PrusaSlicer-NonPlainar/lib/Slic3r/Polyline.pm
2011-09-30 15:46:48 +02:00

109 lines
2.6 KiB
Perl

package Slic3r::Polyline;
use Moo;
use Math::Clipper qw();
use Sub::Quote;
# arrayref of ordered points
has 'points' => (
is => 'rw',
required => 1,
default => sub { [] },
isa => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} },
);
sub id {
my $self = shift;
return join ' - ', sort map $_->id, @{$self->points};
}
sub cast {
my $class = shift;
my ($points) = @_;
$points = [ map { ref $_ eq 'ARRAY' ? Slic3r::Point->cast($_) : $_ } @$points ];
return $class->new(points => $points);
}
sub lines {
my $self = shift;
my @lines = ();
my $previous_point;
foreach my $point (@{ $self->points }) {
if ($previous_point) {
push @lines, Slic3r::Line->new(points => [ $previous_point, $point ]);
}
$previous_point = $point;
}
return @lines;
}
sub p {
my $self = shift;
return [ map $_->p, @{$self->points} ];
}
sub merge_continuous_lines {
my $self = shift;
my $finished = 0;
CYCLE: while (!$finished) {
my $last_line;
foreach my $line ($self->lines) {
if (defined $last_line && $line->parallel_to($last_line)) {
# $line and $last_line are parallel and continuous,
# so we can remove their common point from our polyline
# find common point
my ($common_point) = grep $_ eq $line->a || $_ eq $line->b, @{$last_line->points};
# remove point from polyline
@{$self->points} = grep $_ ne $common_point, @{$self->points};
$finished = 0;
}
$last_line = $line;
}
$finished = 1;
}
}
sub cleanup {
my $self = shift;
my $tolerance = shift || (1 / $Slic3r::resolution);
@{$self->points} = map Slic3r::Point->cast($_),
Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance);
}
sub reverse_points {
my $self = shift;
@{$self->points} = reverse @{$self->points};
}
sub is_counter_clockwise {
my $self = shift;
return Math::Clipper::is_counter_clockwise($self->p);
}
sub make_counter_clockwise {
my $self = shift;
$self->reverse_points if !$self->is_counter_clockwise;
}
sub make_clockwise {
my $self = shift;
$self->reverse_points if $self->is_counter_clockwise;
}
sub nearest_point_to {
my $self = shift;
my ($point) = @_;
# get point as arrayref
$point = ref $point eq 'ARRAY' ? $point : $point->p;
$point = Slic3r::Geometry::nearest_point($point, $self->p);
return Slic3r::Point->cast($point);
}
1;