38bb7d2950
the code more readable and to highlight where PrintObject::region_volumes are actually set and consumed. 2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order of their parameters, thus hopefully no new bugs were introduced. 3) Some refactoring of MultiMaterialSegmentation for efficiency.
647 lines
28 KiB
C++
647 lines
28 KiB
C++
#include "clipper/clipper_z.hpp"
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#include "libslic3r.h"
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#include "ClipperUtils.hpp"
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#include "EdgeGrid.hpp"
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#include "ExPolygon.hpp"
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#include "ElephantFootCompensation.hpp"
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#include "Flow.hpp"
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#include "Geometry.hpp"
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#include "SVG.hpp"
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#include "Utils.hpp"
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#include <cmath>
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#include <cassert>
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// #define CONTOUR_DISTANCE_DEBUG_SVG
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namespace Slic3r {
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struct ResampledPoint {
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ResampledPoint(size_t idx_src, bool interpolated, double curve_parameter) : idx_src(idx_src), interpolated(interpolated), curve_parameter(curve_parameter) {}
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size_t idx_src;
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// Is this point interpolated or initial?
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bool interpolated;
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// Euclidean distance along the curve from the 0th point.
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double curve_parameter;
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};
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// Distance calculated using SDF (Shape Diameter Function).
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// The distance is calculated by casting a fan of rays and measuring the intersection distance.
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// Thus the calculation is relatively slow. For the Elephant foot compensation purpose, this distance metric does not avoid
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// pinching off small pieces of a contour, thus this function has been superseded by contour_distance2().
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std::vector<float> contour_distance(const EdgeGrid::Grid &grid, const size_t idx_contour, const Slic3r::Points &contour, const std::vector<ResampledPoint> &resampled_point_parameters, double search_radius)
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{
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assert(! contour.empty());
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assert(contour.size() >= 2);
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std::vector<float> out;
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if (contour.size() > 2)
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{
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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static int iRun = 0;
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++ iRun;
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BoundingBox bbox = get_extents(contour);
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bbox.merge(grid.bbox());
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ExPolygon expoly_grid;
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expoly_grid.contour = Polygon(*grid.contours().front());
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for (size_t i = 1; i < grid.contours().size(); ++ i)
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expoly_grid.holes.emplace_back(Polygon(*grid.contours()[i]));
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#endif
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struct Visitor {
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Visitor(const EdgeGrid::Grid &grid, const size_t idx_contour, const std::vector<ResampledPoint> &resampled_point_parameters, double dist_same_contour_reject) :
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grid(grid), idx_contour(idx_contour), resampled_point_parameters(resampled_point_parameters), dist_same_contour_reject(dist_same_contour_reject) {}
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void init(const size_t aidx_point_start, const Point &apt_start, Vec2d dir, const double radius) {
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this->idx_point_start = aidx_point_start;
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this->pt = apt_start.cast<double>() + SCALED_EPSILON * dir;
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dir *= radius;
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this->pt_start = this->pt.cast<coord_t>();
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// Trim the vector by the grid's bounding box.
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const BoundingBox &bbox = this->grid.bbox();
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double t = 1.;
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for (size_t axis = 0; axis < 2; ++ axis) {
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double dx = std::abs(dir(axis));
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if (dx >= EPSILON) {
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double tedge = (dir(axis) > 0) ? (double(bbox.max(axis)) - SCALED_EPSILON - this->pt(axis)) : (this->pt(axis) - double(bbox.min(axis)) - SCALED_EPSILON);
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if (tedge < dx)
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t = std::min(t, tedge / dx);
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}
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}
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this->dir = dir;
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if (t < 1.)
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dir *= t;
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this->pt_end = (this->pt + dir).cast<coord_t>();
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this->t_min = 1.;
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assert(this->grid.bbox().contains(this->pt_start) && this->grid.bbox().contains(this->pt_end));
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}
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bool operator()(coord_t iy, coord_t ix) {
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = this->grid.cell_data_range(iy, ix);
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bool valid = true;
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++ it_contour_and_segment) {
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// End points of the line segment and their vector.
