A fork of PrusaSlicer with non-planar slicing. Based on https://github.com/DrEricEbert/Slic3r_NonPlanar_Slicing
Go to file
Vojtech Bubnik 0d70a2be69 Renamed create_face_neighbors_index() to its_face_edge_ids().
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
	1) Parallelized.
	2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
2021-06-20 15:21:12 +02:00
.github Removing Slic3r name and links 2020-03-18 17:27:20 +01:00
cmake Reduction on compiler warnings, mainly on MSVC. 2021-02-10 17:29:07 +01:00
deps Fix boost dependency url. 2021-04-13 12:25:25 +02:00
doc Note regarding absolute paths (#6111) 2021-02-22 20:56:00 +01:00
lib Fix of its_collect_mesh_projection_points_above() 2021-05-20 13:58:27 +02:00
resources DarkMode for MSW (#6632) 2021-06-18 19:46:04 +02:00
sandboxes Renamed create_face_neighbors_index() to its_face_edge_ids(). 2021-06-20 15:21:12 +02:00
src Renamed create_face_neighbors_index() to its_face_edge_ids(). 2021-06-20 15:21:12 +02:00
t Fixed a perl test that was mistkanely adjusted after ClipperLib refactoring. 2021-05-05 13:30:19 +02:00
tests Add new (winner) neighbor index based on measurements 2021-06-08 10:34:32 +02:00
xs TriangleMeshSlicer: Got rid of admesh! 2021-05-18 15:05:30 +02:00
.clang-format Merge branch 'master' into tm_arrange_selection 2019-07-17 17:25:31 +02:00
.gitignore CMake: Split the globs into separate libraries. 2017-08-18 11:39:24 +02:00
Build.PL Support for Visual Studio 2019 Community 2019-06-06 11:40:35 +02:00
CMakeLists.txt -fno-omit-frame-pointer disabled for Windows ASAN builds 2021-06-01 11:12:14 +02:00
LICENSE Added the AGPL v3 license file 2017-10-21 16:09:25 +02:00
PrusaSlicer.mo Update on Brazilian Portuguese translation 2020-03-11 10:59:46 -03:00
PrusaSlicer.sublime-project Further renaming to PrusaSlicer 2019-05-13 15:14:33 +02:00
README.md Alessandro's name spelling fix (README, manifests) 2020-09-22 20:45:59 +02:00
version.inc Updated version number, 2021-03-23 13:50:53 +01:00

PrusaSlicer logo

PrusaSlicer

You may want to check the PrusaSlicer project page. Prebuilt Windows, OSX and Linux binaries are available through the git releases page or from the Prusa3D downloads page.

PrusaSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain, including all those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works with Mach3, LinuxCNC and Machinekit controllers.

PrusaSlicer is based on Slic3r by Alessandro Ranellucci and the RepRap community.

See the project homepage and the documentation directory for more information.

What language is it written in?

All user facing code is written in C++, and some legacy code as well as unit tests are written in Perl. Perl is not required for either development or use of PrusaSlicer.

The slicing core is the libslic3r library, which can be built and used in a standalone way. The command line interface is a thin wrapper over libslic3r.

What are PrusaSlicer's main features?

Key features are:

  • multi-platform (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
  • complete command-line interface to use it with no GUI
  • multi-material (multiple extruders) object printing
  • multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit etc.)
  • ability to plate multiple objects having distinct print settings
  • multithread processing
  • STL auto-repair (tolerance for broken models)
  • wide automated unit testing

Other major features are:

  • combine infill every 'n' perimeters layer to speed up printing
  • 3D preview (including multi-material files)
  • multiple layer heights in a single print
  • spiral vase mode for bumpless vases
  • fine-grained configuration of speed, acceleration, extrusion width
  • several infill patterns including honeycomb, spirals, Hilbert curves
  • support material, raft, brim, skirt
  • standby temperature and automatic wiping for multi-extruder printing
  • customizable G-code macros and output filename with variable placeholders
  • support for post-processing scripts
  • cooling logic controlling fan speed and dynamic print speed

Development

If you want to compile the source yourself, follow the instructions on one of these documentation pages:

Can I help?

Sure! You can do the following to find things that are available to help with:

What's PrusaSlicer license?

PrusaSlicer is licensed under the GNU Affero General Public License, version 3. The PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci.

How can I use PrusaSlicer from the command line?

Please refer to the Command Line Interface wiki page.