PrusaSlicer-NonPlainar/lib/Slic3r/GUI/Plater.pm

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# The "Plater" tab. It contains the "3D", "2D", "Preview" and "Layers" subtabs.
package Slic3r::GUI::Plater;
use strict;
use warnings;
use utf8;
use File::Basename qw(basename dirname);
use List::Util qw(sum first max);
use Slic3r::Geometry qw(X Y Z scale unscale deg2rad rad2deg);
use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :listctrl :misc
:panel :sizer :toolbar :window wxTheApp :notebook :combobox wxNullBitmap);
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED
EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL
EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
use Slic3r::Geometry qw(PI);
use base 'Wx::Panel';
use constant TB_ADD => &Wx::NewId;
use constant TB_REMOVE => &Wx::NewId;
use constant TB_RESET => &Wx::NewId;
use constant TB_ARRANGE => &Wx::NewId;
use constant TB_EXPORT_GCODE => &Wx::NewId;
use constant TB_EXPORT_STL => &Wx::NewId;
use constant TB_MORE => &Wx::NewId;
use constant TB_FEWER => &Wx::NewId;
use constant TB_45CW => &Wx::NewId;
use constant TB_45CCW => &Wx::NewId;
use constant TB_SCALE => &Wx::NewId;
use constant TB_SPLIT => &Wx::NewId;
use constant TB_CUT => &Wx::NewId;
use constant TB_SETTINGS => &Wx::NewId;
use constant TB_LAYER_EDITING => &Wx::NewId;
use Wx::Locale gettext => 'L';
# Emitted from the worker thread when the G-code export is finished.
our $SLICING_COMPLETED_EVENT = Wx::NewEventType;
our $PROCESS_COMPLETED_EVENT = Wx::NewEventType;
my $PreventListEvents = 0;
our $appController;
sub new {
my ($class, $parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
Slic3r::GUI::set_plater($self);
$self->{config} = Slic3r::Config::new_from_defaults_keys([qw(
bed_shape complete_objects extruder_clearance_radius skirts skirt_distance brim_width variable_layer_height
serial_port serial_speed host_type print_host printhost_apikey printhost_cafile
nozzle_diameter single_extruder_multi_material wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width
wipe_tower_rotation_angle extruder_colour filament_colour max_print_height printer_model
)]);
# store input params
$self->{event_object_selection_changed} = $params{event_object_selection_changed};
$self->{event_object_settings_changed} = $params{event_object_settings_changed};
$self->{event_remove_object} = $params{event_remove_object};
$self->{event_update_scene} = $params{event_update_scene};
# C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm
$self->{model} = Slic3r::Model->new;
# C++ Slic3r::Print with Perl extensions in Slic3r/Print.pm
$self->{print} = Slic3r::Print->new;
# List of Perl objects Slic3r::GUI::Plater::Object, representing a 2D preview of the platter.
$self->{objects} = [];
$self->{gcode_preview_data} = Slic3r::GCode::PreviewData->new;
$self->{background_slicing_process} = Slic3r::GUI::BackgroundSlicingProcess->new;
$self->{background_slicing_process}->set_print($self->{print});
$self->{background_slicing_process}->set_gcode_preview_data($self->{gcode_preview_data});
$self->{background_slicing_process}->set_sliced_event($SLICING_COMPLETED_EVENT);
$self->{background_slicing_process}->set_finished_event($PROCESS_COMPLETED_EVENT);
# The C++ slicing core will post a wxCommand message to the main window.
Slic3r::GUI::set_print_callback_event($self->{print}, $Slic3r::GUI::MainFrame::PROGRESS_BAR_EVENT);
# Initialize preview notebook
$self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [-1,335], wxNB_BOTTOM);
# Initialize handlers for canvases
my $on_select_object = sub {
my ($obj_idx, $vol_idx) = @_;
if (($obj_idx != -1) && ($vol_idx == -1)) {
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
$self->item_changed_selection($obj_idx) if (defined($obj_idx));
}
};
my $on_right_click = sub {
my ($canvas, $click_pos_x, $click_pos_y) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $menu = $self->object_menu;
$canvas->PopupMenu($menu, $click_pos_x, $click_pos_y);
$menu->Destroy;
};
my $on_instances_moved = sub {
$self->update;
};
# callback to enable/disable action buttons
my $enable_action_buttons = sub {
my ($enable) = @_;
Slic3r::GUI::enable_action_buttons($enable);
# $self->{btn_export_gcode}->Enable($enable);
# $self->{btn_reslice}->Enable($enable);
# $self->{btn_print}->Enable($enable);
# $self->{btn_send_gcode}->Enable($enable);
};
# callback to react to gizmo scale
my $on_gizmo_scale_uniformly = sub {
my ($scale) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
$range->[0] *= $variation;
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
# Set object scale on c++ side
# Slic3r::GUI::set_object_scale($obj_idx, $model_object->instances->[0]->scaling_factor * 100);
# $object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
};
# callback to react to gizmo scale
my $on_gizmo_scale_3D = sub {
my ($scale_x, $scale_y, $scale_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
#FIXME Scale the layer height profile?
# my $variation = $scale / $model_instance->scaling_factor;
# foreach my $range (@{ $model_object->layer_height_ranges }) {
# $range->[0] *= $variation;
# $range->[1] *= $variation;
# }
my $scale = Slic3r::Pointf3->new($scale_x, $scale_y, $scale_z);
foreach my $inst (@{ $model_object->instances }) {
$inst->set_scaling_factors($scale);
}
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
#update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
};
# callback to react to gizmo rotate
my $on_gizmo_rotate = sub {
my ($angle) = @_;
$self->rotate(rad2deg($angle), Z, 'absolute');
};
# callback to react to gizmo rotate
my $on_gizmo_rotate_3D = sub {
my ($angle_x, $angle_y, $angle_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
foreach my $inst (@{ $model_object->instances }) {
$inst->set_rotations($rotation);
}
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
# update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
$self->schedule_background_process;
};
# callback to react to gizmo flatten
my $on_gizmo_flatten = sub {
my ($angle, $axis_x, $axis_y, $axis_z) = @_;
$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
};
# callback to react to gizmo flatten
my $on_gizmo_flatten_3D = sub {
my ($angle_x, $angle_y, $angle_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
foreach my $inst (@{ $model_object->instances }) {
$inst->set_rotations($rotation);
}
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
# update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
$self->schedule_background_process;
};
# callback to update object's geometry info while using gizmos
my $on_update_geometry_info = sub {
my ($size_x, $size_y, $size_z, $scale_factor) = @_;
my ($obj_idx, $object) = $self->selected_object;
if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
my $model_object = $self->{model}->objects->[$obj_idx];
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_factor**3));
}
}
};
# callback to update object's geometry info while using gizmos
my $on_update_geometry_3D_info = sub {
my ($size_x, $size_y, $size_z, $scale_x, $scale_y, $scale_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
my $model_object = $self->{model}->objects->[$obj_idx];
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_x * $scale_y * $scale_z));
}
}
};
# callbacks for toolbar
my $on_action_add = sub {
$self->add;
};
my $on_action_delete = sub {
$self->remove();
};
my $on_action_deleteall = sub {
$self->reset;
};
my $on_action_arrange = sub {
$self->arrange;
};
my $on_action_more = sub {
$self->increase;
};
my $on_action_fewer = sub {
$self->decrease;
};
my $on_action_split = sub {
$self->split_object;
};
my $on_action_cut = sub {
$self->object_cut_dialog;
};
my $on_action_settings = sub {
$self->object_settings_dialog;
};
my $on_action_layersediting = sub {
my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
$self->on_layer_editing_toggled($state);
};
my $on_action_selectbyparts = sub {
my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
if ($curr eq 'volume') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
elsif ($curr eq 'object') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
my $selections = [];
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
my ($obj_idx, $object) = $self->selected_object;
if (defined $obj_idx) {
my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);
#Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1);
my $inst_cnt = $self->{model}->objects->[$obj_idx]->instances_count;
for (0..$inst_cnt-1){
Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $_ + $vol_idx) if ($vol_idx != -1);
}
my $volume_idx = Slic3r::GUI::_3DScene::get_in_object_volume_id($self->{canvas3D}, $vol_idx);
Slic3r::GUI::select_current_volume($obj_idx, $volume_idx) if ($volume_idx != -1);
}
}
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
$self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D'));
Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object);
# Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_3D_callback($self->{canvas3D}, $on_gizmo_scale_3D);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::register_on_update_geometry_3D_info_callback($self->{canvas3D}, $on_update_geometry_3D_info);
Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);
Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange);
Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more);
Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer);
Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split);
Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
my ($x, $y) = @_;
my $cfg = Slic3r::Config->new;
$cfg->set('wipe_tower_x', $x);
$cfg->set('wipe_tower_y', $y);
$self->GetFrame->{options_tabs}{print}->load_config($cfg);
});
Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
if (wxTheApp->{app_config}->get("background_processing")) {
$self->schedule_background_process;