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auto segment = this->grid.segment(*it_contour_and_segment);
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if (Geometry::segments_intersect(segment.first, segment.second, this->pt_start, this->pt_end)) {
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// The two segments intersect. Calculate the intersection.
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Vec2d pt2 = segment.first.cast<double>();
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Vec2d dir2 = segment.second.cast<double>() - pt2;
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Vec2d vptpt2 = pt - pt2;
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double denom = dir(0) * dir2(1) - dir2(0) * dir(1);
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if (std::abs(denom) >= EPSILON) {
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double t = cross2(dir2, vptpt2) / denom;
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assert(t > - EPSILON && t < 1. + EPSILON);
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bool this_valid = true;
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if (it_contour_and_segment->first == idx_contour) {
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// The intersected segment originates from the same contour as the starting point.
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// Reject the intersection if it is close to the starting point.
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// Find the start and end points of this segment
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double param_lo = resampled_point_parameters[idx_point_start].curve_parameter;
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double param_hi;
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double param_end = resampled_point_parameters.back().curve_parameter;
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{
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const EdgeGrid::Contour &contour = grid.contours()[it_contour_and_segment->first];
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size_t ipt = it_contour_and_segment->second;
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ResampledPoint key(ipt, false, 0.);
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auto lower = [](const ResampledPoint& l, const ResampledPoint r) { return l.idx_src < r.idx_src || (l.idx_src == r.idx_src && int(l.interpolated) > int(r.interpolated)); };
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auto it = std::lower_bound(resampled_point_parameters.begin(), resampled_point_parameters.end(), key, lower);
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assert(it != resampled_point_parameters.end() && it->idx_src == ipt && ! it->interpolated);
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double t2 = cross2(dir, vptpt2) / denom;
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assert(t2 > - EPSILON && t2 < 1. + EPSILON);
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if (contour.begin() + (++ ipt) == contour.end())
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param_hi = t2 * dir2.norm();
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else
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param_hi = it->curve_parameter + t2 * dir2.norm();
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}
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if (param_lo > param_hi)
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std::swap(param_lo, param_hi);
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assert(param_lo >= 0. && param_lo <= param_end);
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assert(param_hi >= 0. && param_hi <= param_end);
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this_valid = param_hi > param_lo + dist_same_contour_reject && param_hi - param_end < param_lo - dist_same_contour_reject;
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}
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if (t < this->t_min) {
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this->t_min = t;
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valid = this_valid;
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}
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}
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}
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if (! valid)
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this->t_min = 1.;
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}
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// Continue traversing the grid along the edge.
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return true;
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}
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const EdgeGrid::Grid &grid;
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const size_t idx_contour;
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const std::vector<ResampledPoint> &resampled_point_parameters;
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const double dist_same_contour_reject;
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size_t idx_point_start;
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Point pt_start;
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Point pt_end;
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Vec2d pt;
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Vec2d dir;
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// Minium parameter along the vector (pt_end - pt_start).
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double t_min;
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} visitor(grid, idx_contour, resampled_point_parameters, search_radius);
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const Point *pt_this = &contour.back();
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size_t idx_pt_this = contour.size() - 1;
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const Point *pt_prev = pt_this - 1;
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// perpenduclar vector
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auto perp = [](const Vec2d& v) -> Vec2d { return Vec2d(v.y(), -v.x()); };
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Vec2d vprev = (*pt_this - *pt_prev).cast<double>().normalized();
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out.reserve(contour.size() + 1);
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for (const Point &pt_next : contour) {
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Vec2d vnext = (pt_next - *pt_this).cast<double>().normalized();
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Vec2d dir = - (perp(vprev) + perp(vnext)).normalized();
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Vec2d dir_perp = perp(dir);
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double cross = cross2(vprev, vnext);
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double dot = vprev.dot(vnext);
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double a = (cross < 0 || dot > 0.5) ? (M_PI / 3.) : (0.48 * acos(std::min(1., - dot)));
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// Throw rays, collect distances.
