587 lines
23 KiB
Perl
587 lines
23 KiB
Perl
# Configuration of mesh modifiers and their parameters.
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# This panel is inserted into ObjectSettingsDialog.
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package Slic3r::GUI::Plater::ObjectPartsPanel;
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use strict;
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use warnings;
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use utf8;
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use File::Basename qw(basename);
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use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
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wxTheApp);
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use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
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use List::Util qw(max);
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use base 'Wx::Panel';
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use constant ICON_OBJECT => 0;
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use constant ICON_SOLIDMESH => 1;
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use constant ICON_MODIFIERMESH => 2;
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sub new {
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my ($class, $parent, %params) = @_;
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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# C++ type Slic3r::ModelObject
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my $object = $self->{model_object} = $params{model_object};
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# Save state for sliders.
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$self->{move_options} = {
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x => 0,
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y => 0,
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z => 0,
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};
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$self->{last_coords} = {
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x => 0,
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y => 0,
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z => 0,
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};
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# create TreeCtrl
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my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100],
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wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT
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| wxTR_SINGLE);
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{
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$self->{tree_icons} = Wx::ImageList->new(16, 16, 1);
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$tree->AssignImageList($self->{tree_icons});
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$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("brick.png"), wxBITMAP_TYPE_PNG)); # ICON_OBJECT
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$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH
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$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("plugin.png"), wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH
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my $rootId = $tree->AddRoot("Object", ICON_OBJECT);
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$tree->SetPlData($rootId, { type => 'object' });
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}
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# buttons
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$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_load_lambda_modifier} = Wx::Button->new($self, -1, "Load generic…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_split} = Wx::Button->new($self, -1, "Split part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_move_up} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT);
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$self->{btn_move_down} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT);
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$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_load_lambda_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_delete}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_split}->SetBitmap(Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_move_up}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_up.png"), wxBITMAP_TYPE_PNG));
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$self->{btn_move_down}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_down.png"), wxBITMAP_TYPE_PNG));
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# buttons sizer
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my $buttons_sizer = Wx::GridSizer->new(2, 3);
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$buttons_sizer->Add($self->{btn_load_part}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5);
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$buttons_sizer->Add($self->{btn_load_modifier}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5);
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$buttons_sizer->Add($self->{btn_load_lambda_modifier}, 0, wxEXPAND | wxBOTTOM, 5);
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$buttons_sizer->Add($self->{btn_delete}, 0, wxEXPAND | wxRIGHT, 5);
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$buttons_sizer->Add($self->{btn_split}, 0, wxEXPAND | wxRIGHT, 5);
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{
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my $up_down_sizer = Wx::GridSizer->new(1, 2);
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$up_down_sizer->Add($self->{btn_move_up}, 0, wxEXPAND | wxRIGHT, 5);
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$up_down_sizer->Add($self->{btn_move_down}, 0, wxEXPAND, 5);
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$buttons_sizer->Add($up_down_sizer, 0, wxEXPAND, 5);
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}
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$self->{btn_load_part}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_load_lambda_modifier}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_delete}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_split}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_move_up}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_move_down}->SetFont($Slic3r::GUI::small_font);
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# part settings panel
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$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self, on_change => sub { $self->{part_settings_changed} = 1; $self->_update_canvas; });
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my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL);
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$settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0);
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my $optgroup_movers;
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$optgroup_movers = $self->{optgroup_movers} = Slic3r::GUI::OptionsGroup->new(
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parent => $self,
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title => 'Move',
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on_change => sub {
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my ($opt_id) = @_;
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# There seems to be an issue with wxWidgets 3.0.2/3.0.3, where the slider
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# genates tens of events for a single value change.
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# Only trigger the recalculation if the value changes
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# or a live preview was activated and the mesh cut is not valid yet.