} else {
# Hide the print info box, it is no more valid.
$self->print_info_box_show(0);
}
});
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D},
sub {
$self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
});
# Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
}
Slic3r::GUI::register_on_request_update_callback(sub { $self->schedule_background_process; });
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview_iface} = Slic3r::GUI::create_preview_iface($self->{preview_notebook}, $self->{config}, $self->{print}, $self->{gcode_preview_data});
$self->{preview_page_idx} = $self->{preview_notebook}->GetPageCount-1;
$self->{preview_iface}->register_on_viewport_changed_callback(sub { $self->{preview_iface}->set_viewport_into_scene($self->{canvas3D}); });
# $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
# Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
# Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
# Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
# $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
}
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
my $page_id = $self->{preview_notebook}->GetSelection;
if (($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
# if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
$preview->OnActivate if $preview->can('OnActivate');
} elsif ($page_id == $self->{preview_page_idx}) {
$self->{preview_iface}->reload_print;
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
$self->{preview_iface}->set_canvas_as_dirty;
# } elsif ($preview == $self->{preview3D}) {
# $self->{preview3D}->reload_print;
# # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
# Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
} elsif ($preview == $self->{canvas3D}) {
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D});
}
});
# # toolbar for object manipulation
# if (!&Wx::wxMSW) {
# Wx::ToolTip::Enable(1);
# $self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL);
# $self->{htoolbar}->AddTool(TB_ADD, L("Add…"), Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_REMOVE, L("Delete"), Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_RESET, L("Delete All"), Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_ARRANGE, L("Arrange"), Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_MORE, L("More"), Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_FEWER, L("Fewer"), Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_45CCW, L("45° ccw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_45CW, L("45° cw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_SCALE, L("Scale…"), Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_SPLIT, L("Split"), Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_CUT, L("Cut…"), Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_SETTINGS, L("Settings…"), Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_LAYER_EDITING, L('Layer Editing'), Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing');
# } else {
# my %tbar_buttons = (
# add => L("Add…"),
# remove => L("Delete"),
# reset => L("Delete All"),
# arrange => L("Arrange"),
# increase => "",
# decrease => "",
# rotate45ccw => "",
# rotate45cw => "",
# changescale => L("Scale…"),
# split => L("Split"),
# cut => L("Cut…"),
# settings => L("Settings…"),
# layer_editing => L("Layer editing"),
# );
# $self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL);
# for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) {
# $self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
# $self->{btoolbar}->Add($self->{"btn_$_"});
# }
# $self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
# $self->{btoolbar}->Add($self->{"btn_layer_editing"});
# }
### Panel for right column
$self->{right_panel} = Wx::Panel->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
# $self->{right_panel} = Wx::ScrolledWindow->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
# $self->{right_panel}->SetScrollbars(0, 1, 1, 1);
### Scrolled Window for panel without "Export G-code" and "Slice now" buttons
my $scrolled_window_sizer = $self->{scrolled_window_sizer} = Wx::BoxSizer->new(wxVERTICAL);
$scrolled_window_sizer->SetMinSize([320, -1]);
my $scrolled_window_panel = $self->{scrolled_window_panel} = Wx::ScrolledWindow->new($self->{right_panel}, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
$scrolled_window_panel->SetSizer($scrolled_window_sizer);
$scrolled_window_panel->SetScrollbars(0, 1, 1, 1);
# right pane buttons
$self->{btn_export_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Export G-code…"), wxDefaultPosition, [-1, 30],);# wxNO_BORDER);#, wxBU_LEFT);
$self->{btn_reslice} = Wx::Button->new($self->{right_panel}, -1, L("Slice now"), wxDefaultPosition, [-1, 30]);#, wxNO_BORDER);#, wxBU_LEFT);
# $self->{btn_print} = Wx::Button->new($self->{right_panel}, -1, L("Print…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
# $self->{btn_send_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Send to printer"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
$self->{btn_print} = Wx::Button->new($scrolled_window_panel, -1, L("Print…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
$self->{btn_send_gcode} = Wx::Button->new($scrolled_window_panel, -1, L("Send to printer"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
#$self->{btn_export_stl} = Wx::Button->new($self->{right_panel}, -1, L("Export STL…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
#$self->{btn_export_gcode}->SetFont($Slic3r::GUI::small_font);
#$self->{btn_export_stl}->SetFont($Slic3r::GUI::small_font);
$self->{btn_print}->Hide;
$self->{btn_send_gcode}->Hide;
# export_gcode cog_go.png
#! reslice reslice.png
my %icons = qw(
print arrow_up.png
send_gcode arrow_up.png
export_stl brick_go.png
);
for (grep $self->{"btn_$_"}, keys %icons) {
$self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG));
}
$self->selection_changed(0);
$self->object_list_changed;
EVT_BUTTON($self, $self->{btn_export_gcode}, sub {
$self->export_gcode;
});
EVT_BUTTON($self, $self->{btn_print}, sub {
$self->{print_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
});
EVT_BUTTON($self, $self->{btn_send_gcode}, sub {
$self->{send_gcode_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
});
EVT_BUTTON($self, $self->{btn_reslice}, \&reslice);
EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl);
# if ($self->{htoolbar}) {
# EVT_TOOL($self, TB_ADD, sub { $self->add; });
# EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove
# EVT_TOOL($self, TB_RESET, sub { $self->reset; });
# EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; });
# EVT_TOOL($self, TB_MORE, sub { $self->increase; });
# EVT_TOOL($self, TB_FEWER, sub { $self->decrease; });
# EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') });
# EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') });
# EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); });
# EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; });
# EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
# EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
# EVT_TOOL($self, TB_LAYER_EDITING, sub {
# my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
# $self->on_layer_editing_toggled(! $state);
# });
# } else {
# EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; });
# EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove
# EVT_BUTTON($self, $self->{btn_remove}, sub { Slic3r::GUI::remove_obj() }); # explicitly pass no argument to remove
# EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; });
# EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; });
# EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; });
# EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; });
# EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') });
# EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') });
# EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); });
# EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; });
# EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog });
# EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog });
# EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); });
# }
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
for grep defined($_),
$self, $self->{canvas3D}, $self->{preview_iface}, $self->{list};
# $self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
# $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D};
EVT_COMMAND($self, -1, $SLICING_COMPLETED_EVENT, sub {
my ($self, $event) = @_;
$self->on_update_print_preview;
});
EVT_COMMAND($self, -1, $PROCESS_COMPLETED_EVENT, sub {
my ($self, $event) = @_;
$self->on_process_completed($event->GetInt ? undef : $event->GetString);
});
{
my $timer_id = Wx::NewId();
$self->{apply_config_timer} = Wx::Timer->new($self, $timer_id);
EVT_TIMER($self, $timer_id, sub {
my ($self, $event) = @_;
$self->async_apply_config;
});
}
# $self->{canvas}->update_bed_size;
if ($self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
}
$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
# if ($self->{preview3D}) {
# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
# }
$self->update;
{
my $presets;
{
$presets = $self->{presets_sizer} = Wx::FlexGridSizer->new(4, 2, 1, 2);
$presets->AddGrowableCol(1, 1);
$presets->SetFlexibleDirection(wxHORIZONTAL);
my %group_labels = (
print => L('Print settings'),
filament => L('Filament'),
sla_material=> L('SLA material'),
printer => L('Printer'),
);
# UI Combo boxes for a print, multiple filaments, SLA material and a printer.
# Initially a single filament combo box is created, but the number of combo boxes for the filament selection may increase,
# once a printer preset with multiple extruders is activated.
# $self->{preset_choosers}{$group}[$idx]
$self->{preset_choosers} = {};
for my $group (qw(print filament sla_material printer)) {
# my $text = Wx::StaticText->new($self->{right_panel}, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
$text->SetFont($Slic3r::GUI::small_font);
# my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY);
my $choice = Wx::BitmapComboBox->new($scrolled_window_panel, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY);
if ($group eq 'filament') {
EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down(0, @_); } );
}
$self->{preset_choosers}{$group} = [$choice];
# setup the listener
EVT_COMBOBOX($choice, $choice, sub {
my ($choice) = @_;
wxTheApp->CallAfter(sub {
$self->_on_select_preset($group, $choice, 0);
});
});
$presets->Add($text, 0, wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL | wxRIGHT, 4);
$presets->Add($choice, 1, wxALIGN_CENTER_VERTICAL | wxEXPAND | wxBOTTOM, 1);
}
$presets->Layout;
}
my $frequently_changed_parameters_sizer = $self->{frequently_changed_parameters_sizer} = Wx::BoxSizer->new(wxVERTICAL);
#! Slic3r::GUI::add_frequently_changed_parameters($self->{right_panel}, $frequently_changed_parameters_sizer, $presets);
Slic3r::GUI::add_frequently_changed_parameters($self->{scrolled_window_panel}, $frequently_changed_parameters_sizer, $presets);
my $object_info_sizer;
{
my $box = Wx::StaticBox->new($scrolled_window_panel, -1, L("Info"));
# my $box = Wx::StaticBox->new($self->{right_panel}, -1, L("Info"));
$box->SetFont($Slic3r::GUI::small_bold_font);
$object_info_sizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
$object_info_sizer->SetMinSize([300,-1]);
#!my $grid_sizer = Wx::FlexGridSizer->new(3, 4, 5, 5);
my $grid_sizer = Wx::FlexGridSizer->new(2, 4, 5, 5);
$grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
$grid_sizer->AddGrowableCol(1, 1);
$grid_sizer->AddGrowableCol(3, 1);
$object_info_sizer->Add($grid_sizer, 0, wxEXPAND);
my @info = (
size => L("Size"),
volume => L("Volume"),
facets => L("Facets"),
materials => L("Materials"),
manifold => L("Manifold"),
);
while (my $field = shift @info) {
my $label = shift @info;
my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
# my $text = Wx::StaticText->new($self->{right_panel}, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
$text->SetFont($Slic3r::GUI::small_font);
#!$grid_sizer->Add($text, 0);
$self->{"object_info_$field"} = Wx::StaticText->new($scrolled_window_panel, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
# $self->{"object_info_$field"} = Wx::StaticText->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
$self->{"object_info_$field"}->SetFont($Slic3r::GUI::small_font);
if ($field eq 'manifold') {
$self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($scrolled_window_panel, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG));
# $self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($self->{right_panel}, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG));
#$self->{object_info_manifold_warning_icon}->Hide;
$self->{"object_info_manifold_warning_icon_show"} = sub {
if ($self->{object_info_manifold_warning_icon}->IsShown() != $_[0]) {
# this fuction show/hide info_manifold_warning_icon on the c++ side now
Slic3r::GUI::set_show_manifold_warning_icon($_[0]);
#my $mode = wxTheApp->{app_config}->get("view_mode");
#return if ($mode eq "" || $mode eq "simple");
#$self->{object_info_manifold_warning_icon}->Show($_[0]);
#$self->Layout
}
};
$self->{"object_info_manifold_warning_icon_show"}->(0);
my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$h_sizer->Add($text, 0);
$h_sizer->Add($self->{object_info_manifold_warning_icon}, 0, wxLEFT, 2);
$h_sizer->Add($self->{"object_info_$field"}, 0, wxLEFT, 2);
#!$grid_sizer->Add($h_sizer, 0, wxEXPAND);
$object_info_sizer->Add($h_sizer, 0, wxEXPAND|wxTOP, 4);
} else {
$grid_sizer->Add($text, 0);
$grid_sizer->Add($self->{"object_info_$field"}, 0);
}
}
}
my $print_info_box = Wx::StaticBox->new($scrolled_window_panel, -1, L("Sliced Info"));
$print_info_box->SetFont($Slic3r::GUI::small_bold_font);
my $print_info_sizer = $self->{print_info_sizer} = Wx::StaticBoxSizer->new($print_info_box, wxVERTICAL);
# Wx::StaticBox->new($self->{right_panel}, -1, L("Sliced Info")), wxVERTICAL);
$print_info_sizer->SetMinSize([300,-1]);
my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{buttons_sizer} = $buttons_sizer;
$buttons_sizer->AddStretchSpacer(1);
# $buttons_sizer->Add($self->{btn_export_stl}, 0, wxALIGN_RIGHT, 0);
#! $buttons_sizer->Add($self->{btn_reslice}, 0, wxALIGN_RIGHT, 0);
$buttons_sizer->Add($self->{btn_print}, 0, wxALIGN_RIGHT | wxBOTTOM | wxTOP, 5);
$buttons_sizer->Add($self->{btn_send_gcode}, 0, wxALIGN_RIGHT | wxBOTTOM | wxTOP, 5);
# $scrolled_window_sizer->Add($self->{list}, 1, wxEXPAND, 5);
# $scrolled_window_sizer->Add($object_info_sizer, 0, wxEXPAND, 0);
# $scrolled_window_sizer->Add($print_info_sizer, 0, wxEXPAND, 0);
#$buttons_sizer->Add($self->{btn_export_gcode}, 0, wxALIGN_RIGHT, 0);
### Sizer for info boxes
my $info_sizer = $self->{info_sizer} = Wx::BoxSizer->new(wxVERTICAL);
$info_sizer->SetMinSize([318, -1]);
$info_sizer->Add($object_info_sizer, 0, wxEXPAND | wxTOP, 20);
$info_sizer->Add($print_info_sizer, 0, wxEXPAND | wxTOP, 20);
$scrolled_window_sizer->Add($presets, 0, wxEXPAND | wxLEFT, 2) if defined $presets;
$scrolled_window_sizer->Add($frequently_changed_parameters_sizer, 1, wxEXPAND | wxLEFT, 0) if defined $frequently_changed_parameters_sizer;
$scrolled_window_sizer->Add($buttons_sizer, 0, wxEXPAND, 0);
$scrolled_window_sizer->Add($info_sizer, 0, wxEXPAND | wxLEFT, 20);