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std::vector<double> distances;
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int num_rays = 15;
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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SVG svg(debug_out_path("contour_distance_raycasted-%d-%d.svg", iRun, &pt_next - contour.data()).c_str(), bbox);
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svg.draw(expoly_grid);
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svg.draw_outline(Polygon(contour), "blue", scale_(0.01));
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svg.draw(*pt_this, "red", coord_t(scale_(0.1)));
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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for (int i = - num_rays + 1; i < num_rays; ++ i) {
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double angle = a * i / (int)num_rays;
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double c = cos(angle);
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double s = sin(angle);
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Vec2d v = c * dir + s * dir_perp;
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visitor.init(idx_pt_this, *pt_this, v, search_radius);
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grid.visit_cells_intersecting_line(visitor.pt_start, visitor.pt_end, visitor);
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distances.emplace_back(visitor.t_min);
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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svg.draw(Line(visitor.pt_start, visitor.pt_end), "yellow", scale_(0.01));
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if (visitor.t_min < 1.) {
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Vec2d pt = visitor.pt + visitor.dir * visitor.t_min;
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svg.draw(Point(pt), "red", coord_t(scale_(0.1)));
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}
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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}
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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svg.Close();
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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std::sort(distances.begin(), distances.end());
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#if 0
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double median = distances[distances.size() / 2];
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double standard_deviation = 0;
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for (double d : distances)
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standard_deviation += (d - median) * (d - median);
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standard_deviation = sqrt(standard_deviation / (distances.size() - 1));
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double avg = 0;
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size_t cnt = 0;
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for (double d : distances)
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if (d > median - standard_deviation - EPSILON && d < median + standard_deviation + EPSILON) {
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avg += d;
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++ cnt;
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}
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avg /= double(cnt);
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out.emplace_back(float(avg * search_radius));
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#else
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out.emplace_back(float(distances.front() * search_radius));
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#endif
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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printf("contour_distance_raycasted-%d-%d.svg - distance %lf\n", iRun, int(&pt_next - contour.data()), unscale<double>(out.back()));
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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pt_this = &pt_next;
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idx_pt_this = &pt_next - contour.data();
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vprev = vnext;
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}
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// Rotate the vector by one item.
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out.emplace_back(out.front());
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out.erase(out.begin());
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}
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return out;
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}
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// Contour distance by measuring the closest point of an ExPolygon stored inside the EdgeGrid, while filtering out points of the same contour
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// at concave regions, or convex regions with low curvature (curvature is estimated as a ratio between contour length and chordal distance crossing the contour ends).
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std::vector<float> contour_distance2(const EdgeGrid::Grid &grid, const size_t idx_contour, const Slic3r::Points &contour, const std::vector<ResampledPoint> &resampled_point_parameters, double compensation, double search_radius)
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{
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assert(! contour.empty());
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assert(contour.size() >= 2);
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std::vector<float> out;
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if (contour.size() > 2)
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{
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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static int iRun = 0;
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++ iRun;
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BoundingBox bbox = get_extents(contour);
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bbox.merge(grid.bbox());
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ExPolygon expoly_grid;
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expoly_grid.contour = Polygon(*grid.contours().front());
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for (size_t i = 1; i < grid.contours().size(); ++ i)
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expoly_grid.holes.emplace_back(Polygon(*grid.contours()[i]));
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#endif
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struct Visitor {
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Visitor(const EdgeGrid::Grid &grid, const size_t idx_contour, const std::vector<ResampledPoint> &resampled_point_parameters, double dist_same_contour_accept, double dist_same_contour_reject) :
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grid(grid), idx_contour(idx_contour), contour(grid.contours()[idx_contour]), resampled_point_parameters(resampled_point_parameters), dist_same_contour_accept(dist_same_contour_accept), dist_same_contour_reject(dist_same_contour_reject) {}
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void init(const Points &contour, const Point &apoint) {
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this->idx_point = &apoint - contour.data();
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this->point = apoint;
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this->found = false;
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this->dir_inside = this->dir_inside_at_point(contour, this->idx_point);
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this->distance = std::numeric_limits<double>::max();
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}
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bool operator()(coord_t iy, coord_t ix) {
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = this->grid.cell_data_range(iy, ix);
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++ it_contour_and_segment) {
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// End points of the line segment and their vector.
