eb4b24e136
To prevent self intersections in the output mesh.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef libslic3r_MeshBoolean_hpp_
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#define libslic3r_MeshBoolean_hpp_
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#include <memory>
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#include <exception>
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#include <libslic3r/TriangleMesh.hpp>
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#include <Eigen/Geometry>
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namespace Slic3r {
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namespace MeshBoolean {
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using EigenMesh = std::pair<Eigen::MatrixXd, Eigen::MatrixXi>;
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TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh);
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EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh);
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void minus(EigenMesh &A, const EigenMesh &B);
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void self_union(EigenMesh &A);
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void minus(TriangleMesh& A, const TriangleMesh& B);
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void self_union(TriangleMesh& mesh);
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namespace cgal {
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struct CGALMesh;
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struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
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std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const TriangleMesh &M);
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TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh);
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// Do boolean mesh difference with CGAL bypassing igl.
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void minus(TriangleMesh &A, const TriangleMesh &B);
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void plus(TriangleMesh &A, const TriangleMesh &B);
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void intersect(TriangleMesh &A, const TriangleMesh &B);
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void minus(CGALMesh &A, CGALMesh &B);
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void plus(CGALMesh &A, CGALMesh &B);
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void intersect(CGALMesh &A, CGALMesh &B);
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bool does_self_intersect(const TriangleMesh &mesh);
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bool does_self_intersect(const CGALMesh &mesh);
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}
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} // namespace MeshBoolean
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} // namespace Slic3r
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#endif // libslic3r_MeshBoolean_hpp_
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