# Show the box initially, let it be shown after the slicing is finished.
$self->print_info_box_show(0);
### Sizer for "Export G-code" & "Slice now" buttons
my $btns_sizer = Wx::BoxSizer->new(wxVERTICAL);
$btns_sizer->SetMinSize([318, -1]);
$btns_sizer->Add($self->{btn_reslice}, 0, wxEXPAND, 0);
$btns_sizer->Add($self->{btn_export_gcode}, 0, wxEXPAND | wxTOP, 5);
my $right_sizer = Wx::BoxSizer->new(wxVERTICAL);
$self->{right_panel}->SetSizer($right_sizer);
$right_sizer->SetMinSize([320, -1]);
#! $right_sizer->Add($presets, 0, wxEXPAND | wxTOP, 10) if defined $presets;
#! $right_sizer->Add($frequently_changed_parameters_sizer, 1, wxEXPAND | wxTOP, 0) if defined $frequently_changed_parameters_sizer;
#! $right_sizer->Add($buttons_sizer, 0, wxEXPAND | wxBOTTOM | wxTOP, 10);
#! $right_sizer->Add($info_sizer, 0, wxEXPAND | wxLEFT, 20);
# Show the box initially, let it be shown after the slicing is finished.
#! $self->print_info_box_show(0);
$right_sizer->Add($scrolled_window_panel, 1, wxEXPAND | wxTOP, 5);
# $right_sizer->Add($self->{btn_reslice}, 0, wxEXPAND | wxLEFT | wxTOP, 20);
# $right_sizer->Add($self->{btn_export_gcode}, 0, wxEXPAND | wxLEFT | wxTOP, 20);
$right_sizer->Add($btns_sizer, 0, wxEXPAND | wxLEFT | wxTOP, 20);
my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL);
$hsizer->Add($self->{preview_notebook}, 1, wxEXPAND | wxTOP, 1);
$hsizer->Add($self->{right_panel}, 0, wxEXPAND | wxLEFT | wxRIGHT, 0);#3);
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
# $sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar};
# $sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar};
$sizer->Add($hsizer, 1, wxEXPAND, 0);
$sizer->SetSizeHints($self);
$self->SetSizer($sizer);
# Send sizers/buttons to C++
Slic3r::GUI::set_objects_from_perl( $self->{scrolled_window_panel},
$frequently_changed_parameters_sizer,
$info_sizer,
$self->{btn_export_gcode},
# $self->{btn_export_stl},
$self->{btn_reslice},
$self->{btn_print},
$self->{btn_send_gcode},
$self->{object_info_manifold_warning_icon} );
Slic3r::GUI::set_model_events_from_perl( $self->{model},
$self->{event_object_selection_changed},
$self->{event_object_settings_changed},
$self->{event_remove_object},
$self->{event_update_scene});
}
# Last correct selected item for each preset
{
$self->{selected_item_print} = 0;
$self->{selected_item_filament} = 0;
$self->{selected_item_printer} = 0;
}
$self->update_ui_from_settings();
$self->Layout;
return $self;
}
# sets the callback
sub on_select_preset {
my ($self, $cb) = @_;
$self->{on_select_preset} = $cb;
}
# Called from the platter combo boxes selecting the active print, filament or printer.
sub _on_select_preset {
my ($self, $group, $choice, $idx) = @_;
# If user changed a filament preset and the selected machine is equipped with multiple extruders,
# there are multiple filament selection combo boxes shown at the platter. In that case
# don't propagate the filament selection changes to the tab.
if ($group eq 'filament') {
wxTheApp->{preset_bundle}->set_filament_preset($idx, $choice->GetStringSelection);
}
if ($group eq 'filament' && @{$self->{preset_choosers}{filament}} > 1) {
# Only update the platter UI for the 2nd and other filaments.
wxTheApp->{preset_bundle}->update_platter_filament_ui($idx, $choice);
} else {
my $selected_item = $choice->GetSelection();
return if ($selected_item == $self->{"selected_item_$group"} &&
!Slic3r::GUI::get_preset_tab($group)->current_preset_is_dirty);
my $selected_string = $choice->GetString($selected_item);
if ($selected_string eq ("------- ".L("System presets")." -------") ||
$selected_string eq ("------- ".L("User presets")." -------") ){
$choice->SetSelection($self->{"selected_item_$group"});
return;
}
# call GetSelection() in scalar context as it's context-aware
# $self->{on_select_preset}->($group, $choice->GetStringSelection)
$self->{on_select_preset}->($group, $selected_string)
if $self->{on_select_preset};
$self->{"selected_item_$group"} = $selected_item;
}
# Synchronize config.ini with the current selections.
wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
# get new config and generate on_config_change() event for updating plater and other things
$self->on_config_change(wxTheApp->{preset_bundle}->full_config);
}
sub on_layer_editing_toggled {
my ($self, $new_state) = @_;
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
# Initialization of the OpenGL shaders failed. Disable the tool.
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
# } else {
# $self->{"btn_layer_editing"}->Disable;
# $self->{"btn_layer_editing"}->SetValue(0);
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
}
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
}
sub GetFrame {
my ($self) = @_;
return &Wx::GetTopLevelParent($self);
}
# Called after the Preferences dialog is closed and the program settings are saved.
# Update the UI based on the current preferences.
sub update_ui_from_settings
{
my ($self) = @_;
if (defined($self->{btn_reslice}) && $self->{buttons_sizer}->IsShown($self->{btn_reslice}) != (! wxTheApp->{app_config}->get("background_processing"))) {
$self->{buttons_sizer}->Show($self->{btn_reslice}, ! wxTheApp->{app_config}->get("background_processing"));
$self->{buttons_sizer}->Layout;
}
}
# Update preset combo boxes (Print settings, Filament, Material, Printer) from their respective tabs.
# Called by
# Slic3r::GUI::Tab::Print::_on_presets_changed
# Slic3r::GUI::Tab::Filament::_on_presets_changed
# Slic3r::GUI::Tab::Material::_on_presets_changed
# Slic3r::GUI::Tab::Printer::_on_presets_changed
# when the presets are loaded or the user selects another preset.
# For Print settings and Printer, synchronize the selection index with their tabs.
# For Filament, synchronize the selection index for a single extruder printer only, otherwise keep the selection.
sub update_presets {
# $group: one of qw(print filament sla_material printer)
# $presets: PresetCollection
my ($self, $group, $presets) = @_;
my @choosers = @{$self->{preset_choosers}{$group}};
if ($group eq 'filament') {
my $choice_idx = 0;
if (int(@choosers) == 1) {
# Single filament printer, synchronize the filament presets.
wxTheApp->{preset_bundle}->set_filament_preset(0, wxTheApp->{preset_bundle}->filament->get_selected_preset->name);
}
foreach my $choice (@choosers) {
wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
$choice_idx += 1;
}
} elsif ($group eq 'print') {
wxTheApp->{preset_bundle}->print->update_platter_ui($choosers[0]);
} elsif ($group eq 'sla_material') {
wxTheApp->{preset_bundle}->sla_material->update_platter_ui($choosers[0]);
} elsif ($group eq 'printer') {
# Update the print choosers to only contain the compatible presets, update the dirty flags.
wxTheApp->{preset_bundle}->print->update_platter_ui($self->{preset_choosers}{print}->[0]);
# Update the printer choosers, update the dirty flags.
wxTheApp->{preset_bundle}->printer->update_platter_ui($choosers[0]);
# Update the filament choosers to only contain the compatible presets, update the color preview,
# update the dirty flags.
my $choice_idx = 0;
foreach my $choice (@{$self->{preset_choosers}{filament}}) {
wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
$choice_idx += 1;
}
}
# Synchronize config.ini with the current selections.
wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
}
sub add {
my ($self) = @_;
my @input_files = wxTheApp->open_model($self);
$self->load_files(\@input_files);
}
sub load_files {
my ($self, $input_files) = @_;
return if ! defined($input_files) || ! scalar(@$input_files);
my $nozzle_dmrs = $self->{config}->get('nozzle_diameter');