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std::pair<const Point&, const Point&> segment = this->grid.segment(*it_contour_and_segment);
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const Vec2d v = (segment.second - segment.first).cast<double>();
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const Vec2d va = (this->point - segment.first).cast<double>();
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const double l2 = v.squaredNorm(); // avoid a sqrt
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const double t = (l2 == 0.0) ? 0. : std::clamp(va.dot(v) / l2, 0., 1.);
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// Closest point from this->point to the segment.
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const Vec2d foot = segment.first.cast<double>() + t * v;
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const Vec2d bisector = foot - this->point.cast<double>();
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const double dist = bisector.norm();
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if ((! this->found || dist < this->distance) && this->dir_inside.dot(bisector) > 0) {
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bool accept = true;
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if (it_contour_and_segment->first == idx_contour) {
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// Complex case: The closest segment originates from the same contour as the starting point.
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// Reject the closest point if its distance along the contour is reasonable compared to the current contour bisector (this->pt, foot).
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double param_lo = resampled_point_parameters[this->idx_point].curve_parameter;
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double param_hi;
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double param_end = resampled_point_parameters.back().curve_parameter;
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const EdgeGrid::Contour &contour = grid.contours()[it_contour_and_segment->first];
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const size_t ipt = it_contour_and_segment->second;
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{
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ResampledPoint key(ipt, false, 0.);
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auto lower = [](const ResampledPoint& l, const ResampledPoint r) { return l.idx_src < r.idx_src || (l.idx_src == r.idx_src && int(l.interpolated) > int(r.interpolated)); };
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auto it = std::lower_bound(resampled_point_parameters.begin(), resampled_point_parameters.end(), key, lower);
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assert(it != resampled_point_parameters.end() && it->idx_src == ipt && ! it->interpolated);
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param_hi = t * sqrt(l2);
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if (contour.begin() + ipt + 1 < contour.end())
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param_hi += it->curve_parameter;
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}
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if (param_lo > param_hi)
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std::swap(param_lo, param_hi);
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assert(param_lo > - SCALED_EPSILON && param_lo <= param_end + SCALED_EPSILON);
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assert(param_hi > - SCALED_EPSILON && param_hi <= param_end + SCALED_EPSILON);
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double dist_along_contour = std::min(param_hi - param_lo, param_lo + param_end - param_hi);
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if (dist_along_contour < dist_same_contour_accept)
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accept = false;
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else if (dist < dist_same_contour_reject + SCALED_EPSILON) {
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// this->point is close to foot. This point will only be accepted if the path along the contour is significantly
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// longer than the bisector. That is, the path shall not bulge away from the bisector too much.
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// Bulge is estimated by 0.6 of the circle circumference drawn around the bisector.
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// Test whether the contour is convex or concave.
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bool inside =
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(t == 0.) ? this->inside_corner(contour, ipt, this->point) :
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(t == 1.) ? this->inside_corner(contour, contour.segment_idx_next(ipt), this->point) :
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this->left_of_segment(contour, ipt, this->point);
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accept = inside && dist_along_contour > 0.6 * M_PI * dist;
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}
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}
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if (accept && (! this->found || dist < this->distance)) {
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// Simple case: Just measure the shortest distance.
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this->distance = dist;
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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this->closest_point = foot.cast<coord_t>();
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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this->found = true;
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}
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}
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}
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// Continue traversing the grid.
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return true;
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}
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const EdgeGrid::Grid &grid;
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const size_t idx_contour;
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const EdgeGrid::Contour &contour;
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const std::vector<ResampledPoint> &resampled_point_parameters;
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const double dist_same_contour_accept;
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const double dist_same_contour_reject;
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size_t idx_point;
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Point point;
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// Direction inside the contour from idx_point, not normalized.
