0799ca2099
on MS Windows.
244 lines
8.7 KiB
CMake
244 lines
8.7 KiB
CMake
project(Slic3r)
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cmake_minimum_required(VERSION 3.2)
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include("version.inc")
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set(SLIC3R_RESOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/resources")
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file(TO_NATIVE_PATH "${SLIC3R_RESOURCES_DIR}" SLIC3R_RESOURCES_DIR_WIN)
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if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "No build type selected, default to Release")
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set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (default Release)" FORCE)
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endif()
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if(DEFINED ENV{SLIC3R_STATIC})
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set(SLIC3R_STATIC_INITIAL $ENV{SLIC3R_STATIC})
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else()
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if (MSVC OR MINGW OR APPLE)
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set(SLIC3R_STATIC_INITIAL 1)
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else()
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set(SLIC3R_STATIC_INITIAL 0)
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endif()
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endif()
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option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL})
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option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1)
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option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0)
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option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1)
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option(SLIC3R_MSVC_PDB "Generate PDB files on MSVC in Release mode" 1)
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option(SLIC3R_PERL_XS "Compile XS Perl module and enable Perl unit and integration tests" 0)
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if (MSVC AND SLIC3R_MSVC_COMPILE_PARALLEL)
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add_compile_options(/MP)
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endif ()
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# CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...)
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# We pick it from environment if it is not defined in another way
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if(NOT DEFINED CMAKE_PREFIX_PATH)
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if(DEFINED ENV{CMAKE_PREFIX_PATH})
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set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}")
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endif()
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endif()
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# Add our own cmake module path.
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/)
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enable_testing ()
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# Enable C++11 language standard.
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# To be able to link libslic3r with the Perl XS module.
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# Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
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# We pick it from environment if it is not defined in another way
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if(WIN32)
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if(NOT DEFINED WIN10SDK_PATH)
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if(DEFINED ENV{WIN10SDK_PATH})
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set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
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endif()
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endif()
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if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h")
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message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
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message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found")
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message("STL fixing by the Netfabb service will not be compiled")
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unset(WIN10SDK_PATH)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# Workaround for an old CMake, which does not understand CMAKE_CXX_STANDARD.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Wno-reorder" )
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find_package(PkgConfig REQUIRED)
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endif()
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if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUXX)
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# Adding -fext-numeric-literals to enable GCC extensions on definitions of quad float literals, which are required by Boost.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals" )
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endif()
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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# On GCC and Clang, no return from a non-void function is a warning only. Here, we make it an error.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-type" )
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endif()
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# Where all the bundled libraries reside?
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set(LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src/)
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# For the bundled boost libraries (boost::nowide)
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include_directories(${LIBDIR})
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# For libslic3r.h
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include_directories(${LIBDIR}/libslic3r ${LIBDIR}/clipper ${LIBDIR}/polypartition)
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#set(CMAKE_INCLUDE_CURRENT_DIR ON)
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if(WIN32)
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# BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking.
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add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x601 -D_CRT_SECURE_NO_WARNINGS)
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endif()
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add_definitions(-DwxUSE_UNICODE -D_UNICODE -DUNICODE -DWXINTL_NO_GETTEXT_MACRO)
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if (SLIC3R_PROFILE)
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message("Slic3r will be built with a Shiny invasive profiler")
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add_definitions(-DSLIC3R_PROFILE)
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endif ()
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# Disable optimization even with debugging on.
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if (0)
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message(STATUS "Perl compiled without optimization. Disabling optimization for the Slic3r build.")
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message("Old CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
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message("Old CMAKE_CXX_FLAGS_RELWITHDEBINFO: ${CMAKE_CXX_FLAGS_RELEASE}")
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message("Old CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT")
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set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT")
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set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DWIN32 /DTBB_USE_ASSERT")
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set(CMAKE_C_FLAGS "/MD /Od /Zi /DWIN32 /DTBB_USE_ASSERT")
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endif()
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# Find and configure boost
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if(SLIC3R_STATIC)
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# Use static boost libraries.
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set(Boost_USE_STATIC_LIBS ON)
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# Use boost libraries linked statically to the C++ runtime.