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if ($self->{move_options}{$opt_id} != $optgroup_movers->get_value($opt_id)) {
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$self->{move_options}{$opt_id} = $optgroup_movers->get_value($opt_id);
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wxTheApp->CallAfter(sub {
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$self->_update;
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});
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}
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},
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label_width => 20,
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);
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$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
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opt_id => 'x',
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type => 'slider',
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label => 'X',
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default => 0,
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min => -($self->{model_object}->bounding_box->size->x)*4,
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max => $self->{model_object}->bounding_box->size->x*4,
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full_width => 1,
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));
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$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
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opt_id => 'y',
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type => 'slider',
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label => 'Y',
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default => 0,
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min => -($self->{model_object}->bounding_box->size->y)*4,
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max => $self->{model_object}->bounding_box->size->y*4,
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full_width => 1,
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));
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$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
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opt_id => 'z',
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type => 'slider',
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label => 'Z',
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default => 0,
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min => -($self->{model_object}->bounding_box->size->z)*4,
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max => $self->{model_object}->bounding_box->size->z*4,
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full_width => 1,
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));
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# left pane with tree
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my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$left_sizer->Add($tree, 3, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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$left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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$left_sizer->Add($settings_sizer, 5, wxEXPAND | wxALL, 0);
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$left_sizer->Add($optgroup_movers->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
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# right pane with preview canvas
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my $canvas;
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
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Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
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Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
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Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
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my ($volume_idx) = @_;
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$self->reload_tree($volume_idx);
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});
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Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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$canvas->SetSize([500,700]);
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Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
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Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
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}
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$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
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$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0);
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$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
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$self->SetSizer($self->{sizer});
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$self->{sizer}->SetSizeHints($self);
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# attach events
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EVT_TREE_ITEM_COLLAPSING($self, $tree, sub {
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my ($self, $event) = @_;
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$event->Veto;
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});
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EVT_TREE_SEL_CHANGED($self, $tree, sub {
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my ($self, $event) = @_;
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return if $self->{disable_tree_sel_changed_event};
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$self->selection_changed;
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});
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EVT_TREE_KEY_DOWN($self, $tree, \&on_tree_key_down);
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EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
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EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
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EVT_BUTTON($self, $self->{btn_load_lambda_modifier}, sub { $self->on_btn_lambda(1) });
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EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
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EVT_BUTTON($self, $self->{btn_split}, \&on_btn_split);
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EVT_BUTTON($self, $self->{btn_move_up}, \&on_btn_move_up);
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EVT_BUTTON($self, $self->{btn_move_down}, \&on_btn_move_down);