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Vec2d dir_inside;
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bool found;
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double distance;
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#ifdef CONTOUR_DISTANCE_DEBUG_SVG
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Point closest_point;
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#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
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private:
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static Vec2d dir_inside_at_point(const Points &contour, size_t i) {
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size_t iprev = prev_idx_modulo(i, contour);
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size_t inext = next_idx_modulo(i, contour);
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Vec2d v1 = (contour[i] - contour[iprev]).cast<double>();
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Vec2d v2 = (contour[inext] - contour[i]).cast<double>();
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return Vec2d(- v1.y() - v2.y(), v1.x() + v2.x());
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}
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static Vec2d dir_inside_at_segment(const Points& contour, size_t i) {
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size_t inext = next_idx_modulo(i, contour);
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Vec2d v = (contour[inext] - contour[i]).cast<double>();
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return Vec2d(- v.y(), v.x());
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}
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static bool inside_corner(const EdgeGrid::Contour &contour, size_t i, const Point &pt_oposite)
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{
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const Vec2d pt = pt_oposite.cast<double>();
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const Point &pt_prev = contour.segment_prev(i);
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const Point &pt_this = contour.segment_start(i);
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const Point &pt_next = contour.segment_end(i);
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Vec2d v1 = (pt_this - pt_prev).cast<double>();
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Vec2d v2 = (pt_next - pt_this).cast<double>();
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bool left_of_v1 = cross2(v1, pt - pt_prev.cast<double>()) > 0.;
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bool left_of_v2 = cross2(v2, pt - pt_this.cast<double>()) > 0.;
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return cross2(v1, v2) > 0 ? left_of_v1 && left_of_v2 : // convex corner
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left_of_v1 || left_of_v2; // concave corner
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}
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static bool left_of_segment(const EdgeGrid::Contour &contour, size_t i, const Point &pt_oposite)
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{
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const Vec2d pt = pt_oposite.cast<double>();
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const Point &pt_this = contour.segment_start(i);
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const Point &pt_next = contour.segment_end(i);
|
|
Vec2d v = (pt_next - pt_this).cast<double>();
|
|
return cross2(v, pt - pt_this.cast<double>()) > 0.;
|
|
}
|
|
} visitor(grid, idx_contour, resampled_point_parameters, 0.5 * compensation * M_PI, search_radius);
|
|
|
|
out.reserve(contour.size());
|
|
Point radius_vector(search_radius, search_radius);
|
|
for (const Point &pt : contour) {
|
|
visitor.init(contour, pt);
|
|
grid.visit_cells_intersecting_box(BoundingBox(pt - radius_vector, pt + radius_vector), visitor);
|
|
out.emplace_back(float(visitor.found ? std::min(visitor.distance, search_radius) : search_radius));
|