# One of the files is potentionally a bundle of files. Don't bundle them, but load them one by one.
# Only bundle .stls or .objs if the printer has multiple extruders.
my $one_by_one = (@$nozzle_dmrs <= 1) || (@$input_files == 1) ||
defined(first { $_ =~ /.[aA][mM][fF]$/ || $_ =~ /.[aA][mM][fF].[xX][mM][lL]$/ || $_ =~ /.[zZ][iI][pP].[aA][mM][fF]$/ || $_ =~ /.3[mM][fF]$/ || $_ =~ /.[pP][rR][uI][sS][aA]$/ } @$input_files);
my $process_dialog = Wx::ProgressDialog->new(L('Loading…'), L("Processing input file\n") . basename($input_files->[0]), 100, $self, 0);
$process_dialog->Pulse;
local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self);
# new_model to collect volumes, if all of them come from .stl or .obj and there is a chance, that they will be
# possibly merged into a single multi-part object.
my $new_model = $one_by_one ? undef : Slic3r::Model->new;
# Object indices for the UI.
my @obj_idx = ();
# Collected file names to display the final message on the status bar.
my @loaded_files = ();
# For all input files.
for (my $i = 0; $i < @$input_files; $i += 1) {
my $input_file = $input_files->[$i];
$process_dialog->Update(100. * $i / @$input_files, L("Processing input file\n") . basename($input_file));
my $model;
if (($input_file =~ /.3[mM][fF]$/) || ($input_file =~ /.[zZ][iI][pP].[aA][mM][fF]$/))
{
$model = eval { Slic3r::Model->read_from_archive($input_file, wxTheApp->{preset_bundle}, 0) };
Slic3r::GUI::show_error($self, $@) if $@;
$_->load_current_preset for (values %{$self->GetFrame->{options_tabs}});
wxTheApp->{app_config}->update_config_dir(dirname($input_file));
# forces the update of the config here, or it will invalidate the imported layer heights profile if done using the timer
# and if the config contains a "layer_height" different from the current defined one
$self->async_apply_config;
}
else
{
$model = eval { Slic3r::Model->read_from_file($input_file, 0) };
Slic3r::GUI::show_error($self, $@) if $@;
}
next if ! defined $model;
if ($model->looks_like_multipart_object) {
my $dialog = Wx::MessageDialog->new($self,
L("This file contains several objects positioned at multiple heights. "
. "Instead of considering them as multiple objects, should I consider\n"
. "this file as a single object having multiple parts?\n"),
L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO);
$model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
}
# objects imported from 3mf require a call to center_around_origin to have gizmos working properly and this call
# need to be done after looks_like_multipart_object detection
if ($input_file =~ /.3[mM][fF]$/)
{
foreach my $model_object (@{$model->objects}) {
$model_object->center_around_origin; # also aligns object to Z = 0
}
}
if ($one_by_one) {
push @obj_idx, $self->load_model_objects(@{$model->objects});
} else {
# This must be an .stl or .obj file, which may contain a maximum of one volume.
$new_model->add_object($_) for (@{$model->objects});
}
}
if ($new_model) {
my $dialog = Wx::MessageDialog->new($self,
L("Multiple objects were loaded for a multi-material printer.\n"
. "Instead of considering them as multiple objects, should I consider\n"
. "these files to represent a single object having multiple parts?\n"),
L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO);
$new_model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
push @obj_idx, $self->load_model_objects(@{$new_model->objects});
}
# Note the current directory for the file open dialog.
wxTheApp->{app_config}->update_skein_dir(dirname($input_files->[-1]));
$process_dialog->Destroy;
$self->statusbar->SetStatusText(L("Loaded ") . join(',', @loaded_files));
return @obj_idx;
}
sub load_model_objects {
my ($self, @model_objects) = @_;
my $bed_centerf = $self->bed_centerf;
my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
my $bed_size = $bed_shape->bounding_box->size;
my $need_arrange = 0;
my $scaled_down = 0;
my @obj_idx = ();
foreach my $model_object (@model_objects) {
my $o = $self->{model}->add_object($model_object);
my $object_name = $model_object->name;
$object_name = basename($model_object->input_file) if ($object_name eq '');
push @{ $self->{objects} }, Slic3r::GUI::Plater::Object->new(name => $object_name);
push @obj_idx, $#{ $self->{objects} };
if ($model_object->instances_count == 0) {
# if object has no defined position(s) we need to rearrange everything after loading
$need_arrange = 1;
# add a default instance and center object around origin
$o->center_around_origin; # also aligns object to Z = 0
$o->add_instance(offset => $bed_centerf);
}
{
# if the object is too large (more than 5 times the bed), scale it down
my $size = $o->bounding_box->size;
my $ratio = max($size->x / unscale($bed_size->x), $size->y / unscale($bed_size->y));
if ($ratio > 10000) {
# the size of the object is too big -> this could lead to overflow when moving to clipper coordinates,
# so scale down the mesh
$o->scale_xyz(Slic3r::Pointf3->new(1/$ratio, 1/$ratio, 1/$ratio));
$scaled_down = 1;
}
elsif ($ratio > 5) {
$_->set_scaling_factor(1/$ratio) for @{$o->instances};
$scaled_down = 1;
}
}
$self->{print}->auto_assign_extruders($o);
$self->{print}->add_model_object($o);
}
# if user turned autocentering off, automatic arranging would disappoint them
if (! wxTheApp->{app_config}->get("autocenter")) {
$need_arrange = 0;
}
if ($scaled_down) {
Slic3r::GUI::show_info(
$self,
L('Your object appears to be too large, so it was automatically scaled down to fit your print bed.'),
L('Object too large?'),
);
}
foreach my $obj_idx (@obj_idx) {
my $object = $self->{objects}[$obj_idx];
my $model_object = $self->{model}->objects->[$obj_idx];
# Add object to list on c++ side
Slic3r::GUI::add_object_to_list($object->name, $model_object);
# $self->reset_thumbnail($obj_idx);
}
$self->arrange if $need_arrange;
$self->update;
# zoom to objects
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
$self->object_list_changed;
$self->schedule_background_process;
return @obj_idx;
}
sub bed_centerf {
my ($self) = @_;
my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
my $bed_center = $bed_shape->bounding_box->center;
return Slic3r::Pointf->new(unscale($bed_center->x), unscale($bed_center->y)); #)
}
sub remove {
my ($self, $obj_idx) = @_;
$self->stop_background_process;
# Prevent toolpaths preview from rendering while we modify the Print object
$self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
# $self->{preview3D}->enabled(0) if $self->{preview3D};
# If no object index is supplied, remove the selected one.
if (! defined $obj_idx) {
($obj_idx, undef) = $self->selected_object;
return if ! defined $obj_idx;
}
splice @{$self->{objects}}, $obj_idx, 1;
$self->{model}->delete_object($obj_idx);
$self->{print}->delete_object($obj_idx);
# Delete object from list on c++ side
Slic3r::GUI::delete_object_from_list();
$self->object_list_changed;
$self->select_object(undef);
$self->update;
}
sub reset {
my ($self) = @_;
$self->stop_background_process;
# Prevent toolpaths preview from rendering while we modify the Print object
$self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
# $self->{preview3D}->enabled(0) if $self->{preview3D};
@{$self->{objects}} = ();
$self->{model}->clear_objects;
$self->{print}->clear_objects;
# Delete all objects from list on c++ side
Slic3r::GUI::delete_all_objects_from_list();
$self->object_list_changed;
$self->select_object(undef);
$self->update;
}
sub increase {
my ($self, $copies) = @_;
$copies //= 1;
my ($obj_idx, $object) = $self->selected_object;
return if ! defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $instance = $model_object->instances->[-1];
$self->stop_background_process;
for my $i (1..$copies) {
$instance = $model_object->add_instance(
offset => Slic3r::Pointf->new(map 10+$_, @{$instance->offset}),
scaling_factor => $instance->scaling_factor,
rotation => $instance->rotation,
);
$self->{print}->objects->[$obj_idx]->add_copy($instance->offset);
}
# Set count of object on c++ side
Slic3r::GUI::set_object_count($obj_idx, $model_object->instances_count);
# only autoarrange if user has autocentering enabled
$self->stop_background_process;
if (wxTheApp->{app_config}->get("autocenter")) {
$self->arrange;
} else {
$self->update;
}
$self->selection_changed; # refresh info (size, volume etc.)
$self->schedule_background_process;
}
sub decrease {
my ($self, $copies_asked) = @_;
my $copies = $copies_asked // 1;
my ($obj_idx, $object) = $self->selected_object;
return if ! defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
if ($model_object->instances_count > $copies) {
$self->stop_background_process;
for my $i (1..$copies) {
$model_object->delete_last_instance;
$self->{print}->objects->[$obj_idx]->delete_last_copy;
}
# Set conut of object on c++ side
Slic3r::GUI::set_object_count($obj_idx, $model_object->instances_count);
} elsif (defined $copies_asked) {
# The "decrease" came from the "set number of copies" dialog.
$self->stop_background_process;
$self->remove;
} else {
# The "decrease" came from the "-" button. Don't allow the object to disappear.
return;
}
$self->update;
}
sub set_number_of_copies {
my ($self) = @_;
# get current number of copies
my ($obj_idx, $object) = $self->selected_object;
my $model_object = $self->{model}->objects->[$obj_idx];
# prompt user
my $copies = -1;
$copies = Wx::GetNumberFromUser("", L("Enter the number of copies of the selected object:"), L("Copies"), $model_object->instances_count, 0, 1000, $self);
my $diff = $copies - $model_object->instances_count;
if ($diff == 0 || $copies == -1) {
# no variation
} elsif ($diff > 0) {
$self->increase($diff);
} elsif ($diff < 0) {
$self->decrease(-$diff);
}
}
sub _get_number_from_user {
my ($self, $title, $prompt_message, $error_message, $default, $only_positive) = @_;
for (;;) {
my $value = Wx::GetTextFromUser($prompt_message, $title, $default, $self);
# Accept both dashes and dots as a decimal separator.
$value =~ s/,/./;
# If scaling value is being entered, remove the trailing percent sign.
$value =~ s/%$// if $only_positive;
# User canceled the selection, return undef.
return if $value eq '';
# Validate a numeric value.
return $value if ($value =~ /^-?\d*(?:\.\d*)?$/) && (! $only_positive || $value > 0);
Wx::MessageBox(
$error_message .