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EVT_KEY_DOWN($canvas, sub {
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my ($canvas, $event) = @_;
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if ($event->GetKeyCode == WXK_DELETE) {
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$canvas->GetParent->on_btn_delete;
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} else {
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$event->Skip;
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}
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});
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$self->reload_tree;
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return $self;
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}
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sub reload_tree {
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my ($self, $selected_volume_idx) = @_;
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$selected_volume_idx //= -1;
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my $object = $self->{model_object};
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my $tree = $self->{tree};
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my $rootId = $tree->GetRootItem;
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# despite wxWidgets states that DeleteChildren "will not generate any events unlike Delete() method",
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# the MSW implementation of DeleteChildren actually calls Delete() for each item, so
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# EVT_TREE_SEL_CHANGED is being called, with bad effects (the event handler is called; this
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# subroutine is never continued; an invisible EndModal is called on the dialog causing Plater
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# to continue its logic and rescheduling the background process etc. GH #2774)
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$self->{disable_tree_sel_changed_event} = 1;
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$tree->DeleteChildren($rootId);
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$self->{disable_tree_sel_changed_event} = 0;
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my $selectedId = $rootId;
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foreach my $volume_id (0..$#{$object->volumes}) {
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my $volume = $object->volumes->[$volume_id];
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my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
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my $itemId = $tree->AppendItem($rootId, $volume->name || $volume_id, $icon);
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if ($volume_id == $selected_volume_idx) {
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$selectedId = $itemId;
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}
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$tree->SetPlData($itemId, {
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type => 'volume',
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volume_id => $volume_id,
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});
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}
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$tree->ExpandAll;
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Slic3r::GUI->CallAfter(sub {
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$self->{tree}->SelectItem($selectedId);
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# SelectItem() should trigger EVT_TREE_SEL_CHANGED as per wxWidgets docs,
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# but in fact it doesn't if the given item is already selected (this happens
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# on first load)
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$self->selection_changed;
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});
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}
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sub get_selection {
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my ($self) = @_;
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my $nodeId = $self->{tree}->GetSelection;
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if ($nodeId->IsOk) {
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return $self->{tree}->GetPlData($nodeId);
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}
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return undef;
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}
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sub selection_changed {
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my ($self) = @_;
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# deselect all meshes
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if ($self->{canvas}) {
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
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}
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# disable things as if nothing is selected
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$self->{'btn_' . $_}->Disable for (qw(delete move_up move_down split));
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$self->{settings_panel}->disable;
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$self->{settings_panel}->set_config(undef);
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# reset move sliders
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$self->{optgroup_movers}->set_value("x", 0);
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$self->{optgroup_movers}->set_value("y", 0);
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$self->{optgroup_movers}->set_value("z", 0);
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$self->{move_options} = {
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x => 0,
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y => 0,
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z => 0,
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};
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$self->{last_coords} = {
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x => 0,
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y => 0,
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z => 0,
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};
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if (my $itemData = $self->get_selection) {
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my ($config, @opt_keys);
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if ($itemData->{type} eq 'volume') {