|
|
|
#if 0
|
|
//#ifdef CONTOUR_DISTANCE_DEBUG_SVG
|
|
if (out.back() < search_radius) {
|
|
SVG svg(debug_out_path("contour_distance_filtered-%d-%d.svg", iRun, int(&pt - contour.data())).c_str(), bbox);
|
|
svg.draw(expoly_grid);
|
|
svg.draw_outline(Polygon(contour), "blue", scale_(0.01));
|
|
svg.draw(pt, "green", coord_t(scale_(0.1)));
|
|
svg.draw(visitor.closest_point, "red", coord_t(scale_(0.1)));
|
|
printf("contour_distance_filtered-%d-%d.svg - distance %lf\n", iRun, int(&pt - contour.data()), unscale<double>(out.back()));
|
|
}
|
|
#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
|
|
}
|
|
#ifdef CONTOUR_DISTANCE_DEBUG_SVG
|
|
if (out.back() < search_radius) {
|
|
SVG svg(debug_out_path("contour_distance_filtered-final-%d.svg", iRun).c_str(), bbox);
|
|
svg.draw(expoly_grid);
|
|
svg.draw_outline(Polygon(contour), "blue", scale_(0.01));
|
|
for (size_t i = 0; i < contour.size(); ++ i)
|
|
svg.draw(contour[i], out[i] < float(search_radius - SCALED_EPSILON) ? "red" : "green", coord_t(scale_(0.1)));
|
|
}
|
|
#endif /* CONTOUR_DISTANCE_DEBUG_SVG */
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
Points resample_polygon(const Points &contour, double dist, std::vector<ResampledPoint> &resampled_point_parameters)
|
|
{
|
|
Points out;
|
|
out.reserve(contour.size());
|
|
resampled_point_parameters.reserve(contour.size());
|
|
if (contour.size() > 2) {
|
|
Vec2d pt_prev = contour.back().cast<double>();
|
|
for (const Point &pt : contour) {
|
|
size_t idx_this = &pt - contour.data();
|
|
const Vec2d pt_this = pt.cast<double>();
|
|
const Vec2d v = pt_this - pt_prev;
|
|
const double l = v.norm();
|
|
const size_t n = size_t(ceil(l / dist));
|
|
const double l_step = l / n;
|
|
for (size_t i = 1; i < n; ++ i) {
|
|
double interpolation_parameter = double(i) / n;
|
|
Vec2d new_pt = pt_prev + v * interpolation_parameter;
|
|
out.emplace_back(new_pt.cast<coord_t>());
|
|
resampled_point_parameters.emplace_back(idx_this, true, l_step);
|
|
}
|
|
out.emplace_back(pt);
|
|
resampled_point_parameters.emplace_back(idx_this, false, l_step);
|
|
pt_prev = pt_this;
|
|
}
|
|
for (size_t i = 1; i < resampled_point_parameters.size(); ++i)
|
|
resampled_point_parameters[i].curve_parameter += resampled_point_parameters[i - 1].curve_parameter;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
#if 0
|
|
static inline void smooth_compensation(std::vector<float> &compensation, float strength, size_t num_iterations)
|
|
{
|
|
std::vector<float> out(compensation);
|
|
for (size_t iter = 0; iter < num_iterations; ++ iter) {
|
|
for (size_t i = 0; i < compensation.size(); ++ i) {
|
|
float prev = prev_value_modulo(i, compensation);
|
|
float next = next_value_modulo(i, compensation);
|
|
float laplacian = compensation[i] * (1.f - strength) + 0.5f * strength * (prev + next);
|
|
// Compensations are negative. Only apply the laplacian if it leads to lower compensation.
|
|
out[i] = std::max(laplacian, compensation[i]);
|
|
}
|
|
out.swap(compensation);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static inline void smooth_compensation_banded(const Points &contour, float band, std::vector<float> &compensation, float strength, size_t num_iterations)
|
|
{
|
|
assert(contour.size() == compensation.size());
|
|
assert(contour.size() > 2);
|
|
std::vector<float> out(compensation);
|
|
float dist_min2 = band * band;
|
|
static constexpr bool use_min = false;
|
|
for (size_t iter = 0; iter < num_iterations; ++ iter) {
|
|
for (int i = 0; i < int(compensation.size()); ++ i) {
|
|
const Vec2f pthis = contour[i].cast<float>();
|
|
|
|
int j = prev_idx_modulo(i, contour);
|
|
Vec2f pprev = contour[j].cast<float>();
|
|
float prev = compensation[j];
|
|
float l2 = (pthis - pprev).squaredNorm();
|
|
if (l2 < dist_min2) {
|
|
float l = sqrt(l2);
|
|
int jprev = std::exchange(j, prev_idx_modulo(j, contour));
|
|
while (j != i) {
|
|
const Vec2f pp = contour[j].cast<float>();
|
|
const float lthis = (pp - pprev).norm();
|
|
const float lnext = l + lthis;
|
|
if (lnext > band) {
|
|
// Interpolate the compensation value.
|
|
prev = use_min ?