(($only_positive && $value <= 0) ?
": ".$value.L("\nNon-positive value.") :
": ".$value.L("\nNot a numeric value.")),
L("Slic3r Error"), wxOK | wxICON_EXCLAMATION, $self);
$default = $value;
}
}
sub rotate {
my ($self, $angle, $axis, $relative_key, $axis_x, $axis_y, $axis_z) = @_;
$relative_key //= 'absolute'; # relative or absolute coordinates
$axis_x //= 0;
$axis_y //= 0;
$axis_z //= 0;
my $relative = $relative_key eq 'relative';
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
if (!defined $angle) {
my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0;
$angle = $self->_get_number_from_user(L("Enter the rotation angle:"), L("Rotate around ").$axis_name.(" axis"), L("Invalid rotation angle entered"), $default);
return if $angle eq '';
}
# Let's calculate vector of rotation axis (if we don't have it already)
if (defined $axis) {
if ($axis == X) {
$axis_x = 1;
}
if ($axis == Y) {
$axis_y = 1;
}
}
$self->stop_background_process;
if (defined $axis && $axis == Z) {
my $new_angle = deg2rad($angle);
foreach my $inst (@{ $model_object->instances }) {
my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
while ($rotation > 2.0 * PI) {
$rotation -= 2.0 * PI;
}
while ($rotation < 0.0) {
$rotation += 2.0 * PI;
}
$inst->set_rotation($rotation);
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
}
# $object->transform_thumbnail($self->{model}, $obj_idx);
} else {
if (defined $axis) {
# rotation around X and Y needs to be performed on mesh
# so we first apply any Z rotation
if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, -1));
$_->set_rotation(0) for @{ $model_object->instances };
}
}
$model_object->rotate(deg2rad($angle), Slic3r::Pointf3->new($axis_x, $axis_y, $axis_z));
# # realign object to Z = 0
# $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
}
# update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
}
sub mirror {
my ($self, $axis) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
# apply Z rotation before mirroring
if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
$_->set_rotation(0) for @{ $model_object->instances };
}
$model_object->mirror($axis);
# # realign object to Z = 0
# $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
# update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
}
sub changescale {
my ($self, $axis, $tosize) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
my $object_size = $model_object->instance_bounding_box(0)->size;
if (defined $axis) {
my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
my $scale;
if ($tosize) {
my $cursize = $object_size->[$axis];
my $newsize = $self->_get_number_from_user(
L('Enter the new size for the selected object:'),
L("Scale along ").$axis_name, L('Invalid scaling value entered'), $cursize, 1);
return if $newsize eq '';
$scale = $newsize / $cursize * 100;
} else {
$scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L("Scale along ").$axis_name, L('Invalid scaling value entered'), 100, 1);
return if $scale eq '';
}
# apply Z rotation before scaling
if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
$_->set_rotation(0) for @{ $model_object->instances };
}
my $versor = [1,1,1];
$versor->[$axis] = $scale/100;
$model_object->scale_xyz(Slic3r::Pointf3->new(@$versor));
#FIXME Scale the layer height profile when $axis == Z?
#FIXME Scale the layer height ranges $axis == Z?
# object was already aligned to Z = 0, so no need to realign it
# $self->reset_thumbnail($obj_idx);
} else {
my $scale;
if ($tosize) {
my $cursize = max(@$object_size);
my $newsize = $self->_get_number_from_user(L('Enter the new max size for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $cursize, 1);
return if ! defined($newsize) || $newsize eq '';
$scale = $model_instance->scaling_factor * $newsize / $cursize * 100;
} else {
# max scale factor should be above 2540 to allow importing files exported in inches
$scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $model_instance->scaling_factor*100, 1);
return if ! defined($scale) || $scale eq '';
}
# Set object scale on c++ side
# Slic3r::GUI::set_object_scale($obj_idx, $scale);
$scale /= 100; # turn percent into factor
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
$range->[0] *= $variation;
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
# $object->transform_thumbnail($self->{model}, $obj_idx);
}
# update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
}
sub arrange {
my ($self) = @_;
$self->stop_background_process;
# my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
# my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
# Update is not implemented in C++ so we cannot call this for now
$self->{appController}->arrange_model;
# ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
# when parts don't fit in print bed
# Force auto center of the aligned grid of of objects on the print bed.
$self->update(0);
}
sub split_object {
my $self = shift;
my ($obj_idx, $current_object) = $self->selected_object;
# we clone model object because split_object() adds the split volumes
# into the same model object, thus causing duplicates when we call load_model_objects()
my $new_model = $self->{model}->clone; # store this before calling get_object()
my $current_model_object = $new_model->get_object($obj_idx);
if ($current_model_object->volumes_count > 1) {
Slic3r::GUI::warning_catcher($self)->(L("The selected object can't be split because it contains more than one volume/material."));
return;
}
$self->stop_background_process;
my @model_objects = @{$current_model_object->split_object};
if (@model_objects == 1) {
Slic3r::GUI::warning_catcher($self)->(L("The selected object couldn't be split because it contains only one part."));
$self->schedule_background_process;
} else {
$_->center_around_origin for (@model_objects);
$self->remove($obj_idx);
$current_object = $obj_idx = undef;
# load all model objects at once, otherwise the plate would be rearranged after each one
# causing original positions not to be kept
$self->load_model_objects(@model_objects);
}
}
# Trigger $self->async_apply_config() after 500ms.
# The call is delayed to avoid restarting the background processing during typing into an edit field.
sub schedule_background_process {
my ($self) = @_;
$self->{apply_config_timer}->Start(0.5 * 1000, 1); # 1 = one shot, every half a second.
}
# Executed asynchronously by a timer every PROCESS_DELAY (0.5 second).
# The timer is started by schedule_background_process(),
sub async_apply_config {
my ($self) = @_;
# Apply new config to the possibly running background task.
my $was_running = $self->{background_slicing_process}->running;
my $invalidated = $self->{background_slicing_process}->apply_config(wxTheApp->{preset_bundle}->full_config);
# Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile.
$self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
# If the apply_config caused the calculation to stop, or it was not running yet:
if ($invalidated) {
if ($was_running) {
# Hide the slicing results if the current slicing status is no more valid.
$self->print_info_box_show(0)
}
if (wxTheApp->{app_config}->get("background_processing")) {
$self->{background_slicing_process}->start;
}
if ($was_running) {
# Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
# Otherwise they will be just refreshed.
$self->{gcode_preview_data}->reset;
$self->{preview_iface}->reload_print if $self->{preview_iface};
# $self->{preview3D}->reload_print if $self->{preview3D};
# We also need to reload 3D scene because of the wipe tower preview box
if ($self->{config}->wipe_tower) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1) if $self->{canvas3D}
}
}
}
}
# Background processing is started either by the "Slice now" button, by the "Export G-code button" or by async_apply_config().
sub start_background_process {
my ($self) = @_;
return if ! @{$self->{objects}} || $self->{background_slicing_process}->running;
# Don't start process thread if config is not valid.
eval {
# this will throw errors if config is not valid
wxTheApp->{preset_bundle}->full_config->validate;
$self->{print}->validate;
};
if ($@) {
$self->statusbar->SetStatusText($@);
return;
}
# Copy the names of active presets into the placeholder parser.
wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
# Start the background process.
$self->{background_slicing_process}->start;
}
# Stop the background processing
sub stop_background_process {
my ($self) = @_;
$self->{background_slicing_process}->stop();
$self->{preview_iface}->reload_print if $self->{preview_iface};
# $self->{preview3D}->reload_print if $self->{preview3D};
}
# Called by the "Slice now" button, which is visible only if the background processing is disabled.
sub reslice {
# explicitly cancel a previous thread and start a new one.
my ($self) = @_;
# Don't reslice if export of G-code or sending to OctoPrint is running.
if (! defined($self->{export_gcode_output_file}) && ! defined($self->{send_gcode_file})) {
# Stop the background processing threads, stop the async update timer.
$self->stop_background_process;
# Rather perform one additional unnecessary update of the print object instead of skipping a pending async update.
$self->async_apply_config;
$self->statusbar->SetCancelCallback(sub {
$self->stop_background_process;
$self->statusbar->SetStatusText(L("Slicing cancelled"));
# this updates buttons status
$self->object_list_changed;
});
$self->start_background_process;
}
}
sub export_gcode {
my ($self, $output_file) = @_;
return if !@{$self->{objects}};
if ($self->{export_gcode_output_file}) {
Wx::MessageDialog->new($self, L("Another export job is currently running."), L('Error'), wxOK | wxICON_ERROR)->ShowModal;
return;
}
# if process is not running, validate config
# (we assume that if it is running, config is valid)
eval {
# this will throw errors if config is not valid
wxTheApp->{preset_bundle}->full_config->validate;
$self->{print}->validate;
};
Slic3r::GUI::catch_error($self) and return;
# apply config and validate print
my $config = wxTheApp->{preset_bundle}->full_config;
eval {
# this will throw errors if config is not valid
$config->validate;
#FIXME it shall use the background processing!
