PrusaSlicer-NonPlainar/resources/shaders/140/imgui.fs

11 lines
154 B
GLSL

#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture(Texture, Frag_UV.st);
}