|
|
std::min(prev, lerp(compensation[jprev], compensation[j], (band - l) / lthis)) :
|
|
lerp(compensation[jprev], compensation[j], (band - l) / lthis);
|
|
break;
|
|
}
|
|
prev = use_min ? std::min(prev, compensation[j]) : compensation[j];
|
|
pprev = pp;
|
|
l = lnext;
|
|
jprev = std::exchange(j, prev_idx_modulo(j, contour));
|
|
}
|
|
}
|
|
|
|
j = next_idx_modulo(i, contour);
|
|
pprev = contour[j].cast<float>();
|
|
float next = compensation[j];
|
|
l2 = (pprev - pthis).squaredNorm();
|
|
if (l2 < dist_min2) {
|
|
float l = sqrt(l2);
|
|
int jprev = std::exchange(j, next_idx_modulo(j, contour));
|
|
while (j != i) {
|
|
const Vec2f pp = contour[j].cast<float>();
|
|
const float lthis = (pp - pprev).norm();
|
|
const float lnext = l + lthis;
|
|
if (lnext > band) {
|
|
// Interpolate the compensation value.
|
|
next = use_min ?
|
|
std::min(next, lerp(compensation[jprev], compensation[j], (band - l) / lthis)) :
|
|
lerp(compensation[jprev], compensation[j], (band - l) / lthis);
|
|
break;
|
|
}
|
|
next = use_min ? std::min(next, compensation[j]) : compensation[j];
|
|
pprev = pp;
|
|
l = lnext;
|
|
jprev = std::exchange(j, next_idx_modulo(j, contour));
|
|
}
|
|
}
|
|
|
|
float laplacian = compensation[i] * (1.f - strength) + 0.5f * strength * (prev + next);
|
|
// Compensations are negative. Only apply the laplacian if it leads to lower compensation.
|
|
out[i] = std::max(laplacian, compensation[i]);
|
|
}
|
|
out.swap(compensation);
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
static bool validate_expoly_orientation(const ExPolygon &expoly)
|
|
{
|
|
bool valid = expoly.contour.is_counter_clockwise();
|
|
for (auto &h : expoly.holes)
|
|
valid &= h.is_clockwise();
|
|
return valid;
|
|
}
|
|
#endif /* NDEBUG */
|
|
|
|
ExPolygon elephant_foot_compensation(const ExPolygon &input_expoly, double min_contour_width, const double compensation)
|
|
{
|
|
assert(validate_expoly_orientation(input_expoly));
|
|
|
|
double scaled_compensation = scale_(compensation);
|
|
min_contour_width = scale_(min_contour_width);
|
|
double min_contour_width_compensated = min_contour_width + 2. * scaled_compensation;
|
|
// Make the search radius a bit larger for the averaging in contour_distance over a fan of rays to work.
|
|
double search_radius = min_contour_width_compensated + min_contour_width * 0.5;
|
|
|
|
BoundingBox bbox = get_extents(input_expoly.contour);
|
|
Point bbox_size = bbox.size();
|
|
ExPolygon out;
|
|
if (bbox_size.x() < min_contour_width_compensated + SCALED_EPSILON ||
|
|
bbox_size.y() < min_contour_width_compensated + SCALED_EPSILON ||
|
|
input_expoly.area() < min_contour_width_compensated * min_contour_width_compensated * 5.)
|
|
{
|
|
// The contour is tiny. Don't correct it.