$self->{print}->apply_config($config);
$self->{print}->validate;
};
Slic3r::GUI::catch_error($self) and return;
# Copy the names of active presets into the placeholder parser.
wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
# select output file
if ($output_file) {
$self->{export_gcode_output_file} = eval { $self->{print}->output_filepath($output_file) };
Slic3r::GUI::catch_error($self) and return;
} else {
my $default_output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
Slic3r::GUI::catch_error($self) and return;
# If possible, remove accents from accented latin characters.
# This function is useful for generating file names to be processed by legacy firmwares.
$default_output_file = Slic3r::GUI::fold_utf8_to_ascii($default_output_file);
my $dlg = Wx::FileDialog->new($self, L('Save G-code file as:'),
wxTheApp->{app_config}->get_last_output_dir(dirname($default_output_file)),
basename($default_output_file), &Slic3r::GUI::FILE_WILDCARDS->{gcode}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if ($dlg->ShowModal != wxID_OK) {
$dlg->Destroy;
return;
}
my $path = $dlg->GetPath;
wxTheApp->{app_config}->update_last_output_dir(dirname($path));
$self->{export_gcode_output_file} = $path;
$dlg->Destroy;
}
$self->statusbar->StartBusy;
$self->statusbar->SetCancelCallback(sub {
$self->stop_background_process;
$self->statusbar->SetStatusText(L("Export cancelled"));
$self->{export_gcode_output_file} = undef;
$self->{send_gcode_file} = undef;
# this updates buttons status
$self->object_list_changed;
});
$self->{background_slicing_process}->set_output_path($self->{export_gcode_output_file});
# start background process, whose completion event handler
# will detect $self->{export_gcode_output_file} and proceed with export
$self->start_background_process;
# this updates buttons status
$self->object_list_changed;
return $self->{export_gcode_output_file};
}
# This message should be called by the background process synchronously.
sub on_update_print_preview {
my ($self) = @_;
$self->{preview_iface}->reload_print if $self->{preview_iface};
# $self->{preview3D}->reload_print if $self->{preview3D};
# in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
# This gets called also if we have no threads.
sub on_progress_event {
my ($self, $percent, $message) = @_;
$self->statusbar->SetProgress($percent);
# TODO: three dot character is not properly translated into C++
# $self->statusbar->SetStatusText("$message…");
$self->statusbar->SetStatusText("$message...");
}
# Called when the G-code export finishes, either successfully or with an error.
# This gets called also if we don't have threads.
sub on_process_completed {
my ($self, $result) = @_;
# Stop the background task, wait until the thread goes into the "Idle" state.
# At this point of time the thread should be either finished or canceled,
# so the following call just confirms, that the produced data were consumed.
$self->{background_slicing_process}->stop;
$self->statusbar->ResetCancelCallback();
$self->statusbar->StopBusy;
$self->statusbar->SetStatusText("");
my $message;
my $send_gcode = 0;
my $do_print = 0;
# print "Process completed, message: ", $message, "\n";
if (defined($result)) {
$message = L("Export failed");
} else {
# G-code file exported successfully.
if ($self->{print_file}) {
$message = L("File added to print queue");
$do_print = 1;
} elsif ($self->{send_gcode_file}) {
$message = L("Sending G-code file to the Printer Host ...");
$send_gcode = 1;
} elsif (defined $self->{export_gcode_output_file}) {
$message = L("G-code file exported to ") . $self->{export_gcode_output_file};
} else {
$message = L("Slicing complete");
}
}
$self->{export_gcode_output_file} = undef;
wxTheApp->notify($message);
$self->do_print if $do_print;
# Send $self->{send_gcode_file} to OctoPrint.
if ($send_gcode) {
my $host = Slic3r::PrintHost::get_print_host($self->{config});
if ($host->send_gcode($self->{send_gcode_file})) {
$message = L("Upload to host finished.");
} else {
$message = "";
}
}
# As of now, the BackgroundProcessing thread posts status bar update messages to a queue on the MainFrame.pm,
# but the "Processing finished" message is posted to this window.
# Delay the following status bar update, so it will be called later than what is received by MainFrame.pm.
wxTheApp->CallAfter(sub {
$self->statusbar->SetStatusText($message);
});
$self->{print_file} = undef;
$self->{send_gcode_file} = undef;
$self->print_info_box_show(1);
# this updates buttons status
$self->object_list_changed;
# refresh preview
$self->{preview_iface}->reload_print if $self->{preview_iface};
# $self->{preview3D}->reload_print if $self->{preview3D};
}
# Fill in the "Sliced info" box with the result of the G-code generator.
sub print_info_box_show {
my ($self, $show) = @_;
# my $scrolled_window_panel = $self->{scrolled_window_panel};
# my $scrolled_window_sizer = $self->{scrolled_window_sizer};
# return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show));
my $panel = $self->{scrolled_window_panel};#$self->{right_panel};
my $sizer = $self->{info_sizer};
# return if (!$sizer || !$show && ($sizer->IsShown(1) == $show));
return if (!$sizer);
Slic3r::GUI::set_show_print_info($show);
# return if (wxTheApp->{app_config}->get("view_mode") eq "simple");
# if ($show)
{
my $print_info_sizer = $self->{print_info_sizer};
$print_info_sizer->Clear(1);
my $grid_sizer = Wx::FlexGridSizer->new(2, 2, 5, 5);
$grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
$grid_sizer->AddGrowableCol(1, 1);
$grid_sizer->AddGrowableCol(3, 1);
$print_info_sizer->Add($grid_sizer, 0, wxEXPAND);
my $is_wipe_tower = $self->{print}->total_wipe_tower_filament > 0;
my @info = (
L("Used Filament (m)")
=> $is_wipe_tower ?
sprintf("%.2f (%.2f %s + %.2f %s)" , $self->{print}->total_used_filament / 1000,
($self->{print}->total_used_filament - $self->{print}->total_wipe_tower_filament) / 1000,
L("objects"),
$self->{print}->total_wipe_tower_filament / 1000,
L("wipe tower")) :
sprintf("%.2f" , $self->{print}->total_used_filament / 1000),
L("Used Filament (mm³)")
=> sprintf("%.2f" , $self->{print}->total_extruded_volume),
L("Used Filament (g)"),
=> sprintf("%.2f" , $self->{print}->total_weight),
L("Cost"),
=> $is_wipe_tower ?
sprintf("%.2f (%.2f %s + %.2f %s)" , $self->{print}->total_cost,
($self->{print}->total_cost - $self->{print}->total_wipe_tower_cost),
L("objects"),
$self->{print}->total_wipe_tower_cost,
L("wipe tower")) :
sprintf("%.2f" , $self->{print}->total_cost),
L("Estimated printing time (normal mode)")
=> $self->{print}->estimated_normal_print_time,
L("Estimated printing time (silent mode)")
=> $self->{print}->estimated_silent_print_time
);
# if there is a wipe tower, insert number of toolchanges info into the array:
splice (@info, 8, 0, L("Number of tool changes") => sprintf("%.d", $self->{print}->wipe_tower_number_of_toolchanges)) if ($is_wipe_tower);
while ( my $label = shift @info) {
my $value = shift @info;
next if $value eq "N/A";
# my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
my $text = Wx::StaticText->new($panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
$text->SetFont($Slic3r::GUI::small_font);
$grid_sizer->Add($text, 0);
# my $field = Wx::StaticText->new($scrolled_window_panel, -1, $value, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
my $field = Wx::StaticText->new($panel, -1, $value, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
$field->SetFont($Slic3r::GUI::small_font);
$grid_sizer->Add($field, 0);
}
}
# $scrolled_window_sizer->Show(2, $show);
# $scrolled_window_panel->Layout;
$sizer->Show(1, $show && wxTheApp->{app_config}->get("view_mode") ne "simple");
$self->Layout;
$panel->Refresh;
}
sub do_print {
my ($self) = @_;
my $controller = $self->GetFrame->{controller};
my $printer_preset = wxTheApp->{preset_bundle}->printer->get_edited_preset;
my $printer_panel = $controller->add_printer($printer_preset->name, $printer_preset->config);
my $filament_stats = $self->{print}->filament_stats;
my $filament_names = wxTheApp->{preset_bundle}->filament_presets;
$filament_stats = { map { $filament_names->[$_] => $filament_stats->{$_} } keys %$filament_stats };
$printer_panel->load_print_job($self->{print_file}, $filament_stats);
}
sub export_stl {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('STL') or return;
# Store a binary STL.
$self->{model}->store_stl($output_file, 1);
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}
sub reload_from_disk {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
#FIXME convert to local file encoding
return if !$model_object->input_file
|| !-e Slic3r::encode_path($model_object->input_file);
my @new_obj_idx = $self->load_files([$model_object->input_file]);
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_object_stl {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('STL') or return;
$model_object->mesh->write_binary($output_file);
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}
sub fix_through_netfabb {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_fixed = Slic3r::Model->new;
Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_amf {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('AMF') or return;
my $res = $self->{model}->store_amf($output_file, $self->{print}, $self->{export_option});
if ($res)
{
$self->statusbar->SetStatusText(L("AMF file exported to ").$output_file);
}
else
{
$self->statusbar->SetStatusText(L("Error exporting AMF file ").$output_file);
}
}
sub export_3mf {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('3MF') or return;
my $res = $self->{model}->store_3mf($output_file, $self->{print}, $self->{export_option});
if ($res)
{
$self->statusbar->SetStatusText(L("3MF file exported to ").$output_file);
}
else
{
$self->statusbar->SetStatusText(L("Error exporting 3MF file ").$output_file);
}
}
# Ask user to select an output file for a given file format (STl, AMF, 3MF).
# Propose a default file name based on the 'output_filename_format' configuration value.
sub _get_export_file {
my ($self, $format) = @_;
my $suffix = '';
my $wildcard = 'known';
if ($format eq 'STL')
{
$suffix = '.stl';
$wildcard = 'stl';
}
elsif ($format eq 'AMF')
{
if (&Wx::wxMAC) {
# It seems that MacOS does not like double extension
$suffix = '.amf';
} else {
$suffix = '.zip.amf';
}
$wildcard = 'amf';
}
elsif ($format eq '3MF')
{
$suffix = '.3mf';
$wildcard = 'threemf';
}
# Copy the names of active presets into the placeholder parser.
wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
my $output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
Slic3r::GUI::catch_error($self) and return undef;
$output_file =~ s/\.[gG][cC][oO][dD][eE]$/$suffix/;
my $dlg = Wx::FileDialog->new($self, L("Save ").$format.L(" file as:"), dirname($output_file),
basename($output_file), &Slic3r::GUI::FILE_WILDCARDS->{$wildcard}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
Slic3r::GUI::add_export_option($dlg, $format);
if ($dlg->ShowModal != wxID_OK) {
$dlg->Destroy;
return undef;
}
$output_file = $dlg->GetPath;
$self->{export_option} = Slic3r::GUI::get_export_option($dlg);
$dlg->Destroy;
return $output_file;
}
#sub reset_thumbnail {
# my ($self, $obj_idx) = @_;
# $self->{objects}[$obj_idx]->thumbnail(undef);
#}
# this method gets called whenever print center is changed or the objects' bounding box changes
# (i.e. when an object is added/removed/moved/rotated/scaled)
sub update {
my ($self, $force_autocenter) = @_;
$self->Freeze;
if (wxTheApp->{app_config}->get("autocenter") || $force_autocenter) {
$self->{model}->center_instances_around_point($self->bed_centerf);
}
$self->stop_background_process;
$self->{print}->reload_model_instances();
$self->{canvas}->reload_scene if $self->{canvas};
# $self->{canvas}->reload_scene if $self->{canvas};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
$self->{preview_iface}->reset_gcode_preview_data if $self->{preview_iface};
$self->{preview_iface}->reload_print if $self->{preview_iface};
# $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
# $self->{preview3D}->reload_print if $self->{preview3D};
$self->schedule_background_process;
$self->Thaw;
}
# When a printer technology is changed, the UI needs to be updated to show/hide needed preset combo boxes.
sub show_preset_comboboxes{
my ($self, $showSLA) = @_; #if showSLA is oposite value to "ptFFF"
my $choices = $self->{preset_choosers}{filament};
my $print_filament_ctrls_cnt = 2 + 2 * ($#$choices+1);
foreach (0..$print_filament_ctrls_cnt-1){
$self->{presets_sizer}->Show($_, !$showSLA);
}
$self->{presets_sizer}->Show($print_filament_ctrls_cnt , $showSLA);
$self->{presets_sizer}->Show($print_filament_ctrls_cnt+1, $showSLA);
$self->{frequently_changed_parameters_sizer}->Show(0,!$showSLA);
$self->Layout;
}
# When a number of extruders changes, the UI needs to be updated to show a single filament selection combo box per extruder.