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# select volume in 3D preview
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if ($self->{canvas}) {
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Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
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}
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$self->{btn_delete}->Enable;
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$self->{btn_split}->Enable;
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$self->{btn_move_up}->Enable if $itemData->{volume_id} > 0;
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$self->{btn_move_down}->Enable if $itemData->{volume_id} + 1 < $self->{model_object}->volumes_count;
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# attach volume config to settings panel
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my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ];
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if ($volume->modifier) {
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$self->{optgroup_movers}->enable;
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} else {
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$self->{optgroup_movers}->disable;
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}
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$config = $volume->config;
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$self->{staticbox}->SetLabel('Part Settings');
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# get default values
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@opt_keys = @{Slic3r::Config::PrintRegion->new->get_keys};
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} elsif ($itemData->{type} eq 'object') {
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# select nothing in 3D preview
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# attach object config to settings panel
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$self->{optgroup_movers}->disable;
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$self->{staticbox}->SetLabel('Object Settings');
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@opt_keys = (map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new);
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$config = $self->{model_object}->config;
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}
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# get default values
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my $default_config = Slic3r::Config::new_from_defaults_keys(\@opt_keys);
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# decide which settings will be shown by default
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if ($itemData->{type} eq 'object') {
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$config->set_ifndef('wipe_into_objects', 0);
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$config->set_ifndef('wipe_into_infill', 0);
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}
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# append default extruder
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push @opt_keys, 'extruder';
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$default_config->set('extruder', 0);
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$config->set_ifndef('extruder', 0);
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$self->{settings_panel}->set_default_config($default_config);
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$self->{settings_panel}->set_config($config);
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$self->{settings_panel}->set_opt_keys(\@opt_keys);
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# disable minus icon to remove the settings
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if ($itemData->{type} eq 'object') {
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$self->{settings_panel}->set_fixed_options([qw(extruder), qw(wipe_into_infill), qw(wipe_into_objects)]);
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} else {
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$self->{settings_panel}->set_fixed_options([qw(extruder)]);
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}
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$self->{settings_panel}->enable;
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}
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Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
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}
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sub on_btn_load {
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my ($self, $is_modifier) = @_;
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my @input_files = wxTheApp->open_model($self);
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foreach my $input_file (@input_files) {
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my $model = eval { Slic3r::Model->read_from_file($input_file) };
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if ($@) {
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Slic3r::GUI::show_error($self, $@);
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next;
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}
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foreach my $object (@{$model->objects}) {
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foreach my $volume (@{$object->volumes}) {
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my $new_volume = $self->{model_object}->add_volume($volume);
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$new_volume->set_modifier($is_modifier);
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$new_volume->set_name(basename($input_file));
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# apply the same translation we applied to the object
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$new_volume->mesh->translate(@{$self->{model_object}->origin_translation});
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# set a default extruder value, since user can't add it manually
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$new_volume->config->set_ifndef('extruder', 0);
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$self->{parts_changed} = 1;
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}
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}
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}
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$self->_parts_changed;
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}
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sub on_btn_lambda {
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my ($self, $is_modifier) = @_;