|
|
out = input_expoly;
|
|
}
|
|
else
|
|
{
|
|
EdgeGrid::Grid grid;
|
|
ExPolygon simplified = input_expoly.simplify(SCALED_EPSILON).front();
|
|
assert(validate_expoly_orientation(simplified));
|
|
BoundingBox bbox = get_extents(simplified.contour);
|
|
bbox.offset(SCALED_EPSILON);
|
|
grid.set_bbox(bbox);
|
|
grid.create(simplified, coord_t(0.7 * search_radius));
|
|
std::vector<std::vector<float>> deltas;
|
|
deltas.reserve(simplified.holes.size() + 1);
|
|
ExPolygon resampled(simplified);
|
|
double resample_interval = scale_(0.5);
|
|
for (size_t idx_contour = 0; idx_contour <= simplified.holes.size(); ++ idx_contour) {
|
|
Polygon &poly = (idx_contour == 0) ? resampled.contour : resampled.holes[idx_contour - 1];
|
|
std::vector<ResampledPoint> resampled_point_parameters;
|
|
poly.points = resample_polygon(poly.points, resample_interval, resampled_point_parameters);
|
|
assert(poly.is_counter_clockwise() == (idx_contour == 0));
|
|
std::vector<float> dists = contour_distance2(grid, idx_contour, poly.points, resampled_point_parameters, scaled_compensation, search_radius);
|
|
for (float &d : dists) {
|
|
// printf("Point %d, Distance: %lf\n", int(&d - dists.data()), unscale<double>(d));
|
|
// Convert contour width to available compensation distance.
|
|
if (d < min_contour_width)
|
|
d = 0.f;
|
|
else if (d > min_contour_width_compensated)
|
|
d = - float(scaled_compensation);
|
|
else
|
|
d = - (d - float(min_contour_width)) / 2.f;
|
|
assert(d >= - float(scaled_compensation) && d <= 0.f);
|
|
}
|
|
// smooth_compensation(dists, 0.4f, 10);
|
|
smooth_compensation_banded(poly.points, float(0.8 * resample_interval), dists, 0.3f, 3);
|
|
deltas.emplace_back(dists);
|
|
}
|
|
|
|
ExPolygons out_vec = variable_offset_inner_ex(resampled, deltas, 2.);
|
|
if (out_vec.size() == 1)
|
|
out = std::move(out_vec.front());
|
|
else {
|
|
// Something went wrong, don't compensate.
|
|
out = input_expoly;
|
|
#ifdef TESTS_EXPORT_SVGS
|
|
if (out_vec.size() > 1) {
|
|
static int iRun = 0;
|
|
SVG::export_expolygons(debug_out_path("elephant_foot_compensation-many_contours-%d.svg", iRun ++).c_str(),
|
|
{ { { input_expoly }, { "gray", "black", "blue", coord_t(scale_(0.02)), 0.5f, "black", coord_t(scale_(0.05)) } },
|
|
{ { out_vec }, { "gray", "black", "blue", coord_t(scale_(0.02)), 0.5f, "black", coord_t(scale_(0.05)) } } });
|
|
}
|
|
#endif /* TESTS_EXPORT_SVGS */
|
|
assert(out_vec.size() == 1);
|
|
}
|
|
}
|
|
|
|
assert(validate_expoly_orientation(out));
|
|
return out;
|
|
}
|
|
|
|
ExPolygon elephant_foot_compensation(const ExPolygon &input, const Flow &external_perimeter_flow, const double compensation)
|
|
{
|
|
// The contour shall be wide enough to apply the external perimeter plus compensation on both sides.
|
|
double min_contour_width = double(external_perimeter_flow.width() + external_perimeter_flow.spacing());
|
|
return elephant_foot_compensation(input, min_contour_width, compensation);
|
|
}
|
|
|
|
ExPolygons elephant_foot_compensation(const ExPolygons &input, const Flow &external_perimeter_flow, const double compensation)
|
|
{
|
|
ExPolygons out;
|
|
out.reserve(input.size());
|
|
for (const ExPolygon &expoly : input)
|
|
out.emplace_back(elephant_foot_compensation(expoly, external_perimeter_flow, compensation));
|
|
return out;
|
|
}
|
|
|
|
ExPolygons elephant_foot_compensation(const ExPolygons &input, double min_contour_width, const double compensation)
|
|
{
|
|
ExPolygons out;
|
|
out.reserve(input.size());
|
|
for (const ExPolygon &expoly : input)
|
|
out.emplace_back(elephant_foot_compensation(expoly, min_contour_width, compensation));
|
|
return out;
|
|
}
|
|
|
|
} // namespace Slic3r
|