# Also the wxTheApp->{preset_bundle}->filament_presets needs to be resized accordingly
# and some reasonable default has to be selected for the additional extruders.
sub on_extruders_change {
my ($self, $num_extruders) = @_;
my $choices = $self->{preset_choosers}{filament};
while (int(@$choices) < $num_extruders) {
# copy strings from first choice
my @presets = $choices->[0]->GetStrings;
# initialize new choice
# my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY);
my $choice = Wx::BitmapComboBox->new($self->{scrolled_window_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY);
my $extruder_idx = scalar @$choices;
EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down($extruder_idx, @_); } );
push @$choices, $choice;
# copy icons from first choice
$choice->SetItemBitmap($_, $choices->[0]->GetItemBitmap($_)) for 0..$#presets;
# insert new choice into sizer
$self->{presets_sizer}->Insert(4 + ($#$choices-1)*2, 0, 0);
$self->{presets_sizer}->Insert(5 + ($#$choices-1)*2, $choice, 0, wxEXPAND | wxBOTTOM, 0);
# setup the listener
EVT_COMBOBOX($choice, $choice, sub {
my ($choice) = @_;
wxTheApp->CallAfter(sub {
$self->_on_select_preset('filament', $choice, $extruder_idx);
});
});
# initialize selection
wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $choice);
}
# remove unused choices if any
while (@$choices > $num_extruders) {
$self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # label
$self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # wxChoice
$choices->[-1]->Destroy;
pop @$choices;
}
$self->{right_panel}->Layout;
$self->Layout;
}
sub on_config_change {
my ($self, $config) = @_;
my $update_scheduled;
foreach my $opt_key (@{$self->{config}->diff($config)}) {
$self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') {
# $self->{canvas}->update_bed_size;
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
$update_scheduled = 1;
} elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
$update_scheduled = 1;
} elsif ($opt_key eq 'serial_port') {
$self->{btn_print}->Show($config->get('serial_port'));
$self->Layout;
} elsif ($opt_key eq 'print_host') {
$self->{btn_send_gcode}->Show($config->get('print_host'));
$self->Layout;
} elsif ($opt_key eq 'variable_layer_height') {
if ($config->get('variable_layer_height') != 1) {
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
# } else {
# $self->{"btn_layer_editing"}->Disable;
# $self->{"btn_layer_editing"}->SetValue(0);
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
} elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
# Want to allow the layer editing, but do it only if the OpenGL supports it.
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
# } else {
# $self->{"btn_layer_editing"}->Enable;
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 1);
}
} elsif ($opt_key eq 'extruder_colour') {
$update_scheduled = 1;
my $extruder_colors = $config->get('extruder_colour');
$self->{preview_iface}->set_number_extruders(scalar(@{$extruder_colors}));
# $self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
} elsif ($opt_key eq 'max_print_height') {
$update_scheduled = 1;
} elsif ($opt_key eq 'printer_model') {
# update to force bed selection (for texturing)
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
$self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
# Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
$update_scheduled = 1;
}
}
$self->update if $update_scheduled;
return if !$self->GetFrame->is_loaded;
# (re)start timer
$self->schedule_background_process;
}
sub item_changed_selection {
my ($self, $obj_idx) = @_;
if (($obj_idx >= 0) && ($obj_idx < 1000)) { # skip if wipe tower selected
if ($self->{canvas3D}) {
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
if ($obj_idx >= 0) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
}
# Slic3r::GUI::_3DScene::render($self->{canvas3D});
}
}
}
sub collect_selections {
my ($self) = @_;
my $selections = [];
foreach my $o (@{$self->{objects}}) {
push(@$selections, $o->selected);
}
return $selections;
}
# Called when clicked on the filament preset combo box.
# When clicked on the icon, show the color picker.
sub filament_color_box_lmouse_down
{
my ($self, $extruder_idx, $combobox, $event) = @_;
my $pos = $event->GetLogicalPosition(Wx::ClientDC->new($combobox));
my( $x, $y ) = ( $pos->x, $pos->y );
if ($x > 24) {
# Let the combo box process the mouse click.
$event->Skip;
} else {
# Swallow the mouse click and open the color picker.
my $data = Wx::ColourData->new;
$data->SetChooseFull(1);
my $dialog = Wx::ColourDialog->new($self->GetFrame, $data);
if ($dialog->ShowModal == wxID_OK) {
my $cfg = Slic3r::Config->new;
my $colors = wxTheApp->{preset_bundle}->full_config->get('extruder_colour');
$colors->[$extruder_idx] = $dialog->GetColourData->GetColour->GetAsString(wxC2S_HTML_SYNTAX);
$cfg->set('extruder_colour', $colors);
$self->GetFrame->{options_tabs}{printer}->load_config($cfg);
wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $combobox);
}
$dialog->Destroy();
}
}
#sub object_cut_dialog {
# my ($self, $obj_idx) = @_;
#
# if (!defined $obj_idx) {
# ($obj_idx, undef) = $self->selected_object;
# }
#
# if (!$Slic3r::GUI::have_OpenGL) {
# Slic3r::GUI::show_error($self, L("Please install the OpenGL modules to use this feature (see build instructions)."));
# return;
# }
#
# my $dlg = Slic3r::GUI::Plater::ObjectCutDialog->new($self,
# object => $self->{objects}[$obj_idx],
# model_object => $self->{model}->objects->[$obj_idx],
# );
# return unless $dlg->ShowModal == wxID_OK;
#
# if (my @new_objects = $dlg->NewModelObjects) {
# $self->remove($obj_idx);
# $self->load_model_objects(grep defined($_), @new_objects);
# $self->arrange;
# Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
# }
#}
sub changed_object_settings {
my ($self, $obj_idx, $parts_changed, $part_settings_changed) = @_;
# update thumbnail since parts may have changed
if ($parts_changed) {
# recenter and re-align to Z = 0
my $model_object = $self->{model}->objects->[$obj_idx];
$model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx);
}
# update print
if ($parts_changed || $part_settings_changed) {
$self->stop_background_process;
$self->{print}->reload_object($obj_idx);
$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
} else {
$self->schedule_background_process;
}
}
# Called to update various buttons depending on whether there are any objects or
# whether background processing (export of a G-code, sending to Octoprint, forced background re-slicing) is active.
sub object_list_changed {
my $self = shift;
# Enable/disable buttons depending on whether there are any objects on the platter.
my $have_objects = @{$self->{objects}} ? 1 : 0;
# if ($self->{htoolbar}) {
# # On OSX or Linux
# $self->{htoolbar}->EnableTool($_, $have_objects)
# for (TB_RESET, TB_ARRANGE);
# } else {
# # On MSW
# my $method = $have_objects ? 'Enable' : 'Disable';
# $self->{"btn_$_"}->$method
# for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode);
# }
for my $toolbar_item (qw(deleteall arrange)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_objects);
}
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
# $model_fits == 1 -> ModelInstance::PVS_Partly_Outside
my $method = ($have_objects && ! $export_in_progress && ($model_fits != 1)) ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
}
# Selection of an active 3D object changed.
sub selection_changed {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
my $have_sel = defined $obj_idx;
my $layers_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}) && $have_sel;
$self->{right_panel}->Freeze;
# if ($self->{htoolbar}) {
# # On OSX or Linux
# $self->{htoolbar}->EnableTool($_, $have_sel)
# for (TB_REMOVE, TB_MORE, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS);
#
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, $layers_height_allowed);
#
# if ($have_sel) {
# my $model_object = $self->{model}->objects->[$obj_idx];
# $self->{htoolbar}->EnableTool(TB_FEWER, $model_object->instances_count > 1);
# } else {
# $self->{htoolbar}->EnableTool(TB_FEWER, 0);
# }
#
# } else {
# # On MSW
# my $method = $have_sel ? 'Enable' : 'Disable';
# $self->{"btn_$_"}->$method
# for grep $self->{"btn_$_"}, qw(remove increase rotate45cw rotate45ccw changescale split cut settings);
#
# if ($layers_height_allowed) {
# $self->{"btn_layer_editing"}->Enable;
# } else {
# $self->{"btn_layer_editing"}->Disable;
# }
#
# if ($have_sel) {
# my $model_object = $self->{model}->objects->[$obj_idx];
# if ($model_object->instances_count > 1) {
# $self->{"btn_decrease"}->Enable;
# } else {
# $self->{"btn_decrease"}->Disable;
# }
# } else {
# $self->{"btn_decrease"}->Disable;
# }
# }
for my $toolbar_item (qw(delete more fewer split cut settings)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel);
}
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);
my $can_select_by_parts = 0;
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];
$can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
}
if ($can_select_by_parts) {
# first disable to let the item in the toolbar to switch to the unpressed state
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1);
} else {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
}
if ($self->{object_info_size}) { # have we already loaded the info pane?
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];
#FIXME print_info runs model fixing in two rounds, it is very slow, it should not be performed here!
