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Fill
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Use latest Math::Clipper updated to Clipper 4.4.4 to get sharp corners
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2011-09-25 20:09:30 +02:00 |
Polyline
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Lots of changes and refactoring after testing with hollow objects
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2011-09-18 19:28:12 +02:00 |
ExtrusionLoop.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
ExtrusionPath.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
Fill.pm
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Replaced Moose with Moo => big performance boost and easier packaging
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2011-09-06 11:50:43 +02:00 |
Geometry.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
Layer.pm
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Lots of changes and refactoring after testing with hollow objects
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2011-09-18 19:28:12 +02:00 |
Line.pm
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Lots of changes and refactoring after testing with hollow objects
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2011-09-18 19:28:12 +02:00 |
Perimeter.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
Point.pm
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Lots of changes and refactoring after testing with hollow objects
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2011-09-18 19:28:12 +02:00 |
Polyline.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
Print.pm
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
STL.pm
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Multiple solid layers near external surfaces
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2011-09-25 22:11:56 +02:00 |
Surface.pm
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Multiple solid layers near external surfaces
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2011-09-25 22:11:56 +02:00 |
SVG.pm
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Multiple solid layers near external surfaces
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2011-09-25 22:11:56 +02:00 |