
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/* nextSibling = */ NULL,
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/* firstChild = */ NULL,
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/* lastChild = */ NULL
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};
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/*---------------------------------------------------------------------------*/
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void ShinyNode_updateTree(ShinyNode* first, float a_damping) {
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ShinyNodeState *top = NULL;
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ShinyNode *node = first;
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for (;;) {
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do {
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top = ShinyNodeState_push(top, node);
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node = node->firstChild;
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} while (node);
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for (;;) {
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node = ShinyNodeState_finishAndGetNext(top, a_damping);
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top = ShinyNodeState_pop(top);
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if (node) break;
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else if (!top) return;
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}
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}
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}
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/*---------------------------------------------------------------------------*/
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void ShinyNode_updateTreeClean(ShinyNode* first) {
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ShinyNodeState *top = NULL;
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ShinyNode *node = first;
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for (;;) {
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do {
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top = ShinyNodeState_push(top, node);
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node = node->firstChild;
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} while (node);
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for (;;) {
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node = ShinyNodeState_finishAndGetNextClean(top);
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top = ShinyNodeState_pop(top);
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if (node) break;
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else if (!top) return;
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}
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}
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}
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/*---------------------------------------------------------------------------*/
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const ShinyNode* ShinyNode_findNextInTree(const ShinyNode* self) {
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if (self->firstChild) {
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return self->firstChild;
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} else if (self->nextSibling) {
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return self->nextSibling;
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} else {
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ShinyNode* pParent = self->parent;
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while (!ShinyNode_isRoot(pParent)) {
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if (pParent->nextSibling) return pParent->nextSibling;
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else pParent = pParent->parent;
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}
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return NULL;
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}
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}
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/*---------------------------------------------------------------------------*/
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void ShinyNode_clear(ShinyNode* self) {
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memset(self, 0, sizeof(ShinyNode));
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}
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/*---------------------------------------------------------------------------*/
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void ShinyNode_enumerateNodes(const ShinyNode* a_node, void (*a_func)(const ShinyNode*)) {
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a_func(a_node);
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if (a_node->firstChild) ShinyNode_enumerateNodes(a_node->firstChild, a_func);
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if (a_node->nextSibling) ShinyNode_enumerateNodes(a_node->nextSibling, a_func);
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}
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#endif /* SLIC3R_PROFILE */
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