# $model_object->print_info;
my $model_instance = $model_object->instances->[0];
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", @{$model_object->instance_bounding_box(0)->size}));
$self->{object_info_materials}->SetLabel($model_object->materials_count);
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * ($model_instance->scaling_factor**3)));
$self->{object_info_facets}->SetLabel(sprintf(L('%d (%d shells)'), $model_object->facets_count, $stats->{number_of_parts}));
if (my $errors = sum(@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)})) {
$self->{object_info_manifold}->SetLabel(sprintf(L("Auto-repaired (%d errors)"), $errors));
#$self->{object_info_manifold_warning_icon}->Show;
$self->{"object_info_manifold_warning_icon_show"}->(1);
# we don't show normals_fixed because we never provide normals
# to admesh, so it generates normals for all facets
my $message = sprintf L('%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges'),
@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)};
$self->{object_info_manifold}->SetToolTipString($message);
$self->{object_info_manifold_warning_icon}->SetToolTipString($message);
} else {
$self->{object_info_manifold}->SetLabel(L("Yes"));
#$self->{object_info_manifold_warning_icon}->Hide;
$self->{"object_info_manifold_warning_icon_show"}->(0);
$self->{object_info_manifold}->SetToolTipString("");
$self->{object_info_manifold_warning_icon}->SetToolTipString("");
}
} else {
$self->{object_info_facets}->SetLabel($object->facets);
}
} else {
$self->{"object_info_$_"}->SetLabel("") for qw(size volume facets materials manifold);
#$self->{object_info_manifold_warning_icon}->Hide;
$self->{"object_info_manifold_warning_icon_show"}->(0);
$self->{object_info_manifold}->SetToolTipString("");
$self->{object_info_manifold_warning_icon}->SetToolTipString("");
}
$self->Layout;
}
# prepagate the event to the frame (a custom Wx event would be cleaner)
$self->GetFrame->on_plater_selection_changed($have_sel);
$self->{right_panel}->Thaw;
}
sub select_object {
my ($self, $obj_idx, $child) = @_;
# remove current selection
foreach my $o (0..$#{$self->{objects}}) {
$self->{objects}->[$o]->selected(0);
}
if (defined $obj_idx) {
$self->{objects}->[$obj_idx]->selected(1);
# Select current object in the list on c++ side, if item isn't child
# if (!defined $child){
# Slic3r::GUI::select_current_object($obj_idx);} # all selections in the object list is on c++ side
} else {
# Unselect all objects in the list on c++ side
# Slic3r::GUI::unselect_objects(); # all selections in the object list is on c++ side
}
$self->selection_changed(1);
}
sub select_object_from_cpp {
my ($self, $obj_idx, $vol_idx) = @_;
# remove current selection
foreach my $o (0..$#{$self->{objects}}) {
$self->{objects}->[$o]->selected(0);
}
my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
if (defined $obj_idx) {
if ($vol_idx == -1){
if ($curr eq 'object') {
$self->{objects}->[$obj_idx]->selected(1);
}
elsif ($curr eq 'volume') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
}
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
else {
if ($curr eq 'object') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
}
my $selections = [];
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
my $volume_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);
my $inst_cnt = $self->{model}->objects->[$obj_idx]->instances_count;
for (0..$inst_cnt-1){
Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx*$inst_cnt + $_ + $volume_idx) if ($volume_idx != -1);
}
}
}
$self->selection_changed(1);
}
sub selected_object {
my ($self) = @_;
my $obj_idx = first { $self->{objects}[$_]->selected } 0..$#{ $self->{objects} };
return defined $obj_idx ? ($obj_idx, $self->{objects}[$obj_idx]) : undef;
}
sub statusbar {
return $_[0]->GetFrame->{statusbar};
}
sub object_menu {
my ($self) = @_;
my $frame = $self->GetFrame;
my $menu = Wx::Menu->new;
my $accel = ($^O eq 'MSWin32') ? sub { $_[0] . "\t\xA0" . $_[1] } : sub { $_[0] };
$frame->_append_menu_item($menu, $accel->(L('Delete'), 'Del'), L('Remove the selected object'), sub {
$self->remove;
}, undef, 'brick_delete.png');
$frame->_append_menu_item($menu, $accel->(L('Increase copies'), '+'), L('Place one more copy of the selected object'), sub {
$self->increase;
}, undef, 'add.png');
$frame->_append_menu_item($menu, $accel->(L('Decrease copies'), '-'), L('Remove one copy of the selected object'), sub {
$self->decrease;
}, undef, 'delete.png');
$frame->_append_menu_item($menu, L("Set number of copies…"), L('Change the number of copies of the selected object'), sub {
$self->set_number_of_copies;
}, undef, 'textfield.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, $accel->(L('Rotate 45° clockwise'), 'l'), L('Rotate the selected object by 45° clockwise'), sub {
$self->rotate(-45, Z, 'relative');
}, undef, 'arrow_rotate_clockwise.png');
$frame->_append_menu_item($menu, $accel->(L('Rotate 45° counter-clockwise'), 'r'), L('Rotate the selected object by 45° counter-clockwise'), sub {
$self->rotate(+45, Z, 'relative');
}, undef, 'arrow_rotate_anticlockwise.png');
my $rotateMenu = Wx::Menu->new;
my $rotateMenuItem = $menu->AppendSubMenu($rotateMenu, L("Rotate"), L('Rotate the selected object by an arbitrary angle'));
$frame->_set_menu_item_icon($rotateMenuItem, 'textfield.png');
$frame->_append_menu_item($rotateMenu, L("Around X axis…"), L('Rotate the selected object by an arbitrary angle around X axis'), sub {
$self->rotate(undef, X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($rotateMenu, L("Around Y axis…"), L('Rotate the selected object by an arbitrary angle around Y axis'), sub {
$self->rotate(undef, Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($rotateMenu, L("Around Z axis…"), L('Rotate the selected object by an arbitrary angle around Z axis'), sub {
$self->rotate(undef, Z);
}, undef, 'bullet_blue.png');
my $mirrorMenu = Wx::Menu->new;
my $mirrorMenuItem = $menu->AppendSubMenu($mirrorMenu, L("Mirror"), L('Mirror the selected object'));
$frame->_set_menu_item_icon($mirrorMenuItem, 'shape_flip_horizontal.png');
$frame->_append_menu_item($mirrorMenu, L("Along X axis…"), L('Mirror the selected object along the X axis'), sub {
$self->mirror(X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($mirrorMenu, L("Along Y axis…"), L('Mirror the selected object along the Y axis'), sub {
$self->mirror(Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($mirrorMenu, L("Along Z axis…"), L('Mirror the selected object along the Z axis'), sub {
$self->mirror(Z);
}, undef, 'bullet_blue.png');
my $scaleMenu = Wx::Menu->new;
my $scaleMenuItem = $menu->AppendSubMenu($scaleMenu, L("Scale"), L('Scale the selected object along a single axis'));
$frame->_set_menu_item_icon($scaleMenuItem, 'arrow_out.png');
$frame->_append_menu_item($scaleMenu, $accel->(L('Uniformly…'), 's'), L('Scale the selected object along the XYZ axes'), sub {
$self->changescale(undef);
});
$frame->_append_menu_item($scaleMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub {
$self->changescale(X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($scaleMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub {
$self->changescale(Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($scaleMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub {
$self->changescale(Z);
}, undef, 'bullet_blue.png');
my $scaleToSizeMenu = Wx::Menu->new;
my $scaleToSizeMenuItem = $menu->AppendSubMenu($scaleToSizeMenu, L("Scale to size"), L('Scale the selected object along a single axis'));
$frame->_set_menu_item_icon($scaleToSizeMenuItem, 'arrow_out.png');
$frame->_append_menu_item($scaleToSizeMenu, L("Uniformly…"), L('Scale the selected object along the XYZ axes'), sub {
$self->changescale(undef, 1);
});
$frame->_append_menu_item($scaleToSizeMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub {
$self->changescale(X, 1);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($scaleToSizeMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub {
$self->changescale(Y, 1);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($scaleToSizeMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub {
$self->changescale(Z, 1);
}, undef, 'bullet_blue.png');
$frame->_append_menu_item($menu, L("Split"), L('Split the selected object into individual parts'), sub {
$self->split_object;
}, undef, 'shape_ungroup.png');
$frame->_append_menu_item($menu, L("Cut…"), L('Open the 3D cutting tool'), sub {
$self->object_cut_dialog;
}, undef, 'package.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, L("Settings…"), L('Open the object editor dialog'), sub {
$self->object_settings_dialog;
}, undef, 'cog.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, L("Reload from Disk"), L('Reload the selected file from Disk'), sub {
$self->reload_from_disk;
}, undef, 'arrow_refresh.png');
$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
$self->export_object_stl;
}, undef, 'brick_go.png');
if (Slic3r::GUI::is_windows10) {
$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
$self->fix_through_netfabb;
}, undef, 'brick_go.png');
}
return $menu;
}
# Set a camera direction, zoom to all objects.
sub select_view {
my ($self, $direction) = @_;
my $idx_page = $self->{preview_notebook}->GetSelection;
my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
if ($page eq L('Preview')) {
$self->{preview_iface}->select_view($direction);
$self->{preview_iface}->set_viewport_into_scene($self->{canvas3D});
# Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
# Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
} else {
Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
$self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
# Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
}
}
package Slic3r::GUI::Plater::DropTarget;
use Wx::DND;
use base 'Wx::FileDropTarget';
sub new {
my ($class, $window) = @_;
my $self = $class->SUPER::new;
$self->{window} = $window;
return $self;
}
sub OnDropFiles {
my ($self, $x, $y, $filenames) = @_;
# stop scalars leaking on older perl
# https://rt.perl.org/rt3/Public/Bug/Display.html?id=70602
@_ = ();
# only accept STL, OBJ, AMF, 3MF and PRUSA files
return 0 if grep !/\.(?:[sS][tT][lL]|[oO][bB][jJ]|[aA][mM][fF]|[3][mM][fF]|[aA][mM][fF].[xX][mM][lL]|[zZ][iI][pP].[aA][mM][lL]|[pP][rR][uU][sS][aA])$/, @$filenames;
$self->{window}->load_files($filenames);
}
# 2D preview of an object. Each object is previewed by its convex hull.
package Slic3r::GUI::Plater::Object;
use Moo;
has 'name' => (is => 'rw', required => 1);
has 'selected' => (is => 'rw', default => sub { 0 });
1;