PrusaSlicer-NonPlainar/xs/src/libslic3r/Layer.hpp
bubnikv 61e6f23ed2 Fix of
"Multimaterial printer switches filament at the wrong time during a print"
https://github.com/prusa3d/Slic3r/issues/607

There was a single layer between the raft top and the object first layer
missing on the wipe tower, and after this missing layer all the tool
changes were shifted by one layer, meaning two color print had the colors
switched.
2017-12-11 17:19:55 +01:00

175 lines
6.7 KiB
C++

#ifndef slic3r_Layer_hpp_
#define slic3r_Layer_hpp_
#include "libslic3r.h"
#include "Flow.hpp"
#include "SurfaceCollection.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "ExPolygonCollection.hpp"
#include "PolylineCollection.hpp"
namespace Slic3r {
class Layer;
class PrintRegion;
class PrintObject;
// TODO: make stuff private
class LayerRegion
{
friend class Layer;
public:
Layer* layer() { return this->_layer; }
const Layer* layer() const { return this->_layer; }
PrintRegion* region() { return this->_region; }
const PrintRegion* region() const { return this->_region; }
// collection of surfaces generated by slicing the original geometry
// divided by type top/bottom/internal
SurfaceCollection slices;
// collection of extrusion paths/loops filling gaps
// These fills are generated by the perimeter generator.
// They are not printed on their own, but they are copied to this->fills during infill generation.
ExtrusionEntityCollection thin_fills;
// Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature")
// and for re-starting of infills.
ExPolygons fill_expolygons;
// collection of surfaces for infill generation
SurfaceCollection fill_surfaces;
// Collection of perimeter surfaces. This is a cached result of diff(slices, fill_surfaces).
// While not necessary, the memory consumption is meager and it speeds up calculation.
// The perimeter_surfaces keep the IDs of the slices (top/bottom/)
SurfaceCollection perimeter_surfaces;
// collection of expolygons representing the bridged areas (thus not
// needing support material)
Polygons bridged;
// collection of polylines representing the unsupported bridge edges
PolylineCollection unsupported_bridge_edges;
// ordered collection of extrusion paths/loops to build all perimeters
// (this collection contains only ExtrusionEntityCollection objects)
ExtrusionEntityCollection perimeters;
// ordered collection of extrusion paths to fill surfaces
// (this collection contains only ExtrusionEntityCollection objects)
ExtrusionEntityCollection fills;
Flow flow(FlowRole role, bool bridge = false, double width = -1) const;
void slices_to_fill_surfaces_clipped();
void prepare_fill_surfaces();
void make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces);
void process_external_surfaces(const Layer* lower_layer);
double infill_area_threshold() const;
void export_region_slices_to_svg(const char *path) const;
void export_region_fill_surfaces_to_svg(const char *path) const;
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void export_region_slices_to_svg_debug(const char *name) const;
void export_region_fill_surfaces_to_svg_debug(const char *name) const;
// Is there any valid extrusion assigned to this LayerRegion?
bool has_extrusions() const { return ! this->perimeters.entities.empty() || ! this->fills.entities.empty(); }
private:
Layer *_layer;
PrintRegion *_region;
LayerRegion(Layer *layer, PrintRegion *region) : _layer(layer), _region(region) {}
~LayerRegion() {}
};
typedef std::vector<LayerRegion*> LayerRegionPtrs;
class Layer {
friend class PrintObject;
public:
size_t id() const { return this->_id; }
void set_id(size_t id) { this->_id = id; }
PrintObject* object() { return this->_object; }
const PrintObject* object() const { return this->_object; }
Layer *upper_layer;
Layer *lower_layer;
LayerRegionPtrs regions;
bool slicing_errors;
coordf_t slice_z; // Z used for slicing in unscaled coordinates
coordf_t print_z; // Z used for printing in unscaled coordinates
coordf_t height; // layer height in unscaled coordinates
// collection of expolygons generated by slicing the original geometry;
// also known as 'islands' (all regions and surface types are merged here)
// The slices are chained by the shortest traverse distance and this traversal
// order will be recovered by the G-code generator.
ExPolygonCollection slices;
size_t region_count() const { return this->regions.size(); }
const LayerRegion* get_region(int idx) const { return this->regions.at(idx); }
LayerRegion* get_region(int idx) { return this->regions.at(idx); }
LayerRegion* add_region(PrintRegion* print_region);
void make_slices();
void merge_slices();
template <class T> bool any_internal_region_slice_contains(const T &item) const {
for (const LayerRegion *layerm : this->regions) if (layerm->slices.any_internal_contains(item)) return true;
return false;
}
template <class T> bool any_bottom_region_slice_contains(const T &item) const {
for (const LayerRegion *layerm : this->regions) if (layerm->slices.any_bottom_contains(item)) return true;
return false;
}
void make_perimeters();
void make_fills();
void export_region_slices_to_svg(const char *path) const;
void export_region_fill_surfaces_to_svg(const char *path) const;
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void export_region_slices_to_svg_debug(const char *name) const;
void export_region_fill_surfaces_to_svg_debug(const char *name) const;
// Is there any valid extrusion assigned to this LayerRegion?
virtual bool has_extrusions() const { for (auto layerm : this->regions) if (layerm->has_extrusions()) return true; return false; }
protected:
size_t _id; // sequential number of layer, 0-based
PrintObject *_object;
Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) :
upper_layer(nullptr), lower_layer(nullptr), slicing_errors(false),
slice_z(slice_z), print_z(print_z), height(height),
_id(id), _object(object) {}
virtual ~Layer();
};
class SupportLayer : public Layer {
friend class PrintObject;
public:
// Polygons covered by the supports: base, interface and contact areas.
ExPolygonCollection support_islands;
// Extrusion paths for the support base and for the support interface and contacts.
ExtrusionEntityCollection support_fills;
// Is there any valid extrusion assigned to this LayerRegion?
virtual bool has_extrusions() const { return ! support_fills.empty(); }
//protected:
// The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower
// between the raft and the object first layer.
SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) :
Layer(id, object, height, print_z, slice_z) {}
virtual ~SupportLayer() {}
};
}
#endif