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my $dlg = Slic3r::GUI::Plater::LambdaObjectDialog->new($self);
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if ($dlg->ShowModal() == wxID_CANCEL) {
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return;
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}
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my $params = $dlg->ObjectParameter;
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my $type = "".$params->{"type"};
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my $name = "lambda-".$params->{"type"};
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my $mesh;
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if ($type eq "box") {
|
|
$mesh = Slic3r::TriangleMesh::cube($params->{"dim"}[0], $params->{"dim"}[1], $params->{"dim"}[2]);
|
|
} elsif ($type eq "cylinder") {
|
|
$mesh = Slic3r::TriangleMesh::cylinder($params->{"cyl_r"}, $params->{"cyl_h"});
|
|
} elsif ($type eq "sphere") {
|
|
$mesh = Slic3r::TriangleMesh::sphere($params->{"sph_rho"});
|
|
} elsif ($type eq "slab") {
|
|
$mesh = Slic3r::TriangleMesh::cube($self->{model_object}->bounding_box->size->x*1.5, $self->{model_object}->bounding_box->size->y*1.5, $params->{"slab_h"});
|
|
# box sets the base coordinate at 0,0, move to center of plate and move it up to initial_z
|
|
$mesh->translate(-$self->{model_object}->bounding_box->size->x*1.5/2.0, -$self->{model_object}->bounding_box->size->y*1.5/2.0, $params->{"slab_z"});
|
|
} else {
|
|
return;
|
|
}
|
|
$mesh->repair;
|
|
my $new_volume = $self->{model_object}->add_volume(mesh => $mesh);
|
|
$new_volume->set_modifier($is_modifier);
|
|
$new_volume->set_name($name);
|
|
|
|
# set a default extruder value, since user can't add it manually
|
|
$new_volume->config->set_ifndef('extruder', 0);
|
|
|
|
$self->{parts_changed} = 1;
|
|
$self->_parts_changed;
|
|
}
|
|
|
|
sub on_tree_key_down {
|
|
my ($self, $event) = @_;
|
|
my $keycode = $event->GetKeyCode;
|
|
# Wx >= 0.9911
|
|
if (defined(&Wx::TreeEvent::GetKeyEvent)) {
|
|
if ($event->GetKeyEvent->GetModifiers & wxMOD_CONTROL) {
|
|
if ($keycode == WXK_UP) {
|
|
$event->Skip;
|
|
$self->on_btn_move_up;
|
|
} elsif ($keycode == WXK_DOWN) {
|
|
$event->Skip;
|
|
$self->on_btn_move_down;
|
|
}
|
|
} elsif ($keycode == WXK_DELETE) {
|
|
$self->on_btn_delete;
|
|
}
|
|
}
|
|
}
|
|
|
|
sub on_btn_move_up {
|
|
my ($self) = @_;
|
|
my $itemData = $self->get_selection;
|
|
if ($itemData && $itemData->{type} eq 'volume') {
|
|
my $volume_id = $itemData->{volume_id};
|
|
if ($self->{model_object}->move_volume_up($volume_id)) {
|
|
Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
|
|
$self->{parts_changed} = 1;
|
|
$self->reload_tree($volume_id - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
sub on_btn_move_down {
|
|
my ($self) = @_;
|
|
my $itemData = $self->get_selection;
|
|
if ($itemData && $itemData->{type} eq 'volume') {
|
|
my $volume_id = $itemData->{volume_id};
|
|
if ($self->{model_object}->move_volume_down($volume_id)) {
|
|
Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
|
|
$self->{parts_changed} = 1;
|
|
$self->reload_tree($volume_id + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
sub on_btn_delete {
|
|
my ($self) = @_;
|
|
|
|
my $itemData = $self->get_selection;
|
|
if ($itemData && $itemData->{type} eq 'volume') {
|
|
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
|
|
|
|
# if user is deleting the last solid part, throw error
|
|
if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
|
|
Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
|
|
return;
|
|
}
|
|
|
|
$self->{model_object}->delete_volume($itemData->{volume_id});
|
|
$self->{parts_changed} = 1;
|
|
}
|
|
|
|
$self->_parts_changed;
|
|
}
|
|
|
|
sub on_btn_split {
|
|
my ($self) = @_;
|
|
|
|
my $itemData = $self->get_selection;
|
|
if ($itemData && $itemData->{type} eq 'volume') {
|
|
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
|
|
my $nozzle_dmrs = $self->GetParent->GetParent->GetParent->{config}->get('nozzle_diameter');
|
|
$self->{parts_changed} = 1 if $volume->split(scalar(@$nozzle_dmrs)) > 1;
|
|
}
|
|
|
|
$self->_parts_changed;
|
|
}
|
|
|
|
sub _parts_changed {
|
|
my ($self) = @_;
|
|
|
|
$self->reload_tree;
|
|
if ($self->{canvas}) {
|
|
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
|
|
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
|
|
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
|
|
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
|
|
Slic3r::GUI::_3DScene::render($self->{canvas});
|
|
}
|
|
}
|
|
|
|
sub CanClose {
|
|
my $self = shift;
|
|
|
|
return 1; # skip validation for now
|
|
|
|
# validate options before allowing user to dismiss the dialog
|
|
# the validate method only works on full configs so we have
|
|
# to merge our settings with the default ones
|
|
my $config = $self->GetParent->GetParent->GetParent->GetParent->GetParent->config->clone;
|
|
eval {
|
|
$config->apply($self->model_object->config);
|
|
$config->validate;
|
|
};
|
|
return ! Slic3r::GUI::catch_error($self);
|
|
}
|
|
|
|
sub Destroy {
|
|
my ($self) = @_;
|
|
$self->{canvas}->Destroy if ($self->{canvas});
|
|
}
|
|
|
|
sub PartsChanged {
|
|
my ($self) = @_;
|
|
return $self->{parts_changed};
|
|
}
|
|
|
|
sub PartSettingsChanged {
|
|
my ($self) = @_;
|
|
return $self->{part_settings_changed};
|
|
}
|
|
|
|
sub _update_canvas {
|
|
my ($self) = @_;
|
|
|
|
if ($self->{canvas}) {
|
|
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
|
|
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
|
|
|
|
# restore selection, if any
|
|
if (my $itemData = $self->get_selection) {
|
|
if ($itemData->{type} eq 'volume') {
|
|
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
|
|
}
|
|
}
|
|
|
|
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
|
|
Slic3r::GUI::_3DScene::render($self->{canvas});
|
|
}
|
|
}
|
|
|
|
sub _update {
|
|
my ($self) = @_;
|
|
my ($m_x, $m_y, $m_z) = ($self->{move_options}{x}, $self->{move_options}{y}, $self->{move_options}{z});
|
|
my ($l_x, $l_y, $l_z) = ($self->{last_coords}{x}, $self->{last_coords}{y}, $self->{last_coords}{z});
|
|
|
|
my $itemData = $self->get_selection;
|
|
if ($itemData && $itemData->{type} eq 'volume') {
|
|
my $d = Slic3r::Pointf3->new($m_x - $l_x, $m_y - $l_y, $m_z - $l_z);
|
|
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
|
|
$volume->mesh->translate(@{$d});
|
|
$self->{last_coords}{x} = $m_x;
|
|
$self->{last_coords}{y} = $m_y;
|
|
$self->{last_coords}{z} = $m_z;
|
|
}
|
|
|
|
$self->{parts_changed} = 1;
|
|
my @objects = ();
|
|
push @objects, $self->{model_object};
|
|
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
|
|
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
|
|
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
|
|
Slic3r::GUI::_3DScene::render($self->{canvas});
|
|
}
|
|
|
|
1;
|