PrusaSlicer-NonPlainar/xs/xsp/BoundingBox.xsp
Petr Ledvina 115aa6885f Implement type checking for XS objects
Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
2014-04-27 19:38:56 +02:00

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%module{Slic3r::XS};
%{
#include <myinit.h>
#include "BoundingBox.hpp"
#include "Point.hpp"
#include "perlglue.hpp"
%}
%name{Slic3r::Geometry::BoundingBox} class BoundingBox {
~BoundingBox();
Clone<BoundingBox> clone()
%code{% RETVAL = THIS; %};
void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %};
void merge_point(Point* point) %code{% THIS->merge(*point); %};
void scale(double factor);
void translate(double x, double y);
Polygon* polygon()
%code{% RETVAL = new Polygon(); THIS->polygon(RETVAL); %};
Clone<Point> size();
Clone<Point> center();
Clone<Point> min_point() %code{% RETVAL = THIS->min; %};
Clone<Point> max_point() %code{% RETVAL = THIS->max; %};
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
%{
BoundingBox*
new_from_points(CLASS, points)
char* CLASS
Points points
CODE:
RETVAL = new BoundingBox(points);
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Geometry::BoundingBoxf3} class BoundingBoxf3 {
~BoundingBoxf3();
Clone<BoundingBoxf3> clone()
%code{% RETVAL = THIS; %};
void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %};
void scale(double factor);
void translate(double x, double y, double z);
Clone<Pointf3> size();
Clone<Pointf3> center();
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
double z_min() %code{% RETVAL = THIS->min.z; %};
double z_max() %code{% RETVAL = THIS->max.z; %};
};