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# set(Boost_USE_STATIC_RUNTIME ON)
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endif()
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#set(Boost_DEBUG ON)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread log locale regex)
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if(Boost_FOUND)
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include_directories(${Boost_INCLUDE_DIRS})
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if (APPLE)
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# BOOST_ASIO_DISABLE_KQUEUE : prevents a Boost ASIO bug on OS X: https://svn.boost.org/trac/boost/ticket/5339
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add_definitions(-DBOOST_ASIO_DISABLE_KQUEUE)
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endif()
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if(NOT SLIC3R_STATIC)
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add_definitions(-DBOOST_LOG_DYN_LINK)
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endif()
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endif()
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# Find and configure intel-tbb
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if(SLIC3R_STATIC)
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set(TBB_STATIC 1)
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endif()
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set(TBB_DEBUG 1)
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find_package(TBB REQUIRED)
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include_directories(${TBB_INCLUDE_DIRS})
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add_definitions(${TBB_DEFINITIONS})
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if(MSVC)
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# Suppress implicit linking of the TBB libraries by the Visual Studio compiler.
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add_definitions(-D__TBB_NO_IMPLICIT_LINKAGE)
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endif()
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# The Intel TBB library will use the std::exception_ptr feature of C++11.
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add_definitions(-DTBB_USE_CAPTURED_EXCEPTION=0)
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#set(CURL_DEBUG 1)
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find_package(CURL REQUIRED)
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include_directories(${CURL_INCLUDE_DIRS})
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if (SLIC3R_STATIC)
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if (NOT APPLE)
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# libcurl is always linked dynamically to the system libcurl on OSX.
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# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
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add_definitions(-DCURL_STATICLIB)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# As of now, our build system produces a statically linked libcurl,
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# which links the OpenSSL library dynamically.
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find_package(OpenSSL REQUIRED)
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message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
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message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
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include_directories(${OPENSSL_INCLUDE_DIR})
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endif()
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endif()
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## OPTIONAL packages
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# Find eigen3 or use bundled version
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if (NOT SLIC3R_STATIC)
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find_package(Eigen3)
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endif ()
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if (NOT Eigen3_FOUND)
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set(Eigen3_FOUND 1)
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set(EIGEN3_INCLUDE_DIR ${LIBDIR}/eigen/)
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endif ()
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include_directories(${EIGEN3_INCLUDE_DIR})
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# Find expat or use bundled version
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# Always use the system libexpat on Linux.
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if (NOT SLIC3R_STATIC OR CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(EXPAT)
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endif ()
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if (NOT EXPAT_FOUND)
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add_library(expat STATIC
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${LIBDIR}/expat/xmlparse.c
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${LIBDIR}/expat/xmlrole.c
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${LIBDIR}/expat/xmltok.c
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)
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set(EXPAT_FOUND 1)
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set(EXPAT_INCLUDE_DIRS ${LIBDIR}/expat/)
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set(EXPAT_LIBRARIES expat)
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endif ()
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include_directories(${EXPAT_INCLUDE_DIRS})
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# Find glew or use bundled version
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if (NOT SLIC3R_STATIC)
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find_package(GLEW)
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endif ()
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if (NOT GLEW_FOUND)
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add_library(glew STATIC ${LIBDIR}/glew/src/glew.c)
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set(GLEW_FOUND 1)
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set(GLEW_INCLUDE_DIRS ${LIBDIR}/glew/include/)
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set(GLEW_LIBRARIES glew)
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add_definitions(-DGLEW_STATIC)
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endif ()
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include_directories(${GLEW_INCLUDE_DIRS})
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# l10n
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set(L10N_DIR "${SLIC3R_RESOURCES_DIR}/localization")
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add_custom_target(pot
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# FIXME: file list stale
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COMMAND xgettext --keyword=L --from-code=UTF-8 --debug
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-f "${L10N_DIR}/list.txt"
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-o "${L10N_DIR}/Slic3rPE.pot"
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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COMMENT "Generate pot file from strings in the source tree"
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)
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# libslic3r, Slic3r GUI and the slic3r executable.
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add_subdirectory(src)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r)
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# Perl bindings, currently only used for the unit / integration tests of libslic3r.
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# Also runs the unit / integration tests.
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#FIXME Port the tests into C++ to finally get rid of the Perl!
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if (SLIC3R_PERL_XS)
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add_subdirectory(xs)
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endif ()
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file(GLOB MyVar var/*.png)
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install(FILES ${MyVar} DESTINATION share/slic3r-prusa3d)
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